cctobject.c 1.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. class CCTObject : CCTBase
  2. {
  3. protected float m_MaximalActionDistanceSq;
  4. void CCTObject ( float maximal_target_distance = UAMaxDistances.DEFAULT )
  5. {
  6. m_MaximalActionDistanceSq = maximal_target_distance * maximal_target_distance;
  7. }
  8. override bool Can( PlayerBase player, ActionTarget target )
  9. {
  10. Object targetObject = target.GetObject();
  11. if ( !targetObject || !player )
  12. return false;
  13. vector playerHeadPos;
  14. MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
  15. float distanceRoot = vector.DistanceSq(targetObject.GetPosition(), player.GetPosition());
  16. float distanceHead = vector.DistanceSq(targetObject.GetPosition(), playerHeadPos);
  17. return ( distanceRoot <= m_MaximalActionDistanceSq || distanceHead <= m_MaximalActionDistanceSq );
  18. }
  19. };
  20. class CCTParent : CCTBase
  21. {
  22. protected float m_MaximalActionDistanceSq;
  23. void CCTParent ( float maximal_target_distance = UAMaxDistances.DEFAULT )
  24. {
  25. m_MaximalActionDistanceSq = maximal_target_distance * maximal_target_distance;
  26. }
  27. override bool Can( PlayerBase player, ActionTarget target )
  28. {
  29. Object targetParent = target.GetParent();
  30. if ( !targetParent || !player )
  31. return false;
  32. vector playerHeadPos;
  33. MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
  34. float distanceRoot = vector.DistanceSq(targetParent.GetPosition(), player.GetPosition());
  35. float distanceHead = vector.DistanceSq(targetParent.GetPosition(), playerHeadPos);
  36. return ( distanceRoot <= m_MaximalActionDistanceSq || distanceHead <= m_MaximalActionDistanceSq );
  37. }
  38. };