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- class Truck_01_Base extends CarScript
- {
- protected ref UniversalTemperatureSource m_UTSource;
- protected ref UniversalTemperatureSourceSettings m_UTSSettings;
- protected ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine;
- void Truck_01_Base()
- {
- //m_dmgContactCoef = 0.018;
- m_enginePtcPos = "0 1.346 2.205";
-
- m_EngineStartOK = "Truck_01_engine_start_SoundSet";
- m_EngineStartBattery = "Truck_01_engine_failed_start_battery_SoundSet";
- m_EngineStartPlug = "Truck_01_engine_failed_start_sparkplugs_SoundSet";
- m_EngineStartFuel = "Truck_01_engine_failed_start_fuel_SoundSet";
- m_EngineStopFuel = "Truck_01_engine_stop_fuel_SoundSet";
- m_CarDoorOpenSound = "Truck_01_door_open_SoundSet";
- m_CarDoorCloseSound = "Truck_01_door_close_SoundSet";
-
- m_CarHornShortSoundName = "Truck_01_Horn_Short_SoundSet";
- m_CarHornLongSoundName = "Truck_01_Horn_SoundSet";
-
- SetEnginePos("0 1.4 2.25");
- }
- override void EEInit()
- {
- super.EEInit();
-
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- m_UTSSettings = new UniversalTemperatureSourceSettings();
- m_UTSSettings.m_ManualUpdate = true;
- m_UTSSettings.m_TemperatureItemCap = GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE;
- m_UTSSettings.m_TemperatureCap = 0;
- m_UTSSettings.m_RangeFull = 0.5;
- m_UTSSettings.m_RangeMax = 2;
-
- m_UTSLEngine = new UniversalTemperatureSourceLambdaEngine();
- m_UTSource = new UniversalTemperatureSource(this, m_UTSSettings, m_UTSLEngine);
- }
- }
-
- override void OnEngineStart()
- {
- super.OnEngineStart();
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- m_UTSource.SetDefferedActive(true, 20.0);
- }
- }
-
- override void OnEngineStop()
- {
- super.OnEngineStop();
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- m_UTSource.SetDefferedActive(false, 10.0);
- }
- }
-
- override void EOnPostSimulate(IEntity other, float timeSlice)
- {
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- if (m_UTSource.IsActive())
- {
- m_UTSource.Update(m_UTSSettings, m_UTSLEngine);
- }
- }
- }
- override float GetTransportCameraDistance()
- {
- return 6.5;
- }
-
- override vector GetTransportCameraOffset()
- {
- return "0 3.2 0";
- }
-
- override int GetAnimInstance()
- {
- return VehicleAnimInstances.V3S;
- }
- override int GetSeatAnimationType(int posIdx)
- {
- switch (posIdx)
- {
- case 0:
- return DayZPlayerConstants.VEHICLESEAT_DRIVER;
- case 1:
- return DayZPlayerConstants.VEHICLESEAT_CODRIVER;
- }
- return 0;
- }
- // Override for car-specific light type
- override CarLightBase CreateFrontLight()
- {
- return CarLightBase.Cast(ScriptedLightBase.CreateLight(Truck_01FrontLight));
- }
-
- // Override for car-specific light type
- override CarRearLightBase CreateRearLight()
- {
- return CarRearLightBase.Cast(ScriptedLightBase.CreateLight(Truck_01RearLight));
- }
-
- override bool CanReleaseAttachment(EntityAI attachment)
- {
- if (!super.CanReleaseAttachment(attachment))
- {
- return false;
- }
-
- if (EngineIsOn() && attachment.GetType() == "TruckBattery")
- {
- return false;
- }
- return true;
- }
-
- override protected bool CanManipulateSpareWheel(string slotSelectionName)
- {
- if (slotSelectionName == "wheel_spare_1")
- {
- return GetAnimationPhase("wheelSidePlate1") == 1.0);
- }
-
- if (slotSelectionName == "wheel_spare_2")
- {
- return GetAnimationPhase("wheelSidePlate2") == 1.0);
- }
-
- return super.CanManipulateSpareWheel(slotSelectionName);
- }
- override bool CrewCanGetThrough( int posIdx )
- {
- CarDoor carDoor;
- switch( posIdx )
- {
- case 0:
- if ( GetCarDoorsState("Truck_01_Door_1_1") == CarDoorState.DOORS_CLOSED )
- return false;
- return true;
-
- case 1:
- if ( GetCarDoorsState("Truck_01_Door_2_1") == CarDoorState.DOORS_CLOSED )
- return false;
- return true;
- }
- return false;
- }
- override string GetDoorSelectionNameFromSeatPos(int posIdx)
- {
- switch( posIdx )
- {
- case 0:
- return "doors_driver";
- break;
- case 1:
- return "doors_codriver";
- break;
- }
- return super.GetDoorSelectionNameFromSeatPos(posIdx);
- }
- override string GetDoorInvSlotNameFromSeatPos(int posIdx)
- {
- switch( posIdx )
- {
- case 0:
- return "Truck_01_Door_1_1";
- break;
- case 1:
- return "Truck_01_Door_2_1";
- break;
- }
- return super.GetDoorInvSlotNameFromSeatPos(posIdx);
- }
- override float OnSound(CarSoundCtrl ctrl, float oldValue)
- {
- switch (ctrl)
- {
- case CarSoundCtrl.DOORS:
- float newValue = 0;
- //-----
- if (GetCarDoorsState("Truck_01_Door_1_1") == CarDoorState.DOORS_CLOSED)
- {
- newValue += 0.4;
- }
- if (GetCarDoorsState("Truck_01_Door_2_1") == CarDoorState.DOORS_CLOSED)
- {
- newValue += 0.4;
- }
- return Math.Clamp(newValue, 0, 1);
- break;
- }
- return super.OnSound(ctrl, oldValue);
- }
-
- override void OnAnimationPhaseStarted(string animSource, float phase)
- {
- super.OnAnimationPhaseStarted(animSource, phase);
- #ifndef SERVER
- switch (animSource)
- {
- case "wheelsideplate1":
- case "wheelsideplate2":
- EffectSound sound;
- if (phase == 0)
- {
- sound = SEffectManager.PlaySound("Truck_01_Gear_Open_Side_Plate_SoundSet", GetPosition(), 0.1, 0.1);
- }
- else
- {
- sound = SEffectManager.PlaySound("Truck_01_Gear_Close_Side_Plate_SoundSet", GetPosition(), 0.1, 0.1);
- }
-
- if (sound)
- {
- sound.SetAutodestroy(true);
- }
- break;
- }
- #endif
- }
-
- override int GetCarDoorsState( string slotType )
- {
- CarDoor carDoor;
- Class.CastTo(carDoor, FindAttachmentBySlotName(slotType));
- if (!carDoor)
- {
- return CarDoorState.DOORS_MISSING;
- }
-
- switch (slotType)
- {
- case "Truck_01_Door_1_1":
- return TranslateAnimationPhaseToCarDoorState("DoorsDriver");
- case "Truck_01_Door_2_1":
- return TranslateAnimationPhaseToCarDoorState("DoorsCoDriver");
- case "Truck_01_Hood":
- return TranslateAnimationPhaseToCarDoorState("DoorsHood");
- }
-
- return CarDoorState.DOORS_MISSING;
- }
- override string GetAnimSourceFromSelection( string selection )
- {
- switch( selection )
- {
- case "doors_driver":
- return "DoorsDriver";
- case "doors_codriver":
- return "DoorsCoDriver";
- case "doors_hood":
- return "DoorsHood";
- case "doors_trunk":
- return "DoorsTrunk";
- case "wheelsideplate1":
- return "WheelSidePlate1";
- case "wheelsideplate2":
- return "WheelSidePlate2";
- }
- return "";
- }
-
- override bool CanReachSeatFromSeat(int currentSeat, int nextSeat)
- {
- switch (currentSeat)
- {
- case 0:
- return nextSeat == 1;
- case 1:
- return nextSeat == 0;
- }
- return false;
- }
- override bool CanReachDoorsFromSeat(string pDoorsSelection, int pCurrentSeat)
- {
- switch (pCurrentSeat)
- {
- case 0:
- return pDoorsSelection == "DoorsDriver";
-
- case 1:
- return pDoorsSelection == "DoorsCoDriver";
- }
-
- return false;
- }
-
- override int GetSeatIndexFromDoor( string pDoorSelection )
- {
- switch (pDoorSelection)
- {
- case "DoorsDriver":
- return 0;
- case "DoorsCoDriver":
- return 1;
- }
- return -1;
- }
-
- override bool IsVitalCarBattery()
- {
- return false;
- }
- override bool IsVitalSparkPlug()
- {
- return false;
- }
- override bool IsVitalGlowPlug()
- {
- return false;
- }
- override bool IsVitalEngineBelt()
- {
- return false;
- }
-
- override bool IsVitalRadiator()
- {
- return false;
- }
- override void SetActions()
- {
- super.SetActions();
- AddAction(ActionSidePlateInteract);
- AddAction(ActionDetachFromTarget_SpecificSlot_WoodenLogs);
- AddAction(ActionDetachFromTarget_SpecificSlot_WoodenPlanks);
- AddAction(ActionDetachFromTarget_SpecificSlot_MetalSheets);
- AddAction(ActionDetachFromTarget_SpecificSlotsCategory_Barrel);
- AddAction(ActionDetachFromTarget_SpecificSlotsCategory_WoodenCrate);
- }
- override void OnDebugSpawn()
- {
- SpawnUniversalParts();
- SpawnAdditionalItems();
- FillUpCarFluids();
- GetInventory().CreateInInventory("Truck_01_Wheel");
- GetInventory().CreateInInventory("Truck_01_Wheel");
- GetInventory().CreateInInventory("Truck_01_WheelDouble");
- GetInventory().CreateInInventory("Truck_01_WheelDouble");
- GetInventory().CreateInInventory("Truck_01_WheelDouble");
- GetInventory().CreateInInventory("Truck_01_WheelDouble");
- GetInventory().CreateInInventory("Truck_01_Door_1_1");
- GetInventory().CreateInInventory("Truck_01_Door_2_1");
- GetInventory().CreateInInventory("Truck_01_Hood");
-
- //-----IN CAR CARGO
- GetInventory().CreateInInventory("Truck_01_Wheel");
- GetInventory().CreateInInventory("Truck_01_Wheel");
- GetInventory().CreateInInventory("Truck_01_WheelDouble");
- GetInventory().CreateInInventory("Truck_01_WheelDouble");
- }
- };
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