wreck_uh1y.c 236 B

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  1. class Wreck_UH1Y extends CrashBase
  2. {
  3. void Wreck_UH1Y()
  4. {
  5. if ( !GetGame().IsDedicatedServer() )
  6. {
  7. m_ParticleEfx = ParticleManager.GetInstance().PlayOnObject(ParticleList.SMOKING_HELI_WRECK, this, Vector(-0.5, 0, -1.0));
  8. }
  9. }
  10. }