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- // rechamber (== eject cartridge + load another + store the old one)
- class WeaponRechamber extends WeaponStateBase
- {
- int m_actionEject;
- int m_actionTypeEject;
- int m_actionLoad;
- int m_actionTypeLoad;
- Magazine m_dstMagazine; /// destination of the ejected cartridge
- Magazine m_srcMagazine; /// source of the loaded cartridge
- ref WeaponEjectBullet m_eje;
- ref WeaponChambering m_loa;
- void WeaponRechamber (Weapon_Base w = NULL, WeaponStateBase parent = NULL, int actionEject = -1, int actionTypeEject = -1, int actionLoad = -1, int actionTypeLoad = -1)
- {
- m_actionEject = actionEject;
- m_actionTypeEject = actionTypeEject;
- m_actionLoad = actionLoad;
- m_actionTypeLoad = actionTypeLoad;
- // setup nested state machine
- m_eje = new WeaponEjectBullet(m_weapon, this, m_actionEject, m_actionTypeEject);
- m_loa = new WeaponChambering(m_weapon, this, m_actionLoad, m_actionTypeLoad);
- // events
- WeaponEventBase _fin_ = new WeaponEventHumanCommandActionFinished;
- m_fsm = new WeaponFSM(this); // @NOTE: set owner of the submachine fsm
- m_fsm.AddTransition(new WeaponTransition(m_eje, _fin_, m_loa));
- m_fsm.AddTransition(new WeaponTransition(m_loa, _fin_, NULL));
- m_fsm.SetInitialState(m_eje);
- }
- override void OnEntry (WeaponEventBase e)
- {
- if (e)
- {
- if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponRechamber, mag=" + e.m_magazine.ToString()); }
- m_srcMagazine = e.m_magazine;
- m_loa.m_srcMagazine = m_srcMagazine;
- // prepare magazine for ejected ammo
- int mi = m_weapon.GetCurrentMuzzle();
- string magazineTypeName = m_weapon.GetChamberedCartridgeMagazineTypeName(mi);
- float damage = 0.0;
- string type;
- if (m_weapon.GetCartridgeInfo(mi, damage, type))
- {
- m_dstMagazine = DayZPlayerUtils.SelectStoreCartridge(e.m_player, m_weapon, mi, m_srcMagazine, damage, magazineTypeName);
- if (!m_dstMagazine)
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponRechamber - error, cannot prepare mag for catridge, magType=" + magazineTypeName);
- }
- }
- e.m_magazine = m_dstMagazine; // @NOTE: override event mag - @TODO
- }
- super.OnEntry(e); // @NOTE: super after submachine init (prevent override from submachine start)
- }
- override void OnExit (WeaponEventBase e)
- {
- super.OnExit(e);
- m_dstMagazine = NULL;
- m_eje.m_dstMagazine = NULL;
- m_loa.m_srcMagazine = NULL;
- }
- override bool SaveCurrentFSMState (ParamsWriteContext ctx)
- {
- if (!super.SaveCurrentFSMState(ctx))
- return false;
- if (!ctx.Write(m_dstMagazine))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponChambering.SaveCurrentFSMState: cannot save m_dstMagazine for weapon=" + m_weapon);
- return false;
- }
- if (!ctx.Write(m_srcMagazine))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponChambering.SaveCurrentFSMState: cannot save m_srcMagazine for weapon=" + m_weapon);
- return false;
- }
- return true;
- }
- override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
- {
- if (!super.LoadCurrentFSMState(ctx, version))
- return false;
- if (!ctx.Read(m_dstMagazine))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponChambering.LoadCurrentFSMState: cannot read m_dstMagazine for weapon=" + m_weapon);
- return false;
- }
- if (!ctx.Read(m_srcMagazine))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponChambering.LoadCurrentFSMState: cannot read m_srcMagazine for weapon=" + m_weapon);
- return false;
- }
- return true;
- }
- };
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