archery_base.c 211 B

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  1. /**@class Archery_Base
  2. * @brief base for Archery
  3. * @NOTE name copies config base class
  4. **/
  5. class Archery_Base : Weapon_Base
  6. {
  7. void Archery_Base();
  8. override float GetChanceToJam()
  9. {
  10. return 0.0;
  11. }
  12. }