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- /**@class DetachOldMagazine
- * @brief detaches old magazine from weapon and stores it in left hand (LH)
- **/
- class DetachOldMagazine extends WeaponStateBase
- {
- Magazine m_oldMagazine; /// magazine that will be detached
- ref InventoryLocation m_newDst;
- void DetachOldMagazine (Weapon_Base w = NULL, WeaponStateBase parent = NULL)
- {
- m_oldMagazine = NULL;
- m_newDst = NULL;
- }
-
- override void OnEntry (WeaponEventBase e)
- {
- super.OnEntry(e);
- }
- override void OnAbort (WeaponEventBase e)
- {
- super.OnAbort(e);
- m_oldMagazine = NULL;
- m_newDst = NULL;
- }
- override void OnExit (WeaponEventBase e)
- {
- if (m_oldMagazine)
- {
- InventoryLocation il = new InventoryLocation();
- e.m_player.GetInventory().FindFreeLocationFor( m_oldMagazine , FindInventoryLocationType.CARGO, il );
-
- if (!m_newDst || !m_newDst.IsValid() || m_newDst.GetType() == InventoryLocationType.GROUND)
- {
- if (DayZPlayerUtils.HandleDropMagazine(e.m_player, m_oldMagazine))
- {
- if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, ok - no inventory space for old magazine - dropped to ground"); }
- }
- else
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, error - cannot drop magazine from left hand after not found inventory space for old magazine");
-
- }
- else
- {
- InventoryLocation oldSrc = new InventoryLocation();
- m_oldMagazine.GetInventory().GetCurrentInventoryLocation(oldSrc);
-
- if (GameInventory.LocationSyncMoveEntity(oldSrc, m_newDst))
- {
- if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, ok - old magazine removed from wpn (LHand->inv)"); }
- }
- else
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, error - cannot remove old mag from wpn");
- }
- }
- m_weapon.HideMagazine();
- m_oldMagazine = NULL;
- m_newDst = null;
- super.OnExit(e);
- }
-
- override bool SaveCurrentFSMState (ParamsWriteContext ctx)
- {
- if (!super.SaveCurrentFSMState(ctx))
- return false;
- if (!ctx.Write(m_oldMagazine))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.SaveCurrentFSMState: cannot write m_oldMagazine for weapon=" + m_weapon);
- return false;
- }
-
-
- if (!OptionalLocationWriteToContext(m_newDst, ctx))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.SaveCurrentFSMState: cannot write m_newDst for weapon=" + m_weapon);
- return false;
- }
- return true;
- }
- override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
- {
- if (!super.LoadCurrentFSMState(ctx, version))
- return false;
- if (!ctx.Read(m_oldMagazine))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.LoadCurrentFSMState: cannot read m_oldMagazine for weapon=" + m_weapon);
- return false;
- }
-
- if (!OptionalLocationReadFromContext(m_newDst, ctx))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.LoadCurrentFSMState: cannot read m_newDst for weapon=" + m_weapon);
- return false;
- }
- return true;
- }
- };
- /**@class OldMagazineHide
- * @brief hides old magazine, but keep it in LH
- * @note on abort, old magazine is dropped to ground
- **/
- class OldMagazineHide : MagazineHide
- {
- };
- /**@class SwapOldAndNewMagazine
- * @brief old magazine to inventory, new to left hand
- *
- * stores old magazine in left hand somewhere in inventory (or drop to ground if necessary)
- * and moves new magazine to left hand.
- * on abort new magazine is dropped to ground.
- **/
- class SwapOldAndNewMagazine extends WeaponStateBase
- {
- Magazine m_newMagazine; /// magazine that will be dropped on abort
- ref InventoryLocation m_newDst;
- override void OnEntry (WeaponEventBase e)
- {
- super.OnEntry(e);
-
- if( e )
- {
- if (!m_newMagazine || !m_newDst || !m_newDst.IsValid())
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " SwapOldAndNewMagazine, error - m_newMagazine(" + m_newMagazine + ") or destination(" + InventoryLocation.DumpToStringNullSafe(m_newDst) + ") is not set ");
- }
- else
- {
- e.m_player.GetInventory().ClearInventoryReservationEx( m_newMagazine , m_newDst );
- m_weapon.ShowMagazine();
- InventoryLocation lhand = new InventoryLocation();
- lhand.SetAttachment(e.m_player, m_newMagazine, InventorySlots.LEFTHAND);
-
- if (GameInventory.LocationSyncMoveEntity(lhand, m_newDst))
- {
- if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " SwapOldAndNewMagazine, ok - new magazine removed from inv (LHand->Att)"); }
- }
- else
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " SwapOldAndNewMagazine, error - cannot remove new mag from LHand");
- }
- }
- }
-
- override void OnAbort (WeaponEventBase e)
- {
- //m_weapon.HideMagazine();
- m_newMagazine = NULL;
- m_newDst = NULL;
- super.OnAbort(e);
- }
- override void OnExit (WeaponEventBase e)
- {
- m_newMagazine = NULL;
- m_newDst = NULL;
- super.OnExit(e);
- }
-
- override bool SaveCurrentFSMState (ParamsWriteContext ctx)
- {
- if (!super.SaveCurrentFSMState(ctx))
- return false;
- if (!ctx.Write(m_newMagazine))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " SwapOldAndNewMagazine.SaveCurrentFSMState: cannot write m_newMagazine for weapon=" + m_weapon);
- return false;
- }
-
- if (!OptionalLocationWriteToContext(m_newDst, ctx))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " SwapOldAndNewMagazine.SaveCurrentFSMState: cannot write m_newDst for weapon=" + m_weapon);
- return false;
- }
- return true;
- }
- override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
- {
- if (!super.LoadCurrentFSMState(ctx, version))
- return false;
- if (!ctx.Read(m_newMagazine))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " SwapOldAndNewMagazine.LoadCurrentFSMState: cannot read m_newMagazine for weapon=" + m_weapon);
- return false;
- }
- if (!OptionalLocationReadFromContext(m_newDst, ctx))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " SwapOldAndNewMagazine.LoadCurrentFSMState: cannot read m_newDst for weapon=" + m_weapon);
- return false;
- }
- return true;
- }
- };
- /**@class AttachNewMagazine
- * @brief attach mag in LH into weapon
- **/
- class AttachNewMagazine extends WeaponStateBase
- {
- Magazine m_newMagazine; /// new magazine from inventory that will be attached
- ref InventoryLocation m_newDst;
- void AttachNewMagazine (Weapon_Base w = NULL, WeaponStateBase parent = NULL)
- {
- m_newMagazine = NULL;
- m_newDst = NULL;
- }
-
- override bool IsWaitingForActionFinish ()
- {
- return true;
- }
- override void OnEntry (WeaponEventBase e)
- {
- super.OnEntry(e);
- if (e)
- {
- if (m_newMagazine && m_newDst)
- {
- InventoryLocation il = new InventoryLocation();
- if (m_newMagazine.GetInventory().GetCurrentInventoryLocation(il))
- {
- InventoryLocation lhand = new InventoryLocation();
- lhand.SetAttachment(e.m_player, m_newMagazine, InventorySlots.LEFTHAND);
- if (GameInventory.LocationSyncMoveEntity(il, m_newDst))
- {
- m_weapon.ShowMagazine();
- if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine, ok - attached new magazine (LHand->dst)"); }
- }
- else
- {
- if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine, error - cannot attach new magazine!"); }
- }
- }
- else
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine, error - cannot get curr location");
- }
- else
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine, error - no magazines configured for replace (m_new=NULL)");
- }
- }
- override void OnAbort (WeaponEventBase e)
- {
- if (m_newMagazine && m_newDst)
- {
- if (DayZPlayerUtils.HandleDropMagazine(e.m_player, m_newMagazine))
- {
- if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store, ok - aborting, detached magazine dropped to ground"); }
- }
- else
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store, error - cannot abort detaching of magazine");
- m_weapon.HideMagazine(); // force hide on abort
- }
-
- if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine, aborting, but attached new magazine already in place"); }
- m_newMagazine = NULL;
- m_newDst = NULL;
- super.OnAbort(e);
- }
- override void OnExit (WeaponEventBase e)
- {
- m_newMagazine = NULL;
- m_newDst = NULL;
- super.OnExit(e);
- }
- override bool SaveCurrentFSMState (ParamsWriteContext ctx)
- {
- if (!super.SaveCurrentFSMState(ctx))
- return false;
- if (!ctx.Write(m_newMagazine))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine.SaveCurrentFSMState: cannot write m_newMagazine for weapon=" + m_weapon);
- return false;
- }
- if (!OptionalLocationWriteToContext(m_newDst, ctx))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine.SaveCurrentFSMState: cannot write m_newDst for weapon=" + m_weapon);
- return false;
- }
- return true;
- }
- override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
- {
- if (!super.LoadCurrentFSMState(ctx, version))
- return false;
- if (!ctx.Read(m_newMagazine))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine.LoadCurrentFSMState: cannot read m_newMagazine for weapon=" + m_weapon);
- return false;
- }
- if (!OptionalLocationReadFromContext(m_newDst, ctx))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine.LoadCurrentFSMState: cannot read m_newDst for weapon=" + m_weapon);
- return false;
- }
- return true;
- }
- };
- class AttachNewMagazine_W4T extends WeaponStateBase
- {
- override bool IsWaitingForActionFinish () { return true; }
- };
- /**@class WeaponReplacingMagAndChamberNext
- * @brief replace current magazine with new one
- *
- * replace magazine, i.e. eject curr magazine from weapon, attach another (store the old one)
- * and chamber next bullet from magazine (if possible)
- **/
- class WeaponReplacingMagAndChamberNext extends WeaponStateBase
- {
- WeaponActions m_action;
- int m_actionType;
- ref WeaponStartAction m_start;
- ref DetachOldMagazine m_detach;
- ref OldMagazineHide m_hideOld;
- ref SwapOldAndNewMagazine m_swapMags;
- ref AttachNewMagazine_W4T m_attach;
- ref WeaponChamberFromAttMag_W4T m_chamber;
- ref WeaponCharging_CK m_onCK;
- ref WeaponEjectCasing m_eject;
- // substates configuration
- Magazine m_oldMagazine; /// magazine that will be detached
- Magazine m_newMagazine; /// magazine that will be attached
- ref InventoryLocation m_newDst;
- void WeaponReplacingMagAndChamberNext (Weapon_Base w = NULL, WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)
- {
- m_action = action;
- m_actionType = actionType;
- m_newMagazine = NULL;
- // setup nested state machine
- m_start = new WeaponStartAction(m_weapon, this, m_action, m_actionType);
- m_eject = new WeaponEjectCasing(m_weapon,this);
- m_detach = new DetachOldMagazine(m_weapon, this);
- m_hideOld = new OldMagazineHide(m_weapon, this);
- m_swapMags = new SwapOldAndNewMagazine(m_weapon, this);
- m_attach = new AttachNewMagazine_W4T(m_weapon, this);
- m_chamber = new WeaponChamberFromAttMag_W4T(m_weapon, this);
- m_onCK = new WeaponCharging_CK(m_weapon, this);
- // events
- WeaponEventBase __so_ = new WeaponEventAnimSliderOpen;
- WeaponEventBase __md_ = new WeaponEventAnimMagazineDetached;
- WeaponEventBase __mh_ = new WeaponEventAnimMagazineHide;
- WeaponEventBase __ms_ = new WeaponEventAnimMagazineShow;
- WeaponEventBase __ma_ = new WeaponEventAnimMagazineAttached;
- WeaponEventBase __ck_ = new WeaponEventAnimCocked;
- WeaponEventBase _fin_ = new WeaponEventHumanCommandActionFinished;
- m_fsm = new WeaponFSM(this); // @NOTE: set owner of the submachine fsm
- m_fsm.AddTransition(new WeaponTransition( m_start, __md_, m_detach));
- m_fsm.AddTransition(new WeaponTransition( m_start, __so_, m_eject));
- m_fsm.AddTransition(new WeaponTransition( m_eject, __md_, m_detach));
- m_fsm.AddTransition(new WeaponTransition( m_detach, __mh_, m_hideOld));
- m_fsm.AddTransition(new WeaponTransition( m_hideOld, __ms_, m_swapMags));
- m_fsm.AddTransition(new WeaponTransition(m_swapMags, __ma_, m_attach));
- m_fsm.AddTransition(new WeaponTransition( m_attach, __ck_, m_chamber, NULL, new GuardAnd(new WeaponGuardCurrentChamberEmpty(m_weapon), new WeaponGuardHasAmmo(m_weapon))));
- m_fsm.AddTransition(new WeaponTransition( m_attach, __ck_, m_onCK));
-
- m_fsm.AddTransition(new WeaponTransition( m_attach, _fin_, NULL));
- m_fsm.AddTransition(new WeaponTransition( m_chamber, _fin_, NULL));
- m_fsm.AddTransition(new WeaponTransition( m_onCK, _fin_, NULL));
-
- // Safety exits
- m_fsm.AddTransition(new WeaponTransition(m_swapMags, _fin_, null));
- m_fsm.AddTransition(new WeaponTransition(m_hideOld, _fin_, null));
- m_fsm.AddTransition(new WeaponTransition(m_detach, _fin_, null));
- m_fsm.AddTransition(new WeaponTransition(m_eject, _fin_, null));
- m_fsm.AddTransition(new WeaponTransition(m_start, _fin_, null));
- m_fsm.SetInitialState(m_start);
- }
-
- override void OnEntry (WeaponEventBase e)
- {
- if (e != NULL)
- {
- WeaponEventSwapMagazine se;
- if (Class.CastTo(se, e))
- {
- int mi = m_weapon.GetCurrentMuzzle();
- m_oldMagazine = m_weapon.GetMagazine(mi);
- m_newMagazine = se.m_magazine;
- m_newDst = se.m_dst;
-
- if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNext, m_oldMagazine= " + m_oldMagazine + " m_newMagazine= " + m_newMagazine + " m_oldMagazineDst= " + typename.EnumToString(InventoryLocationType, se.m_dst.GetType())); }
-
- InventoryLocation oldSrc = new InventoryLocation();
- InventoryLocation newSrc = new InventoryLocation();
- if (!m_newMagazine.GetInventory().GetCurrentInventoryLocation(newSrc))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNext cannot get curr inv loc of NEW mag=" + Object.GetDebugName(m_newMagazine));
- }
- if (!m_oldMagazine.GetInventory().GetCurrentInventoryLocation(oldSrc))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNext cannot get curr inv loc of OLD mag=" + Object.GetDebugName(m_oldMagazine));
- }
-
- // move to LH
- InventoryLocation lhand = new InventoryLocation();
- lhand.SetAttachment(e.m_player, m_newMagazine, InventorySlots.LEFTHAND);
-
- if (GameInventory.LocationSyncMoveEntity(newSrc, lhand))
- {
- if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " RemoveNewMagazineFromInventory, ok - new magazine removed from inv (inv->LHand)"); }
- }
- else
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " RemoveNewMagazineFromInventory, error - cannot new remove mag from inv");
- m_detach.m_oldMagazine = m_oldMagazine;
- m_detach.m_newDst = m_newDst;
- m_swapMags.m_newMagazine = m_newMagazine;
-
- oldSrc.SetItem(m_newMagazine);
- m_swapMags.m_newDst = oldSrc;
- }
- }
- super.OnEntry(e);
- }
-
- override void OnExit (WeaponEventBase e)
- {
- super.OnExit(e);
-
- EntityAI leftHandItem = e.m_player.GetInventory().FindAttachment(InventorySlots.LEFTHAND);
- Magazine mag = Magazine.Cast(leftHandItem);
-
- if(mag)
- {
- if (m_newMagazine)
- e.m_player.GetInventory().ClearInventoryReservationEx( m_newMagazine , null );
- if (m_oldMagazine)
- e.m_player.GetInventory().ClearInventoryReservationEx( m_oldMagazine , null );
-
- InventoryLocation il = new InventoryLocation();
-
- e.m_player.GetInventory().FindFreeLocationFor(mag, FindInventoryLocationType.CARGO, il);
-
- if (!il.IsValid())
- {
- if (DayZPlayerUtils.HandleDropMagazine(e.m_player, mag))
- {
- if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, ok - no inventory space for old magazine - dropped to ground - exit"); }
- }
- else
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, error - cannot drop magazine from left hand after not found inventory space for old magazine - exit");
-
- }
- else
- {
- InventoryLocation oldSrc = new InventoryLocation();
- mag.GetInventory().GetCurrentInventoryLocation(oldSrc);
-
- if (GameInventory.LocationSyncMoveEntity(oldSrc, il))
- {
- if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, ok - old magazine removed from wpn (LHand->inv) - exit"); }
- }
- else
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, error - cannot remove old mag from wpn - exit");
- }
- }
- m_oldMagazine = NULL;
- m_newMagazine = NULL;
- m_newDst = NULL;
- }
-
- override void OnAbort(WeaponEventBase e)
- {
- super.OnAbort(e);
-
- EntityAI leftHandItem = e.m_player.GetInventory().FindAttachment(InventorySlots.LEFTHAND);
- Magazine mag = Magazine.Cast(leftHandItem);
-
- if (mag)
- {
- if (m_newMagazine)
- e.m_player.GetInventory().ClearInventoryReservationEx( m_newMagazine , null );
- if (m_oldMagazine)
- e.m_player.GetInventory().ClearInventoryReservationEx( m_oldMagazine , null );
-
- InventoryLocation il = new InventoryLocation();
-
- e.m_player.GetInventory().FindFreeLocationFor(mag, FindInventoryLocationType.CARGO, il);
-
- if (!il.IsValid())
- {
- if (DayZPlayerUtils.HandleDropMagazine(e.m_player, mag))
- {
- if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, ok - no inventory space for old magazine - dropped to ground - abort"); }
- }
- else
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, error - cannot drop magazine from left hand after not found inventory space for old magazine - abort");
-
- }
- else
- {
- InventoryLocation oldSrc = new InventoryLocation();
- mag.GetInventory().GetCurrentInventoryLocation(oldSrc);
-
- if (GameInventory.LocationSyncMoveEntity(oldSrc, il))
- {
- if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, ok - old magazine removed from wpn (LHand->inv) - abort"); }
- }
- else
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, error - cannot remove old mag from wpn - abort");
- }
- }
- }
-
- override bool SaveCurrentFSMState (ParamsWriteContext ctx)
- {
- if (!super.SaveCurrentFSMState(ctx))
- return false;
- if (!ctx.Write(m_newMagazine))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.SaveCurrentFSMState: cannot write m_newMagazine for weapon=" + m_weapon);
- return false;
- }
- if (!ctx.Write(m_oldMagazine))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.SaveCurrentFSMState: cannot write m_oldMagazine for weapon=" + m_weapon);
- return false;
- }
-
- if (!m_newDst.WriteToContext(ctx))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.SaveCurrentFSMState: cannot write m_newDst for weapon=" + m_weapon);
- return false;
- }
-
- return true;
- }
- override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
- {
- if (!super.LoadCurrentFSMState(ctx, version))
- return false;
- if (!ctx.Read(m_newMagazine))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.LoadCurrentFSMState: cannot read m_newMagazine for weapon=" + m_weapon);
- return false;
- }
- if (!ctx.Read(m_oldMagazine))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.LoadCurrentFSMState: cannot read m_oldMagazine for weapon=" + m_weapon);
- return false;
- }
- m_newDst = new InventoryLocation;
-
- if (!m_newDst.ReadFromContext(ctx))
- {
- Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.LoadCurrentFSMState: cannot read m_newDst for weapon=" + m_weapon);
- return false;
- }
-
- return true;
- }
- };
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