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- class UndergroundBunkerTriggerData
- {
- vector m_Position;
- vector m_Size;
- EUndergroundTriggerType m_Type;
- string m_LinkedDoorSelection;
- };
- class UndergroundBunkerTrigger : UndergroundTrigger
- {
- string m_LinkedDoorSelection;
-
- void Init(UndergroundBunkerTriggerData data)
- {
- m_Type = data.m_Type;
- m_LinkedDoorSelection = data.m_LinkedDoorSelection;
- }
- override protected void OnEnterClientEvent(TriggerInsider insider)
- {
- PlayerBase player = PlayerBase.Cast(insider.GetObject());
- if (player)
- {
- UndergroundBunkerHandlerClient handler = player.GetUndergroundBunkerHandler();
- if (handler)
- {
- handler.OnTriggerEnter(this);
- }
- }
- }
-
- override protected void OnLeaveClientEvent(TriggerInsider insider)
- {
- PlayerBase player = PlayerBase.Cast(insider.GetObject());
- if (player)
- {
- UndergroundBunkerHandlerClient handler = player.GetUndergroundBunkerHandler();
- if (handler)
- {
- handler.OnTriggerLeave(this);
- }
- }
- }
- }
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