truck_01_base.c 8.4 KB

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  1. class Truck_01_Base extends CarScript
  2. {
  3. protected ref UniversalTemperatureSource m_UTSource;
  4. protected ref UniversalTemperatureSourceSettings m_UTSSettings;
  5. protected ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine;
  6. void Truck_01_Base()
  7. {
  8. //m_dmgContactCoef = 0.018;
  9. m_enginePtcPos = "0 1.346 2.205";
  10. m_EngineStartOK = "Truck_01_engine_start_SoundSet";
  11. m_EngineStartBattery = "Truck_01_engine_failed_start_battery_SoundSet";
  12. m_EngineStartPlug = "Truck_01_engine_failed_start_sparkplugs_SoundSet";
  13. m_EngineStartFuel = "Truck_01_engine_failed_start_fuel_SoundSet";
  14. m_EngineStopFuel = "Truck_01_engine_stop_fuel_SoundSet";
  15. m_CarDoorOpenSound = "Truck_01_door_open_SoundSet";
  16. m_CarDoorCloseSound = "Truck_01_door_close_SoundSet";
  17. m_CarHornShortSoundName = "Truck_01_Horn_Short_SoundSet";
  18. m_CarHornLongSoundName = "Truck_01_Horn_SoundSet";
  19. SetEnginePos("0 1.4 2.25");
  20. }
  21. override void EEInit()
  22. {
  23. super.EEInit();
  24. if (GetGame().IsServer() || !GetGame().IsMultiplayer())
  25. {
  26. m_UTSSettings = new UniversalTemperatureSourceSettings();
  27. m_UTSSettings.m_ManualUpdate = true;
  28. m_UTSSettings.m_TemperatureItemCap = GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE;
  29. m_UTSSettings.m_TemperatureCap = 0;
  30. m_UTSSettings.m_RangeFull = 0.5;
  31. m_UTSSettings.m_RangeMax = 2;
  32. m_UTSLEngine = new UniversalTemperatureSourceLambdaEngine();
  33. m_UTSource = new UniversalTemperatureSource(this, m_UTSSettings, m_UTSLEngine);
  34. }
  35. }
  36. override void OnEngineStart()
  37. {
  38. super.OnEngineStart();
  39. if (GetGame().IsServer() || !GetGame().IsMultiplayer())
  40. {
  41. m_UTSource.SetDefferedActive(true, 20.0);
  42. }
  43. }
  44. override void OnEngineStop()
  45. {
  46. super.OnEngineStop();
  47. if (GetGame().IsServer() || !GetGame().IsMultiplayer())
  48. {
  49. m_UTSource.SetDefferedActive(false, 10.0);
  50. }
  51. }
  52. override void EOnPostSimulate(IEntity other, float timeSlice)
  53. {
  54. if (GetGame().IsServer() || !GetGame().IsMultiplayer())
  55. {
  56. if (m_UTSource.IsActive())
  57. {
  58. m_UTSource.Update(m_UTSSettings, m_UTSLEngine);
  59. }
  60. }
  61. }
  62. override float GetTransportCameraDistance()
  63. {
  64. return 6.5;
  65. }
  66. override vector GetTransportCameraOffset()
  67. {
  68. return "0 3.2 0";
  69. }
  70. override int GetAnimInstance()
  71. {
  72. return VehicleAnimInstances.V3S;
  73. }
  74. override int GetSeatAnimationType(int posIdx)
  75. {
  76. switch (posIdx)
  77. {
  78. case 0:
  79. return DayZPlayerConstants.VEHICLESEAT_DRIVER;
  80. case 1:
  81. return DayZPlayerConstants.VEHICLESEAT_CODRIVER;
  82. }
  83. return 0;
  84. }
  85. // Override for car-specific light type
  86. override CarLightBase CreateFrontLight()
  87. {
  88. return CarLightBase.Cast(ScriptedLightBase.CreateLight(Truck_01FrontLight));
  89. }
  90. // Override for car-specific light type
  91. override CarRearLightBase CreateRearLight()
  92. {
  93. return CarRearLightBase.Cast(ScriptedLightBase.CreateLight(Truck_01RearLight));
  94. }
  95. override bool CanReleaseAttachment(EntityAI attachment)
  96. {
  97. if (!super.CanReleaseAttachment(attachment))
  98. {
  99. return false;
  100. }
  101. if (EngineIsOn() && attachment.GetType() == "TruckBattery")
  102. {
  103. return false;
  104. }
  105. return true;
  106. }
  107. override protected bool CanManipulateSpareWheel(string slotSelectionName)
  108. {
  109. if (slotSelectionName == "wheel_spare_1")
  110. {
  111. return GetAnimationPhase("wheelSidePlate1") == 1.0);
  112. }
  113. if (slotSelectionName == "wheel_spare_2")
  114. {
  115. return GetAnimationPhase("wheelSidePlate2") == 1.0);
  116. }
  117. return super.CanManipulateSpareWheel(slotSelectionName);
  118. }
  119. override bool CrewCanGetThrough( int posIdx )
  120. {
  121. CarDoor carDoor;
  122. switch( posIdx )
  123. {
  124. case 0:
  125. if ( GetCarDoorsState("Truck_01_Door_1_1") == CarDoorState.DOORS_CLOSED )
  126. return false;
  127. return true;
  128. case 1:
  129. if ( GetCarDoorsState("Truck_01_Door_2_1") == CarDoorState.DOORS_CLOSED )
  130. return false;
  131. return true;
  132. }
  133. return false;
  134. }
  135. override string GetDoorSelectionNameFromSeatPos(int posIdx)
  136. {
  137. switch( posIdx )
  138. {
  139. case 0:
  140. return "doors_driver";
  141. break;
  142. case 1:
  143. return "doors_codriver";
  144. break;
  145. }
  146. return super.GetDoorSelectionNameFromSeatPos(posIdx);
  147. }
  148. override string GetDoorInvSlotNameFromSeatPos(int posIdx)
  149. {
  150. switch( posIdx )
  151. {
  152. case 0:
  153. return "Truck_01_Door_1_1";
  154. break;
  155. case 1:
  156. return "Truck_01_Door_2_1";
  157. break;
  158. }
  159. return super.GetDoorInvSlotNameFromSeatPos(posIdx);
  160. }
  161. override float OnSound(CarSoundCtrl ctrl, float oldValue)
  162. {
  163. switch (ctrl)
  164. {
  165. case CarSoundCtrl.DOORS:
  166. float newValue = 0;
  167. //-----
  168. if (GetCarDoorsState("Truck_01_Door_1_1") == CarDoorState.DOORS_CLOSED)
  169. {
  170. newValue += 0.4;
  171. }
  172. if (GetCarDoorsState("Truck_01_Door_2_1") == CarDoorState.DOORS_CLOSED)
  173. {
  174. newValue += 0.4;
  175. }
  176. return Math.Clamp(newValue, 0, 1);
  177. break;
  178. }
  179. return super.OnSound(ctrl, oldValue);
  180. }
  181. override void OnAnimationPhaseStarted(string animSource, float phase)
  182. {
  183. super.OnAnimationPhaseStarted(animSource, phase);
  184. #ifndef SERVER
  185. switch (animSource)
  186. {
  187. case "wheelsideplate1":
  188. case "wheelsideplate2":
  189. EffectSound sound;
  190. if (phase == 0)
  191. {
  192. sound = SEffectManager.PlaySound("Truck_01_Gear_Open_Side_Plate_SoundSet", GetPosition(), 0.1, 0.1);
  193. }
  194. else
  195. {
  196. sound = SEffectManager.PlaySound("Truck_01_Gear_Close_Side_Plate_SoundSet", GetPosition(), 0.1, 0.1);
  197. }
  198. if (sound)
  199. {
  200. sound.SetAutodestroy(true);
  201. }
  202. break;
  203. }
  204. #endif
  205. }
  206. override int GetCarDoorsState( string slotType )
  207. {
  208. CarDoor carDoor;
  209. Class.CastTo(carDoor, FindAttachmentBySlotName(slotType));
  210. if (!carDoor)
  211. {
  212. return CarDoorState.DOORS_MISSING;
  213. }
  214. switch (slotType)
  215. {
  216. case "Truck_01_Door_1_1":
  217. return TranslateAnimationPhaseToCarDoorState("DoorsDriver");
  218. case "Truck_01_Door_2_1":
  219. return TranslateAnimationPhaseToCarDoorState("DoorsCoDriver");
  220. case "Truck_01_Hood":
  221. return TranslateAnimationPhaseToCarDoorState("DoorsHood");
  222. }
  223. return CarDoorState.DOORS_MISSING;
  224. }
  225. override string GetAnimSourceFromSelection( string selection )
  226. {
  227. switch( selection )
  228. {
  229. case "doors_driver":
  230. return "DoorsDriver";
  231. case "doors_codriver":
  232. return "DoorsCoDriver";
  233. case "doors_hood":
  234. return "DoorsHood";
  235. case "doors_trunk":
  236. return "DoorsTrunk";
  237. case "wheelsideplate1":
  238. return "WheelSidePlate1";
  239. case "wheelsideplate2":
  240. return "WheelSidePlate2";
  241. }
  242. return "";
  243. }
  244. override bool CanReachSeatFromSeat(int currentSeat, int nextSeat)
  245. {
  246. switch (currentSeat)
  247. {
  248. case 0:
  249. return nextSeat == 1;
  250. case 1:
  251. return nextSeat == 0;
  252. }
  253. return false;
  254. }
  255. override bool CanReachDoorsFromSeat(string pDoorsSelection, int pCurrentSeat)
  256. {
  257. switch (pCurrentSeat)
  258. {
  259. case 0:
  260. return pDoorsSelection == "DoorsDriver";
  261. case 1:
  262. return pDoorsSelection == "DoorsCoDriver";
  263. }
  264. return false;
  265. }
  266. override int GetSeatIndexFromDoor( string pDoorSelection )
  267. {
  268. switch (pDoorSelection)
  269. {
  270. case "DoorsDriver":
  271. return 0;
  272. case "DoorsCoDriver":
  273. return 1;
  274. }
  275. return -1;
  276. }
  277. override bool IsVitalCarBattery()
  278. {
  279. return false;
  280. }
  281. override bool IsVitalSparkPlug()
  282. {
  283. return false;
  284. }
  285. override bool IsVitalGlowPlug()
  286. {
  287. return false;
  288. }
  289. override bool IsVitalEngineBelt()
  290. {
  291. return false;
  292. }
  293. override bool IsVitalRadiator()
  294. {
  295. return false;
  296. }
  297. override void SetActions()
  298. {
  299. super.SetActions();
  300. AddAction(ActionSidePlateInteract);
  301. AddAction(ActionDetachFromTarget_SpecificSlot_WoodenLogs);
  302. AddAction(ActionDetachFromTarget_SpecificSlot_WoodenPlanks);
  303. AddAction(ActionDetachFromTarget_SpecificSlot_MetalSheets);
  304. AddAction(ActionDetachFromTarget_SpecificSlotsCategory_Barrel);
  305. AddAction(ActionDetachFromTarget_SpecificSlotsCategory_WoodenCrate);
  306. }
  307. override void OnDebugSpawn()
  308. {
  309. SpawnUniversalParts();
  310. SpawnAdditionalItems();
  311. FillUpCarFluids();
  312. GetInventory().CreateInInventory("Truck_01_Wheel");
  313. GetInventory().CreateInInventory("Truck_01_Wheel");
  314. GetInventory().CreateInInventory("Truck_01_WheelDouble");
  315. GetInventory().CreateInInventory("Truck_01_WheelDouble");
  316. GetInventory().CreateInInventory("Truck_01_WheelDouble");
  317. GetInventory().CreateInInventory("Truck_01_WheelDouble");
  318. GetInventory().CreateInInventory("Truck_01_Door_1_1");
  319. GetInventory().CreateInInventory("Truck_01_Door_2_1");
  320. GetInventory().CreateInInventory("Truck_01_Hood");
  321. //-----IN CAR CARGO
  322. GetInventory().CreateInInventory("Truck_01_Wheel");
  323. GetInventory().CreateInInventory("Truck_01_Wheel");
  324. GetInventory().CreateInInventory("Truck_01_WheelDouble");
  325. GetInventory().CreateInInventory("Truck_01_WheelDouble");
  326. }
  327. };