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- // *************************************************************************************
- // ! DayZPlayerSyncJunctures - sync junctures for dayz player - static functions
- // *************************************************************************************
- class DayZPlayerSyncJunctures
- {
- static const int SJ_DAMAGE_HIT = 0;
- static const int SJ_INJURY = 1;
- static const int SJ_ACTION_INTERRUPT = 2;
- static const int SJ_PLAYER_STATES = 3;
- static const int SJ_QUICKBAR_SET_SHORTCUT = 4;
- static const int SJ_INVENTORY = 5;
- static const int SJ_ACTION_ACK_ACCEPT = 6;
- static const int SJ_ACTION_ACK_REJECT = 7;
- static const int SJ_WEAPON_ACTION_ACK_ACCEPT = 8;
- static const int SJ_WEAPON_ACTION_ACK_REJECT = 9;
- static const int SJ_WEAPON_SET_JAMMING_CHANCE = 10;
- static const int SJ_UNCONSCIOUSNESS = 11;
- static const int SJ_DEATH = 12;
- static const int SJ_PLAYER_FB_MODIFIER = 13;
- static const int SJ_PLAYER_ADD_MODIFIER = 14;
- static const int SJ_KURU_REQUEST = 15;
- static const int SJ_GESTURE_REQUEST = 16;
- static const int SJ_INVENTORY_REPAIR = 17;
- static const int SJ_WEAPON_LIFT = 18;
- static const int SJ_WEAPON_RAISE_COMPLETED = 19;
- static const int SJ_DELETE_ITEM = 20;
- static const int SJ_BROKEN_LEGS = 21;
- static const int SJ_SHOCK = 22;
- static const int SJ_STAMINA = 23;
- static const int SJ_STAMINA_MISC = 24;
- static const int SJ_ADS_RESET = 25;
- static const int SJ_INVENTORY_FAILURE = 26;
- #ifdef DEVELOPER
- static const int SJ_DEBUG_GET_IN_VEHICLE = 200;
- #endif
-
-
- #ifdef DEVELOPER
- //-------------------------------------------------------------
- //!
- //!Get in Car
- //!
- static void SendGetInVehicle(DayZPlayer pPlayer, EntityAI vehicle)
- {
- ScriptJunctureData ctx = new ScriptJunctureData();
- ctx.Write(vehicle);
- pPlayer.SendSyncJuncture(SJ_DEBUG_GET_IN_VEHICLE, ctx);
- }
-
- static bool ReadGetInVehicleParams(ParamsReadContext pCtx, out EntityAI vehicle)
- {
- if (!pCtx.Read(vehicle))
- return false;
- return true;
- }
- #endif
-
- //-------------------------------------------------------------
- //!
- //! Death
- //!
- static void SendDeath(DayZPlayer pPlayer, int pType, float pHitDir)
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
-
- ctx.Write(pType);
- ctx.Write(pHitDir);
- pPlayer.SendSyncJuncture(SJ_DEATH, ctx);
- }
-
- static bool ReadDeathParams(ParamsReadContext pCtx, out int pType, out float pHitDir)
- {
- if (!pCtx.Read(pType))
- return false;
- if (!pCtx.Read(pHitDir))
- return false;
- return true;
- }
- //-------------------------------------------------------------
- //!
- //! DamageHit
- //!
- static void SendDamageHit(DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody)
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
-
- ctx.Write(pType);
- ctx.Write(pHitDir);
- ctx.Write(pFullbody);
- pPlayer.SendSyncJuncture(SJ_DAMAGE_HIT, ctx);
- }
-
- static void SendDamageHitEx(DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody, TotalDamageResult pDamageResult, int pDamageType, EntityAI pSource, string pComponent, string pAmmoType, vector pModelPos)
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
- SyncHitInfo data = new SyncHitInfo;
-
- data.m_AnimType = pType;
- data.m_HitDir = pHitDir;
- data.m_Fullbody = pFullbody;
- data.m_HasSource = pSource != null;
- if ( !pDamageResult )
- {
- data.m_HealthDamage = -1.0;
- }
- else
- {
- data.m_HealthDamage = pDamageResult.GetHighestDamage("Health");
- }
-
- ctx.Write(data);
- pPlayer.SendSyncJuncture(SJ_DAMAGE_HIT, ctx);
- }
-
- static bool ReadDamageHitParams(ParamsReadContext pCtx, out int pType, out float pHitDir, out bool pFullbody)
- {
- if (!pCtx.Read(pType))
- return false;
- if (!pCtx.Read(pHitDir))
- return false;
- if (!pCtx.Read(pFullbody))
- return false;
- return true;
- }
-
- static bool ReadDamageHitParamsEx(ParamsReadContext pCtx, out SyncHitInfo pData)
- {
- if (!pCtx.Read(pData))
- return false;
- return true;
- }
- //-------------------------------------------------------------
- //!
- //! Injury
- //!
-
- static void SendInjury(DayZPlayer pPlayer, bool pEnable, eInjuryHandlerLevels level)
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
- ctx.Write(pEnable);
- ctx.Write(level);
- pPlayer.SendSyncJuncture(SJ_INJURY, ctx);
- }
-
- static bool ReadInjuryParams(ParamsReadContext pCtx, out bool pEnable, out eInjuryHandlerLevels level)
- {
- if ( !pCtx.Read(pEnable) )
- return false; // error
- if ( !pCtx.Read(level) )
- return false; // error
-
- return true;
- }
- //-------------------------------------------------------------
- //!
- //! Conscious / Unconscious
- //!
-
- static void SendPlayerUnconsciousness(DayZPlayer pPlayer, bool enable)
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
- ctx.Write(enable);
-
- pPlayer.SendSyncJuncture(SJ_UNCONSCIOUSNESS, ctx);
- }
-
- static bool ReadPlayerUnconsciousnessParams(ParamsReadContext pCtx, out bool enable)
- {
- if ( !pCtx.Read(enable) )
- {
- return false;
- }
- return true;
- }
-
- //-------------------------------------------------------------
- //!
- //! Full body
- //!
-
- static void SendPlayerFBModifier(PlayerBase pPlayer, int type)
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
- ctx.Write(type);
-
- pPlayer.SendSyncJuncture(SJ_PLAYER_FB_MODIFIER, ctx);
- }
-
- static bool ReadPlayerFBModifier(ParamsReadContext pCtx, out int type)
- {
- if ( !pCtx.Read(type) )
- return false; // error
- return true;
- }
-
- //-------------------------------------------------------------
- //!
- //! Additive Symptoms
- //!
-
- static void SendPlayerSymptomADD(DayZPlayer pPlayer, int type, int state_type)
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
- ctx.Write(state_type);
- ctx.Write(type);
- pPlayer.SendSyncJuncture(SJ_PLAYER_ADD_MODIFIER, ctx);
- }
-
- static bool ReadPlayerSymptomADDParams(ParamsReadContext pCtx, out int type)
- {
- if ( !pCtx.Read(type) )
- return false; // error
- return true;
- }
-
-
- //-------------------------------------------------------------
- //!
- //! Full body Symptoms
- //!
-
- static void SendPlayerSymptomFB(DayZPlayer pPlayer, DayZPlayerConstants anim_id, int state_type, int stance_mask, float duration)
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
- ctx.Write(state_type);
- ctx.Write(anim_id);
- ctx.Write(stance_mask);
- ctx.Write(duration);
- //ctx.Write(pPlayer);
-
- pPlayer.SendSyncJuncture(SJ_PLAYER_STATES, ctx);
- }
-
- static bool ReadPlayerSymptomFBParams(ParamsReadContext pCtx, out DayZPlayerConstants anim_id, out int stance_mask, out float duration)
- {
- if ( !pCtx.Read(anim_id) )
- return false; // error
- if ( !pCtx.Read(stance_mask) )
- return false; // error
- if ( !pCtx.Read(duration) )
- return false; // error
- //if ( !pCtx.Read(pPlayer) )
- //return false; // error
- return true;
- }
- //-------------------------------------------------------------
- //!
- //! Action interrupt
- //!
-
- static void SendActionInterrupt(DayZPlayer pPlayer)
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
- pPlayer.SendSyncJuncture(SJ_ACTION_INTERRUPT, ctx);
- }
-
- static bool ReadActionInterruptParams(ParamsReadContext pCtx)
- {
- return true;
- }
-
- //-------------------------------------------------------------
- //!
- //! Action Acknowledgment
- //!
- static void SendActionAcknowledgment(DayZPlayer pPlayer, int AckID, bool accept)
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
- ctx.Write(AckID);
- if (accept)
- pPlayer.SendSyncJuncture(SJ_ACTION_ACK_ACCEPT, ctx);
- else
- pPlayer.SendSyncJuncture(SJ_ACTION_ACK_REJECT, ctx);
- }
-
-
- static void SendWeaponActionAcknowledgment(DayZPlayer pPlayer, int AckID, bool accept)
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
- ctx.Write(AckID);
- if (accept)
- pPlayer.SendSyncJuncture(SJ_WEAPON_ACTION_ACK_ACCEPT, ctx);
- else
- pPlayer.SendSyncJuncture(SJ_WEAPON_ACTION_ACK_REJECT, ctx);
- }
-
- //-------------------------------------------------------------
- //!
- //! Kuru Disease Shake
- //!
-
- static bool ReadKuruRequest(ParamsReadContext pCtx, out float amount)
- {
- if ( !pCtx.Read(amount) )
- return false; // error
- return true;
- }
-
- static void SendKuruRequest(DayZPlayer pPlayer, float amount)
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
- ctx.Write(amount);
- pPlayer.SendSyncJuncture(SJ_KURU_REQUEST, ctx);
- }
-
- //-------------------------------------------------------------
- //!
- //! Quickbar
- //!
-
- static void SendQuickbarSetShortcut(DayZPlayer pPlayer, EntityAI item, int index, bool force = false )
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
- ctx.Write(item);
- ctx.Write(index);
- ctx.Write(force);
- pPlayer.SendSyncJuncture(SJ_QUICKBAR_SET_SHORTCUT, ctx);
- }
-
- static void SendWeaponJamChance(DayZPlayer pPlayer, float jamChance )
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
- ctx.Write(jamChance);
- pPlayer.SendSyncJuncture(SJ_WEAPON_SET_JAMMING_CHANCE, ctx);
- }
- /*static bool ReadQuickbarSetShortcut(ParamsReadContext pCtx, out EntityAI item, out int index)
- {
- Param2<EntityAI,int> shortcutParam = new Param2<EntityAI,int>(NULL,-1);
- if( pCtx.Read(shortcutParam))
- {
- item = shortcutParam.param1;
- index = shortcutParam.param2;
- return true;
- }
- return false;
- }*/
-
- static void SendDeleteItem( DayZPlayer pPlayer, EntityAI item )
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
- ctx.Write(item);
- pPlayer.SendSyncJuncture(SJ_DELETE_ITEM, ctx);
- }
-
-
- //-------------------------------------------------------------
- //!
- //! BrokenLegs
- //!
-
- static void SendBrokenLegs(DayZPlayer pPlayer, bool canPlaySound, eBrokenLegs currentState, eBrokenLegs localState)
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
- ctx.Write(canPlaySound);
- ctx.Write(currentState);
- ctx.Write(localState);
- pPlayer.SendSyncJuncture(SJ_BROKEN_LEGS, ctx);
- }
-
- static bool ReadBrokenLegsParams(ParamsReadContext pCtx, out bool canPlaySound, out eBrokenLegs currentState, out eBrokenLegs localState)
- {
- if ( !pCtx.Read(canPlaySound) )
- return false; // error
- if ( !pCtx.Read(currentState) )
- return false; // error
- if ( !pCtx.Read(localState) )
- return false;
-
- return true;
- }
-
- static void SendBrokenLegsEx(DayZPlayer pPlayer, int currentState)
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
- ctx.Write(currentState);
- pPlayer.SendSyncJuncture(SJ_BROKEN_LEGS, ctx);
- }
-
- static bool ReadBrokenLegsParamsEx(ParamsReadContext pCtx, out int currentState)
- {
- if ( !pCtx.Read(currentState) )
- return false;
-
- return true;
- }
-
- //-------------------------------------------------------------
- //!
- //! Shock
- //!
-
- static void SendShock(DayZPlayer pPlayer, float shockValue)
- {
- ScriptJunctureData ctx = new ScriptJunctureData;
- ctx.Write(shockValue);
- pPlayer.SendSyncJuncture(SJ_SHOCK, ctx);
- }
-
- static bool ReadShockParams(ParamsReadContext pCtx, out float shockValue)
- {
- if ( !pCtx.Read(shockValue) )
- return false; // error
-
- return true;
- }
- }
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