winchester70.c 449 B

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  1. class Winchester70_Base : BoltActionRifle_InnerMagazine_Base
  2. {
  3. override RecoilBase SpawnRecoilObject()
  4. {
  5. return new Winchester70Recoil(this);
  6. }
  7. //Debug menu Spawn Ground Special
  8. override void OnDebugSpawn()
  9. {
  10. super.OnDebugSpawn();
  11. EntityAI entity;
  12. if ( Class.CastTo(entity, this) )
  13. {
  14. entity.GetInventory().CreateInInventory( "HuntingOptic" );
  15. entity.SpawnEntityOnGroundPos("Ammo_308Win", entity.GetPosition());
  16. }
  17. }
  18. };