123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103 |
- class TLRLight extends Switchable_Base
- {
- PistollightLight m_Light;
-
- static int REFLECTOR_ID = 1;
- static int GLASS_ID = 0;
-
- static string LIGHT_OFF_GLASS = "dz\\gear\\tools\\data\\flashlight_glass.rvmat";
- static string LIGHT_OFF_REFLECTOR = "dz\\weapons\\attachments\\data\\TLS3.rvmat";
- static string LIGHT_ON_GLASS = "dz\\gear\\tools\\data\\flashlight_glass_on.rvmat";
- static string LIGHT_ON_REFLECTOR = "dz\\weapons\\attachments\\data\\TLS3_on.rvmat";
-
- override ScriptedLightBase GetLight()
- {
- return m_Light;
- }
-
- override bool CanPutAsAttachment( EntityAI parent )
- {
- if(!super.CanPutAsAttachment(parent)) {return false;}
- if ( !parent.IsKindOf("PlateCarrierHolster") && !parent.IsKindOf("PlateCarrierComplete") && !parent.IsKindOf("CarrierHolsterSolo") && !parent.IsKindOf("ChestHolster") )
- {
- return true;
- }
-
- return false;
- }
- override void OnWorkStart()
- {
- if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() ) // Client side
- {
- m_Light = PistollightLight.Cast( ScriptedLightBase.CreateLight(PistollightLight, "0 0 0", 0.08) ); // Position is zero because light is attached on parent immediately.
- m_Light.AttachOnMemoryPoint(this, "beamStart", "beamEnd");
- SetObjectMaterial(GLASS_ID, LIGHT_ON_GLASS);
- SetObjectMaterial(REFLECTOR_ID, LIGHT_ON_REFLECTOR);
- }
- }
- override void OnWork( float consumed_energy )
- {
- if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() ) // Client side
- {
- Battery9V battery = Battery9V.Cast( GetCompEM().GetEnergySource() );
-
- if (battery && m_Light)
- {
- float efficiency = battery.GetEfficiency0To1();
-
- if ( efficiency < 1 )
- {
- m_Light.SetIntensity( efficiency, GetCompEM().GetUpdateInterval() );
- }
- else
- {
- m_Light.SetIntensity( 1, 0 );
- }
- }
- }
- }
-
- override void OnWorkStop()
- {
- if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() ) // Client side
- {
- if (m_Light)
- m_Light.FadeOut();
-
- m_Light = NULL;
-
- SetObjectMaterial(GLASS_ID, LIGHT_OFF_GLASS);
- SetObjectMaterial(REFLECTOR_ID, LIGHT_OFF_REFLECTOR);
- }
- }
-
- // Inventory manipulation
- override void OnInventoryExit(Man player)
- {
- super.OnInventoryExit(player);
-
- if ( GetCompEM().IsWorking() )
- {
- if (player)
- {
- vector ori_rotate = player.GetOrientation();
- ori_rotate = ori_rotate + Vector(270,0,0);
- SetOrientation(ori_rotate);
- }
- }
- }
-
- override void SetActions()
- {
- super.SetActions();
- AddAction(ActionTurnOnWhileInHands);
- AddAction(ActionTurnOffWhileInHands);
- }
-
- override bool IsLightSource()
- {
- return true;
- }
- }
|