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- class ActionInjectSelf: ActionSingleUseBase
- {
- void ActionInjectSelf()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INJECTION;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
- m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_MEDIUM;
- m_Text = "#inject";
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined;
- m_ConditionTarget = new CCTSelf;
- }
- override bool HasTarget()
- {
- return false;
- }
- override void OnExecuteServer( ActionData action_data )
- {
- if (action_data.m_MainItem)
- {
- ApplyModifiers(action_data);
- }
- }
-
- override void OnEndServer( ActionData action_data )
- {
- super.OnEndServer(action_data);
-
- if (action_data.m_WasExecuted && action_data.m_MainItem )
- {
- action_data.m_MainItem.Delete();
- }
- }
-
- override void OnEndClient( ActionData action_data )
- {
- if (action_data.m_WasExecuted && action_data.m_MainItem )
- {
- action_data.m_MainItem.DeleteOnClient();
- }
- }
-
- override void ApplyModifiers( ActionData action_data )
- {
- action_data.m_MainItem.OnApply(action_data.m_Player);
- //action_data.m_Player.m_ModifiersManager.DeactivateModifier(eModifiers.MDF_HEART_ATTACK);
-
- }
- };
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