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- class FirearmActionLoadBullet : FirearmActionBase
- {
- void FirearmActionLoadBullet()
- {
- m_Text = "#load_bullet";
- }
-
- override int GetActionCategory()
- {
- return AC_SINGLE_USE;
- }
-
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- if (!super.ActionCondition(player, target, item))
- return false;
-
- HumanCommandWeapons hcw = player.GetCommandModifier_Weapons();
- if (!target.GetObject())
- return false;
-
- Magazine mag = null;
- EntityAI entity = EntityAI.Cast(target.GetObject());
- if (entity && entity.IsManagingArrows() && entity.IsDamageDestroyed())
- {
- ArrowManagerBase arrowManager = ArrowManagerBase.Cast(entity.GetArrowManager());
- if (arrowManager)
- mag = Magazine.Cast(arrowManager.GetFirstArrow());
- }
- else
- mag = Magazine.Cast(target.GetObject());
-
- Weapon_Base weapon = Weapon_Base.Cast(item);
- return mag && player.GetWeaponManager().CanLoadBullet(weapon, mag) && hcw && hcw.GetRunningAction() != WeaponActions.CHAMBERING;
- }
-
- override void Start(ActionData action_data)
- {
- super.Start(action_data);
- Magazine mag;
- EntityAI entity = EntityAI.Cast(action_data.m_Target.GetObject());
- if (entity && entity.IsManagingArrows() && entity.IsDamageDestroyed())
- {
- ArrowManagerBase arrowManager = ArrowManagerBase.Cast(entity.GetArrowManager());
- if (arrowManager)
- {
- mag = Magazine.Cast(arrowManager.AcquireFirstArrow(false));
- mag.SetPosition(action_data.m_Player.GetPosition());
- }
- }
- else
- mag = Magazine.Cast(action_data.m_Target.GetObject());
- action_data.m_Player.GetWeaponManager().LoadBullet(mag, this);
- }
-
- override Object GetDisplayInteractObject(PlayerBase player, ActionTarget target)
- {
- EntityAI entity = EntityAI.Cast(target.GetObject());
- if (!entity || (entity && entity.IsManagingArrows() && !entity.IsDamageDestroyed()))
- return null;
-
- ArrowManagerBase arrowManager = entity.GetArrowManager();
- if (arrowManager)
- return arrowManager.GetFirstArrow();
-
- return null;
- }
-
- override bool CanBePerformedFromInventory()
- {
- return true;
- }
-
- override bool CanBePerformedFromQuickbar()
- {
- return true;
- }
- }
- class FirearmActionLoadBulletQuick : FirearmActionBase
- {
- void FirearmActionLoadBulletQuick();
-
- override typename GetInputType()
- {
- return ContinuousWeaponManipulationActionInput;
- }
-
- override void CreateConditionComponents()
- {
- m_ConditionItem = new CCINonRuined();
- m_ConditionTarget = new CCTSelf();
- }
-
- override bool HasProgress()
- {
- return false;
- }
-
- override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
- {
- if (!super.ActionCondition(player, target, item))
- return false;
-
- HumanCommandWeapons hcw = player.GetCommandModifier_Weapons();
- Weapon_Base weapon = Weapon_Base.Cast(item);
- return player.GetWeaponManager().CanLoadBullet(weapon, player.GetWeaponManager().GetPreparedMagazine(), true) && hcw && hcw.GetRunningAction() != WeaponActions.CHAMBERING;
- }
-
- override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL)
- {
- if (super.SetupAction(player, target, item, action_data, extra_data))
- {
- #ifndef SERVER
- ActionTarget newTarget = new ActionTarget(player.GetWeaponManager().GetPreparedMagazine(), null, -1, vector.Zero, -1);
- action_data.m_Target = newTarget;
- #endif
- return true;
- }
- return false;
- }
-
- override void Start(ActionData action_data)
- {
- super.Start(action_data);
-
- Magazine mag = Magazine.Cast(action_data.m_Target.GetObject());
- action_data.m_Player.GetWeaponManager().LoadBullet(mag, this);
- }
- }
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