firearmactionloadbullet.c 3.6 KB

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  1. class FirearmActionLoadBullet : FirearmActionBase
  2. {
  3. void FirearmActionLoadBullet()
  4. {
  5. m_Text = "#load_bullet";
  6. }
  7. override int GetActionCategory()
  8. {
  9. return AC_SINGLE_USE;
  10. }
  11. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  12. {
  13. if (!super.ActionCondition(player, target, item))
  14. return false;
  15. HumanCommandWeapons hcw = player.GetCommandModifier_Weapons();
  16. if (!target.GetObject())
  17. return false;
  18. Magazine mag = null;
  19. EntityAI entity = EntityAI.Cast(target.GetObject());
  20. if (entity && entity.IsManagingArrows() && entity.IsDamageDestroyed())
  21. {
  22. ArrowManagerBase arrowManager = ArrowManagerBase.Cast(entity.GetArrowManager());
  23. if (arrowManager)
  24. mag = Magazine.Cast(arrowManager.GetFirstArrow());
  25. }
  26. else
  27. mag = Magazine.Cast(target.GetObject());
  28. Weapon_Base weapon = Weapon_Base.Cast(item);
  29. return mag && player.GetWeaponManager().CanLoadBullet(weapon, mag) && hcw && hcw.GetRunningAction() != WeaponActions.CHAMBERING;
  30. }
  31. override void Start(ActionData action_data)
  32. {
  33. super.Start(action_data);
  34. Magazine mag;
  35. EntityAI entity = EntityAI.Cast(action_data.m_Target.GetObject());
  36. if (entity && entity.IsManagingArrows() && entity.IsDamageDestroyed())
  37. {
  38. ArrowManagerBase arrowManager = ArrowManagerBase.Cast(entity.GetArrowManager());
  39. if (arrowManager)
  40. {
  41. mag = Magazine.Cast(arrowManager.AcquireFirstArrow(false));
  42. mag.SetPosition(action_data.m_Player.GetPosition());
  43. }
  44. }
  45. else
  46. mag = Magazine.Cast(action_data.m_Target.GetObject());
  47. action_data.m_Player.GetWeaponManager().LoadBullet(mag, this);
  48. }
  49. override Object GetDisplayInteractObject(PlayerBase player, ActionTarget target)
  50. {
  51. EntityAI entity = EntityAI.Cast(target.GetObject());
  52. if (!entity || (entity && entity.IsManagingArrows() && !entity.IsDamageDestroyed()))
  53. return null;
  54. ArrowManagerBase arrowManager = entity.GetArrowManager();
  55. if (arrowManager)
  56. return arrowManager.GetFirstArrow();
  57. return null;
  58. }
  59. override bool CanBePerformedFromInventory()
  60. {
  61. return true;
  62. }
  63. override bool CanBePerformedFromQuickbar()
  64. {
  65. return true;
  66. }
  67. }
  68. class FirearmActionLoadBulletQuick : FirearmActionBase
  69. {
  70. void FirearmActionLoadBulletQuick();
  71. override typename GetInputType()
  72. {
  73. return ContinuousWeaponManipulationActionInput;
  74. }
  75. override void CreateConditionComponents()
  76. {
  77. m_ConditionItem = new CCINonRuined();
  78. m_ConditionTarget = new CCTSelf();
  79. }
  80. override bool HasProgress()
  81. {
  82. return false;
  83. }
  84. override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
  85. {
  86. if (!super.ActionCondition(player, target, item))
  87. return false;
  88. HumanCommandWeapons hcw = player.GetCommandModifier_Weapons();
  89. Weapon_Base weapon = Weapon_Base.Cast(item);
  90. return player.GetWeaponManager().CanLoadBullet(weapon, player.GetWeaponManager().GetPreparedMagazine(), true) && hcw && hcw.GetRunningAction() != WeaponActions.CHAMBERING;
  91. }
  92. override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL)
  93. {
  94. if (super.SetupAction(player, target, item, action_data, extra_data))
  95. {
  96. #ifndef SERVER
  97. ActionTarget newTarget = new ActionTarget(player.GetWeaponManager().GetPreparedMagazine(), null, -1, vector.Zero, -1);
  98. action_data.m_Target = newTarget;
  99. #endif
  100. return true;
  101. }
  102. return false;
  103. }
  104. override void Start(ActionData action_data)
  105. {
  106. super.Start(action_data);
  107. Magazine mag = Magazine.Cast(action_data.m_Target.GetObject());
  108. action_data.m_Player.GetWeaponManager().LoadBullet(mag, this);
  109. }
  110. }