fal.c 429 B

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  1. class FAL_Base : RifleBoltLock_Base
  2. {
  3. override RecoilBase SpawnRecoilObject()
  4. {
  5. return new FALRecoil(this);
  6. }
  7. //Debug menu Spawn Ground Special
  8. override void OnDebugSpawn()
  9. {
  10. GameInventory inventory = GetInventory();
  11. inventory.CreateInInventory( "Fal_OeBttstck" );
  12. inventory.CreateInInventory( "M4_T3NRDSOptic" );
  13. inventory.CreateInInventory( "Battery9V" );
  14. SpawnAttachedMagazine("Mag_FAL_20Rnd");
  15. }
  16. };