bulletshow.c 653 B

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  1. class BulletShow extends WeaponStateBase
  2. {
  3. override void OnEntry (WeaponEventBase e)
  4. {
  5. super.OnEntry(e);
  6. if(e)
  7. m_weapon.ShowBullet(0);
  8. }
  9. override void OnExit (WeaponEventBase e)
  10. {
  11. super.OnExit(e);
  12. }
  13. };
  14. class BulletShow2 extends WeaponStateBase
  15. {
  16. override void OnEntry (WeaponEventBase e)
  17. {
  18. super.OnEntry(e);
  19. if(e)
  20. m_weapon.ShowBullet(1);
  21. }
  22. override void OnExit (WeaponEventBase e)
  23. {
  24. super.OnExit(e);
  25. }
  26. };
  27. class BulletShow_W4T extends BulletShow
  28. {
  29. override bool IsWaitingForActionFinish () { return true; }
  30. };
  31. class BulletShow2_W4T extends BulletShow2
  32. {
  33. override bool IsWaitingForActionFinish () { return true; }
  34. };