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- class Ruger1022_Base : RifleBoltFree_Base
- {
- override RecoilBase SpawnRecoilObject()
- {
- return new Ruger1022Recoil(this); //TODO
- }
-
- /*override int GetWeaponSpecificCommand(int weaponAction ,int subCommand)
- {
- if ( weaponAction == WeaponActions.RELOAD)
- {
- switch (subCommand)
- {
- case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_BULLET:
- return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_BULLET;
-
- case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_BULLET:
- return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_BULLET;
-
- case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_NOBULLET:
- return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_NOBULLET;
-
- case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_NOBULLET:
- return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_NOBULLET;
-
- default:
- return subCommand;
- }
-
- }
- return subCommand;
- }*/
-
- //Debug menu Spawn Ground Special
- override void OnDebugSpawn()
- {
- GameInventory inventory = GetInventory();
- inventory.CreateInInventory( "HuntingOptic" );
-
- SpawnAttachedMagazine("Mag_Ruger1022_30Rnd");
- }
- };
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