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- class SpookyTrigger extends EffectTrigger
- {
- }
- class SpookyTrigger23 extends SpookyTrigger
- {
- protected static ref SpookyTriggerEventsHandler m_EventsHandler;
- override void OnEnterClientEvent( TriggerInsider insider )
- {
- super.OnEnterClientEvent( insider );
- //Print("------------------------ >Entering ");
- PlayerBase player = PlayerBase.Cast(insider.GetObject());
- m_EventsHandler = new SpookyTriggerEventsHandler(player);
- }
-
-
- override void OnLeaveClientEvent( TriggerInsider insider )
- {
- super.OnLeaveClientEvent( insider );
- //Print("------------------------ >Leaving ");
- m_EventsHandler = null;
- }
-
- override protected void OnStayClientEvent(TriggerInsider insider, float deltaTime)
- {
- super.OnStayClientEvent(insider, deltaTime);
- //this should be getting called only on the controlled player, as the controlled player should be the only entity, which gets added as insider client-side
- if (m_EventsHandler)
- m_EventsHandler.Update(deltaTime);
- }
- }
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