telescopicbaton.c 1.5 KB

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  1. class TelescopicBaton : ItemBase
  2. {
  3. protected int m_MeleeMode;
  4. protected int m_MeleeHeavyMode;
  5. protected int m_MeleeSprintMode;
  6. protected ref OpenableBehaviour m_Openable;
  7. void TelescopicBaton()
  8. {
  9. //!set default melee modes on init
  10. m_MeleeMode = 0;
  11. m_MeleeHeavyMode = 1;
  12. m_MeleeSprintMode = 2;
  13. m_Openable = new OpenableBehaviour(false);
  14. RegisterNetSyncVariableBool("m_Openable.m_IsOpened");
  15. UpdateVisualState();
  16. }
  17. override void Open()
  18. {
  19. m_Openable.Open();
  20. SetSynchDirty();
  21. //! sets different set of melee modes for opened state
  22. m_MeleeMode = 3;
  23. m_MeleeHeavyMode = 4;
  24. m_MeleeSprintMode = 5;
  25. UpdateVisualState();
  26. }
  27. override void Close()
  28. {
  29. m_Openable.Close();
  30. SetSynchDirty();
  31. //! sets different set of melee modes for closed state
  32. m_MeleeMode = 0;
  33. m_MeleeHeavyMode = 1;
  34. m_MeleeSprintMode = 2;
  35. UpdateVisualState();
  36. }
  37. override bool IsOpen()
  38. {
  39. return m_Openable.IsOpened();
  40. }
  41. protected void UpdateVisualState()
  42. {
  43. if ( IsOpen() )
  44. {
  45. SetAnimationPhase("Doors1", 0.0);
  46. }
  47. else
  48. {
  49. SetAnimationPhase("Doors1", 1.0);
  50. }
  51. }
  52. override int GetMeleeMode()
  53. {
  54. return m_MeleeMode;
  55. }
  56. override int GetMeleeHeavyMode()
  57. {
  58. return m_MeleeHeavyMode;
  59. }
  60. override int GetMeleeSprintMode()
  61. {
  62. return m_MeleeSprintMode;
  63. }
  64. override void OnVariablesSynchronized()
  65. {
  66. super.OnVariablesSynchronized();
  67. UpdateVisualState();
  68. }
  69. override void SetActions()
  70. {
  71. super.SetActions();
  72. AddAction(ActionOpen);
  73. AddAction(ActionClose);
  74. }
  75. }