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- class FishingHookBase: ItemBase
- {
- override void OnDebugSpawn()
- {
- GetInventory().CreateInInventory("Worm");
- }
- };
- class Hook: FishingHookBase {};
- class BoneHook: FishingHookBase {};
- class WoodenHook: FishingHookBase {};
- class Jig: FishingHookBase {};
- ///////////////////////////
- // Obsolete item prison //
- /////////////////////////
- class BaitBase : ItemBase
- {
- // replaces stray baits with hook + attachment combo
- override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
- {
- super.EEItemLocationChanged(oldLoc,newLoc);
-
- string hookType = ConfigGetString("hookType");
- if (GetGame().IsDedicatedServer() && hookType != string.Empty)
- {
- DeleteSafe();
- vector spawnPos;
- if (newLoc.GetType() == InventoryLocationType.GROUND)
- spawnPos = newLoc.GetPos();
- else
- spawnPos = newLoc.GetParent().GetHierarchyRoot().GetPosition();
-
- EntityAI newItem = EntityAI.Cast(GetGame().CreateObjectEx(hookType,spawnPos,ECE_PLACE_ON_SURFACE,RF_DEFAULT));
- EntityAI worm = newItem.GetInventory().CreateAttachment("Worm");
- MiscGameplayFunctions.TransferItemProperties(this,newItem);
- MiscGameplayFunctions.TransferItemProperties(this,worm);
- }
- }
- };
- class Bait: BaitBase {};
- class BoneBait: BaitBase {};
- ////////////////////////
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