offroadhatchback.c 11 KB

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  1. class OffroadHatchback extends CarScript
  2. {
  3. protected ref UniversalTemperatureSource m_UTSource;
  4. protected ref UniversalTemperatureSourceSettings m_UTSSettings;
  5. protected ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine;
  6. void OffroadHatchback()
  7. {
  8. //m_dmgContactCoef = 0.075;
  9. m_EngineStartOK = "offroad_engine_start_SoundSet";
  10. m_EngineStartBattery = "offroad_engine_failed_start_battery_SoundSet";
  11. m_EngineStartPlug = "offroad_engine_failed_start_sparkplugs_SoundSet";
  12. m_EngineStartFuel = "offroad_engine_failed_start_fuel_SoundSet";
  13. m_EngineStopFuel = "offroad_engine_stop_fuel_SoundSet";
  14. m_CarDoorOpenSound = "offroad_door_open_SoundSet";
  15. m_CarDoorCloseSound = "offroad_door_close_SoundSet";
  16. m_CarSeatShiftInSound = "Offroad_SeatShiftIn_SoundSet";
  17. m_CarSeatShiftOutSound = "Offroad_SeatShiftOut_SoundSet";
  18. m_CarHornShortSoundName = "Offroad_Horn_Short_SoundSet";
  19. m_CarHornLongSoundName = "Offroad_Horn_SoundSet";
  20. SetEnginePos("0 0.7 1.2");
  21. }
  22. override void EEInit()
  23. {
  24. super.EEInit();
  25. if (GetGame().IsServer() || !GetGame().IsMultiplayer())
  26. {
  27. m_UTSSettings = new UniversalTemperatureSourceSettings();
  28. m_UTSSettings.m_ManualUpdate = true;
  29. m_UTSSettings.m_TemperatureItemCap = GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE;
  30. m_UTSSettings.m_TemperatureCap = 0;
  31. m_UTSSettings.m_RangeFull = 0.5;
  32. m_UTSSettings.m_RangeMax = 2;
  33. m_UTSLEngine = new UniversalTemperatureSourceLambdaEngine();
  34. m_UTSource = new UniversalTemperatureSource(this, m_UTSSettings, m_UTSLEngine);
  35. }
  36. }
  37. override void OnEngineStart()
  38. {
  39. super.OnEngineStart();
  40. if (GetGame().IsServer() || !GetGame().IsMultiplayer())
  41. {
  42. m_UTSource.SetDefferedActive(true, 20.0);
  43. }
  44. }
  45. override void OnEngineStop()
  46. {
  47. super.OnEngineStop();
  48. if (GetGame().IsServer() || !GetGame().IsMultiplayer())
  49. {
  50. m_UTSource.SetDefferedActive(false, 10.0);
  51. }
  52. }
  53. override void EOnPostSimulate(IEntity other, float timeSlice)
  54. {
  55. if (GetGame().IsServer() || !GetGame().IsMultiplayer())
  56. {
  57. if (m_UTSource.IsActive())
  58. {
  59. m_UTSource.Update(m_UTSSettings, m_UTSLEngine);
  60. }
  61. }
  62. }
  63. override int GetAnimInstance()
  64. {
  65. return VehicleAnimInstances.HATCHBACK;
  66. }
  67. override float GetTransportCameraDistance()
  68. {
  69. return 3.5;
  70. }
  71. override int GetSeatAnimationType( int posIdx )
  72. {
  73. switch (posIdx)
  74. {
  75. case 0:
  76. return DayZPlayerConstants.VEHICLESEAT_DRIVER;
  77. case 1:
  78. return DayZPlayerConstants.VEHICLESEAT_CODRIVER;
  79. case 2:
  80. return DayZPlayerConstants.VEHICLESEAT_PASSENGER_L;
  81. case 3:
  82. return DayZPlayerConstants.VEHICLESEAT_PASSENGER_R;
  83. }
  84. return 0;
  85. }
  86. override CarRearLightBase CreateRearLight()
  87. {
  88. return CarRearLightBase.Cast( ScriptedLightBase.CreateLight(OffroadHatchbackRearLight) );
  89. }
  90. override CarLightBase CreateFrontLight()
  91. {
  92. return CarLightBase.Cast( ScriptedLightBase.CreateLight(OffroadHatchbackFrontLight) );
  93. }
  94. override bool CanReleaseAttachment(EntityAI attachment)
  95. {
  96. if (!super.CanReleaseAttachment(attachment))
  97. {
  98. return false;
  99. }
  100. if (EngineIsOn() || GetCarDoorsState("NivaHood") == CarDoorState.DOORS_CLOSED)
  101. {
  102. string attType = attachment.GetType();
  103. if (attType == "CarRadiator" || attType == "CarBattery" || attType == "SparkPlug")
  104. {
  105. return false;
  106. }
  107. }
  108. return true;
  109. }
  110. override protected bool CanManipulateSpareWheel(string slotSelectionName)
  111. {
  112. return GetCarDoorsState("NivaHood") != CarDoorState.DOORS_CLOSED;
  113. }
  114. override bool CanDisplayAttachmentCategory( string category_name )
  115. {
  116. if (!super.CanDisplayAttachmentCategory(category_name))
  117. {
  118. return false;
  119. }
  120. category_name.ToLower();
  121. if (category_name.Contains("engine"))
  122. {
  123. if (GetCarDoorsState("NivaHood") == CarDoorState.DOORS_CLOSED)
  124. {
  125. return false;
  126. }
  127. }
  128. return true;
  129. }
  130. override bool CanDisplayCargo()
  131. {
  132. if (!super.CanDisplayCargo())
  133. {
  134. return false;
  135. }
  136. if (GetCarDoorsState("NivaTrunk") == CarDoorState.DOORS_CLOSED)
  137. {
  138. return false;
  139. }
  140. return true;
  141. }
  142. override int GetCarDoorsState(string slotType)
  143. {
  144. CarDoor carDoor;
  145. Class.CastTo(carDoor, FindAttachmentBySlotName(slotType));
  146. if (!carDoor)
  147. {
  148. return CarDoorState.DOORS_MISSING;
  149. }
  150. switch (slotType)
  151. {
  152. case "NivaDriverDoors":
  153. return TranslateAnimationPhaseToCarDoorState("DoorsDriver");
  154. case "NivaCoDriverDoors":
  155. return TranslateAnimationPhaseToCarDoorState("DoorsCoDriver");
  156. case "NivaHood":
  157. return TranslateAnimationPhaseToCarDoorState("DoorsHood");
  158. case "NivaTrunk":
  159. return TranslateAnimationPhaseToCarDoorState("DoorsTrunk");
  160. }
  161. return CarDoorState.DOORS_MISSING;
  162. }
  163. override bool CrewCanGetThrough(int posIdx)
  164. {
  165. CarDoor carDoor;
  166. switch (posIdx)
  167. {
  168. case 0:
  169. if (GetCarDoorsState("NivaDriverDoors") == CarDoorState.DOORS_CLOSED)
  170. return false;
  171. else if (GetAnimationPhase("SeatDriver") > 0.5)
  172. return false;
  173. return true;
  174. case 1:
  175. if (GetCarDoorsState("NivaCoDriverDoors") == CarDoorState.DOORS_CLOSED)
  176. return false;
  177. else if (GetAnimationPhase("SeatCoDriver") > 0.5)
  178. return false;
  179. return true;
  180. case 2:
  181. if (GetCarDoorsState("NivaDriverDoors") == CarDoorState.DOORS_CLOSED)
  182. return false;
  183. else if (GetAnimationPhase("SeatDriver") <= 0.5)
  184. return false;
  185. return true;
  186. case 3:
  187. if (GetCarDoorsState("NivaCoDriverDoors") == CarDoorState.DOORS_CLOSED)
  188. return false;
  189. else if (GetAnimationPhase("SeatCoDriver") <= 0.5)
  190. return false;
  191. return true;
  192. }
  193. return false;
  194. }
  195. override string GetDoorSelectionNameFromSeatPos(int posIdx)
  196. {
  197. switch (posIdx)
  198. {
  199. case 0:
  200. case 2:
  201. return "doors_driver";
  202. case 1:
  203. case 3:
  204. return "doors_codriver";
  205. }
  206. return super.GetDoorSelectionNameFromSeatPos(posIdx);
  207. }
  208. override string GetDoorInvSlotNameFromSeatPos(int posIdx)
  209. {
  210. switch (posIdx)
  211. {
  212. case 0:
  213. case 2:
  214. return "NivaDriverDoors";
  215. case 1:
  216. case 3:
  217. return "NivaCoDriverDoors";
  218. }
  219. return super.GetDoorInvSlotNameFromSeatPos(posIdx);
  220. }
  221. // 0 full ambient and engine sound
  222. // 1 zero ambient and engine sound
  223. override float OnSound(CarSoundCtrl ctrl, float oldValue)
  224. {
  225. float tempCap = 0.0;
  226. switch (ctrl)
  227. {
  228. case CarSoundCtrl.DOORS:
  229. float newValue = 0;
  230. if (GetCarDoorsState("NivaDriverDoors") == CarDoorState.DOORS_CLOSED)
  231. {
  232. newValue += 0.5;
  233. }
  234. if (GetCarDoorsState("NivaCoDriverDoors") == CarDoorState.DOORS_CLOSED)
  235. {
  236. newValue += 0.5;
  237. }
  238. if (GetCarDoorsState("NivaTrunk") == CarDoorState.DOORS_CLOSED)
  239. {
  240. newValue += 0.3;
  241. }
  242. if (GetHealthLevel("WindowFront") == GameConstants.STATE_RUINED)
  243. {
  244. newValue -= 0.6;
  245. }
  246. if (GetHealthLevel("WindowLR") == GameConstants.STATE_RUINED)
  247. {
  248. newValue -= 0.2;
  249. }
  250. if (GetHealthLevel("WindowRR") == GameConstants.STATE_RUINED)
  251. {
  252. newValue -= 0.2;
  253. }
  254. return Math.Clamp(newValue, 0, 1);
  255. break;
  256. }
  257. return super.OnSound(ctrl, oldValue);
  258. }
  259. override string GetAnimSourceFromSelection( string selection )
  260. {
  261. switch (selection)
  262. {
  263. case "doors_driver":
  264. return "DoorsDriver";
  265. case "doors_codriver":
  266. return "DoorsCoDriver";
  267. case "doors_hood":
  268. return "DoorsHood";
  269. case "doors_trunk":
  270. return "DoorsTrunk";
  271. case "seatback_driver":
  272. return "SeatDriver";
  273. case "seatback_codriver":
  274. return "SeatCoDriver";
  275. }
  276. return "";
  277. }
  278. override string GetDoorConditionPointFromSelection(string selection)
  279. {
  280. switch (selection)
  281. {
  282. case "seat_driver":
  283. case "seatback_driver":
  284. case "seat_cargo1":
  285. return "seat_con_1_1";
  286. case "seat_codriver":
  287. case "seatback_codriver":
  288. case "seat_cargo2":
  289. return "seat_con_2_1";
  290. }
  291. return "";
  292. }
  293. override int GetCrewIndex(string selection)
  294. {
  295. switch (selection)
  296. {
  297. case "seatback_driver":
  298. return 0;
  299. case "seatback_codriver":
  300. return 1;
  301. }
  302. return -1;
  303. }
  304. override bool IsVitalTruckBattery()
  305. {
  306. return false;
  307. }
  308. override bool IsVitalGlowPlug()
  309. {
  310. return false;
  311. }
  312. override bool CanReachSeatFromSeat(int currentSeat, int nextSeat)
  313. {
  314. if (nextSeat == 0 && GetAnimationPhase("SeatDriver") > 0.5)
  315. return false;
  316. if (nextSeat == 1 && GetAnimationPhase("SeatCoDriver") > 0.5)
  317. return false;
  318. switch (currentSeat)
  319. {
  320. case 0:
  321. return nextSeat == 1;
  322. case 1:
  323. return nextSeat == 0;
  324. case 2:
  325. return nextSeat == 3;
  326. case 3:
  327. return nextSeat == 2;
  328. }
  329. return false;
  330. }
  331. override bool CanReachDoorsFromSeat( string pDoorsSelection, int pCurrentSeat )
  332. {
  333. switch (pCurrentSeat)
  334. {
  335. case 0:
  336. return pDoorsSelection == "DoorsDriver";
  337. case 1:
  338. return pDoorsSelection == "DoorsCoDriver";
  339. case 2:
  340. return pDoorsSelection == "DoorsDriver";
  341. case 3:
  342. return pDoorsSelection == "DoorsCoDriver";
  343. }
  344. return false;
  345. }
  346. override int GetSeatIndexFromDoor( string pDoorSelection )
  347. {
  348. switch (pDoorSelection)
  349. {
  350. case "DoorsDriver":
  351. return 0;
  352. case "DoorsCoDriver":
  353. return 1;
  354. }
  355. return -1;
  356. }
  357. override void SetActions()
  358. {
  359. super.SetActions();
  360. AddAction(ActionAnimateSeats);
  361. }
  362. override void OnDebugSpawn()
  363. {
  364. SpawnUniversalParts();
  365. SpawnAdditionalItems();
  366. FillUpCarFluids();
  367. GetInventory().CreateInInventory("HatchbackWheel");
  368. GetInventory().CreateInInventory("HatchbackWheel");
  369. GetInventory().CreateInInventory("HatchbackWheel" );
  370. GetInventory().CreateInInventory("HatchbackWheel");
  371. GetInventory().CreateInInventory("HatchbackDoors_Driver");
  372. GetInventory().CreateInInventory("HatchbackDoors_CoDriver");
  373. GetInventory().CreateInInventory("HatchbackHood");
  374. GetInventory().CreateInInventory("HatchbackTrunk");
  375. //-----IN CAR CARGO
  376. GetInventory().CreateInInventory("HatchbackWheel");
  377. GetInventory().CreateInInventory("HatchbackWheel");
  378. }
  379. }
  380. class OffroadHatchback_White extends OffroadHatchback
  381. {
  382. override void OnDebugSpawn()
  383. {
  384. SpawnUniversalParts();
  385. SpawnAdditionalItems();
  386. FillUpCarFluids();
  387. GetInventory().CreateInInventory("HatchbackWheel");
  388. GetInventory().CreateInInventory("HatchbackWheel");
  389. GetInventory().CreateInInventory("HatchbackWheel");
  390. GetInventory().CreateInInventory("HatchbackWheel");
  391. GetInventory().CreateInInventory("HatchbackDoors_Driver_White");
  392. GetInventory().CreateInInventory("HatchbackDoors_CoDriver_White");
  393. GetInventory().CreateInInventory("HatchbackHood_White");
  394. GetInventory().CreateInInventory("HatchbackTrunk_White");
  395. //-----IN CAR CARGO
  396. GetInventory().CreateInInventory("HatchbackWheel");
  397. GetInventory().CreateInInventory("HatchbackWheel");
  398. }
  399. }
  400. class OffroadHatchback_Blue extends OffroadHatchback
  401. {
  402. override void OnDebugSpawn()
  403. {
  404. SpawnUniversalParts();
  405. SpawnAdditionalItems();
  406. FillUpCarFluids();
  407. GetInventory().CreateInInventory("HatchbackWheel");
  408. GetInventory().CreateInInventory("HatchbackWheel");
  409. GetInventory().CreateInInventory("HatchbackWheel");
  410. GetInventory().CreateInInventory("HatchbackWheel");
  411. GetInventory().CreateInInventory("HatchbackDoors_Driver_Blue");
  412. GetInventory().CreateInInventory("HatchbackDoors_CoDriver_Blue");
  413. GetInventory().CreateInInventory("HatchbackHood_Blue");
  414. GetInventory().CreateInInventory("HatchbackTrunk_Blue");
  415. //-----IN CAR CARGO
  416. GetInventory().CreateInInventory("HatchbackWheel");
  417. GetInventory().CreateInInventory("HatchbackWheel");
  418. }
  419. }