bullethide.c 333 B

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  1. class BulletHide extends WeaponStateBase
  2. {
  3. override void OnEntry (WeaponEventBase e)
  4. {
  5. super.OnEntry(e);
  6. if(e)
  7. m_weapon.SelectionBulletHide();
  8. }
  9. override void OnExit (WeaponEventBase e)
  10. {
  11. super.OnExit(e);
  12. }
  13. };
  14. class BulletHide_W4T extends BulletHide
  15. {
  16. override bool IsWaitingForActionFinish () { return true; }
  17. };