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- class Flashlight extends ItemBase
- {
- FlashlightLight m_Light;
-
- static int REFLECTOR_ID = 1;
- static int GLASS_ID = 2;
-
- static string LIGHT_OFF_GLASS = "dz\\gear\\tools\\data\\flashlight_glass.rvmat";
- static string LIGHT_OFF_REFLECTOR = "dz\\gear\\tools\\data\\flashlight.rvmat";
- static string LIGHT_ON_GLASS = "dz\\gear\\tools\\data\\flashlight_glass_on.rvmat";
- static string LIGHT_ON_REFLECTOR = "dz\\gear\\tools\\data\\flashlight_glass_on.rvmat";
-
- override void OnWorkStart()
- {
- if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() ) // Client side
- {
- m_Light = FlashlightLight.Cast( ScriptedLightBase.CreateLight(FlashlightLight, "0 0 0", 0.08) ); // Position is zero because light is attached on parent immediately.
- m_Light.AttachOnMemoryPoint(this, "beamStart", "beamEnd");
- }
-
- SetObjectMaterial(GLASS_ID, LIGHT_ON_GLASS);
- SetObjectMaterial(REFLECTOR_ID, LIGHT_ON_REFLECTOR);
- }
-
- override void OnWork( float consumed_energy )
- {
- if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() ) // Client side
- {
- Battery9V battery = Battery9V.Cast( GetCompEM().GetEnergySource() );
-
- if (battery && m_Light)
- {
- float efficiency = battery.GetEfficiency0To1();
-
- if ( efficiency < 1 )
- {
- m_Light.SetIntensity( efficiency, GetCompEM().GetUpdateInterval() );
- }
- else
- {
- m_Light.SetIntensity( 1, 0 );
- }
- }
- }
- }
-
- override void OnWorkStop()
- {
- if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() ) // Client side
- {
- if (m_Light)
- m_Light.FadeOut();
-
- m_Light = NULL;
- }
-
- SetObjectMaterial(GLASS_ID, LIGHT_OFF_GLASS);
- SetObjectMaterial(REFLECTOR_ID, LIGHT_OFF_REFLECTOR);
- }
-
- // Inventory manipulation
- override void OnInventoryExit(Man player)
- {
- super.OnInventoryExit(player);
-
- if ( GetCompEM().IsWorking() )
- {
- if (player)
- {
- vector ori_rotate = player.GetOrientation();
- ori_rotate = ori_rotate + Vector(270,0,0);
- SetOrientation(ori_rotate);
- }
- }
- }
-
- override void SetActions()
- {
- super.SetActions();
-
- AddAction(ActionTurnOnWhileInHands);
- AddAction(ActionTurnOffWhileInHands);
- }
-
- override void OnDebugSpawn()
- {
- Battery9V.Cast(GetInventory().CreateInInventory("Battery9V"));
- }
- }
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