m4a1.c 612 B

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  1. class M4A1_Base : RifleBoltLock_Base
  2. {
  3. override RecoilBase SpawnRecoilObject()
  4. {
  5. return new M4a1Recoil(this);
  6. }
  7. //Debug menu Spawn Ground Special
  8. override void OnDebugSpawn()
  9. {
  10. super.OnDebugSpawn();
  11. GameInventory inventory = GetInventory();
  12. inventory.CreateInInventory( "M9A1_Bayonet" );
  13. inventory.CreateInInventory( "M4_OEBttstck" );
  14. inventory.CreateInInventory( "M4_RISHndgrd" );
  15. inventory.CreateInInventory( "UniversalLight" );
  16. inventory.CreateInInventory( "M4_T3NRDSOptic" );
  17. inventory.CreateInInventory( "Battery9V" );
  18. inventory.CreateInInventory( "Battery9V" );
  19. }
  20. };