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- class Aug_Base : RifleBoltFree_Base
- {
- override RecoilBase SpawnRecoilObject()
- {
- return new AUGRecoil(this);
- }
-
- //Debug menu Spawn Ground Special
- override void OnDebugSpawn()
- {
- EntityAI entity;
- if ( Class.CastTo(entity, this) )
- {
- entity.SpawnEntityOnGroundPos("Mag_Aug_30Rnd", entity.GetPosition());
- }
- }
-
- override int GetWeaponSpecificCommand(int weaponAction ,int subCommand)
- {
- if ( weaponAction == WeaponActions.RELOAD)
- {
- switch (subCommand)
- {
- case WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_BULLET:
- return WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_BULLET;
-
- case WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_BULLET:
- return WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_BULLET;
-
- case WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_NOBULLET:
- return WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_NOBULLET;
-
- case WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_NOBULLET:
- return WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_NOBULLET;
-
- default:
- return subCommand;
- }
-
- }
- return subCommand;
- }
- };
- class Aug extends Aug_Base
- {
- //Debug menu Spawn Ground Special
- override void OnDebugSpawn()
- {
- GameInventory inventory = GetInventory();
- inventory.CreateInInventory( "UniversalLight" );
- inventory.CreateInInventory( "Battery9V" );
- inventory.CreateInInventory( "ACOGOptic" );
- inventory.CreateInInventory( "M4_Suppressor" );
-
- SpawnAttachedMagazine("Mag_Aug_30Rnd");
- }
- }
- class AugShort extends Aug_Base
- {
- override bool CanEnterIronsights()
- {
- return true;
- }
-
- override void AssembleGun()
- {
- super.AssembleGun();
-
- if ( !FindAttachmentBySlotName("weaponOpticsAug") )
- {
- GetInventory().CreateAttachment("AugOptic");
- }
- }
-
- //Debug menu Spawn Ground Special
- override void OnDebugSpawn()
- {
- SpawnAttachedMagazine("Mag_Aug_30Rnd");
- }
- }
- class AugOptic: ItemOptics
- {
- override bool CanPutAsAttachment( EntityAI parent )
- {
- return true;
- }
- };
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