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- class BulletShow extends WeaponStateBase
- {
- override void OnEntry (WeaponEventBase e)
- {
- super.OnEntry(e);
- if(e)
- m_weapon.ShowBullet(0);
- }
- override void OnExit (WeaponEventBase e)
- {
- super.OnExit(e);
- }
- };
- class BulletShow2 extends WeaponStateBase
- {
- override void OnEntry (WeaponEventBase e)
- {
- super.OnEntry(e);
- if(e)
- m_weapon.ShowBullet(1);
- }
- override void OnExit (WeaponEventBase e)
- {
- super.OnExit(e);
- }
- };
- class BulletShow_W4T extends BulletShow
- {
- override bool IsWaitingForActionFinish () { return true; }
- };
- class BulletShow2_W4T extends BulletShow2
- {
- override bool IsWaitingForActionFinish () { return true; }
- };
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