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- class Van_01 extends CarScript
- {
- protected ref UniversalTemperatureSource m_UTSource;
- protected ref UniversalTemperatureSourceSettings m_UTSSettings;
- protected ref UniversalTemperatureSourceLambdaEngine m_UTSLEngine;
- void Van_01()
- {
- //m_dmgContactCoef = 0.070; //TODO::Set proper value
- }
-
- override void EEInit()
- {
- super.EEInit();
-
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- m_UTSSettings = new UniversalTemperatureSourceSettings();
- m_UTSSettings.m_ManualUpdate = true;
- m_UTSSettings.m_TemperatureItemCap = GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE;
- m_UTSSettings.m_TemperatureCap = 0;
- m_UTSSettings.m_RangeFull = 0.5;
- m_UTSSettings.m_RangeMax = 2;
-
- m_UTSLEngine = new UniversalTemperatureSourceLambdaEngine();
- m_UTSource = new UniversalTemperatureSource(this, m_UTSSettings, m_UTSLEngine);
- }
- }
-
- override void OnEngineStart()
- {
- super.OnEngineStart();
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- m_UTSource.SetDefferedActive(true, 20.0);
- }
- }
-
- override void OnEngineStop()
- {
- super.OnEngineStop();
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- m_UTSource.SetDefferedActive(false, 10.0);
- }
- }
-
- override void EOnPostSimulate(IEntity other, float timeSlice)
- {
- if (GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- if (m_UTSource.IsActive())
- {
- m_UTSource.Update(m_UTSSettings, m_UTSLEngine);
- }
- }
- }
-
- //-----------------------------------------------------------
- override int GetAnimInstance()
- {
- return VehicleAnimInstances.CIVVAN;
- }
- //-----------------------------------------------------------
- override int GetSeatAnimationType( int posIdx )
- {
- switch( posIdx )
- {
- case 0:
- return DayZPlayerConstants.VEHICLESEAT_DRIVER;
- case 1:
- return DayZPlayerConstants.VEHICLESEAT_CODRIVER;
- case 2:
- return DayZPlayerConstants.VEHICLESEAT_PASSENGER_L;
- case 3:
- return DayZPlayerConstants.VEHICLESEAT_PASSENGER_L;
- case 4:
- return DayZPlayerConstants.VEHICLESEAT_PASSENGER_L;
- }
- return 0;
- }
- //-----------------------------------------------------------
- override int GetCarDoorsState( string slotType )
- {
- CarDoor carDoor;
- Class.CastTo( carDoor, FindAttachmentBySlotName( slotType ) );
- if ( !carDoor )
- return CarDoorState.DOORS_MISSING;
-
- switch( slotType )
- {
- case "Van_01_Door_1_1":
- if ( GetAnimationPhase("DoorsDriver") > 0.5 )
- return CarDoorState.DOORS_OPEN;
- else
- return CarDoorState.DOORS_CLOSED;
- break;
-
- case "Van_01_Door_2_1":
- if ( GetAnimationPhase("DoorsCoDriver") > 0.5 )
- return CarDoorState.DOORS_OPEN;
- else
- return CarDoorState.DOORS_CLOSED;
- break;
-
- case "Van_01_Door_2_2":
- if ( GetAnimationPhase("DoorsCargo1") > 0.5 )
- return CarDoorState.DOORS_OPEN;
- else
- return CarDoorState.DOORS_CLOSED;
- break;
-
- case "Van_01_Trunk_1":
- if ( GetAnimationPhase("DoorsCargo3") > 0.5 )
- return CarDoorState.DOORS_OPEN;
- else
- return CarDoorState.DOORS_CLOSED;
- break;
-
- case "Van_01_Trunk_2":
- if ( GetAnimationPhase("DoorsCargo2") > 0.5 )
- return CarDoorState.DOORS_OPEN;
- else
- return CarDoorState.DOORS_CLOSED;
- break;
- }
- return CarDoorState.DOORS_MISSING;
- }
- //-----------------------------------------------------------
- override bool CrewCanGetThrough( int posIdx )
- {
- switch( posIdx )
- {
- case 0:
- if ( GetCarDoorsState( "Van_01_Door_1_1" ) == CarDoorState.DOORS_CLOSED )
- return false;
- return true;
- break;
-
- case 1:
- if ( GetCarDoorsState( "Van_01_Door_2_1" ) == CarDoorState.DOORS_CLOSED )
- return false;
- return true;
- break;
- case 2:
- if ( GetCarDoorsState( "Van_01_Door_2_2" ) == CarDoorState.DOORS_CLOSED )
- return false;
- return true;
- break;
- case 3:
- if ( GetCarDoorsState( "Van_01_Door_2_2" ) == CarDoorState.DOORS_CLOSED )
- return false;
-
- case 4:
- if ( GetCarDoorsState( "Van_01_Door_2_2" ) == CarDoorState.DOORS_CLOSED )
- return false;
- return true;
- break;
- }
- return false;
- }
- //-----------------------------------------------------------
- override float OnSound( CarSoundCtrl ctrl, float oldValue )
- {
- switch ( ctrl )
- {
- case CarSoundCtrl.DOORS:
- float newValue = 0;
-
- //-----
- if ( GetCarDoorsState( "Van_01_Door_1_1" ) == CarDoorState.DOORS_CLOSED )
- newValue += 0.25;
- //-----
- if ( GetCarDoorsState( "Van_01_Door_2_1" ) == CarDoorState.DOORS_CLOSED )
- newValue += 0.25;
-
- //-----
- if ( GetCarDoorsState( "Van_01_Door_2_2" ) == CarDoorState.DOORS_CLOSED )
- newValue += 0.25;
- //-----
- if ( GetCarDoorsState( "Van_01_Trunk_1" ) == CarDoorState.DOORS_CLOSED )
- newValue += 0.125;
- //-----
- if ( GetCarDoorsState( "Van_01_Trunk_2" ) == CarDoorState.DOORS_CLOSED )
- newValue += 0.125;
- if ( newValue > 1 )
- newValue = 1;
-
- return newValue;
- break;
- }
- return oldValue;
- }
- //-----------------------------------------------------------
- override string GetAnimSourceFromSelection( string selection )
- {
- switch( selection )
- {
- case "doors_driver":
- return "DoorsDriver";
- case "doors_codriver":
- return "DoorsCoDriver";
- case "doors_cargo1":
- return "DoorsCargo1";
- case "doors_cargo2":
- return "DoorsCargo2";
- case "doors_cargo3":
- return "DoorsCargo3";
- case "doors_hood":
- return "DoorsHood";
- }
- return "";
- }
- //-----------------------------------------------------------
- override string GetDoorConditionPointFromSelection( string selection )
- {
- switch( selection )
- {
- case "seat_driver":
- return "seat_con_1_1";
- break;
- case "seat_codriver":
- return "seat_con_2_1";
- break;
- case "seat_cargo1":
- case "seat_cargo2":
- case "seat_cargo3":
- return "seat_con_1_2";
- break;
- }
- return "";
- };
- //-----------------------------------------------------------
- override bool IsVitalTruckBattery()
- {
- return false;
- }
- //-----------------------------------------------------------
- override bool IsVitalGlowPlug()
- {
- return false;
- }
- //-----------------------------------------------------------
- override bool CanReachSeatFromSeat( int currentSeat, int nextSeat )
- {
- switch( currentSeat )
- {
- case 0:
- if ( nextSeat == 1 )
- return true;
- break;
- case 1:
- if ( nextSeat == 0 )
- return true;
- break;
- case 2:
- if ( nextSeat == 3 )
- return true;
- break;
- case 3:
- if ( nextSeat == 2 )
- return true;
- break;
- }
-
- return false;
- }
- //-----------------------------------------------------------
- override bool CanReachDoorsFromSeat( string pDoorsSelection, int pCurrentSeat )
- {
- switch( pCurrentSeat )
- {
- case 0:
- if (pDoorsSelection == "DoorsDriver")
- {
- return true;
- }
- break;
- case 1:
- if (pDoorsSelection == "DoorsCoDriver")
- {
- return true;
- }
- break;
- case 2:
- if (pDoorsSelection == "DoorsCargo1")
- {
- return true;
- }
- break;
- case 3:
- if (pDoorsSelection == "DoorsCargo2")
- {
- return true;
- }
- break;
- }
- return false;
- }
- }
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