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- class CivilianSedan extends CarScript
- {
- protected ref UniversalTemperatureSource m_UTSource;
- protected ref UniversalTemperatureSourceSettings m_UTSSettings;
- protected ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine;
- void CivilianSedan()
- {
- //m_dmgContactCoef = 0.065;
-
- m_EngineStartOK = "CivilianSedan_engine_start_SoundSet";
- m_EngineStartBattery = "CivilianSedan_engine_failed_start_battery_SoundSet";
- m_EngineStartPlug = "CivilianSedan_engine_failed_start_sparkplugs_SoundSet";
- m_EngineStartFuel = "CivilianSedan_engine_failed_start_fuel_SoundSet";
- m_EngineStopFuel = "offroad_engine_stop_fuel_SoundSet";
- m_CarDoorOpenSound = "offroad_door_open_SoundSet";
- m_CarDoorCloseSound = "offroad_door_close_SoundSet";
-
- m_CarHornShortSoundName = "CivilianSedan_Horn_Short_SoundSet";
- m_CarHornLongSoundName = "CivilianSedan_Horn_SoundSet";
-
- SetEnginePos("0 0.7 1.6");
- }
-
- override void EEInit()
- {
- super.EEInit();
-
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- m_UTSSettings = new UniversalTemperatureSourceSettings();
- m_UTSSettings.m_ManualUpdate = true;
- m_UTSSettings.m_TemperatureItemCap = GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE;
- m_UTSSettings.m_TemperatureCap = 0;
- m_UTSSettings.m_RangeFull = 0.5;
- m_UTSSettings.m_RangeMax = 2;
-
- m_UTSLEngine = new UniversalTemperatureSourceLambdaEngine();
- m_UTSource = new UniversalTemperatureSource(this, m_UTSSettings, m_UTSLEngine);
- }
- }
-
- override void OnEngineStart()
- {
- super.OnEngineStart();
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- m_UTSource.SetDefferedActive(true, 20.0);
- }
- }
-
- override void OnEngineStop()
- {
- super.OnEngineStop();
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- m_UTSource.SetDefferedActive(false, 10.0);
- }
- }
-
- override void EOnPostSimulate(IEntity other, float timeSlice)
- {
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- if (m_UTSource.IsActive())
- {
- m_UTSource.Update(m_UTSSettings, m_UTSLEngine);
- }
- }
- }
-
- override int GetAnimInstance()
- {
- return VehicleAnimInstances.SEDAN;
- }
-
- override float GetTransportCameraDistance()
- {
- return 4.5;
- }
- override int GetSeatAnimationType(int posIdx)
- {
- switch (posIdx)
- {
- case 0:
- return DayZPlayerConstants.VEHICLESEAT_DRIVER;
- case 1:
- return DayZPlayerConstants.VEHICLESEAT_CODRIVER;
- case 2:
- return DayZPlayerConstants.VEHICLESEAT_PASSENGER_L;
- case 3:
- return DayZPlayerConstants.VEHICLESEAT_PASSENGER_R;
- }
- return 0;
- }
-
- // Override for car-specific light type
- override CarLightBase CreateFrontLight()
- {
- return CarLightBase.Cast( ScriptedLightBase.CreateLight(CivilianSedanFrontLight) );
- }
-
- // Override for car-specific light type
- override CarRearLightBase CreateRearLight()
- {
- return CarRearLightBase.Cast( ScriptedLightBase.CreateLight(CivilianSedanRearLight) );
- }
-
- override bool CanReleaseAttachment( EntityAI attachment )
- {
- if( !super.CanReleaseAttachment( attachment ) )
- return false;
-
- string attType = attachment.GetType();
-
- if ( EngineIsOn() || GetCarDoorsState("CivSedanHood") == CarDoorState.DOORS_CLOSED )
- {
- if ( attType == "CarRadiator" || attType == "CarBattery" || attType == "SparkPlug")
- return false;
- }
- return true;
- }
- override protected bool CanManipulateSpareWheel(string slotSelectionName)
- {
- return GetCarDoorsState("CivSedanTrunk") != CarDoorState.DOORS_CLOSED;
- }
-
- override bool CanDisplayAttachmentCategory(string category_name)
- {
- //super
- if (!super.CanDisplayAttachmentCategory(category_name))
- return false;
- //
-
- category_name.ToLower();
- if (category_name.Contains("engine"))
- {
- if (GetCarDoorsState("CivSedanHood") == CarDoorState.DOORS_CLOSED)
- return false;
- }
-
- return true;
- }
-
- override bool CanDisplayCargo()
- {
- if ( !super.CanDisplayCargo() )
- return false;
-
- if ( GetCarDoorsState("CivSedanTrunk") == CarDoorState.DOORS_CLOSED )
- return false;
-
- return true;
- }
-
- override int GetCarDoorsState( string slotType )
- {
- CarDoor carDoor;
- Class.CastTo( carDoor, FindAttachmentBySlotName( slotType ) );
- if (!carDoor)
- {
- return CarDoorState.DOORS_MISSING;
- }
-
- switch (slotType)
- {
- case "CivSedanDriverDoors":
- return TranslateAnimationPhaseToCarDoorState("DoorsDriver");
- break;
-
- case "CivSedanCoDriverDoors":
- return TranslateAnimationPhaseToCarDoorState("DoorsCoDriver");
- break;
- case "CivSedanCargo1Doors":
- return TranslateAnimationPhaseToCarDoorState("DoorsCargo1");
- break;
- case "CivSedanCargo2Doors":
- return TranslateAnimationPhaseToCarDoorState("DoorsCargo2");
- break;
-
- case "CivSedanTrunk":
- return TranslateAnimationPhaseToCarDoorState("DoorsTrunk");
- break;
-
- case "CivSedanHood":
- return TranslateAnimationPhaseToCarDoorState("DoorsHood");
- break;
- }
- return CarDoorState.DOORS_MISSING;
- }
-
- override bool CrewCanGetThrough( int posIdx )
- {
- switch( posIdx )
- {
- case 0:
- if ( GetCarDoorsState("CivSedanDriverDoors") == CarDoorState.DOORS_CLOSED )
- return false;
- return true;
- break;
-
- case 1:
- if ( GetCarDoorsState("CivSedanCoDriverDoors") == CarDoorState.DOORS_CLOSED )
- return false;
- return true;
- break;
- case 2:
- if ( GetCarDoorsState("CivSedanCargo1Doors") == CarDoorState.DOORS_CLOSED )
- return false;
- return true;
- break;
- case 3:
- if ( GetCarDoorsState("CivSedanCargo2Doors") == CarDoorState.DOORS_CLOSED )
- return false;
- return true;
- break;
- }
- return false;
- }
- override string GetDoorSelectionNameFromSeatPos(int posIdx)
- {
- switch( posIdx )
- {
- case 0:
- return "doors_driver";
- break;
- case 1:
- return "doors_codriver";
- break;
- case 2:
- return "doors_cargo1";
- break;
- case 3:
- return "doors_cargo2";
- break;
- }
-
- return super.GetDoorSelectionNameFromSeatPos(posIdx);
- }
- override string GetDoorInvSlotNameFromSeatPos(int posIdx)
- {
- switch( posIdx )
- {
- case 0:
- return "CivSedanDriverDoors";
- break;
- case 1:
- return "CivSedanCoDriverDoors";
- break;
- case 2:
- return "CivSedanCargo1Doors";
- break;
- case 3:
- return "CivSedanCargo2Doors";
- break;
- }
-
- return super.GetDoorInvSlotNameFromSeatPos(posIdx);
- }
- // 0 full ambient and engine sound
- // 1 zero ambient and engine sound
- override float OnSound(CarSoundCtrl ctrl, float oldValue)
- {
- switch (ctrl)
- {
- case CarSoundCtrl.DOORS:
- float newValue = 0;
- if (GetCarDoorsState("CivSedanDriverDoors") == CarDoorState.DOORS_CLOSED)
- {
- newValue += 0.25;
- }
- if (GetCarDoorsState("CivSedanCoDriverDoors") == CarDoorState.DOORS_CLOSED)
- {
- newValue += 0.25;
- }
-
- if (GetCarDoorsState("CivSedanCargo1Doors") == CarDoorState.DOORS_CLOSED)
- {
- newValue += 0.25;
- }
- if (GetCarDoorsState("CivSedanCargo2Doors") == CarDoorState.DOORS_CLOSED)
- {
- newValue += 0.25;
- }
-
- if (GetHealthLevel("WindowFront") == GameConstants.STATE_RUINED)
- {
- newValue -= 0.6;
- }
- if (GetHealthLevel("WindowBack") == GameConstants.STATE_RUINED)
- {
- newValue -= 0.6;
- }
-
- return Math.Clamp(newValue, 0, 1);
- break;
- }
- return super.OnSound(ctrl, oldValue);
- }
- override string GetAnimSourceFromSelection(string selection)
- {
- switch (selection)
- {
- case "doors_driver":
- return "DoorsDriver";
- case "doors_codriver":
- return "DoorsCoDriver";
- case "doors_cargo1":
- return "DoorsCargo1";
- case "doors_cargo2":
- return "DoorsCargo2";
- case "doors_hood":
- return "DoorsHood";
- case "doors_trunk":
- return "DoorsTrunk";
- }
- return "";
- }
- override bool IsVitalTruckBattery()
- {
- return false;
- }
- override bool IsVitalGlowPlug()
- {
- return false;
- }
-
- override bool CanReachSeatFromSeat(int currentSeat, int nextSeat)
- {
- switch (currentSeat)
- {
- case 0:
- return nextSeat == 1;
-
- case 1:
- return nextSeat == 0;
-
- case 2:
- return nextSeat == 3;
-
- case 3:
- return nextSeat == 2;
- }
-
- return false;
- }
- override bool CanReachDoorsFromSeat( string pDoorsSelection, int pCurrentSeat )
- {
- switch (pCurrentSeat)
- {
- case 0:
- return pDoorsSelection == "DoorsDriver";
-
- case 1:
- return pDoorsSelection == "DoorsCoDriver";
-
- case 2:
- return pDoorsSelection == "DoorsCargo1";
-
- case 3:
- return pDoorsSelection == "DoorsCargo2";
- }
-
- return false;
- }
- override void OnDebugSpawn()
- {
- SpawnUniversalParts();
- SpawnAdditionalItems();
- FillUpCarFluids();
- GetInventory().CreateInInventory("CivSedanWheel");
- GetInventory().CreateInInventory("CivSedanWheel");
- GetInventory().CreateInInventory("CivSedanWheel");
- GetInventory().CreateInInventory("CivSedanWheel");
- GetInventory().CreateInInventory("CivSedanDoors_Driver");
- GetInventory().CreateInInventory("CivSedanDoors_CoDriver");
- GetInventory().CreateInInventory("CivSedanDoors_BackLeft");
- GetInventory().CreateInInventory("CivSedanDoors_BackRight");
- GetInventory().CreateInInventory("CivSedanHood");
- GetInventory().CreateInInventory("CivSedanTrunk");
- //-----IN CAR CARGO
- GetInventory().CreateInInventory("CivSedanWheel");
- GetInventory().CreateInInventory("CivSedanWheel");
- }
-
- override float GetPushForceCoefficientMultiplier()
- {
- return 1.5;
- }
- }
- class CivilianSedan_Wine extends CivilianSedan
- {
- override void OnDebugSpawn()
- {
- SpawnUniversalParts();
- SpawnAdditionalItems();
- FillUpCarFluids();
- GetInventory().CreateInInventory("CivSedanWheel");
- GetInventory().CreateInInventory("CivSedanWheel");
- GetInventory().CreateInInventory("CivSedanWheel");
- GetInventory().CreateInInventory("CivSedanWheel");
- GetInventory().CreateInInventory("CivSedanDoors_Driver_Wine");
- GetInventory().CreateInInventory("CivSedanDoors_CoDriver_Wine");
- GetInventory().CreateInInventory("CivSedanDoors_BackLeft_Wine");
- GetInventory().CreateInInventory("CivSedanDoors_BackRight_Wine");
- GetInventory().CreateInInventory("CivSedanHood_Wine");
- GetInventory().CreateInInventory("CivSedanTrunk_Wine");
- //-----IN CAR CARGO
- GetInventory().CreateInInventory("CivSedanWheel");
- GetInventory().CreateInInventory("CivSedanWheel");
- }
- }
- class CivilianSedan_Black extends CivilianSedan
- {
- override void OnDebugSpawn()
- {
- SpawnUniversalParts();
- SpawnAdditionalItems();
- FillUpCarFluids();
- GetInventory().CreateInInventory("CivSedanWheel");
- GetInventory().CreateInInventory("CivSedanWheel");
- GetInventory().CreateInInventory("CivSedanWheel");
- GetInventory().CreateInInventory("CivSedanWheel");
- GetInventory().CreateInInventory("CivSedanDoors_Driver_Black");
- GetInventory().CreateInInventory("CivSedanDoors_CoDriver_Black");
- GetInventory().CreateInInventory("CivSedanDoors_BackLeft_Black");
- GetInventory().CreateInInventory("CivSedanDoors_BackRight_Black");
- GetInventory().CreateInInventory("CivSedanHood_Black");
- GetInventory().CreateInInventory("CivSedanTrunk_Black");
- //-----IN CAR CARGO
- GetInventory().CreateInInventory("CivSedanWheel");
- GetInventory().CreateInInventory("CivSedanWheel");
- }
- }
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