thermometer.c 641 B

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  1. class Thermometer extends ItemBase
  2. {
  3. float GetTemperatureValue(PlayerBase player)
  4. {
  5. float value;
  6. if (player && player.IsSyncedModifierActive(eModifierSyncIDs.MODIFIER_SYNC_FEVER))
  7. {
  8. value = Math.RandomFloatInclusive(PlayerConstants.HIGH_TEMPERATURE_L, PlayerConstants.HIGH_TEMPERATURE_H);
  9. }
  10. else
  11. {
  12. value = Math.RandomFloatInclusive(PlayerConstants.NORMAL_TEMPERATURE_L, PlayerConstants.NORMAL_TEMPERATURE_H);
  13. }
  14. value = Math.Round(value * 10) / 10;
  15. return value;
  16. }
  17. override void SetActions()
  18. {
  19. super.SetActions();
  20. AddAction(ActionMeasureTemperatureTarget);
  21. AddAction(ActionMeasureTemperatureSelf);
  22. }
  23. }