dayzplayercfgbase.c 186 KB

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  1. //-----------------------------------------------------------------------------------------------
  2. // DayZPlayerTypeCreate - main dayz type config
  3. //-----------------------------------------------------------------------------------------------
  4. void DayZPlayerTypeCreate(DayZPlayerType pType)
  5. {
  6. DayZPlayerTypeUtils.DayZPlayerTypeCreate(pType);
  7. }
  8. void DayZPlayerTypeInitMovement(DayZPlayerType pType)
  9. {
  10. DayZPlayerTypeRegisterItems(pType);
  11. DayZPlayerTypeUtils.DayZPlayerTypeInitMovement(pType);
  12. }
  13. class DayZPlayerTypeUtils
  14. {
  15. static void DayZPlayerTypeCreate(DayZPlayerType pType)
  16. {
  17. //! register all item types
  18. DayZPlayerTypeRegisterItems(pType);
  19. //! register all sounds
  20. DayZPlayerTypeRegisterSounds(pType);
  21. //! register camera creators
  22. DayZPlayerCameras.RegisterCameras(pType);
  23. //! other configs
  24. pType.SetLookLimits(-85, 85, -160, 160);
  25. pType.SetAimLimits(-85, 85, -180, 180);
  26. pType.SetCameraShootParams(250, 0.01, 0.866);
  27. pType.RegisterHitComponentsForAI();
  28. }
  29. static void DayZPlayerTypeInitMovement(DayZPlayerType pType)
  30. {
  31. //! set move settings:
  32. SHumanCommandMoveSettings hmcs = pType.CommandMoveSettingsW();
  33. //! run sprint (SHIFT HOLD) filter
  34. hmcs.m_fRunSpringTimeout = CfgGameplayHandler.GetMovementTimeToSprint(); //!< filter span value [s]
  35. hmcs.m_fRunSpringMaxChange = 8.0; //!< filter speed value [val/s]
  36. //! WSAD direction filter
  37. hmcs.m_fDirFilterTimeout = CfgGameplayHandler.GetMovementTimeToStrafeJog(); //!< direction filter timeout [s]
  38. hmcs.m_fDirFilterSprintTimeout = CfgGameplayHandler.GetMovementTimeToStrafeSprint(); //!< sprint direction filter timeout [s]
  39. hmcs.m_fDirFilterSpeed = Math.DEG2RAD * 360; //!< direction filter max rot speed [rad/s]
  40. hmcs.m_fMaxSprintAngle = Math.DEG2RAD * 45.01; //!< max sprint angle [rad]
  41. hmcs.m_fTurnAngle = 45; //!< this is when char starts tu turn
  42. hmcs.m_fTurnEndUpdateNTime = 0.7; //!< this is end norm time (turn amount is not updated after this time)
  43. hmcs.m_fTurnNextNTime = 0.9; //!< this is norm time when new turn from old turn is evaluated again (turn->turn)
  44. hmcs.m_fHeadingChangeLimiterIdle = 500000; //!<
  45. hmcs.m_fHeadingChangeLimiterWalk = 2000; //!<
  46. hmcs.m_fHeadingChangeLimiterRun = 1500; //!<
  47. hmcs.m_fLeaningSpeed = 4.5; //!<
  48. hmcs.m_fWaterLevelSpeedRectrictionLow = 0.5; //!< Water level (in meters) - m_iMaxSpeedNormal_WaterLevelLow and m_iMaxSpeedFast_WaterLevelLow are applied when character is deeper
  49. hmcs.m_fWaterLevelSpeedRectrictionHigh = 1.0; //!< Water level (in meters) - m_iMaxSpeedNormal_WaterLevelHigh and m_iMaxSpeedFast_WaterLevelHigh are applied when character is deeper
  50. hmcs.m_iMaxSpeedNormal_WaterLevelLow = -1; //!< Max movement speed for m_fWaterLevelSpeedRectrictionLow when character doesn't want to sprint (-1 means no change)
  51. hmcs.m_iMaxSpeedFast_WaterLevelLow = -1; //!< Max movement speed for m_fWaterLevelSpeedRectrictionLow when character wants to sprint (-1 means no change)
  52. hmcs.m_iMaxSpeedNormal_WaterLevelHigh = 1; //!< Max movement speed for m_fWaterLevelSpeedRectrictionHigh when character doesn't want to sprint (-1 means no change)
  53. hmcs.m_iMaxSpeedFast_WaterLevelHigh = 2; //!< Max movement speed for m_fWaterLevelSpeedRectrictionHigh when character wants to sprint (-1 means no change)
  54. //--------------------------------------------------------------
  55. //! animation speed settings example
  56. // DayZPlayerUtils.DebugOverrideAnimationSpeed("dz/anims/anm/player/moves/rifles/p_rfl_erc_runF_low.anm", 2.0);
  57. //DayZPlayerUtils.DebugOverrideAnimationTranslation("dz/anims/anm/player/moves/rifles/p_rfl_erc_runF_low.anm", "0 0 10" );
  58. //Melee evades
  59. //LEFT
  60. //DayZPlayerUtils.DebugOverrideAnimationSpeed("dz/anims/anm/player/moves/unarmed/p_erc_evadeL_ras.anm", 2.0);
  61. //DayZPlayerUtils.DebugOverrideAnimationTranslation("dz/anims/anm/player/moves/unarmed/p_erc_evadeL_ras.anm", "0 0 10");
  62. //RIGHT
  63. //DayZPlayerUtils.DebugOverrideAnimationSpeed("dz/anims/anm/player/moves/unarmed/p_erc_evadeR_ras.anm", 1);
  64. //DayZPlayerUtils.DebugOverrideAnimationTranslation("dz/anims/anm/player/moves/unarmed/p_erc_evadeR_ras.anm", "2 0 0");
  65. //BACK
  66. //DayZPlayerUtils.DebugOverrideAnimationSpeed("dz/anims/anm/player/moves/unarmed/p_erc_evadeB_ras.anm", 2.0);
  67. //DayZPlayerUtils.DebugOverrideAnimationTranslation("dz/anims/anm/player/moves/unarmed/p_erc_evadeB_ras.anm", "0 0 10");
  68. }
  69. }
  70. //-----------------------------------------------------------------------------------------------
  71. // ITEMS
  72. //-----------------------------------------------------------------------------------------------
  73. enum ItemBehaviorType
  74. {
  75. EMPTYHANDED,
  76. ONEHANDED,
  77. TWOHANDED,
  78. PISTOLS,
  79. FIREARMS,
  80. HEAVY,
  81. POLEARMS
  82. };
  83. class DayzPlayerItemBehaviorCfg extends HumanItemBehaviorCfg
  84. {
  85. void DayzPlayerItemBehaviorCfg()
  86. {
  87. m_iStanceMask = DayZPlayerConstants.STANCEMASK_ALL;
  88. m_StanceMovements[DayZPlayerConstants.STANCEIDX_ERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN | DayZPlayerConstants.MOVEMENT_SPRINT;
  89. m_StanceMovements[DayZPlayerConstants.STANCEIDX_CROUCH] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_SPRINT;
  90. m_StanceMovements[DayZPlayerConstants.STANCEIDX_PRONE] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK;
  91. m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN | DayZPlayerConstants.MOVEMENT_SPRINT;
  92. m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDCROUCH] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN;
  93. m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDPRONE] = DayZPlayerConstants.MOVEMENT_IDLE;
  94. m_StanceRotation[DayZPlayerConstants.STANCEIDX_ERECT] = DayZPlayerConstants.ROTATION_ENABLE;
  95. m_StanceRotation[DayZPlayerConstants.STANCEIDX_CROUCH] = DayZPlayerConstants.ROTATION_ENABLE;
  96. m_StanceRotation[DayZPlayerConstants.STANCEIDX_PRONE] = DayZPlayerConstants.ROTATION_ENABLE;
  97. m_StanceRotation[DayZPlayerConstants.STANCEIDX_RAISEDERECT] = DayZPlayerConstants.ROTATION_ENABLE;
  98. m_StanceRotation[DayZPlayerConstants.STANCEIDX_RAISEDCROUCH] = DayZPlayerConstants.ROTATION_ENABLE;
  99. m_StanceRotation[DayZPlayerConstants.STANCEIDX_RAISEDPRONE] = DayZPlayerConstants.ROTATION_ENABLE;
  100. //! per item camera user data to be uninitialized
  101. m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_INVALID;
  102. //! rotational delay to camera direction in move only (filter)
  103. m_fMoveHeadingFilterSpan = CfgGameplayHandler.GetMovementRotationSpeedJog();
  104. m_fMoveHeadingSprintFilterSpan = CfgGameplayHandler.GetMovementRotationSpeedSprint();
  105. m_fMoveHeadingProneFilterSpan = 0.7;
  106. m_fMoveHeadingFilterSpeed = Math.DEG2RAD * 360; // 720 deg / sec
  107. m_fMeleeEvadeHeadingFilterSpan = 0.07;
  108. m_fMeleeEvadeHeadingFilterSpeed = Math.DEG2RAD * 1440; // 720 deg / sec
  109. m_bAttackLean = false;
  110. m_bJumpAllowed = true;
  111. }
  112. void SetIKTwoHanded()
  113. {
  114. SetIKStance(DayZPlayerConstants.STANCEIDX_ERECT, false, true, true);
  115. SetIKStance(DayZPlayerConstants.STANCEIDX_CROUCH, false, true, true);
  116. SetIKStance(DayZPlayerConstants.STANCEIDX_PRONE, false, true, true);
  117. SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDERECT, false, true, true);
  118. SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDCROUCH, false, false, false);
  119. SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDPRONE, false, true, true);
  120. SetIKMelee(DayZPlayerConstants.MELEE_LIGHT, false, true, true);
  121. SetIKMelee(DayZPlayerConstants.MELEE_HEAVY, false, true, true);
  122. }
  123. void SetIKPoleArms()
  124. {
  125. SetIKStance(DayZPlayerConstants.STANCEIDX_ERECT, false, true, true);
  126. SetIKStance(DayZPlayerConstants.STANCEIDX_CROUCH, false, true, true);
  127. SetIKStance(DayZPlayerConstants.STANCEIDX_PRONE, false, true, true);
  128. SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDERECT, false, true, true);
  129. SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDCROUCH, false, false, false);
  130. SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDPRONE, false, true, true);
  131. SetIKMelee(DayZPlayerConstants.MELEE_LIGHT, false, false, false);
  132. SetIKMelee(DayZPlayerConstants.MELEE_HEAVY, false, false, false);
  133. }
  134. void SetPistols()
  135. {
  136. m_iType = ItemBehaviorType.PISTOLS;
  137. SetIKStance(DayZPlayerConstants.STANCEIDX_ERECT, false, true, false);
  138. SetIKStance(DayZPlayerConstants.STANCEIDX_CROUCH, false, true, false);
  139. SetIKStance(DayZPlayerConstants.STANCEIDX_PRONE, false, true, false);
  140. SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDERECT, true, true, true);
  141. SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDCROUCH, true, true, true);
  142. SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDPRONE, true, true, true);
  143. SetIK(DayZPlayerConstants.STANCEIDX_RAISEDERECT, DayZPlayerConstants.MOVEMENTIDX_SPRINT, false, true, false);
  144. SetIKMelee(DayZPlayerConstants.MELEE_LIGHT, false, true, true);
  145. SetIKMelee(DayZPlayerConstants.MELEE_HEAVY, false, true, true);
  146. }
  147. void SetFirearms()
  148. {
  149. m_iType = ItemBehaviorType.FIREARMS;
  150. SetIKStance(DayZPlayerConstants.STANCEIDX_ERECT, false, true, true);
  151. SetIKStance(DayZPlayerConstants.STANCEIDX_CROUCH, false, true, true);
  152. SetIKStance(DayZPlayerConstants.STANCEIDX_PRONE, false, true, true);
  153. SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDERECT, true, true, true);
  154. SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDCROUCH, true, true, true);
  155. SetIKStance(DayZPlayerConstants.STANCEIDX_RAISEDPRONE, true, true, true);
  156. SetIKMelee(DayZPlayerConstants.MELEE_LIGHT, false, true, true);
  157. SetIKMelee(DayZPlayerConstants.MELEE_HEAVY, false, true, true);
  158. }
  159. void SetEmptyHanded()
  160. {
  161. m_iType = ItemBehaviorType.EMPTYHANDED;
  162. m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDERECT | DayZPlayerConstants.STANCEMASK_RAISEDPRONE;
  163. m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_EMPTYHANDED;
  164. m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN;
  165. SetIKAll(false, false, false);
  166. m_bAttackLean = true;
  167. }
  168. void SetTwoHanded()
  169. {
  170. m_iType = ItemBehaviorType.TWOHANDED;
  171. m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDERECT | DayZPlayerConstants.STANCEMASK_RAISEDPRONE;
  172. m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_TWOHANDED;
  173. m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN;
  174. SetIKTwoHanded();
  175. m_bAttackLean = true;
  176. }
  177. void SetToolsOneHanded()
  178. {
  179. m_iType = ItemBehaviorType.ONEHANDED;
  180. m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDERECT | DayZPlayerConstants.STANCEMASK_RAISEDPRONE;
  181. m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_ONEHANDED;
  182. m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN;
  183. SetIKAll(false, true, false);
  184. m_bAttackLean = true;
  185. }
  186. void SetRestrained()
  187. {
  188. m_iType = ItemBehaviorType.EMPTYHANDED;
  189. m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE;
  190. m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_ONEHANDED;
  191. m_StanceMovements[DayZPlayerConstants.STANCEIDX_ERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_SPRINT;
  192. m_StanceMovements[DayZPlayerConstants.STANCEIDX_CROUCH] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK;
  193. m_StanceMovements[DayZPlayerConstants.STANCEIDX_PRONE] = DayZPlayerConstants.MOVEMENT_IDLE;
  194. m_StanceRotation[DayZPlayerConstants.STANCEIDX_PRONE] = DayZPlayerConstants.ROTATION_DISABLE;
  195. SetIKAll(false, true, true);
  196. m_bAttackLean = false;
  197. }
  198. void SetSurrender()
  199. {
  200. m_iType = ItemBehaviorType.EMPTYHANDED;
  201. m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE;
  202. m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_EMPTYHANDED;
  203. m_StanceMovements[DayZPlayerConstants.STANCEIDX_ERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK;
  204. m_StanceMovements[DayZPlayerConstants.STANCEIDX_CROUCH] = DayZPlayerConstants.MOVEMENT_IDLE;
  205. m_StanceMovements[DayZPlayerConstants.STANCEIDX_PRONE] = DayZPlayerConstants.MOVEMENT_IDLE;
  206. m_StanceRotation[DayZPlayerConstants.STANCEIDX_PRONE] = DayZPlayerConstants.ROTATION_DISABLE;
  207. m_bAttackLean = false;
  208. }
  209. void SetHeavyItems()
  210. {
  211. m_iType = ItemBehaviorType.HEAVY;
  212. m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT;
  213. m_StanceMovements[DayZPlayerConstants.STANCEIDX_ERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK;
  214. m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_TWOHANDED;
  215. SetIKAll(false, true, true);
  216. m_bAttackLean = true;
  217. m_bJumpAllowed = false;
  218. }
  219. void SetPoleArms()
  220. {
  221. m_iType = ItemBehaviorType.POLEARMS;
  222. m_iStanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDERECT | DayZPlayerConstants.STANCEMASK_RAISEDPRONE;
  223. m_iPerItemCameraUserData = DayZPlayerCameras.PERITEMUD_TWOHANDED;
  224. m_StanceMovements[DayZPlayerConstants.STANCEIDX_RAISEDERECT] = DayZPlayerConstants.MOVEMENT_IDLE | DayZPlayerConstants.MOVEMENT_WALK | DayZPlayerConstants.MOVEMENT_RUN;
  225. SetIKPoleArms();
  226. m_bAttackLean = true;
  227. }
  228. }
  229. class ModItemRegisterCallbacks
  230. {
  231. void RegisterEmptyHanded(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);
  232. void RegisterOneHanded(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);
  233. void RegisterTwoHanded(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);
  234. void RegisterRestrained(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);
  235. void RegisterSurrender(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);
  236. void RegisterHeavy(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);
  237. void RegisterPistol(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);
  238. void RegisterFireArms(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);
  239. void RegisterArcheryItem(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);
  240. void RegisterPoleArms(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);
  241. void RegisterLauncher(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior);
  242. void RegisterCustom(DayZPlayerType pType);
  243. void CustomBoneRemapping(DayZPlayerType pType);
  244. }
  245. void DayZPlayerTypeRegisterItems(DayZPlayerType pType)
  246. {
  247. GetGame().ProfilerStart("DayZPlayerTypeRegisterItems");
  248. ModItemRegisterCallbacks modCallbacks = new ModItemRegisterCallbacks();
  249. //! behaviour
  250. DayzPlayerItemBehaviorCfg emptyHanded = new DayzPlayerItemBehaviorCfg;
  251. emptyHanded.SetEmptyHanded();
  252. DayzPlayerItemBehaviorCfg toolsOneHanded = new DayzPlayerItemBehaviorCfg;
  253. toolsOneHanded.SetToolsOneHanded();
  254. DayzPlayerItemBehaviorCfg twoHanded = new DayzPlayerItemBehaviorCfg;
  255. twoHanded.SetTwoHanded();
  256. DayzPlayerItemBehaviorCfg restrained = new DayzPlayerItemBehaviorCfg;
  257. restrained.SetRestrained();
  258. DayzPlayerItemBehaviorCfg surrender = new DayzPlayerItemBehaviorCfg;
  259. surrender.SetSurrender();
  260. DayzPlayerItemBehaviorCfg heavyItemBehaviour = new DayzPlayerItemBehaviorCfg;
  261. heavyItemBehaviour.SetHeavyItems();
  262. DayzPlayerItemBehaviorCfg poleArms = new DayzPlayerItemBehaviorCfg;
  263. poleArms.SetPoleArms();
  264. //! set the default - use default instance set + default behaviour - empty hands
  265. pType.SetDefaultItemInHandsProfile("", emptyHanded);
  266. //! reset previous setup
  267. pType.ResetItemInHandsProfiles();
  268. //! custom emptyhanded - really needed?
  269. modCallbacks.RegisterEmptyHanded(pType, emptyHanded);
  270. //! complete root of any item not specified here
  271. {
  272. pType.AddItemInHandsProfileIK("Inventory_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/apple.anm");
  273. }
  274. //! Pistols (RH,LH IK)
  275. {
  276. DayzPlayerItemBehaviorCfg pistolItemBehaviour = new DayzPlayerItemBehaviorCfg;
  277. pistolItemBehaviour.SetPistols();
  278. pType.AddItemInHandsProfileIK("Colt1911_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_1911.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/1911.anm", "dz/anims/anm/player/reloads/1911/w_1911_states.anm");
  279. pType.AddItemInHandsProfileIK("CZ75_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_cz75.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/CZ75.anm", "dz/anims/anm/player/reloads/CZ75/w_CZ75_states.anm");
  280. pType.AddItemInHandsProfileIK("DartGun", "dz/anims/workspaces/player/player_main/weapons/player_main_x2dartgun.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/X2.anm");
  281. pType.AddItemInHandsProfileIK("Derringer_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_derringer.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/derringer.anm", "dz/anims/anm/player/reloads/Derringer/w_derringer_states.anm");
  282. pType.AddItemInHandsProfileIK("Flaregun_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_flaregun.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/flaregun.anm", "dz/anims/anm/player/reloads/Flaregun/w_Flaregun_states.anm");
  283. pType.AddItemInHandsProfileIK("FNX45_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_fnp45.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/fnp45.anm", "dz/anims/anm/player/reloads/FNP45/w_fnp45_states.anm");
  284. pType.AddItemInHandsProfileIK("Glock19_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_glock.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/Glock19.anm", "dz/anims/anm/player/reloads/Glock/w_Glock19_states.anm");
  285. pType.AddItemInHandsProfileIK("LongHorn_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_longhorn.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/longhorn.anm", "dz/anims/anm/player/reloads/longhorn/w_longhorn_states.anm");
  286. pType.AddItemInHandsProfileIK("Magnum_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_magnum.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/magnum.anm", "dz/anims/anm/player/reloads/magnum/w_magnum_states.anm");
  287. pType.AddItemInHandsProfileIK("MKII_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_rugermk2.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/MK2.anm", "dz/anims/anm/player/reloads/RugerMK2/w_MK2_states.anm");
  288. pType.AddItemInHandsProfileIK("pb6p9", "dz/anims/workspaces/player/player_main/weapons/player_main_pb6p9.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/PB6P9.anm");
  289. pType.AddItemInHandsProfileIK("MakarovIJ70_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_ij70.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/ij70.anm", "dz/anims/anm/player/reloads/IJ70/w_IJ70_states.anm");
  290. pType.AddItemInHandsProfileIK("P1_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_p1.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/P1.anm", "dz/anims/anm/player/reloads/p1/w_states_p1.anm");
  291. pType.AddItemInHandsProfileIK("Red9_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_mauserred9.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/Red9.anm");
  292. pType.AddItemInHandsProfileIK("Shockpistol_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_taser.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/Shockpistol.anm");
  293. pType.AddItemInHandsProfileIK("Deagle_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_deagle.asi", pistolItemBehaviour, "dz/anims/anm/player/ik/weapons/Deagle.anm", "dz/anims/anm/player/reloads/Deagle/w_Deagle_states.anm");
  294. modCallbacks.RegisterPistol(pType, pistolItemBehaviour);
  295. }
  296. //! Firearms (RH,LH IK)
  297. {
  298. DayzPlayerItemBehaviorCfg fireArmsItemBehaviour = new DayzPlayerItemBehaviorCfg;
  299. fireArmsItemBehaviour.SetFirearms();
  300. pType.AddItemInHandsProfileIK("AKS74U", "dz/anims/workspaces/player/player_main/weapons/player_main_ak74u.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/AKS74U.anm", "dz/anims/anm/player/reloads/AK74U/w_AKS74U_states.anm");
  301. pType.AddItemInHandsProfileIK("AK74_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_ak101.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/ak101.anm", "dz/anims/anm/player/reloads/AK101/w_AK101_states.anm");
  302. pType.AddItemInHandsProfileIK("AK101_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_ak101.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/ak101.anm", "dz/anims/anm/player/reloads/AK101/w_AK101_states.anm");
  303. pType.AddItemInHandsProfileIK("AKM_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_akm.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/akm.anm", "dz/anims/anm/player/reloads/AKM/w_akm_states.anm");
  304. pType.AddItemInHandsProfileIK("Aug_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_aug.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/aug.anm", "dz/anims/anm/player/reloads/aug/w_aug_states.anm");
  305. pType.AddItemInHandsProfileIK("B95_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_b95.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/b95.anm", "dz/anims/anm/player/reloads/B95/w_B95_states.anm");
  306. pType.AddItemInHandsProfileIK("CZ61_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_cz61.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/CZ61.anm", "dz/anims/anm/player/reloads/cz61/w_cz61_states.anm");
  307. pType.AddItemInHandsProfileIK("CZ527_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_cz527.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/cz527.anm", "dz/anims/anm/player/reloads/cz527/w_CZ527_states.anm");
  308. pType.AddItemInHandsProfileIK("CZ550_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_cz550.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/cz550.anm", "dz/anims/anm/player/reloads/cz550/w_CZ550_states.anm");
  309. pType.AddItemInHandsProfileIK("FAL_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_fnfal.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/fn_fal.anm", "dz/anims/anm/player/reloads/FNFal/w_FNFal_states.anm");
  310. pType.AddItemInHandsProfileIK("Izh18_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_izh18.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/izh18.anm", "dz/anims/anm/player/reloads/IZH18/w_izh18_states.anm");
  311. pType.AddItemInHandsProfileIK("M4A1_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m4a1.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/m4a1_ik.anm", "dz/anims/anm/player/reloads/M4A1/w_M4A1_states.anm");
  312. pType.AddItemInHandsProfileIK("M249_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m249.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/M249.anm");
  313. pType.AddItemInHandsProfileIK("Mosin9130_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_mosin1903.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/mosin9130.anm","dz/anims/anm/player/reloads/Mosin_1903/w_mosin1903_states.anm");
  314. pType.AddItemInHandsProfileIK("SawedoffMosin9130_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_mosin1903.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/mosin9130.anm","dz/anims/anm/player/reloads/Mosin_1903/w_mosin1903_states.anm");
  315. pType.AddItemInHandsProfileIK("MP5K_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_mp5.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/mp5k.anm","dz/anims/anm/player/reloads/mp5/w_mp5k_states.anm");
  316. pType.AddItemInHandsProfileIK("PM73Rak_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_pm73.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/pm63rak.anm");
  317. pType.AddItemInHandsProfileIK("Repeater_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_repeater.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/repeater.anm", "dz/anims/anm/player/reloads/repeater/w_repeater_states.anm");
  318. pType.AddItemInHandsProfileIK("Ruger1022_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_ruger1022.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/ruger1022.anm", "dz/anims/anm/player/reloads/ruger1022/w_Ruger1022_states.anm");
  319. pType.AddItemInHandsProfileIK("SKS_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_sks.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/SKS.anm", "dz/anims/anm/player/reloads/SKS/w_SKS_states.anm");
  320. pType.AddItemInHandsProfileIK("SVD_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_svd.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/svd.anm","dz/anims/anm/player/reloads/SVD/w_SVD_states.anm");
  321. pType.AddItemInHandsProfileIK("Trumpet_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_trumpet.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/trumpet.anm");
  322. pType.AddItemInHandsProfileIK("UMP45_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_ump45.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/ump.anm","dz/anims/anm/player/reloads/UMP45/w_UMP45_states.anm");
  323. pType.AddItemInHandsProfileIK("VSS", "dz/anims/workspaces/player/player_main/weapons/player_main_vss.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/VSS.anm","dz/anims/anm/player/reloads/VSS/w_VSS_states.anm");
  324. pType.AddItemInHandsProfileIK("Vikhr", "dz/anims/workspaces/player/player_main/weapons/player_main_Vikhr.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/Vikhr.anm","dz/anims/anm/player/reloads/Vikhr/w_Vikhr_states.anm");
  325. pType.AddItemInHandsProfileIK("Winchester70_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_winchester70.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/winchester70.anm", "dz/anims/anm/player/reloads/Winchester70/w_winchester70_states.anm");
  326. pType.AddItemInHandsProfileIK("ASVAL", "dz/anims/workspaces/player/player_main/weapons/player_main_as_val.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/VAL.anm","dz/anims/anm/player/reloads/VAL/w_VAL_states.anm");
  327. pType.AddItemInHandsProfileIK("Scout_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_Scout.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/Scout.anm", "dz/anims/anm/player/reloads/Scout/w_scout_states.anm");
  328. pType.AddItemInHandsProfileIK("M16A2_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m16a2.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/M16A2_ik.anm", "dz/anims/anm/player/reloads/m16a2/w_m16a2_states.anm");
  329. pType.AddItemInHandsProfileIK("Famas_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_famas.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/famas.anm", "dz/anims/anm/player/reloads/famas/w_famas_states.anm");
  330. pType.AddItemInHandsProfileIK("PP19_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_PP19.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/bizon.anm", "dz/anims/anm/player/reloads/Bizon/w_bizon_states.anm");
  331. pType.AddItemInHandsProfileIK("SSG82_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_ssg82.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/ssg82.anm", "dz/anims/anm/player/reloads/SSG82/w_SSG82_states.anm");
  332. pType.AddItemInHandsProfileIK("M14_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m14.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/M14_ik.anm","dz/anims/anm/player/reloads/M14/w_M14_states.anm");
  333. pType.AddItemInHandsProfileIK("SV98_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_SV98.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/SV98.anm","dz/anims/anm/player/reloads/SV98/w_SV98_states.anm");
  334. //! Shotguns
  335. pType.AddItemInHandsProfileIK("Izh18Shotgun_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_izh18_Spartan.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/izh18_Spartan.anm", "dz/anims/anm/player/reloads/IZH18Spartan/w_izh18Spartan_states.anm");
  336. pType.AddItemInHandsProfileIK("Izh43Shotgun_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_izh43.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/izh43.anm", "dz/anims/anm/player/reloads/IZH43/w_IZH43_states.anm");
  337. pType.AddItemInHandsProfileIK("Mp133Shotgun_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_mp133.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/mp133.anm","dz/anims/anm/player/reloads/MP133/w_mp133_states.anm");
  338. pType.AddItemInHandsProfileIK("Mp133Shotgun_PistolGrip","dz/anims/workspaces/player/player_main/weapons/player_main_mp133grip.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/mp133_pistol_grip.anm");
  339. pType.AddItemInHandsProfileIK("Saiga_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_Saiga.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/Saiga.anm", "dz/anims/anm/player/reloads/Saiga/w_Saiga_states.anm");
  340. //! Launchers
  341. pType.AddItemInHandsProfileIK("M79", "dz/anims/workspaces/player/player_main/weapons/player_main_m79.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/m79.anm", "dz/anims/anm/player/reloads/m79/w_m79_states.anm");
  342. modCallbacks.RegisterFireArms(pType, fireArmsItemBehaviour);
  343. }
  344. //! Archery (RH,LH IK)
  345. {
  346. DayzPlayerItemBehaviorCfg archeryItemBehaviour = new DayzPlayerItemBehaviorCfg;
  347. //! Bows
  348. pType.AddItemInHandsProfileIK("PVCBow", "dz/anims/workspaces/player/player_main/player_main_bow.asi", archeryItemBehaviour, "dz/anims/anm/player/ik/weapons/bow_erc_IK.anm");
  349. pType.AddItemInHandsProfileIK("QuickieBow", "dz/anims/workspaces/player/player_main/weapons/player_main_bow_quicky.asi", archeryItemBehaviour, "dz/anims/anm/player/ik/weapons/bow_erc_IK.anm");
  350. pType.AddItemInHandsProfileIK("RecurveBow", "dz/anims/workspaces/player/player_main/weapons/player_main_bow_recurve.asi", archeryItemBehaviour, "dz/anims/anm/player/ik/weapons/bow_erc_recurve_IK.anm");
  351. pType.AddItemInHandsProfileIK("Crossbow_Base", "dz/anims/workspaces/player/player_main/weapons/player_main_crossbow.asi", fireArmsItemBehaviour, "dz/anims/anm/player/ik/weapons/crossbow.anm", "dz/anims/anm/player/reloads/Crossbow/w_crossbow_states.anm");
  352. //! Arrows
  353. pType.AddItemInHandsProfileIK("Ammo_ArrowComposite", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/arrow_hunting.anm");
  354. pType.AddItemInHandsProfileIK("Ammo_ArrowBolt", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/arrow_bolt.anm");
  355. pType.AddItemInHandsProfileIK("Ammo_ArrowBoned", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/arrow_hunting.anm");
  356. pType.AddItemInHandsProfileIK("Ammo_ArrowPrimitive", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/arrow_hunting.anm");
  357. pType.AddItemInHandsProfileIK("Ammo_SharpStick", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/arrow_hunting.anm");
  358. pType.AddItemInHandsProfileIK("Ammo_HuntingBolt", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/Bolt_Hunting.anm");
  359. pType.AddItemInHandsProfileIK("Ammo_ImprovisedBolt_1", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/Bolt_Hunting.anm");
  360. pType.AddItemInHandsProfileIK("Ammo_ImprovisedBolt_2", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/Bolt_Hunting.anm");
  361. pType.AddItemInHandsProfileIK("Ammo_CupidsBolt", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/Bolt_Hunting.anm");
  362. //! Arrows
  363. pType.AddItemInHandsProfileIK("Mag_Arrows_Quiver", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9mm_25rnd_box.anm");
  364. pType.AddItemInHandsProfileIK("Mag_Bolts_Quiver", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9mm_25rnd_box.anm");
  365. modCallbacks.RegisterArcheryItem(pType, archeryItemBehaviour);
  366. }
  367. //! Launchers
  368. {
  369. DayzPlayerItemBehaviorCfg launcherItemBehaviour = new DayzPlayerItemBehaviorCfg;
  370. //!pType.AddItemInHandsProfile("GP25Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);
  371. //!pType.AddItemInHandsProfile("LAWBase", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);
  372. //!pType.AddItemInHandsProfile("M203Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);
  373. //!pType.AddItemInHandsProfile("RPG7Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);
  374. modCallbacks.RegisterLauncher(pType, launcherItemBehaviour);
  375. }
  376. //! Ammunition
  377. {
  378. pType.AddItemInHandsProfileIK("Ammunition_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  379. //! Boxes
  380. pType.AddItemInHandsProfileIK("AmmoBox_9x19_25rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9mm_25rnd_box.anm");
  381. pType.AddItemInHandsProfileIK("AmmoBox_00buck_10rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/00Buck_10RoundBox.anm");
  382. pType.AddItemInHandsProfileIK("AmmoBox_762x39_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/762x39_20RoundBox.anm");
  383. pType.AddItemInHandsProfileIK("AmmoBox_762x54_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/762_20RoundBox.anm");
  384. pType.AddItemInHandsProfileIK("AmmoBox_22_50Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/22_50RoundBox.anm");
  385. pType.AddItemInHandsProfileIK("AmmoBox_556x45_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/556x20_20RoundBox.anm");
  386. pType.AddItemInHandsProfileIK("AmmoBox_357_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/357_20RoundBox.anm");
  387. pType.AddItemInHandsProfileIK("AmmoBox_545x39_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/545x39_20RoundBox.anm");
  388. pType.AddItemInHandsProfileIK("AmmoBox_380_35rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/380auto_35RoundBox.anm");
  389. pType.AddItemInHandsProfileIK("AmmoBox_45ACP_25rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/45acp_25rnd_box.anm");
  390. pType.AddItemInHandsProfileIK("AmmoBox_308Win_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/308Win_20RoundBox.anm");
  391. pType.AddItemInHandsProfileIK("AmmoBox_9x39_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9x39_20RoundBox.anm");
  392. pType.AddItemInHandsProfileIK("AmmoBox_9x39AP_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9x39_20RoundBox.anm");
  393. // New ammobox classes
  394. pType.AddItemInHandsProfileIK("AmmoBox_556x45Tracer_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/556x20_20RoundBox.anm");
  395. pType.AddItemInHandsProfileIK("AmmoBox_308WinTracer_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/308Win_20RoundBox.anm");
  396. pType.AddItemInHandsProfileIK("AmmoBox_762x54Tracer_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/762_20RoundBox.anm");
  397. pType.AddItemInHandsProfileIK("AmmoBox_762x39Tracer_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/762x39_20RoundBox.anm");
  398. pType.AddItemInHandsProfileIK("AmmoBox_12gaSlug_10Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/00Buck_10RoundBox.anm");
  399. pType.AddItemInHandsProfileIK("AmmoBox_545x39Tracer_20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/545x39_20RoundBox.anm");
  400. //! Loose Rounds
  401. pType.AddItemInHandsProfileIK("Ammo_9x19", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9mm_LooseRounds.anm");
  402. pType.AddItemInHandsProfileIK("Ammo_357", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/357_LooseRounds.anm");
  403. pType.AddItemInHandsProfileIK("Ammo_22", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/22_LooseRounds.anm");
  404. pType.AddItemInHandsProfileIK("Ammo_380", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9mm_LooseRounds.anm");
  405. pType.AddItemInHandsProfileIK("Ammo_45ACP", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9mm_LooseRounds.anm");
  406. pType.AddItemInHandsProfileIK("Ammo_762x39", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/762x39_LooseRounds.anm");
  407. pType.AddItemInHandsProfileIK("Ammo_762x54", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/762x54_LooseRounds.anm");
  408. pType.AddItemInHandsProfileIK("Ammo_556x45", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/556x45_LooseRounds.anm");
  409. pType.AddItemInHandsProfileIK("Ammo_Flare", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/Flare_SingleRound.anm");
  410. pType.AddItemInHandsProfileIK("Ammo_545x39", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/545x39_LooseRounds.anm");
  411. pType.AddItemInHandsProfileIK("Ammo_9x39", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9x39_LooseRounds.anm");
  412. pType.AddItemInHandsProfileIK("Ammo_9x39AP", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9x39_LooseRounds.anm");
  413. // New ammo classes
  414. pType.AddItemInHandsProfileIK("Ammo_308Win", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9x39_LooseRounds.anm");
  415. pType.AddItemInHandsProfileIK("Ammo_308WinTracer", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/9x39_LooseRounds.anm");
  416. pType.AddItemInHandsProfileIK("Ammo_556x45Tracer", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/556x45_LooseRounds.anm");
  417. pType.AddItemInHandsProfileIK("Ammo_762x54Tracer", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/762x54_LooseRounds.anm");
  418. pType.AddItemInHandsProfileIK("Ammo_762x39Tracer", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/762x39_LooseRounds.anm");
  419. pType.AddItemInHandsProfileIK("Ammo_545x39Tracer", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/545x39_LooseRounds.anm");
  420. pType.AddItemInHandsProfileIK("Ammo_12gaPellets", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/12ga_00buck.anm");
  421. pType.AddItemInHandsProfileIK("Ammo_12gaSlug", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/12ga_00buck.anm");
  422. pType.AddItemInHandsProfileIK("Ammo_40mm_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/ammunition/40mm_Grenade.anm"); // Not configured
  423. pType.AddItemInHandsProfileIK("Ammo_LAW_HE", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  424. pType.AddItemInHandsProfileIK("Ammo_LAW_HE", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  425. }
  426. //! Attachments
  427. {
  428. //! light
  429. pType.AddItemInHandsProfileIK("UniversalLight", "dz/anims/workspaces/player/player_main/props/player_main_1h_flashlight.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/light/universallight.anm");
  430. pType.AddItemInHandsProfileIK("TLRLight", "dz/anims/workspaces/player/player_main/props/player_main_1h_flashlight.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/light/tlrlight.anm");
  431. //! magazine
  432. pType.AddItemInHandsProfileIK("Magazine_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm");
  433. pType.AddItemInHandsProfileIK("Mag_IJ70_8Rnd", "dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_ij70.anm");
  434. pType.AddItemInHandsProfileIK("Mag_FNX45_15Rnd", "dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_fnp45.anm");
  435. pType.AddItemInHandsProfileIK("Mag_MP5_15Rnd", "dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_mp5_15rnd.anm");
  436. pType.AddItemInHandsProfileIK("Mag_MP5_30Rnd", "dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_mp5_30rnd.anm");
  437. pType.AddItemInHandsProfileIK("Mag_MKII_10Rnd", "dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_mk2.anm");
  438. pType.AddItemInHandsProfileIK("Mag_AKM_Drum75Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_akm_drum.anm");
  439. pType.AddItemInHandsProfileIK("Mag_CLIP762x39_10Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/clip_762x39_10rnd.anm");
  440. pType.AddItemInHandsProfileIK("Mag_CLIP762x54_5Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/clip_762x54_5Rnd.anm");
  441. pType.AddItemInHandsProfileIK("Mag_CLIP9x19_10Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/clip_9x19_10rnd.anm");
  442. pType.AddItemInHandsProfileIK("Mag_CZ75_15Rnd", "dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_CZ75.anm");
  443. pType.AddItemInHandsProfileIK("Mag_P1_8Rnd", "dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_p1.anm");
  444. pType.AddItemInHandsProfileIK("Mag_PM73_15Rnd", "dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_pm73_15rnd.anm");
  445. pType.AddItemInHandsProfileIK("Mag_PM73_25Rnd", "dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_pm73_15rnd.anm");
  446. pType.AddItemInHandsProfileIK("Mag_1911_7Rnd", "dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_1911.anm");
  447. pType.AddItemInHandsProfileIK("Mag_762x54Snaploader_2Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/snaploader_762.anm");
  448. pType.AddItemInHandsProfileIK("Mag_308WinSnaploader_2Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/snaploader_762.anm");
  449. pType.AddItemInHandsProfileIK("Mag_12gaSnaploader_2Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/snaploader.anm");
  450. pType.AddItemInHandsProfileIK("Mag_357Speedloader_6Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/357_speedloader.anm");
  451. pType.AddItemInHandsProfileIK("Mag_SVD_10Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_svd.anm");
  452. pType.AddItemInHandsProfileIK("Mag_UMP_25Rnd", "dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_ump45.anm");
  453. pType.AddItemInHandsProfileIK("Mag_CZ61_20Rnd", "dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cz61_20rnd.anm");
  454. pType.AddItemInHandsProfileIK("Mag_CZ527_5rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cz527.anm");
  455. pType.AddItemInHandsProfileIK("Mag_AKM_30Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_akm_30rnd.anm");
  456. pType.AddItemInHandsProfileIK("Mag_AKM_Palm30Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_akm_30rnd.anm");
  457. pType.AddItemInHandsProfileIK("Mag_STANAG_30Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_stanag30.anm");
  458. pType.AddItemInHandsProfileIK("Mag_STANAGCoupled_30Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_stanag30_coupled.anm");
  459. pType.AddItemInHandsProfileIK("Mag_AK74_30Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_akm_30rnd.anm");
  460. pType.AddItemInHandsProfileIK("Mag_AK101_30Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_akm_30rnd.anm");
  461. pType.AddItemInHandsProfileIK("Mag_CMAG_10Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cmag_10rnd.anm");
  462. pType.AddItemInHandsProfileIK("Mag_CMAG_20Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cmag_10rnd.anm");
  463. pType.AddItemInHandsProfileIK("Mag_CMAG_30Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cmag_10rnd.anm");
  464. pType.AddItemInHandsProfileIK("Mag_CMAG_40Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cmag_10rnd.anm");
  465. pType.AddItemInHandsProfileIK("Mag_Ruger1022_10Rnd", "dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_ruger1022_10rnd.anm");
  466. pType.AddItemInHandsProfileIK("Mag_Ruger1022_15Rnd", "dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_ruger1022_30rnd.anm");
  467. pType.AddItemInHandsProfileIK("Mag_Ruger1022_30Rnd", "dz/anims/workspaces/player/player_main/props/player_main_mp5k_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_ruger1022_30rnd.anm");
  468. pType.AddItemInHandsProfileIK("Mag_FAL_20Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_fal_20rnd.anm");
  469. pType.AddItemInHandsProfileIK("Mag_VSS_10Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_vss_10rnd.anm");
  470. pType.AddItemInHandsProfileIK("Mag_Glock_15Rnd", "dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_glock19_15rnd.anm");
  471. pType.AddItemInHandsProfileIK("Mag_Saiga_5Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_saiga_5rnd.anm");
  472. pType.AddItemInHandsProfileIK("Mag_Saiga_8Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_saiga_8rnd.anm");
  473. pType.AddItemInHandsProfileIK("Mag_Saiga_Drum20Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_saiga_drum.anm");
  474. pType.AddItemInHandsProfileIK("Mag_Deagle_9rnd", "dz/anims/workspaces/player/player_main/props/player_main_fnp45_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_fnp45.anm");
  475. pType.AddItemInHandsProfileIK("Mag_VAL_20Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_vss_10rnd.anm"); //todo placeholder
  476. pType.AddItemInHandsProfileIK("Mag_Vikhr_30Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_vss_10rnd.anm"); //todo placeholder
  477. pType.AddItemInHandsProfileIK("Mag_Scout_5Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cz527.anm");
  478. pType.AddItemInHandsProfileIK("Mag_STANAG_60Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cz527.anm");
  479. pType.AddItemInHandsProfileIK("Mag_AK74_45Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cz527.anm");
  480. pType.AddItemInHandsProfileIK("Mag_FAMAS_25Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cz527.anm");
  481. pType.AddItemInHandsProfileIK("Mag_Aug_30Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cmag_10rnd.anm");
  482. pType.AddItemInHandsProfileIK("Mag_PP19_64Rnd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_ruger1022_30rnd.anm");
  483. pType.AddItemInHandsProfileIK("Mag_CZ550_4rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cz550.anm");
  484. pType.AddItemInHandsProfileIK("Mag_CZ550_10rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_cz550.anm");
  485. pType.AddItemInHandsProfileIK("Mag_SSG82_5rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_ssg82.anm");
  486. pType.AddItemInHandsProfileIK("Mag_M14_10Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_svd.anm");
  487. pType.AddItemInHandsProfileIK("Mag_M14_20Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_svd.anm");
  488. pType.AddItemInHandsProfileIK("Mag_SV98_10Rnd", "dz/anims/workspaces/player/player_main/props/player_main_STANAG_mag.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/magazines/magazine_svd.anm");
  489. //! muzzle
  490. pType.AddItemInHandsProfileIK("AK_Bayonet", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bayonet_ak.anm");
  491. pType.AddItemInHandsProfileIK("M9A1_Bayonet", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/combatknife.anm");
  492. pType.AddItemInHandsProfileIK("Mosin_Bayonet", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bayonet_mosin.anm");
  493. pType.AddItemInHandsProfileIK("SKS_Bayonet", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bayonet_sks.anm");
  494. pType.AddItemInHandsProfileIK("Mosin_Compensator", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/muzzle/compensator_mosin.anm");
  495. pType.AddItemInHandsProfileIK("MP5_Compensator", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/muzzle/compensator_mp5k.anm");
  496. pType.AddItemInHandsProfileIK("ImprovisedSuppressor", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/muzzle/suppressor_bottle.anm");
  497. pType.AddItemInHandsProfileIK("M4_Suppressor", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/muzzle/suppressor_556.anm");
  498. pType.AddItemInHandsProfileIK("AK_Suppressor", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/muzzle/suppressor_545.anm");
  499. pType.AddItemInHandsProfileIK("PistolSuppressor", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/muzzle/suppressor_45acp.anm");
  500. pType.AddItemInHandsProfileIK("Groza_Barrel_Short", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  501. pType.AddItemInHandsProfileIK("Groza_Barrel_Grip", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  502. pType.AddItemInHandsProfileIK("Groza_Barrel_Suppressor", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  503. //! optic
  504. pType.AddItemInHandsProfileIK("M4_CarryHandleOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_m4_carryhandle.anm");
  505. pType.AddItemInHandsProfileIK("BUISOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_buis.anm");
  506. pType.AddItemInHandsProfileIK("M68Optic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_m68_cco.anm");
  507. pType.AddItemInHandsProfileIK("FNP45_MRDSOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope_kobra.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_fnp45_mrd.anm");
  508. pType.AddItemInHandsProfileIK("ACOGOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_acog.anm");
  509. pType.AddItemInHandsProfileIK("PUScopeOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_puscope.anm");
  510. pType.AddItemInHandsProfileIK("LongrangeOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_longrange.anm");
  511. pType.AddItemInHandsProfileIK("HuntingOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_hunting_scope_12x.anm");
  512. pType.AddItemInHandsProfileIK("PSO1Optic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_pso1.anm");
  513. pType.AddItemInHandsProfileIK("PSO11Optic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_pso1.anm");
  514. pType.AddItemInHandsProfileIK("M4_T3NRDSOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_t3n_rds.anm");
  515. pType.AddItemInHandsProfileIK("PistolOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_pistol.anm");
  516. pType.AddItemInHandsProfileIK("KashtanOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_kashtan.anm");
  517. pType.AddItemInHandsProfileIK("Crossbow_RedpointOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_red_point.anm");
  518. pType.AddItemInHandsProfileIK("ReflexOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_reflex.anm");
  519. pType.AddItemInHandsProfileIK("GrozaOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_ots14.anm");
  520. pType.AddItemInHandsProfileIK("KobraOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope_kobra.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_kobra.anm");
  521. pType.AddItemInHandsProfileIK("KazuarOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_1PN51.anm");
  522. pType.AddItemInHandsProfileIK("ACOGOptic_6x", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/optic/optic_acog.anm");
  523. pType.AddItemInHandsProfileIK("StarlightOptic", "dz/anims/workspaces/player/player_main/props/player_main_1h_scope.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/optic_starlight.anm");
  524. //! support
  525. pType.AddItemInHandsProfileIK("M4_OEBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_m4_oe.anm");
  526. pType.AddItemInHandsProfileIK("M4_MPBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_m4_mp.anm");
  527. pType.AddItemInHandsProfileIK("M4_CQBBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_m4_cqb.anm");
  528. pType.AddItemInHandsProfileIK("M4_PlasticHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_m4_plastic.anm");
  529. pType.AddItemInHandsProfileIK("M4_RISHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_m4_ris.anm");
  530. pType.AddItemInHandsProfileIK("M4_MPHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_m4_mp.anm");
  531. pType.AddItemInHandsProfileIK("AK_WoodBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_ak_wood.anm");
  532. pType.AddItemInHandsProfileIK("AK_FoldingBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_ak_folding.anm");
  533. pType.AddItemInHandsProfileIK("AK_PlasticBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_ak_plastic.anm");
  534. pType.AddItemInHandsProfileIK("AK_WoodHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_ak_wood.anm");
  535. pType.AddItemInHandsProfileIK("AK_RailHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_ak_rail.anm");
  536. pType.AddItemInHandsProfileIK("AK_PlasticHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_ak_plastic.anm");
  537. pType.AddItemInHandsProfileIK("AK74_WoodBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_ak_wood.anm");
  538. pType.AddItemInHandsProfileIK("AK74_Hndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_ak_wood.anm");
  539. pType.AddItemInHandsProfileIK("AKS74U_Bttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_aks.anm");
  540. pType.AddItemInHandsProfileIK("MP5k_StockBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_mp5_stock.anm");
  541. pType.AddItemInHandsProfileIK("MP5_PlasticHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_mp5k_plastic.anm");
  542. pType.AddItemInHandsProfileIK("MP5_RailHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_mp5k_rail.anm");
  543. pType.AddItemInHandsProfileIK("Red9Bttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_ak_folding.anm");
  544. pType.AddItemInHandsProfileIK("Fal_OeBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_fal_oe.anm");
  545. pType.AddItemInHandsProfileIK("Fal_FoldingBttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_fal_folding.anm");
  546. pType.AddItemInHandsProfileIK("Saiga_Bttstck", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/buttstock_saiga_folding.anm");
  547. pType.AddItemInHandsProfileIK("M249_Hndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_m249.anm");
  548. pType.AddItemInHandsProfileIK("M249_RisHndgrd", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/handguard_m249_ris.anm");
  549. pType.AddItemInHandsProfileIK("M249_Bipod", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/bipod_m249.anm");
  550. pType.AddItemInHandsProfileIK("AtlasBipod", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/bipod_atlas.anm");
  551. pType.AddItemInHandsProfileIK("GhillieAtt_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/attachments/support/ghillie_wrap.anm");
  552. pType.AddItemInHandsProfileIK("Groza_LowerReceiver", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm");
  553. pType.AddItemInHandsProfileIK("GrozaGL_LowerReceiver", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm");
  554. }
  555. //! Explosives
  556. {
  557. pType.AddItemInHandsProfileIK("RGD5Grenade", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/explosives/rgd5.anm"); // Not configured
  558. pType.AddItemInHandsProfileIK("M67Grenade", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/explosives/grenade.anm");
  559. pType.AddItemInHandsProfileIK("M18SmokeGrenade_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/explosives/smokegrenade.anm");
  560. pType.AddItemInHandsProfileIK("Grenade_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  561. pType.AddItemInHandsProfileIK("FlashGrenade", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/explosives/flashbang.anm");
  562. pType.AddItemInHandsProfileIK("RDG2SmokeGrenade_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/explosives/rdg2.anm"); // Not configured
  563. pType.AddItemInHandsProfileIK("Grenade_ChemGas", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/explosives/POX_grenade.anm");
  564. pType.AddItemInHandsProfileIK("Plastic_Explosive", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/explosives/PlasticExplosive.anm");
  565. pType.AddItemInHandsProfileIK("ClaymoreMine", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/explosives/Claymore.anm");
  566. pType.AddItemInHandsProfileIK("ImprovisedExplosive", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/explosives/ImprovisedExplosive.anm");
  567. }
  568. //! Tools
  569. {
  570. pType.AddItemInHandsProfileIK("Flashlight", "dz/anims/workspaces/player/player_main/props/player_main_1h_flashlight.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/flashlight.anm");
  571. pType.AddItemInHandsProfileIK("Pen_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/pen.anm");
  572. pType.AddItemInHandsProfileIK("CanOpener", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/CanOpener.anm");
  573. pType.AddItemInHandsProfileIK("Heatpack", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Heatpack.anm");
  574. pType.AddItemInHandsProfileIK("MessTin", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mess_tin.anm");
  575. pType.AddItemInHandsProfileIK("Pliers", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/pliers.anm");
  576. pType.AddItemInHandsProfileIK("Lockpick", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/lockpick.anm");
  577. pType.AddItemInHandsProfileIK("WeaponCleaningKit", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/cleaning_kit_wood.anm");
  578. pType.AddItemInHandsProfileIK("SewingKit", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/sewing_kit.anm");
  579. pType.AddItemInHandsProfileIK("LeatherSewingKit", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/leather_sewing_kit.anm");
  580. pType.AddItemInHandsProfileIK("Handcuffs", "dz/anims/workspaces/player/player_main/props/player_main_1h_handcuffs.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/handcuffs.anm");
  581. pType.AddItemInHandsProfileIK("HandcuffKeys", "dz/anims/workspaces/player/player_main/props/player_main_1h_keys.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/handcuff_keys.anm");
  582. pType.AddItemInHandsProfileIK("Cassette", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/cassette.anm");
  583. pType.AddItemInHandsProfileIK("FieldShovel", "dz/anims/workspaces/player/player_main/props/player_main_1h_handshovel.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/CSLA_Field_Shovel.anm");
  584. pType.AddItemInHandsProfileIK("Crowbar", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/crowbar.anm");
  585. pType.AddItemInHandsProfileIK("Hammer", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/hammer_ik.anm");
  586. pType.AddItemInHandsProfileIK("MeatTenderizer", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_tenderizer.anm");
  587. pType.AddItemInHandsProfileIK("Wrench", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/wrench.anm");
  588. pType.AddItemInHandsProfileIK("LugWrench", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Lug_wrench.anm");
  589. pType.AddItemInHandsProfileIK("Pipe", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/metal_pipe.anm");
  590. pType.AddItemInHandsProfileIK("Screwdriver", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/screwdriver.anm");
  591. pType.AddItemInHandsProfileIK("Sickle", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/sickle.anm");
  592. pType.AddItemInHandsProfileIK("Hacksaw", "dz/anims/workspaces/player/player_main/props/player_main_1h_hacksaw.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/hacksaw.anm");
  593. pType.AddItemInHandsProfileIK("KitchenKnife", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/kitchenknife.anm");
  594. pType.AddItemInHandsProfileIK("HuntingKnife", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/kitchenknife.anm");
  595. pType.AddItemInHandsProfileIK("CombatKnife", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/combatknife.anm");
  596. pType.AddItemInHandsProfileIK("SteakKnife", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/steak_knife.anm");
  597. pType.AddItemInHandsProfileIK("HayHook", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/hay_hook.anm");
  598. pType.AddItemInHandsProfileIK("StoneKnife", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/stone_knife.anm");
  599. pType.AddItemInHandsProfileIK("BoneKnife", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/steak_knife.anm");
  600. pType.AddItemInHandsProfileIK("Iceaxe", "dz/anims/workspaces/player/player_main/props/player_main_1h_iceaxe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Ice_Axe.anm"); // wrong pose
  601. pType.AddItemInHandsProfileIK("Hatchet", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Hatchet.anm");
  602. pType.AddItemInHandsProfileIK("Machete", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/machete.anm");
  603. pType.AddItemInHandsProfileIK("BrassKnuckles_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/brassknuckles.anm");
  604. pType.AddItemInHandsProfileIK("TelescopicBaton", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/TelescopicBaton.anm");
  605. pType.AddItemInHandsProfileIK("PoliceBaton", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/TelescopicBaton.anm");
  606. pType.AddItemInHandsProfileIK("CattleProd", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); //Needs Config
  607. pType.AddItemInHandsProfileIK("StunBaton", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/TelescopicBaton.anm"); //Needs Config
  608. pType.AddItemInHandsProfileIK("Cleaver", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/kitchenknife.anm");
  609. pType.AddItemInHandsProfileIK("FishingRod", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/fishingrod.anm");
  610. pType.AddItemInHandsProfileIK("ImprovisedFishingRod", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/ImprovisedFishingRod.anm");
  611. pType.AddItemInHandsProfileIK("ObsoleteFishingRod", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_light.asi", twoHanded, "dz/anims/anm/player/ik/gear/ImprovisedFishingRod.anm");
  612. pType.AddItemInHandsProfileIK("Mace", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/flanged_mace.anm");
  613. pType.AddItemInHandsProfileIK("TireRepairKit", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/TireRepairKit.anm");
  614. pType.AddItemInHandsProfileIK("HandSaw", "dz/anims/workspaces/player/player_main/props/player_main_1h_hacksaw.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/handsaw.anm");
  615. pType.AddItemInHandsProfileIK("ElectronicRepairKit", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/electronic_repair_kit.anm");
  616. pType.AddItemInHandsProfileIK("EpoxyPutty", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Epoxy_Putty.anm");
  617. pType.AddItemInHandsProfileIK("KukriKnife", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/kukriknife.anm");
  618. pType.AddItemInHandsProfileIK("FangeKnife", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_knife.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/fangeknife.anm");
  619. pType.AddItemInHandsProfileIK("CrudeMachete", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/machete.anm");
  620. pType.AddItemInHandsProfileIK("OrientalMachete", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/machete.anm");
  621. pType.AddItemInHandsProfileIK("AlarmClock_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Clock.anm");
  622. pType.AddItemInHandsProfileIK("KitchenTimer", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/KitchenTimer.anm");
  623. pType.AddItemInHandsProfileIK("RemoteDetonator", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Detonator.anm");
  624. pType.AddItemInHandsProfileIK("RemoteDetonatorTrigger", "dz/anims/workspaces/player/player_main/props/player_main_1h_detonator.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/DetonatorTrigger.anm");
  625. pType.AddItemInHandsProfileIK("RemoteDetonatorReceiver", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/DetonatorReceiver.anm");
  626. pType.AddItemInHandsProfileIK("Blowtorch", "dz/anims/workspaces/player/player_main/props/player_main_1h_blowtorch.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/BlowTorch.anm");
  627. pType.AddItemInHandsProfileIK("Whetstone", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/WoodenStick.anm");
  628. pType.AddItemInHandsProfileIK("ScientificBriefcase", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/ScientificCase.anm");
  629. pType.AddItemInHandsProfileIK("ScientificBriefcaseKeys", "dz/anims/workspaces/player/player_main/props/player_main_1h_keys.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/handcuff_keys.anm");
  630. pType.AddItemInHandsProfileIK("ShippingContainerKeys_ColorBase", "dz/anims/workspaces/player/player_main/props/player_main_1h_keys.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/handcuff_keys.anm");
  631. //! Tools two handed
  632. pType.AddItemInHandsProfileIK("PipeWrench", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_pipewrench.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/pipewrench.anm");
  633. pType.AddItemInHandsProfileIK("Shovel", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_shovel.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Shovel.anm");
  634. pType.AddItemInHandsProfileIK("FarmingHoe", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_farminghoe.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/farming_hoe.anm");
  635. pType.AddItemInHandsProfileIK("SledgeHammer", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_sledgehammer.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/sledge_hammer.anm");
  636. pType.AddItemInHandsProfileIK("Broom", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_fireaxe.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/broom.anm");
  637. pType.AddItemInHandsProfileIK("Broom_Birch", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_fireaxe.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/broom.anm");
  638. pType.AddItemInHandsProfileIK("Paddle", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_fireaxe.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/paddle.anm");
  639. pType.AddItemInHandsProfileIK("FirefighterAxe", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_fireaxe.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/FirefighterAxe.anm");
  640. pType.AddItemInHandsProfileIK("WoodAxe", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_woodaxe.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/woodaxe.anm");
  641. pType.AddItemInHandsProfileIK("Pitchfork", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_spear.asi", poleArms, "dz/anims/anm/player/ik/two_handed/pitchfork.anm");
  642. pType.AddItemInHandsProfileIK("Pickaxe", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_pickaxe.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/pickaxe.anm");
  643. pType.AddItemInHandsProfileIK("Sword", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_bat.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/medieval_sword.anm");
  644. pType.AddItemInHandsProfileIK("BaseballBat", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_bat.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/baseballbat.anm");
  645. pType.AddItemInHandsProfileIK("NailedBaseballBat", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_bat.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/baseballbat.anm");
  646. pType.AddItemInHandsProfileIK("BarbedBaseballBat", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_bat.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/baseballbat.anm");
  647. pType.AddItemInHandsProfileIK("XmasBaseballBat", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_bat.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/baseballbat.anm");
  648. pType.AddItemInHandsProfileIK("HockeyStick", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_fireaxe.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/hockey_stick.anm");
  649. pType.AddItemInHandsProfileIK("Chainsaw", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/chainsaw.anm");
  650. pType.AddItemInHandsProfileIK("FireExtinguisher", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/fire_extinguisher.anm");
  651. pType.AddItemInHandsProfileIK("FireworksLauncher", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/explosives/FireworksLauncher.anm");
  652. }
  653. //! Camping
  654. {
  655. //! Camping 1handed
  656. pType.AddItemInHandsProfileIK("BarbedWire", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/barbed_wire.anm");
  657. pType.AddItemInHandsProfileIK("BatteryCharger", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/battery_charger.anm");
  658. pType.AddItemInHandsProfileIK("XmasLights", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/christmas_lights.anm");
  659. pType.AddItemInHandsProfileIK("FenceKit", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/fence_kit_folded.anm");
  660. pType.AddItemInHandsProfileIK("CombinationLock", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/camping/combinationlock.anm");
  661. pType.AddItemInHandsProfileIK("Flag_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/camping/flag.anm");
  662. pType.AddItemInHandsProfileIK("Fabric", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/camping/fabric.anm");
  663. //! Camping 2handed
  664. pType.AddItemInHandsProfileIK("CableReel", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/cable_reel.anm");
  665. pType.AddItemInHandsProfileIK("Spotlight", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/spotlight.anm");
  666. pType.AddItemInHandsProfileIK("MediumTent", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/tent_medium_packed.anm");
  667. pType.AddItemInHandsProfileIK("CamoNet", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/camo_net.anm");
  668. //! Camping heavy
  669. pType.AddItemInHandsProfileIK("LargeTentBackPack", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/tent_large.anm");
  670. pType.AddItemInHandsProfileIK("Barrel_ColorBase", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/55galDrum.anm");
  671. pType.AddItemInHandsProfileIK("BarrelHoles_ColorBase", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/55galDrum.anm");
  672. pType.AddItemInHandsProfileIK("CarTent", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/car_tent_packed.anm");
  673. pType.AddItemInHandsProfileIK("LargeTent", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/tent_large.anm");
  674. pType.AddItemInHandsProfileIK("PartyTent", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/tent_party_packed.anm");
  675. //pType.AddItemInHandsProfileIK("CamoNet", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/camo_net.anm");
  676. //pType.AddItemInHandsProfileIK("CamoNetShelter", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  677. pType.AddItemInHandsProfileIK("PowerGenerator", "dz/anims/workspaces/player/player_main/props/player_main_heavy_generator.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/generator.anm");
  678. pType.AddItemInHandsProfileIK("HescoBox", "dz/anims/workspaces/player/player_main/props/player_main_heavy_generator.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/hesco_box.anm");
  679. pType.AddItemInHandsProfileIK("Fence", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/fence.anm");
  680. pType.AddItemInHandsProfileIK("WoodenLog", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/wooden_log.anm");
  681. pType.AddItemInHandsProfileIK("MetalPlate", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/metal_sheet.anm");
  682. pType.AddItemInHandsProfileIK("SeaChest", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/sea_chest.anm");
  683. pType.AddItemInHandsProfileIK("WoodenCrate", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/heavy/wooden_crate.anm");
  684. }
  685. //! Vehicles
  686. {
  687. //! Vehicles 1handed
  688. pType.AddItemInHandsProfileIK("SparkPlug", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/vehicles/sparkplug.anm");
  689. pType.AddItemInHandsProfileIK("GlowPlug", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/vehicles/sparkplug.anm");
  690. pType.AddItemInHandsProfileIK("HeadlightH7_Box", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/vehicles/HeadlightH7_Box.anm");
  691. pType.AddItemInHandsProfileIK("HeadlightH7", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/vehicles/HeadlightH7.anm");
  692. //! Vehicles 2handed
  693. pType.AddItemInHandsProfileIK("CarBattery", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/BatteryCar.anm");
  694. pType.AddItemInHandsProfileIK("TruckBattery", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/vehicles/BatteryTruck.anm");
  695. pType.AddItemInHandsProfileIK("CarRadiator", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/vehicles/radiator_car.anm");
  696. //! Vehicles Heavy
  697. pType.AddItemInHandsProfileIK("TruckRadiator", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/radiator_truck.anm");
  698. //! Vehicles heavy
  699. //! Hatchback
  700. pType.AddItemInHandsProfileIK("HatchbackWheel", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback/hatchback_wheel.anm");
  701. pType.AddItemInHandsProfileIK("HatchbackWheel_Ruined", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback/hatchback_wheeldestroyed.anm");
  702. pType.AddItemInHandsProfileIK("HatchbackDoors_Driver", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback/hatchback_driverdoor.anm");
  703. pType.AddItemInHandsProfileIK("HatchbackDoors_CoDriver", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback/hatchback_codriverdoor.anm");
  704. pType.AddItemInHandsProfileIK("HatchbackHood", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback/hatchback_hood.anm");
  705. pType.AddItemInHandsProfileIK("HatchbackTrunk", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback/hatchback_trunk.anm");
  706. //! v3s
  707. pType.AddItemInHandsProfileIK("Truck_01_Wheel", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/v3s/Truck_01_Wheel.anm");
  708. pType.AddItemInHandsProfileIK("Truck_01_Wheel_Ruined", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/v3s/Truck_01_Wheel_Ruined.anm");
  709. pType.AddItemInHandsProfileIK("Truck_01_WheelDouble", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/v3s/Truck_01_WheelDouble.anm");
  710. pType.AddItemInHandsProfileIK("Truck_01_WheelDouble_Ruined", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/v3s/Truck_01_WheelDouble_Ruined.anm");
  711. pType.AddItemInHandsProfileIK("Truck_01_Door_1_1", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/v3s/Truck_01_Door_1_1.anm");
  712. pType.AddItemInHandsProfileIK("Truck_01_Door_2_1", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/v3s/Truck_01_Door_2_1.anm");
  713. pType.AddItemInHandsProfileIK("Truck_01_Hood", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/v3s/Truck_01_hood.anm");
  714. //! sedan
  715. pType.AddItemInHandsProfileIK("CivSedanWheel", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/sedan/sedan_wheel.anm");
  716. pType.AddItemInHandsProfileIK("CivSedanWheel_Ruined", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/sedan/sedan_wheeldestroyed.anm");
  717. pType.AddItemInHandsProfileIK("CivSedanDoors_Driver", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/sedan/sedan_driverdoor.anm");
  718. pType.AddItemInHandsProfileIK("CivSedanDoors_CoDriver", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/sedan/sedan_codriverdoor.anm");
  719. pType.AddItemInHandsProfileIK("CivSedanDoors_BackLeft", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/sedan/sedan_passengerL_door.anm");
  720. pType.AddItemInHandsProfileIK("CivSedanDoors_BackRight", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/sedan/sedan_passengerR_door.anm");
  721. pType.AddItemInHandsProfileIK("CivSedanHood", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/sedan/sedan_hood.anm");
  722. pType.AddItemInHandsProfileIK("CivSedanTrunk", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/sedan/sedan_trunk.anm");
  723. //! Hatchback_02
  724. pType.AddItemInHandsProfileIK("Hatchback_02_Wheel", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Wheel.anm");
  725. pType.AddItemInHandsProfileIK("Hatchback_02_Wheel_Ruined", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Wheel.anm");
  726. pType.AddItemInHandsProfileIK("Hatchback_02_Door_1_1", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Door_driver.anm");
  727. pType.AddItemInHandsProfileIK("Hatchback_02_Door_2_1", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Door_CoDriver.anm");
  728. pType.AddItemInHandsProfileIK("Hatchback_02_Door_2_2", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Door_PassengerR.anm");
  729. pType.AddItemInHandsProfileIK("Hatchback_02_Door_1_2", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Door_PassengerL.anm");
  730. pType.AddItemInHandsProfileIK("Hatchback_02_Hood", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Hood.anm");
  731. pType.AddItemInHandsProfileIK("Hatchback_02_Trunk", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Trunk.anm");
  732. //! sedan_02
  733. pType.AddItemInHandsProfileIK("Sedan_02_Wheel", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/sedan_02/sedan_02_wheel.anm");
  734. pType.AddItemInHandsProfileIK("Sedan_02_Wheel_Ruined", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/sedan_02/sedan_02_wheel_ruined.anm");
  735. pType.AddItemInHandsProfileIK("Sedan_02_Door_1_1", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/sedan_02/sedan_02_driver_door.anm");
  736. pType.AddItemInHandsProfileIK("Sedan_02_Door_2_1", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/sedan_02/sedan_02_codriver_door.anm");
  737. pType.AddItemInHandsProfileIK("Sedan_02_Door_1_2", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/sedan_02/sedan_02_passengerL_door.anm");
  738. pType.AddItemInHandsProfileIK("Sedan_02_Door_2_2", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/sedan_02/sedan_02_passengerR_door.anm");
  739. pType.AddItemInHandsProfileIK("Sedan_02_Hood", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/sedan_02/sedan_02_Hood.anm");
  740. pType.AddItemInHandsProfileIK("Sedan_02_Trunk", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/sedan_02/sedan_02_Trunk.anm");
  741. //! offroad_02
  742. pType.AddItemInHandsProfileIK("Offroad_02_Wheel", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/offroad_02/offroad_02_Wheel.anm");
  743. pType.AddItemInHandsProfileIK("Offroad_02_Wheel_Ruined", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/offroad_02/offroad_02_Wheel.anm");
  744. pType.AddItemInHandsProfileIK("Offroad_02_Door_1_1", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/offroad_02/offroad_02_DriverDoor.anm");
  745. pType.AddItemInHandsProfileIK("Offroad_02_Door_2_1", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/offroad_02/offroad_02_CoDriverDoor.anm");
  746. pType.AddItemInHandsProfileIK("Offroad_02_Door_1_2", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/offroad_02/offroad_02_PassengerLDoor.anm");
  747. pType.AddItemInHandsProfileIK("Offroad_02_Door_2_2", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/offroad_02/offroad_02_PassengerRDoor.anm");
  748. pType.AddItemInHandsProfileIK("Offroad_02_Hood", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/offroad_02/offroad_02_Hood.anm");
  749. pType.AddItemInHandsProfileIK("Offroad_02_Trunk", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/vehicles/offroad_02/offroad_02_Trunk.anm");
  750. }
  751. //! Consumables
  752. {
  753. pType.AddItemInHandsProfileIK("Paper", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/paper.anm");
  754. pType.AddItemInHandsProfileIK("DuctTape", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/duct_tape.anm");
  755. pType.AddItemInHandsProfileIK("Bandana_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/BandanaFH_ground.anm");
  756. pType.AddItemInHandsProfileIK("Shemag_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/Shemag_Hybrid.anm");
  757. pType.AddItemInHandsProfileIK("Rag", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Rags.anm");
  758. pType.AddItemInHandsProfileIK("BurlapStrip", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/burlap_strips.anm");
  759. pType.AddItemInHandsProfileIK("SmallStone", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/SmallStone.anm");
  760. pType.AddItemInHandsProfileIK("BatteryD", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/battery_d.anm");
  761. pType.AddItemInHandsProfileIK("Battery9V", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/9v_battery.anm");
  762. pType.AddItemInHandsProfileIK("SmallGasCanister", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/GasCannisterSmall.anm");
  763. pType.AddItemInHandsProfileIK("MediumGasCanister", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/GasCannisterLarge.anm");
  764. pType.AddItemInHandsProfileIK("LargeGasCanister", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/GasCannisterLarge.anm");
  765. pType.AddItemInHandsProfileIK("Spraycan_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/spraycan.anm");
  766. pType.AddItemInHandsProfileIK("Matchbox", "dz/anims/workspaces/player/player_main/props/player_main_1h_matchbox.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Matchbox.anm");
  767. pType.AddItemInHandsProfileIK("NailBox", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Nails_box.anm");
  768. pType.AddItemInHandsProfileIK("Roadflare", "dz/anims/workspaces/player/player_main/props/player_main_1h_torch.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/roadflare.anm");
  769. pType.AddItemInHandsProfileIK("Chemlight_ColorBase", "dz/anims/workspaces/player/player_main/props/player_main_1h_torch.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/chemlight.anm");
  770. pType.AddItemInHandsProfileIK("Hook", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bait_worm_pinned.anm");
  771. pType.AddItemInHandsProfileIK("BoneHook", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bone_hook.anm");
  772. pType.AddItemInHandsProfileIK("WoodenHook", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bone_hook.anm");
  773. pType.AddItemInHandsProfileIK("Jig", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bait_worm_pinned.anm");
  774. pType.AddItemInHandsProfileIK("Nail", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Nails_loose_10.anm");
  775. pType.AddItemInHandsProfileIK("Bone", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/pile_of_bones.anm"); // Not configured
  776. pType.AddItemInHandsProfileIK("Bait", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bait_worm_pinned.anm");
  777. pType.AddItemInHandsProfileIK("BoneBait", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  778. pType.AddItemInHandsProfileIK("Netting", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/netting.anm");
  779. pType.AddItemInHandsProfileIK("ButaneCanister", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/ButanCanister.anm");
  780. pType.AddItemInHandsProfileIK("Bark_Oak", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Bark_oak.anm");
  781. pType.AddItemInHandsProfileIK("Bark_Birch", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Bark_birch.anm");
  782. pType.AddItemInHandsProfileIK("RabbitPelt", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Pelt_Rabbit.anm");
  783. pType.AddItemInHandsProfileIK("PigPelt", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Pelt_Pig.anm");
  784. pType.AddItemInHandsProfileIK("EasterEgg", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/apple.anm");
  785. pType.AddItemInHandsProfileIK("GiftWrapPaper", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Bark_birch.anm");
  786. pType.AddItemInHandsProfileIK("PunchedCard", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/PunchedCard.anm");
  787. //! Consumables two handed
  788. pType.AddItemInHandsProfileIK("Stone", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/stone.anm");
  789. pType.AddItemInHandsProfileIK("Firewood", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/firewood.anm");
  790. pType.AddItemInHandsProfileIK("Pelt_Base", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  791. pType.AddItemInHandsProfileIK("TannedLeather", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/tanned_leather.anm");
  792. pType.AddItemInHandsProfileIK("WoodenPlank", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/wooden_plank.anm");
  793. pType.AddItemInHandsProfileIK("PileOfWoodenPlanks", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  794. pType.AddItemInHandsProfileIK("GardenLime", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/gardenlime.anm");
  795. pType.AddItemInHandsProfileIK("CowPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Cow.anm");
  796. pType.AddItemInHandsProfileIK("DeerPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Deer.anm");
  797. pType.AddItemInHandsProfileIK("ReindeerPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Deer.anm");
  798. //pType.AddItemInHandsProfileIK("RabbitPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Rabbit.anm");//
  799. pType.AddItemInHandsProfileIK("FoxPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Fox.anm");
  800. pType.AddItemInHandsProfileIK("WildboarPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Wildboar.anm");
  801. pType.AddItemInHandsProfileIK("GoatPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Goat.anm");
  802. pType.AddItemInHandsProfileIK("MouflonPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Mouflon.anm");
  803. pType.AddItemInHandsProfileIK("BearPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Bear.anm");
  804. pType.AddItemInHandsProfileIK("WolfPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Wolf.anm");
  805. pType.AddItemInHandsProfileIK("SheepPelt", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Pelt_Sheep.anm");
  806. }
  807. //! Containers
  808. {
  809. pType.AddItemInHandsProfileIK("FirstAidKit", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/first_aid_kit.anm");
  810. pType.AddItemInHandsProfileIK("SmallProtectorCase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/protector_case.anm");
  811. pType.AddItemInHandsProfileIK("AmmoBox", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/AmmoBox.anm");
  812. pType.AddItemInHandsProfileIK("Bear_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/TeddyBear.anm");
  813. pType.AddItemInHandsProfileIK("ChildBag_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/child_g.anm");
  814. pType.AddItemInHandsProfileIK("SmershBag", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/smersh_g.anm");
  815. pType.AddItemInHandsProfileIK("GhillieBushrag_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/GhillieBushrag.anm");
  816. pType.AddItemInHandsProfileIK("GhillieSuit_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/GhillieBushrag.anm");
  817. pType.AddItemInHandsProfileIK("GhillieTop_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/GhillieBushrag.anm");
  818. //pType.AddItemInHandsProfileIK("WaterproofBag_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/WaterproofBag.anm");
  819. //! Containers - 2handed
  820. pType.AddItemInHandsProfileIK("ArmyPouch_ColorBase", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/armypouch.anm");
  821. pType.AddItemInHandsProfileIK("WaterproofBag_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/WaterproofBag.anm");
  822. pType.AddItemInHandsProfileIK("TaloonBag_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/taloon_g.anm");
  823. pType.AddItemInHandsProfileIK("TortillaBag", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/tortilla_g.anm");
  824. pType.AddItemInHandsProfileIK("HuntingBag", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/hunting_g.anm");
  825. pType.AddItemInHandsProfileIK("AssaultBag_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/assault_g.anm");
  826. pType.AddItemInHandsProfileIK("MountainBag_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/mountain_g.anm");
  827. pType.AddItemInHandsProfileIK("CoyoteBag_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/coyote_g.anm");
  828. pType.AddItemInHandsProfileIK("AliceBag_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/alice_g.anm");
  829. pType.AddItemInHandsProfileIK("DryBag_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/drybag_g.anm");
  830. pType.AddItemInHandsProfileIK("CanisterGasoline", "dz/anims/workspaces/player/player_main/props/player_main_2h_jerrycan.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/jerrycan.anm");
  831. pType.AddItemInHandsProfileIK("CourierBag", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/courier_bag.anm");
  832. pType.AddItemInHandsProfileIK("ImprovisedBag", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/improvised_courier_bag.anm");
  833. pType.AddItemInHandsProfileIK("FurCourierBag", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/fur_courier_bag.anm");
  834. pType.AddItemInHandsProfileIK("FurImprovisedBag", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/improvised_courier_bag.anm");
  835. pType.AddItemInHandsProfileIK("LeatherSack_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/leather_sack.anm");
  836. pType.AddItemInHandsProfileIK("GiftBox_Small", "dz/anims/workspaces/player/player_main/props/player_main_2h_pot.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Cauldron.anm"); //TODO - placeholder, make a proper IK
  837. pType.AddItemInHandsProfileIK("GiftBox_Medium", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/BatteryCar.anm"); //TODO - placeholder, make a proper IK
  838. pType.AddItemInHandsProfileIK("GiftBox_Large", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/vehicles/BatteryTruck.anm"); //TODO - placeholder, make a proper IK
  839. pType.AddItemInHandsProfileIK("SlingBag_ColorBase", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/slingbag.anm");
  840. pType.AddItemInHandsProfileIK("DuffelBagSmall_ColorBase", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/duffelbagsmall.anm");
  841. pType.AddItemInHandsProfileIK("CanvasBag_ColorBase", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/canvasbag.anm");
  842. pType.AddItemInHandsProfileIK("DrysackBag_ColorBase", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/drysackbag.anm");
  843. pType.AddItemInHandsProfileIK("ScientificBriefcase", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/ScientificCase.anm");
  844. //! Containers - Heavy
  845. pType.AddItemInHandsProfileIK("TrashCan", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", heavyItemBehaviour, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  846. }
  847. //! Cooking
  848. {
  849. pType.AddItemInHandsProfileIK("ClutterCutterFireplace", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  850. pType.AddItemInHandsProfileIK("BarrelHoles_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  851. pType.AddItemInHandsProfileIK("Tripod", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Cooking_Tripod.anm");
  852. pType.AddItemInHandsProfileIK("FryingPan", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/frying_pan.anm");
  853. pType.AddItemInHandsProfileIK("PortableGasStove", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/gas_cooker.anm");
  854. pType.AddItemInHandsProfileIK("PortableGasLamp", "dz/anims/workspaces/player/player_main/props/player_main_1h_torch.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/GasLight.anm");
  855. pType.AddItemInHandsProfileIK("Candle", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/candle.anm");
  856. pType.AddItemInHandsProfileIK("PetrolLighter", "dz/anims/workspaces/player/player_main/props/player_main_1h_lighter.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/petrol_lighter.anm");
  857. pType.AddItemInHandsProfileIK("FireplaceIndoor", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/FireplaceIndoor.anm");
  858. //! Cooking two handed
  859. pType.AddItemInHandsProfileIK("Pot", "dz/anims/workspaces/player/player_main/props/player_main_2h_pot.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/CookingPot.anm");
  860. pType.AddItemInHandsProfileIK("Cauldron", "dz/anims/workspaces/player/player_main/props/player_main_2h_cauldron.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Cauldron.anm");
  861. pType.AddItemInHandsProfileIK("FireplaceBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/Fireplace.anm");
  862. }
  863. //! Crafting
  864. {
  865. pType.AddItemInHandsProfileIK("Rope", "dz/anims/workspaces/player/player_main/props/player_main_1h_rope.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Rope.anm"); // Not configured
  866. pType.AddItemInHandsProfileIK("ImprovisedRope", "dz/anims/workspaces/player/player_main/props/player_main_1h_rope.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  867. pType.AddItemInHandsProfileIK("MetalWire", "dz/anims/workspaces/player/player_main/props/player_main_1h_rope.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/metalwire.anm");
  868. pType.AddItemInHandsProfileIK("Torch", "dz/anims/workspaces/player/player_main/props/player_main_1h_torch.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/torch.anm");
  869. pType.AddItemInHandsProfileIK("ChickenFeather", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/petrol_lighter.anm");
  870. pType.AddItemInHandsProfileIK("GorkaHelmetVisor", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Maska_glass_g.anm");
  871. pType.AddItemInHandsProfileIK("HandDrillKit", "dz/anims/workspaces/player/player_main/props/player_main_1h_handdrillkit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/hand_drill_kit.anm");
  872. pType.AddItemInHandsProfileIK("WoodenStick", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/WoodenStick.anm");
  873. pType.AddItemInHandsProfileIK("LongWoodenStick", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/LongWoodenStick.anm");
  874. pType.AddItemInHandsProfileIK("SharpWoodenStick", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_spear.asi", poleArms, "dz/anims/anm/player/ik/two_handed/advanced_spear.anm"); //this is the original IK ("dz/anims/anm/player/ik/gear/LongWoodenStick.anm");
  875. pType.AddItemInHandsProfileIK("BurlapSack", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bp_burlap_sack.anm");
  876. pType.AddItemInHandsProfileIK("LongTorch", "dz/anims/workspaces/player/player_main/props/player_main_1h_torch.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/longTorch.anm");
  877. pType.AddItemInHandsProfileIK("GasMask_Filter_Improvised", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/soda_can.anm");
  878. //! Crafting 2hd
  879. pType.AddItemInHandsProfileIK("Spear", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_spear.asi", poleArms, "dz/anims/anm/player/ik/two_handed/advanced_spear.anm");
  880. }
  881. //! Cultivation
  882. {
  883. pType.AddItemInHandsProfileIK("TomatoSeedsPack", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/zucchini_seeds_pack.anm");
  884. pType.AddItemInHandsProfileIK("SeedBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Seeds_Tomato.anm");
  885. pType.AddItemInHandsProfileIK("PepperSeedsPack", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/zucchini_seeds_pack.anm");
  886. pType.AddItemInHandsProfileIK("PumpkinSeedsPack", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/zucchini_seeds_pack.anm");
  887. pType.AddItemInHandsProfileIK("ZucchiniSeedsPack", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/zucchini_seeds_pack.anm");
  888. pType.AddItemInHandsProfileIK("CannabisSeedsPack", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/zucchini_seeds_pack.anm");
  889. pType.AddItemInHandsProfileIK("AntiPestsSpray", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/DesinfectantSpray.anm");
  890. pType.AddItemInHandsProfileIK("ParticleTest", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  891. pType.AddItemInHandsProfileIK("PlantMaterial", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/plant_material.anm");
  892. }
  893. //! Drinks
  894. {
  895. pType.AddItemInHandsProfileIK("Bottle_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/water_bottle.anm");
  896. pType.AddItemInHandsProfileIK("Canteen", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/canteen.anm");
  897. pType.AddItemInHandsProfileIK("WaterBottle", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/water_bottle.anm");
  898. pType.AddItemInHandsProfileIK("FilteringBottle", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/filteringbottle.anm");
  899. pType.AddItemInHandsProfileIK("GlassBottle", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/water_bottle.anm");
  900. pType.AddItemInHandsProfileIK("WaterPouch_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/waterpouch.anm");
  901. pType.AddItemInHandsProfileIK("SodaCan_ColorBase", "dz/anims/workspaces/player/player_main/props/player_main_1h_sodacan.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/soda_can.anm");
  902. }
  903. //! Food
  904. {
  905. //! Food animal corpses
  906. pType.AddItemInHandsProfileIK("Carp", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/carp_live.anm");
  907. pType.AddItemInHandsProfileIK("Sardines", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/sardines_live.anm");
  908. pType.AddItemInHandsProfileIK("Mackerel", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/carp_live.anm");
  909. pType.AddItemInHandsProfileIK("WalleyePollock", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/carp_live.anm");
  910. pType.AddItemInHandsProfileIK("SteelheadTrout", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/carp_live.anm");
  911. pType.AddItemInHandsProfileIK("Worm", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bait_worm.anm");
  912. pType.AddItemInHandsProfileIK("DeadChicken_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/chicken.anm");
  913. pType.AddItemInHandsProfileIK("DeadRabbit", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dead_hare.anm");
  914. pType.AddItemInHandsProfileIK("DeadRooster", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/rooster.anm");
  915. pType.AddItemInHandsProfileIK("DeadFox", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/gear/fox.anm");
  916. //! Food cans
  917. pType.AddItemInHandsProfileIK("BakedBeansCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can.anm");
  918. pType.AddItemInHandsProfileIK("BakedBeansCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can_opened.anm");
  919. pType.AddItemInHandsProfileIK("PeachesCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can.anm");
  920. pType.AddItemInHandsProfileIK("PeachesCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can_opened.anm");
  921. pType.AddItemInHandsProfileIK("TacticalBaconCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can.anm");
  922. pType.AddItemInHandsProfileIK("TacticalBaconCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can_opened.anm");
  923. pType.AddItemInHandsProfileIK("SpaghettiCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can.anm");
  924. pType.AddItemInHandsProfileIK("SpaghettiCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can_opened.anm");
  925. pType.AddItemInHandsProfileIK("SardinesCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/sardines.anm");
  926. pType.AddItemInHandsProfileIK("SardinesCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/sardines.anm");
  927. pType.AddItemInHandsProfileIK("TunaCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/tuna.anm");
  928. pType.AddItemInHandsProfileIK("TunaCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/tuna.anm");
  929. pType.AddItemInHandsProfileIK("DogFoodCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/foodcan250g.anm");
  930. pType.AddItemInHandsProfileIK("DogFoodCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/foodcan250g.anm");
  931. pType.AddItemInHandsProfileIK("CatFoodCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/foodcan250g.anm");
  932. pType.AddItemInHandsProfileIK("CatFoodCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/foodcan250g.anm");
  933. pType.AddItemInHandsProfileIK("PorkCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/foodcan250g.anm");
  934. pType.AddItemInHandsProfileIK("PorkCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/foodcan250g.anm");
  935. pType.AddItemInHandsProfileIK("Lunchmeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/foodcan250g.anm");
  936. pType.AddItemInHandsProfileIK("Lunchmeat_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/foodcan250g.anm");
  937. pType.AddItemInHandsProfileIK("CrabCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/foodcan250g.anm");
  938. pType.AddItemInHandsProfileIK("CrabCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/foodcan250g.anm");
  939. pType.AddItemInHandsProfileIK("UnknownFoodCan", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can.anm");
  940. pType.AddItemInHandsProfileIK("UnknownFoodCan_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/food_can_opened.anm");
  941. pType.AddItemInHandsProfileIK("Pajka", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/foodcan100g.anm");
  942. pType.AddItemInHandsProfileIK("Pajka_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/foodcan100g.anm");
  943. pType.AddItemInHandsProfileIK("Pate", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/foodcan100g.anm");
  944. pType.AddItemInHandsProfileIK("Pate_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/foodcan100g.anm");
  945. pType.AddItemInHandsProfileIK("BrisketSpread", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/foodcan100g.anm");
  946. pType.AddItemInHandsProfileIK("BrisketSpread_Opened", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/foodcan100g.anm");
  947. pType.AddItemInHandsProfileIK("Honey", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/marmalade.anm");
  948. pType.AddItemInHandsProfileIK("Zagorky_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/zagorky.anm");
  949. pType.AddItemInHandsProfileIK("Snack_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/BloodBag_Sealed.anm");
  950. pType.AddItemInHandsProfileIK("Crackers", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/saltycrackers.anm");
  951. pType.AddItemInHandsProfileIK("Candycane_Colorbase", "dz/anims/workspaces/player/player_main/props/player_main_1h_candycane.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/candycane.anm");
  952. //! Food fruits
  953. pType.AddItemInHandsProfileIK("Apple", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/apple.anm");
  954. pType.AddItemInHandsProfileIK("Banana", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  955. pType.AddItemInHandsProfileIK("Orange", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/orange.anm");
  956. pType.AddItemInHandsProfileIK("Tomato", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/tomato_fresh.anm");
  957. pType.AddItemInHandsProfileIK("GreenBellPepper", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/pepper_green_fresh.anm");
  958. pType.AddItemInHandsProfileIK("Zucchini", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/zucchini_fresh.anm");
  959. pType.AddItemInHandsProfileIK("Pumpkin", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/pumpkin_fresh.anm");
  960. pType.AddItemInHandsProfileIK("SlicedPumpkin", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/pumpkin_sliced.anm");
  961. pType.AddItemInHandsProfileIK("Potato", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/potato_fresh.anm");
  962. pType.AddItemInHandsProfileIK("PotatoSeed", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/potato_fresh.anm");
  963. pType.AddItemInHandsProfileIK("Kiwi", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/kiwi.anm");
  964. pType.AddItemInHandsProfileIK("SambucusBerry", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/berries.anm");
  965. pType.AddItemInHandsProfileIK("CaninaBerry", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/poisonousberries.anm");
  966. pType.AddItemInHandsProfileIK("Cannabis", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/berries.anm");
  967. pType.AddItemInHandsProfileIK("Plum", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/plum.anm");
  968. pType.AddItemInHandsProfileIK("Pear", "dz/anims/workspaces/player/player_main/props/player_main_1h_fruit.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/pear.anm");
  969. //! Food meats
  970. pType.AddItemInHandsProfileIK("HumanSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_human.anm");
  971. pType.AddItemInHandsProfileIK("GoatSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  972. pType.AddItemInHandsProfileIK("MouflonSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  973. pType.AddItemInHandsProfileIK("BoarSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  974. pType.AddItemInHandsProfileIK("PigSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  975. pType.AddItemInHandsProfileIK("DeerSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  976. pType.AddItemInHandsProfileIK("ReindeerSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  977. pType.AddItemInHandsProfileIK("WolfSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  978. pType.AddItemInHandsProfileIK("BearSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  979. pType.AddItemInHandsProfileIK("CowSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  980. pType.AddItemInHandsProfileIK("SheepSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  981. pType.AddItemInHandsProfileIK("FoxSteakMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_steak.anm");
  982. pType.AddItemInHandsProfileIK("ChickenBreastMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_breast.anm");
  983. pType.AddItemInHandsProfileIK("RabbitLegMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/meat_leg.anm");
  984. pType.AddItemInHandsProfileIK("CarpFilletMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/carp_fillet_raw.anm");
  985. pType.AddItemInHandsProfileIK("MackerelFilletMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mackerel_fillet.anm");
  986. pType.AddItemInHandsProfileIK("WalleyePollockFilletMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mackerel_fillet.anm");
  987. pType.AddItemInHandsProfileIK("SteelheadTroutFilletMeat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mackerel_fillet.anm");
  988. pType.AddItemInHandsProfileIK("RedCaviar", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/red_caviar.anm");
  989. pType.AddItemInHandsProfileIK("Lard", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/lard.anm");
  990. pType.AddItemInHandsProfileIK("Shrimp", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/shrimp.anm");
  991. //! Food mushrooms
  992. pType.AddItemInHandsProfileIK("AgaricusMushroom", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mushroom_agaricus.anm"); // Not configured
  993. pType.AddItemInHandsProfileIK("AuriculariaMushroom", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mushroom_auricularia.anm"); // Not configured
  994. pType.AddItemInHandsProfileIK("AmanitaMushroom", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mushroom_amanita.anm"); // Not configured
  995. pType.AddItemInHandsProfileIK("MacrolepiotaMushroom", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Mushroom_boletus.anm"); // Not configured
  996. pType.AddItemInHandsProfileIK("LactariusMushroom", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mushroom_lactarius.anm"); // Not configured
  997. pType.AddItemInHandsProfileIK("PsilocybeMushroom", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mushroom_psilocybe.anm");
  998. pType.AddItemInHandsProfileIK("BoletusMushroom", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Mushroom_boletus.anm");
  999. pType.AddItemInHandsProfileIK("CraterellusMushroom", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/mushroom_craterellus.anm");
  1000. //! Food basic
  1001. pType.AddItemInHandsProfileIK("Edible_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  1002. pType.AddItemInHandsProfileIK("BoxCerealCrunchin", "dz/anims/workspaces/player/player_main/props/player_main_1h_food_box.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/box_cereal.anm");
  1003. pType.AddItemInHandsProfileIK("PowderedMilk", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/powdered_milk.anm");
  1004. pType.AddItemInHandsProfileIK("SmallGuts", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/guts_animal_small.anm");
  1005. pType.AddItemInHandsProfileIK("Guts", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/guts_animal.anm");
  1006. pType.AddItemInHandsProfileIK("Rice", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/rice.anm");
  1007. pType.AddItemInHandsProfileIK("Marmalade", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/marmalade.anm");
  1008. }
  1009. //! Medical
  1010. {
  1011. pType.AddItemInHandsProfileIK("Bottle_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  1012. pType.AddItemInHandsProfileIK("BandageDressing", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/bandage_dressing.anm");
  1013. pType.AddItemInHandsProfileIK("DisinfectantSpray", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/DesinfectantSpray.anm");
  1014. pType.AddItemInHandsProfileIK("DisinfectantAlcohol", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/disinfectant_alcohol.anm");
  1015. pType.AddItemInHandsProfileIK("PurificationTablets", "dz/anims/workspaces/player/player_main/props/player_main_1h_tablets.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Water_purification_tablets.anm");
  1016. pType.AddItemInHandsProfileIK("CharcoalTablets", "dz/anims/workspaces/player/player_main/props/player_main_1h_tablets.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/charcoal_tablets.anm");
  1017. pType.AddItemInHandsProfileIK("PainkillerTablets", "dz/anims/workspaces/player/player_main/props/player_main_1h_tablets.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/painkillers2.anm");
  1018. pType.AddItemInHandsProfileIK("VitaminBottle", "dz/anims/workspaces/player/player_main/props/player_main_1h_pills.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/VitaminBottle.anm");
  1019. pType.AddItemInHandsProfileIK("ChelatingTablets", "dz/anims/workspaces/player/player_main/props/player_main_1h_pills.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/VitaminBottle.anm");
  1020. pType.AddItemInHandsProfileIK("IodineTincture", "dz/anims/workspaces/player/player_main/props/player_main_1h_pills.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/VitaminBottle.anm");
  1021. pType.AddItemInHandsProfileIK("TetracyclineAntibiotics", "dz/anims/workspaces/player/player_main/props/player_main_1h_tablets.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/tetracycline_tablets.anm");
  1022. pType.AddItemInHandsProfileIK("Epinephrine", "dz/anims/workspaces/player/player_main/props/player_main_1h_morphine.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/morphine.anm");
  1023. pType.AddItemInHandsProfileIK("Morphine", "dz/anims/workspaces/player/player_main/props/player_main_1h_morphine.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/morphine.anm");
  1024. pType.AddItemInHandsProfileIK("Syringe", "dz/anims/workspaces/player/player_main/props/player_main_1h_syringe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Syringe_Empty.anm");
  1025. pType.AddItemInHandsProfileIK("ClearSyringe", "dz/anims/workspaces/player/player_main/props/player_main_1h_syringe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Syringe_Full.anm");
  1026. pType.AddItemInHandsProfileIK("BloodSyringe", "dz/anims/workspaces/player/player_main/props/player_main_1h_syringe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Syringe_Full.anm");
  1027. pType.AddItemInHandsProfileIK("InjectionVial", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/InjectionVial.anm");
  1028. pType.AddItemInHandsProfileIK("SalineBag", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/SalineBag.anm");
  1029. pType.AddItemInHandsProfileIK("StartKitIV", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/StartKit.anm");
  1030. pType.AddItemInHandsProfileIK("SalineBagIV", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/TransfusionKit.anm");
  1031. pType.AddItemInHandsProfileIK("BloodBagEmpty", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/BloodBag_Sealed.anm");
  1032. pType.AddItemInHandsProfileIK("BloodBagFull", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/BloodBag_Full.anm");
  1033. pType.AddItemInHandsProfileIK("BloodBagIV", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/BloodBag_Full_IV.anm");
  1034. pType.AddItemInHandsProfileIK("BloodTestKit", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/BloodTest_Kit.anm");
  1035. pType.AddItemInHandsProfileIK("Splint", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/improvised_fixture.anm");
  1036. pType.AddItemInHandsProfileIK("Thermometer", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/thermometer.anm");
  1037. pType.AddItemInHandsProfileIK("CigarettePack_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  1038. pType.AddItemInHandsProfileIK("AntiChemInjector", "dz/anims/workspaces/player/player_main/props/player_main_1h_morphine.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/morphine.anm");
  1039. //! Medical two handed
  1040. pType.AddItemInHandsProfileIK("Defibrillator", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/defibrillator.anm");
  1041. }
  1042. //! Navigation
  1043. {
  1044. pType.AddItemInHandsProfileIK("ChernarusMap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Map_chernarus.anm");
  1045. pType.AddItemInHandsProfileIK("Compass", "dz/anims/workspaces/player/player_main/props/player_main_1h_compass.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/compass.anm");
  1046. pType.AddItemInHandsProfileIK("OrienteeringCompass", "dz/anims/workspaces/player/player_main/props/player_main_1h_compass.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/compass_modern.anm");
  1047. pType.AddItemInHandsProfileIK("GPSReceiver", "dz/anims/workspaces/player/player_main/props/player_main_1h_GPSReciever.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/GPSReciever.anm");
  1048. }
  1049. //! Optic
  1050. {
  1051. pType.AddItemInHandsProfileIK("Binoculars", "dz/anims/workspaces/player/player_main/props/player_main_1h_binocular.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/binoculars.anm");
  1052. pType.AddItemInHandsProfileIK("Rangefinder", "dz/anims/workspaces/player/player_main/props/player_main_1h_rangefinder.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/rangefinder.anm");
  1053. pType.AddItemInHandsProfileIK("NVGoggles", "dz/anims/workspaces/player/player_main/props/player_main_1h_nightvision.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/NVGoggle.anm");
  1054. }
  1055. //! Radio
  1056. {
  1057. pType.AddItemInHandsProfileIK("Transmitter_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/TransfusionKit.anm");
  1058. pType.AddItemInHandsProfileIK("StaticRadio", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  1059. pType.AddItemInHandsProfileIK("Megaphone", "dz/anims/workspaces/player/player_main/props/player_main_1h_megaphone.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/megaphone.anm");
  1060. pType.AddItemInHandsProfileIK("PersonalRadio", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/PersonalRadio.anm");
  1061. pType.AddItemInHandsProfileIK("Radio", "dz/anims/workspaces/player/player_main/props/player_main_1h_radio.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/Radio.anm");
  1062. //! Radio heavy
  1063. pType.AddItemInHandsProfileIK("BaseRadio", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/BaseRadio.anm");
  1064. }
  1065. //! Traps
  1066. {
  1067. pType.AddItemInHandsProfileIK("LandMineTrap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/landmine.anm");
  1068. pType.AddItemInHandsProfileIK("SmallFishTrap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/improvised_fish_trap.anm");
  1069. pType.AddItemInHandsProfileIK("FishNetTrap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm"); // Not configured
  1070. pType.AddItemInHandsProfileIK("TripwireTrap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/tripwire.anm");
  1071. pType.AddItemInHandsProfileIK("RabbitSnareTrap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/rabbit_snare_folded.anm");
  1072. //! Traps two handed
  1073. pType.AddItemInHandsProfileIK("BearTrap", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/beartrap_g.anm");
  1074. }
  1075. //! Clothes
  1076. pType.AddItemInHandsProfileIK("Skirt_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/Skirt.anm");
  1077. pType.AddItemInHandsProfileIK("NBCJacketBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/ushanka_hat.anm");
  1078. pType.AddItemInHandsProfileIK("NBCPantsBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/camping/fabric.anm");
  1079. pType.AddItemInHandsProfileIK("LegsCover_Improvised", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/ReflexVest.anm");
  1080. pType.AddItemInHandsProfileIK("Chainmail_Leggings", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/ReflexVest.anm");
  1081. pType.AddItemInHandsProfileIK("Chainmail", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/Chainmail.anm");
  1082. pType.AddItemInHandsProfileIK("Blouse_Blue", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/HuntingVest.anm");
  1083. pType.AddItemInHandsProfileIK("Blouse_Green", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/HuntingVest.anm");
  1084. pType.AddItemInHandsProfileIK("Blouse_Violet", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/HuntingVest.anm");
  1085. pType.AddItemInHandsProfileIK("Blouse_White", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/HuntingVest.anm");
  1086. pType.AddItemInHandsProfileIK("TorsoCover_Improvised", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/CombatGloves.anm");
  1087. pType.AddItemInHandsProfileIK("Chestplate", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/chestplate.anm");
  1088. pType.AddItemInHandsProfileIK("BushlatPoliceJacket_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/BushlatPoliceJacket.anm");
  1089. //! Headgear
  1090. {
  1091. pType.AddItemInHandsProfileIK("GorkaHelmet", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/gorka_helmet.anm");
  1092. pType.AddItemInHandsProfileIK("GorkaHelmetComplete", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/gorka_helmet_complete.anm");
  1093. pType.AddItemInHandsProfileIK("FirefightersHelmet_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/firehelmet.anm");
  1094. pType.AddItemInHandsProfileIK("BallisticHelmet_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/ballistic_helmet.anm");
  1095. pType.AddItemInHandsProfileIK("BallisticHelmet_BDU", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/moto_helmet.anm");
  1096. pType.AddItemInHandsProfileIK("BallisticHelmet_Desert", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/moto_helmet.anm");
  1097. pType.AddItemInHandsProfileIK("BallisticHelmet_Woodland", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/moto_helmet.anm");
  1098. pType.AddItemInHandsProfileIK("BallisticHelmet_Winter", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/moto_helmet.anm");
  1099. pType.AddItemInHandsProfileIK("BallisticHelmet_Navy", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/moto_helmet.anm");
  1100. pType.AddItemInHandsProfileIK("ZSh3PilotHelmet", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/ZSh3_helmet.anm");
  1101. pType.AddItemInHandsProfileIK("ConstructionHelmet_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/construction_helmet.anm");
  1102. pType.AddItemInHandsProfileIK("BurlapSackCover", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/burlap_cover.anm");
  1103. pType.AddItemInHandsProfileIK("Ushanka_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/ushanka_hat.anm");
  1104. pType.AddItemInHandsProfileIK("MotoHelmet_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/moto_helmet.anm");
  1105. pType.AddItemInHandsProfileIK("DarkMotoHelmet_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/moto_helmet.anm");
  1106. pType.AddItemInHandsProfileIK("MilitaryBeret_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/military_beret.anm");
  1107. pType.AddItemInHandsProfileIK("CowboyHat_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/cowboy_hat.anm");
  1108. pType.AddItemInHandsProfileIK("BoonieHat_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/boonie_hat.anm");
  1109. pType.AddItemInHandsProfileIK("LeatherHat_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/leatherhat.anm");
  1110. pType.AddItemInHandsProfileIK("PilotkaCap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/pilotka_cap.anm");
  1111. pType.AddItemInHandsProfileIK("TankerHelmet", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/tanker_helmet.anm");
  1112. pType.AddItemInHandsProfileIK("SkateHelmet_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/skate_helmet.anm");
  1113. pType.AddItemInHandsProfileIK("PrisonerCap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/prisoner_cap.anm");
  1114. pType.AddItemInHandsProfileIK("GreatHelm", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/greathelm.anm");
  1115. pType.AddItemInHandsProfileIK("NorseHelm", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/NorseHelm.anm");
  1116. pType.AddItemInHandsProfileIK("Ssh68Helmet", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/ssh68_helmet.anm");
  1117. pType.AddItemInHandsProfileIK("DirtBikeHelmet_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dirtbike_helmet.anm");
  1118. pType.AddItemInHandsProfileIK("DirtBikeHelmet_Visor", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dirtbike_visor.anm");
  1119. pType.AddItemInHandsProfileIK("DirtBikeHelmet_Mouthguard", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dirtbike_mouthguard.anm");
  1120. pType.AddItemInHandsProfileIK("NioshFaceMask", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/nioshface_mask.anm");
  1121. pType.AddItemInHandsProfileIK("PaydayMask_Dallas", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dallas_mask.anm");
  1122. pType.AddItemInHandsProfileIK("PaydayMask_Hoxton", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dallas_mask.anm");
  1123. pType.AddItemInHandsProfileIK("PaydayMask_Wolf", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dallas_mask.anm");
  1124. pType.AddItemInHandsProfileIK("PaydayMask_Chains", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dallas_mask.anm");
  1125. pType.AddItemInHandsProfileIK("AviatorGlasses", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/aviators_glasses.anm");
  1126. pType.AddItemInHandsProfileIK("ThinFramesGlasses", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/aviators_glasses.anm");
  1127. pType.AddItemInHandsProfileIK("ThickFramesGlasses", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/aviators_glasses.anm");
  1128. pType.AddItemInHandsProfileIK("SportGlasses", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/aviators_glasses.anm");
  1129. pType.AddItemInHandsProfileIK("DesignerGlasses", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/aviators_glasses.anm");
  1130. pType.AddItemInHandsProfileIK("BalaclavaMask_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/baseball_cap.anm");
  1131. pType.AddItemInHandsProfileIK("BaseballCap_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/baseball_cap.anm");
  1132. pType.AddItemInHandsProfileIK("BeanieHat_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/beanie_hat.anm");
  1133. pType.AddItemInHandsProfileIK("FlatCap_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/flat_cap.anm");
  1134. pType.AddItemInHandsProfileIK("MedicalScrubsHat_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/medicalScrubs_hat.anm");
  1135. pType.AddItemInHandsProfileIK("PoliceCap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/police_cap.anm");
  1136. pType.AddItemInHandsProfileIK("RadarCap_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/radar_cap.anm");
  1137. pType.AddItemInHandsProfileIK("ZmijovkaCap_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/zmijovka_cap.anm");
  1138. pType.AddItemInHandsProfileIK("GasMask", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/gas_mask.anm");
  1139. pType.AddItemInHandsProfileIK("PumpkinHelmet", "dz/anims/workspaces/player/player_main/player_main_2h.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/PumpkinHelmet.anm");
  1140. pType.AddItemInHandsProfileIK("NVGHeadstrap", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/NVG_Headstrap.anm");
  1141. pType.AddItemInHandsProfileIK("Headtorch_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/head_torch.anm");
  1142. pType.AddItemInHandsProfileIK("Balaclava3Holes_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/balaclava_3holes.anm");
  1143. pType.AddItemInHandsProfileIK("WitchHat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/cowboy_hat.anm");
  1144. pType.AddItemInHandsProfileIK("WitchHood_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/zmijovka_cap.anm");
  1145. pType.AddItemInHandsProfileIK("CrookedNose", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/balaclava_mask.anm");
  1146. pType.AddItemInHandsProfileIK("HockeyMask", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dirtbike_visor.anm"); //Temporary
  1147. pType.AddItemInHandsProfileIK("Mich2001Helmet", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/ballistic_helmet.anm"); //Temporary
  1148. pType.AddItemInHandsProfileIK("GP5GasMask", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/carp_live.anm"); //Temporary
  1149. pType.AddItemInHandsProfileIK("WeldingMask", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/book.anm"); //Temporary
  1150. pType.AddItemInHandsProfileIK("SurgicalMask", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/book.anm"); //Temporary
  1151. pType.AddItemInHandsProfileIK("AirborneMask", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/book.anm"); //Temporary
  1152. pType.AddItemInHandsProfileIK("HockeyHelmet_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/book.anm"); //Temporary
  1153. pType.AddItemInHandsProfileIK("NBCHoodBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dirtbike_visor.anm");
  1154. pType.AddItemInHandsProfileIK("DarkMotoHelmet_YellowScarred", "dz/anims/workspaces/player/player_main/weapons/player_main_1h_pipe.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/moto_helmet.anm");
  1155. pType.AddItemInHandsProfileIK("FaceCover_Improvised", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dirtbike_visor.anm");
  1156. pType.AddItemInHandsProfileIK("HeadCover_Improvised", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/beanie_hat.anm");
  1157. pType.AddItemInHandsProfileIK("EyePatch_Improvised", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/Eyepatch.anm");
  1158. pType.AddItemInHandsProfileIK("MimeMask_Male", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dirtbike_visor.anm"); //Temporary
  1159. pType.AddItemInHandsProfileIK("MimeMask_Female", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dirtbike_visor.anm"); //Temporary
  1160. pType.AddItemInHandsProfileIK("EyeMask_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/Eyepatch.anm");
  1161. pType.AddItemInHandsProfileIK("Chainmail_Coif", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/chainmail_coif.anm");
  1162. pType.AddItemInHandsProfileIK("WitchHoodCoif_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/witchhood_coif.anm");
  1163. pType.AddItemInHandsProfileIK("MorozkoHat", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/MorozkoHat.anm");
  1164. pType.AddItemInHandsProfileIK("BudenovkaHat_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/snowstorm_ushanka.anm");
  1165. pType.AddItemInHandsProfileIK("WinterCoif_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/WinterCoif.anm");
  1166. pType.AddItemInHandsProfileIK("OKZKCap_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/OKZKCap.anm");
  1167. pType.AddItemInHandsProfileIK("PetushokHat_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/PetushokHat.anm");
  1168. pType.AddItemInHandsProfileIK("ChristmasHeadband_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/dirtbike_visor.anm");
  1169. pType.AddItemInHandsProfileIK("Headdress_Colorbase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/medicalScrubs_hat.anm");
  1170. pType.AddItemInHandsProfileIK("SnowstormUshanka_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/snowstorm_ushanka.anm");
  1171. pType.AddItemInHandsProfileIK("SherpaHat_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/WinterCoif.anm");
  1172. pType.AddItemInHandsProfileIK("SkiGoggles_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/ski_goggles.anm");
  1173. pType.AddItemInHandsProfileIK("Headdress_Wolf", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/wolfheaddress.anm");
  1174. }
  1175. //! Belts
  1176. {
  1177. pType.AddItemInHandsProfileIK("CivilianBelt", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/belts/civ_belt_g.anm");
  1178. pType.AddItemInHandsProfileIK("MilitaryBelt", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/belts/mil_belt_g.anm");
  1179. pType.AddItemInHandsProfileIK("RopeBelt", "dz/anims/workspaces/player/player_main/props/player_main_1h_rope.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/banana.anm");
  1180. pType.AddItemInHandsProfileIK("NylonKnifeSheath", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/belts/nylon_KnifeSheath.anm");
  1181. pType.AddItemInHandsProfileIK("LeatherKnifeSheath", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/belts/leather_KnifeSheath.anm");
  1182. pType.AddItemInHandsProfileIK("LeatherBelt_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/belts/leather_belt.anm");
  1183. pType.AddItemInHandsProfileIK("HipPack_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/belts/hippack.anm");
  1184. }
  1185. //! Gloves
  1186. {
  1187. pType.AddItemInHandsProfileIK("WorkingGloves_Black", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/WorkingGloves.anm");
  1188. pType.AddItemInHandsProfileIK("WorkingGloves_Beige", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/WorkingGloves.anm");
  1189. pType.AddItemInHandsProfileIK("WorkingGloves_Brown", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/WorkingGloves.anm");
  1190. pType.AddItemInHandsProfileIK("WorkingGloves_Yellow", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/WorkingGloves.anm");
  1191. pType.AddItemInHandsProfileIK("TacticalGloves_Black", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/TacticalGloves.anm");
  1192. pType.AddItemInHandsProfileIK("TacticalGloves_Beige", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/TacticalGloves.anm");
  1193. pType.AddItemInHandsProfileIK("TacticalGloves_Green", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/TacticalGloves.anm");
  1194. pType.AddItemInHandsProfileIK("NBCGloves_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/NBCGloves.anm");
  1195. pType.AddItemInHandsProfileIK("SurgicalGloves_Blue", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/SurgicalGloves.anm");
  1196. pType.AddItemInHandsProfileIK("SurgicalGloves_LightBlue", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/SurgicalGloves.anm");
  1197. pType.AddItemInHandsProfileIK("SurgicalGloves_Green", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/SurgicalGloves.anm");
  1198. pType.AddItemInHandsProfileIK("SurgicalGloves_White", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/SurgicalGloves.anm");
  1199. pType.AddItemInHandsProfileIK("LeatherGloves_Natural", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/LeatherGloves.anm");
  1200. pType.AddItemInHandsProfileIK("LeatherGloves_Beige", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/LeatherGloves.anm");
  1201. pType.AddItemInHandsProfileIK("LeatherGloves_Black", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/LeatherGloves.anm");
  1202. pType.AddItemInHandsProfileIK("LeatherGloves_Brown", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/LeatherGloves.anm");
  1203. pType.AddItemInHandsProfileIK("OMNOGloves_Gray", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/CombatGloves.anm");
  1204. pType.AddItemInHandsProfileIK("OMNOGloves_Brown", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/CombatGloves.anm");
  1205. pType.AddItemInHandsProfileIK("HandsCover_Improvised", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/LeatherGloves.anm");
  1206. pType.AddItemInHandsProfileIK("WoolGloves_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/LeatherGloves.anm");
  1207. pType.AddItemInHandsProfileIK("WoolGlovesFingerless_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/LeatherGloves.anm");
  1208. pType.AddItemInHandsProfileIK("PaddedGloves_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/PaddedGloves.anm");
  1209. pType.AddItemInHandsProfileIK("SkiGloves_ColorBase", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/PaddedGloves.anm");
  1210. }
  1211. //! Shoe
  1212. {
  1213. pType.AddItemInHandsProfileIK("FeetCover_Improvised", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/NBCGloves.anm");
  1214. pType.AddItemInHandsProfileIK("MedievalBoots", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/MedievalBoots.anm");
  1215. }
  1216. //! Vest
  1217. {
  1218. pType.AddItemInHandsProfileIK("BallisticVest", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/vest_ballistic.anm");
  1219. pType.AddItemInHandsProfileIK("HighCapacityVest_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/vest_highcapacity.anm");
  1220. pType.AddItemInHandsProfileIK("PoliceVest", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/vest_police.anm");
  1221. pType.AddItemInHandsProfileIK("PressVest_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/vest_press.anm");
  1222. pType.AddItemInHandsProfileIK("UKAssVest_ColorBase", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/vest_ukassault.anm");
  1223. pType.AddItemInHandsProfileIK("PlateCarrierVest", "dz/anims/workspaces/player/player_main/weapons/player_main_2h_extinguisher.asi", twoHanded, "dz/anims/anm/player/ik/two_handed/vest_police.anm");
  1224. pType.AddItemInHandsProfileIK("HuntingVest", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/HuntingVest.anm");
  1225. pType.AddItemInHandsProfileIK("ReflexVest", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/clothing/ReflexVest.anm");
  1226. }
  1227. //! Clothing attachments (holsters, plates)
  1228. {
  1229. pType.AddItemInHandsProfileIK("PlateCarrierPouches", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/plate_carrier_pouches_g.anm");
  1230. pType.AddItemInHandsProfileIK("CarrierHolsterSolo", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/plate_carrier_holster.anm");
  1231. pType.AddItemInHandsProfileIK("PlateCarrierHolster", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/plate_carrier_holster.anm");
  1232. }
  1233. //! Others
  1234. {
  1235. pType.AddItemInHandsProfileIK("Book_Base", "dz/anims/workspaces/player/player_main/player_main_1h.asi", toolsOneHanded, "dz/anims/anm/player/ik/gear/book.anm");
  1236. }
  1237. //! Restrained items
  1238. {
  1239. pType.AddItemInHandsProfileIK("HandcuffsLocked", "dz/anims/workspaces/player/player_main/player_main_1h_restrained.asi", restrained, "dz/anims/anm/player/ik/gear/handcuffslocked.anm");
  1240. pType.AddItemInHandsProfileIK("RopeLocked", "dz/anims/workspaces/player/player_main/player_main_1h_restrained.asi", restrained, "dz/anims/anm/player/ik/gear/bp_rope_tied.anm");
  1241. pType.AddItemInHandsProfileIK("DuctTapeLocked", "dz/anims/workspaces/player/player_main/player_main_1h_restrained.asi", restrained, "dz/anims/anm/player/ik/gear/DuctTape_tied.anm");
  1242. pType.AddItemInHandsProfileIK("MetalWireLocked", "dz/anims/workspaces/player/player_main/player_main_1h_restrained.asi", restrained, "dz/anims/anm/player/ik/gear/Metalwire_tied.anm");
  1243. pType.AddItemInHandsProfileIK("BarbedWireLocked", "dz/anims/workspaces/player/player_main/player_main_1h_restrained.asi", restrained, "dz/anims/anm/player/ik/gear/Barbed_wire_tied.anm");
  1244. }
  1245. //! Surrender items (dummy!)
  1246. {
  1247. pType.AddItemInHandsProfileIK("SurrenderDummyItem", "dz/anims/workspaces/player/player_main/player_main_surrender.asi", surrender, "");
  1248. }
  1249. //! custom one handed
  1250. modCallbacks.RegisterOneHanded(pType, toolsOneHanded);
  1251. //! custom two handed
  1252. modCallbacks.RegisterTwoHanded(pType, twoHanded);
  1253. //! custom pole arms
  1254. modCallbacks.RegisterPoleArms(pType, twoHanded);
  1255. //! custom restrained
  1256. modCallbacks.RegisterRestrained(pType, restrained);
  1257. //! custom surrender - really needed?
  1258. modCallbacks.RegisterSurrender(pType, surrender);
  1259. //! custom heavy
  1260. modCallbacks.RegisterHeavy(pType, heavyItemBehaviour);
  1261. //! custom behaviours
  1262. modCallbacks.RegisterCustom(pType);
  1263. //!===========================================================
  1264. // bone Remaps
  1265. {
  1266. // mapping "weaponBone" -> "humanBone"
  1267. //Base classes
  1268. array<string> rifleBoneRemap = { "bolt", "Weapon_Bolt", "magazine", "Weapon_Magazine", "trigger", "Weapon_Trigger", "charging", "Weapon_Bone_01", "bullet", "Weapon_Bullet", "mag_release", "Weapon_Bone_02", "boltrelease", "Weapon_Bone_03"};
  1269. pType.AddItemBoneRemap("Rifle_Base", rifleBoneRemap);
  1270. array<string> pistolBoneRemap ={ "bolt", "Weapon_Bolt", "magazine", "Weapon_Magazine", "bullet","Weapon_Bullet", "trigger", "Weapon_Trigger", "hammer", "Weapon_Bone_01" };
  1271. pType.AddItemBoneRemap("Pistol_Base", pistolBoneRemap);
  1272. array<string> PistolAltBoneRemap ={ "bolt", "Weapon_Bolt", "magazine", "Weapon_Magazine", "bullet","Weapon_Bullet", "trigger", "Weapon_Trigger", "hammer", "Weapon_Bone_01", "barrel", "Weapon_Bone_2" };
  1273. pType.AddItemBoneRemap("PistolAlt_Base", PistolAltBoneRemap);
  1274. array<string> ShotgunBoneRemap ={ "bolt", "Weapon_Bolt", "pump", "Weapon_Bone_01","feedRamp", "Weapon_Bone_02", "trigger", "Weapon_Trigger","bullet", "Weapon_Bullet", "boltrelease", "Weapon_Bone_03"};
  1275. pType.AddItemBoneRemap("Mp133Shotgun_Base", ShotgunBoneRemap);
  1276. array<string> BoltActionRifleBoneRemap ={ "bolthandle", "Weapon_Bolt", "boltbody", "Weapon_Bone_04", "boltbodyS", "Weapon_Bone_05", "trigger", "Weapon_Trigger","bullet", "Weapon_Bullet", "magazine", "Weapon_Magazine"};
  1277. pType.AddItemBoneRemap("BoltActionRifle_Base", BoltActionRifleBoneRemap);
  1278. //Specific weapons
  1279. //Rifles
  1280. array<string> izh18BoneRemap = { "release", "Weapon_Bone_02", "barrel", "Weapon_Bone_01", "trigger", "Weapon_Trigger","ejector","Weapon_Bone_03","bullet", "Weapon_Bullet" };
  1281. pType.AddItemBoneRemap("Izh18_Base", izh18BoneRemap);
  1282. array<string> B95BoneRemap = { "release", "Weapon_Bone_02", "barrel", "Weapon_Bone_01", "trigger", "Weapon_Trigger","ejector","Weapon_Bone_03","bullet", "Weapon_Bullet", "bullet2", "Weapon_Bone_04", "snaploader", "Weapon_Bone_05"};
  1283. pType.AddItemBoneRemap("B95_Base", B95BoneRemap);
  1284. array<string> SKSBoneRemap = { "bolt", "Weapon_Bolt", "trigger", "Weapon_Trigger", "bullet", "Weapon_Bullet", "follower", "Weapon_Bone_02", "clip", "Weapon_Magazine", "cliprounds", "Weapon_Bone_01"};
  1285. pType.AddItemBoneRemap("SKS_Base", SKSBoneRemap);
  1286. //Pistols
  1287. array<string> DerringerBoneRemap = { "release", "Weapon_Bone_02", "barrel", "Weapon_Bone_01", "trigger", "Weapon_Trigger","hammer","Weapon_Bone_03","bullet", "Weapon_Bullet", "bullet2", "Weapon_Bone_04", "snaploader", "Weapon_Bone_05"};
  1288. pType.AddItemBoneRemap("Derringer_Base", DerringerBoneRemap);
  1289. array<string> MagnumBoneRemap ={ "bolt", "Weapon_Bolt", "magazine", "Weapon_Magazine", "bullet","Weapon_Bullet", "trigger", "Weapon_Trigger", "hammer", "Weapon_Bone_01","cylinder_arm", "Weapon_Bone_03" ,"ejector", "Weapon_Bone_04" };
  1290. pType.AddItemBoneRemap("Magnum_Base", MagnumBoneRemap);
  1291. array<string> FlaregunBoneRemap = { "hammer", "Weapon_Bone_02", "barrel", "Weapon_Bone_01", "trigger", "Weapon_Trigger" ,"bullet", "Weapon_Bullet" };
  1292. pType.AddItemBoneRemap("Flaregun_Base", FlaregunBoneRemap);
  1293. array<string> LongHornBoneRemap = { "latch", "Weapon_Bone_01", "hammer", "Weapon_Bone_02", "reload", "Weapon_Bolt"/*, "hammer", "Weapon_Bone_01",*/, "trigger","Weapon_Trigger","bullet", "Weapon_Bullet" };
  1294. pType.AddItemBoneRemap("LongHorn_Base", LongHornBoneRemap);
  1295. //Shotguns
  1296. array<string> Izh18ShotgunBoneRemap = { "release", "Weapon_Bone_02", "barrel", "Weapon_Bone_01", "trigger", "Weapon_Trigger","ejector","Weapon_Bone_03","bullet", "Weapon_Bullet" };
  1297. pType.AddItemBoneRemap("Izh18Shotgun_Base", Izh18ShotgunBoneRemap);
  1298. array<string> Izh43BoneRemap = { "release", "Weapon_Bone_02", "barrel", "Weapon_Bone_01", "trigger", "Weapon_Trigger","ejector","Weapon_Bone_03","bullet", "Weapon_Bullet", "bullet2", "Weapon_Bone_04", "snaploader", "Weapon_Bone_05", "trigger2", "Weapon_Bone_06"};
  1299. pType.AddItemBoneRemap("Izh43Shotgun_Base", Izh43BoneRemap);
  1300. //Launchers
  1301. array<string> M79BoneRemap = { "release", "Weapon_Bone_02", "barrel", "Weapon_Bone_01", "trigger", "Weapon_Trigger","extractor","Weapon_Bone_03","bullet", "Weapon_Bullet", "charging", "Weapon_Bone_04", };
  1302. pType.AddItemBoneRemap("M79_Base", M79BoneRemap);
  1303. //Archery
  1304. array<string> CrossbowBoneRemap ={ "bullet", "Weapon_Bullet", "trigger", "Weapon_Trigger", "chord", "Weapon_Bone_01", "shutter", "Weapon_Bolt" };
  1305. pType.AddItemBoneRemap("Crossbow_Base", CrossbowBoneRemap);
  1306. //array<string> M4A1BoneRemap ={ "bolt", "Weapon_Bolt", "magazine", "Weapon_Magazine", "trigger", "Weapon_Trigger","charginghandle", "Weapon_Bone_01","bullet","Weapon_Bullet", };
  1307. //pType.AddItemBoneRemap("M4A1_Base", M4A1BoneRemap);
  1308. // mod remapping
  1309. modCallbacks.CustomBoneRemapping(pType);
  1310. }
  1311. //!===========================================================
  1312. // bone Remaps
  1313. //
  1314. pType.DebugPreloadAnimationInstances();
  1315. GetGame().ProfilerStop("DayZPlayerTypeRegisterItems");
  1316. }