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- /**@class MP5K_Base
- * @brief basic mp5 submachine gun
- **/
- class MP5K_Base : RifleBoltFree_Base
- {
- void MP5K_Base ()
- {
- }
-
- override RecoilBase SpawnRecoilObject()
- {
- return new Mp5kRecoil(this);
- }
-
-
- override int GetWeaponSpecificCommand(int weaponAction ,int subCommand)
- {
- if ( weaponAction == WeaponActions.RELOAD)
- {
- switch (subCommand)
- {
- case WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_BULLET:
- return WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_BULLET;
-
- case WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_BULLET:
- return WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_BULLET;
-
- case WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_NOBULLET:
- return WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_NOBULLET;
-
- case WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_NOBULLET:
- return WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_NOBULLET;
-
- default:
- return subCommand;
- }
-
- }
- return subCommand;
- }
-
- //Debug menu Spawn Ground Special
- override void OnDebugSpawn()
- {
- GameInventory inventory = GetInventory();
- inventory.CreateInInventory( "MP5k_StockBttstck" );
- inventory.CreateInInventory( "MP5_RailHndgrd" );
- inventory.CreateInInventory( "MP5_Compensator" );
- inventory.CreateInInventory( "ReflexOptic" );
- inventory.CreateInInventory( "UniversalLight" );
- inventory.CreateInInventory( "Battery9V" );
- inventory.CreateInInventory( "Battery9V" );
-
- SpawnAttachedMagazine("Mag_MP5_30Rnd");
- }
- };
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