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- class CarRearLightBase extends CarLightBase
- {
- // Brake light only. These are just some default values which are overwritten down the hierarchy.
- float m_SegregatedBrakeBrightness = 2;
- float m_SegregatedBrakeRadius = 6;
- float m_SegregatedBrakeAngle = 180;
- vector m_SegregatedBrakeColorRGB = Vector(1, 0.05, 0.05);
-
- void CarRearLight()
- {
- // These are just some default values which can be overwrittend down in the hierarchy.
- // Reverse light only
- m_SegregatedBrightness = 2;
- m_SegregatedRadius = 10;
- m_SegregatedAngle = 180;
- m_SegregatedColorRGB = Vector(1.0, 1.0, 1.0);
-
- // Brake & Revese lights combined
- m_AggregatedBrightness = 2.5;
- m_AggregatedRadius = 12;
- m_AggregatedAngle = 180;
- m_AggregatedColorRGB = Vector(1.0, 0.5, 0.5);
-
- FadeIn(0.1);
- SetFadeOutTime(0.1);
- SetVisibleDuringDaylight(false);
- SetCastShadow(false);
- SetFlareVisible(false);
- EnableSpecular(false); // Specular is disabled because it causes ugly shining on cars
-
- SegregateLight();
- }
-
- void SetAsSegregatedBrakeLight()
- {
- SetRadiusTo(m_SegregatedBrakeRadius);
- SetSpotLightAngle(m_SegregatedBrakeAngle);
- SetBrightnessTo(m_SegregatedBrakeBrightness);
- SetAmbientColor(m_SegregatedBrakeColorRGB[0], m_SegregatedBrakeColorRGB[1], m_SegregatedBrakeColorRGB[2]);
- SetDiffuseColor(m_SegregatedBrakeColorRGB[0], m_SegregatedBrakeColorRGB[1], m_SegregatedBrakeColorRGB[2]);
- SetFadeOutTime(0.1);
- SetFlareVisible(false);
- }
-
- void SetAsSegregatedReverseLight()
- {
- SetRadiusTo(m_SegregatedRadius);
- SetSpotLightAngle(m_SegregatedAngle);
- SetBrightnessTo(m_SegregatedBrightness);
- SetAmbientColor(m_SegregatedColorRGB[0], m_SegregatedColorRGB[1], m_SegregatedColorRGB[2]);
- SetDiffuseColor(m_SegregatedColorRGB[0], m_SegregatedColorRGB[1], m_SegregatedColorRGB[2]);
- SetFadeOutTime(0.1);
- SetFlareVisible(false);
- }
- }
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