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- class M4A1_Base : RifleBoltLock_Base
- {
- override RecoilBase SpawnRecoilObject()
- {
- return new M4a1Recoil(this);
- }
-
- //Debug menu Spawn Ground Special
- override void OnDebugSpawn()
- {
- super.OnDebugSpawn();
-
- GameInventory inventory = GetInventory();
- inventory.CreateInInventory( "M9A1_Bayonet" );
- inventory.CreateInInventory( "M4_OEBttstck" );
- inventory.CreateInInventory( "M4_RISHndgrd" );
- inventory.CreateInInventory( "UniversalLight" );
- inventory.CreateInInventory( "M4_T3NRDSOptic" );
- inventory.CreateInInventory( "Battery9V" );
- inventory.CreateInInventory( "Battery9V" );
- }
- };
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