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- class BuoyLight extends PointLightBase
- {
- const string LIGHT_MAT_ON = "DZ\\structures_sakhal\\industrial\\harbour\\data\\Buoy_01_glass_e.rvmat";
- protected const string LIGHT_MAT_OFF = "DZ\\structures_sakhal\\industrial\\harbour\\data\\Buoy_01_glass.rvmat";
- protected const int BASE_BRIGTHNESS = 5;
-
- protected bool m_IsOn;
-
- void BuoyLight()
- {
- SetBrightnessTo(BASE_BRIGTHNESS);
- SetRadiusTo(15);
- SetCastShadow(true);
- SetVisibleDuringDaylight(false);
- SetFlareVisible(false);
- SetAmbientColor(1.0, 0.2, 0.2);
- SetDiffuseColor(1.0, 0.2, 0.2);
-
- DimmingConfig dimCfg = new DimmingConfig();
- dimCfg.AddDimmingPattern({0}, {0.01}, {3}, {0.01}, {1});
- dimCfg.SetPatternQueueRepeat(-1);
- EnableDimming(BASE_BRIGTHNESS, dimCfg);
- }
-
- override void EOnFrame(IEntity other, float timeSlice)
- {
- if (!m_LightDimming)
- return;
-
- if (!m_IsOn && m_LightDimming.GetState() == ELightDimmingState.DIMMING)
- {
- m_IsOn = true;
- UpdateLightSourceMaterial(LIGHT_MAT_OFF);
- }
- else if (m_IsOn && m_LightDimming.GetState() == ELightDimmingState.BRIGHTENING)
- {
- m_IsOn = false;
- UpdateLightSourceMaterial(LIGHT_MAT_ON);
- }
- }
- }
- class MooringBuoyLight extends PointLightBase
- {
- const string LIGHT_MAT_ON = "DZ\\structures_sakhal\\industrial\\harbour\\data\\Mooring_Buoy_Glass_e.rvmat";
-
- void MooringBuoyLight()
- {
- SetBrightnessTo(5);
- SetRadiusTo(10);
- SetCastShadow(false);
- SetVisibleDuringDaylight(false);
- SetAmbientColor(1.0, 0.2, 0.2);
- SetDiffuseColor(1.0, 0.2, 0.2);
- }
- }
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