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- class ActionStopEngineBoat: ActionSingleUseBase
- {
- void ActionStopEngineBoat()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_STOPENGINE;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
- m_Text = "#stop_engine";
- }
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINone;
- m_ConditionTarget = new CCTNone;
- }
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- HumanCommandVehicle vehCmd = player.GetCommand_Vehicle();
- if (vehCmd && vehCmd.GetVehicleSeat() == DayZPlayerConstants.VEHICLESEAT_DRIVER)
- {
- Transport trans = vehCmd.GetTransport();
- if (!trans)
- return false;
-
- Boat boat = Boat.Cast(trans);
- if (boat && boat.EngineIsOn())
- return true;
- }
- return false;
- }
- override void OnExecute(ActionData action_data)
- {
- HumanCommandVehicle vehCmd = action_data.m_Player.GetCommand_Vehicle();
- if (!vehCmd)
- return;
-
- Boat boat = Boat.Cast(vehCmd.GetTransport());
- if (boat)
- boat.EngineStop();
-
- }
-
- override bool CanBeUsedInVehicle()
- {
- return true;
- }
-
- override bool UseMainItem()
- {
- return false;
- }
-
- override bool HasTarget()
- {
- return false;
- }
- };
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