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- // *************************************************************************************
- // ! PluginDayzPlayerDebugUserData
- // *************************************************************************************
- class PluginDayzPlayerDebugUserData
- {
- void PluginDayzPlayerDebugUserData(string name, int category, int pUserData, bool pFullBody, int pStanceMask = -1)
- {
- m_iUserData = pUserData;//animation CMD id
- m_bIsFullBody = pFullBody;
- m_iStanceMask = pStanceMask;
- m_Category = category;//pType
- m_Name = name;
- }
- int GetInt()
- {
- return m_iUserData;
- }
- bool IsFullBody()
- {
- return m_bIsFullBody;
- }
-
- int GetStanceMask()
- {
- return m_iStanceMask;
- }
-
- int GetCategory()
- {
- return m_Category;
- }
- string GetName()
- {
- return m_Name;
- }
- string GetNameUnique()
- {
- return m_Name + "|" + GetCategory();
- }
-
- protected int m_iUserData;
- protected bool m_bIsFullBody;
- protected int m_iStanceMask;
- protected int m_Category;
- protected string m_Name;
- }
- // *************************************************************************************
- // ! PluginDayzPlayerDebugUI
- // *************************************************************************************
- class PluginDayzPlayerDebugUIHandler extends ScriptedWidgetEventHandler
- {
- override bool OnClick(Widget w, int x, int y, int button)
- {
- super.OnClick(w, x, y, button);
- return m_pPluginPlayerDebug.OnClick(w, x, y, button);
- }
-
- override bool OnChange(Widget w, int x, int y, bool finished)
- {
- super.OnChange(w, x, y, finished);
- return m_pPluginPlayerDebug.OnChange(w, x, y, finished);
- }
- override bool OnMouseEnter(Widget w, int x, int y)
- {
- super.OnMouseEnter(w,x,y);
- GetGame().GetMission().AddActiveInputExcludes({"menu"});
- return true;
- }
-
- override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
- {
- super.OnMouseLeave(w,enterW, x,y);
- GetGame().GetMission().RemoveActiveInputExcludes({"menu"},true);
- return true;
- }
- PluginDayzPlayerDebug m_pPluginPlayerDebug;
- }
- // *************************************************************************************
- // ! PluginDayzPlayerDebugUI
- // *************************************************************************************
- class PluginDayzPlayerActionCallback extends HumanCommandActionCallback
- {
- protected static ref set<string> m_AnimEventMapping;
- void PluginDayzPlayerActionCallback()
- {
-
- //Print("Action callback created");
- EnableCancelCondition(true);
- //RegisterAnimationEvent("ActionExec", 1); // really weird id
-
- if (!m_AnimEventMapping)//making sure to only do once
- {
- m_AnimEventMapping = new set<string>();
- m_AnimEventMapping.Insert("ActionExec");
- m_AnimEventMapping.Insert("SoundWeapon");
- m_AnimEventMapping.Insert("SoundVoice");
- m_AnimEventMapping.Insert("SoundAttachment");
- m_AnimEventMapping.Insert("Sound");
- }
-
-
- foreach (int index, string eventName: m_AnimEventMapping)
- RegisterAnimationEvent(eventName, index);
- EnableStateChangeCallback(); // enable this to get OnStateChange callbacks
- m_fTimeStart = GetWorldTime();
- }
-
- void ~PluginDayzPlayerActionCallback()
- {
- //Print("Action callback deleted");
- }
- override void OnFinish(bool pCanceled)
- {
- if (pCanceled)
- {
- m_pStateWidget.SetText("Result: canceled");
- }
- else
- {
- m_pStateWidget.SetText("Result: ended");
- }
- }
- bool CancelCondition()
- {
- // Print("Action cancel condition");
- return DefaultCancelCondition();
- }
- override void OnAnimationEvent(int pEventID)
- {
-
- //Print(pEventID);
- //Print("--------------------------------");
- // only one event id is registered - 1 so nothing else can be delivered
- string eventName= m_AnimEventMapping.Get(pEventID);
- string eventText = eventName + " event at: ";
- float tFromSt = GetWorldTime() - m_fTimeStart;
-
- eventText += tFromSt.ToString();
- m_EventsHistory.AddItem(eventText,null,0);
- m_pAnimEventWidget.SetText(eventText);
- }
- override void OnStateChange(int pOldState, int pCurrentState)
- {
- string oldState = GetStateString(pOldState);
- string newState = GetStateString(pCurrentState);
-
- m_pStateWidget.SetText(oldState + "->" + newState);
- };
- //!
- float m_fTimeStart;
- TextWidget m_pStateWidget;
- TextWidget m_pAnimEventWidget;
- TextListboxWidget m_EventsHistory;
- }
- // *************************************************************************************
- // ! PluginDayzPlayerDebug
- // *************************************************************************************
- class PluginDayzPlayerDebug extends PluginBase
- {
- private const int TYPE_MOD_LOOPING = 0;
- private const int TYPE_MOD_ONETIME = 1;
- private const int TYPE_FB_LOOPING = 2;
- private const int TYPE_FB_ONETIME = 3;
- private const int TYPE_MOD_GESTURE_LOOPING = 4;
- private const int TYPE_MOD_GESTURE_ONETIME = 5;
- private const int TYPE_FB_GESTURE_LOOPING = 6;
- private const int TYPE_FB_GESTURE_ONETIME = 7;
- private const int TYPE_FB_SUICIDE_LOOPING = TYPE_FB_GESTURE_LOOPING;
-
- private const int TYPE_ALL = -1;
-
- ref Timer m_TickTimer;
-
- protected ref array<ref PluginDayzPlayerDebugUserData> m_AnimationList = new array<ref PluginDayzPlayerDebugUserData>();
- protected ref map<string, ref PluginDayzPlayerDebugUserData> m_AnimationListMappings = new map<string, ref PluginDayzPlayerDebugUserData>();
- protected ref map<int, string> m_TypeNameMappings = new map<int, string>();
-
- bool m_IsActive = false;
- bool m_HasFocus = false;
- bool m_HasServerWalk = false;
-
- Widget m_MainWnd;
- Widget m_Card0;
- Widget m_Card1;
- Widget m_Card2;
- Widget m_Card3;
- Widget m_Card4;
- ButtonWidget m_Card0Button;
- ButtonWidget m_Card1Button;
- ButtonWidget m_Card2Button;
- ButtonWidget m_Card3Button;
- ButtonWidget m_Card4Button;
- EditBoxWidget m_PlayerStatusV;
- TextListboxWidget m_ActionsSelector;
- ButtonWidget m_ActionsStart;
- ButtonWidget m_ActionsEnd;
- ButtonWidget m_ActionsFinish;
- ButtonWidget m_ActionsCancel;
- ButtonWidget m_ActionsOTA;
- ButtonWidget m_ActionsOTL;
- TextWidget m_ActionStateV;
- TextWidget m_ActionEventV;
- TextWidget m_ActionsGlobalStatus;
-
- EditBoxWidget m_ActionsFilter;
- ButtonWidget m_PlayerSyncCreateShadow;
- ButtonWidget m_PlayerSyncDelete;
- ButtonWidget m_PlayerServerWalk;
- TextWidget m_ItemAccClass;
- TextWidget m_ItemAccSClass;
- TextWidget m_ItemAccInst;
- ButtonWidget m_ActionTypeAll;
- ButtonWidget m_ActionTypeLA;
- ButtonWidget m_ActionTypeOA;
- ButtonWidget m_ActionTypeFLA;
- ButtonWidget m_ActionTypeFOA;
- ButtonWidget m_ActionTypeLG;
- ButtonWidget m_ActionTypeOG;
- ButtonWidget m_ActionTypeFLG;
- ButtonWidget m_ActionTypeFOG;
-
-
- ButtonWidget m_ClearEventsButton;
-
- TextListboxWidget m_EventsHistory;
- ref PluginDayzPlayerDebugUIHandler m_pUIHandler;
- Entity m_pPlayerShadow;
-
- protected int m_CurrentType;
- // command handler properties
- bool m_CH_ActionStart = false;
- int m_CH_ActionCommand = -1000;
- bool m_CH_ActionCancel = false;
-
-
- ref PluginDayzPlayerDebug_Weapons m_Weapons;
- ref PluginDayzPlayerDebug_Ctrl m_Controls;
- ref PluginDayzPlayerDebug_OtherCmds m_OtherCmds;
- //---------------------------------------------------
- // gui stuff
- void PluginDayzPlayerDebug()
- {
- RegisterAnimations();
- CreateTypeNameMapping();
-
-
- #ifndef NO_GUI
- CreateModuleWidgets();
- m_Weapons = new PluginDayzPlayerDebug_Weapons(m_Card1);
- m_Controls = new PluginDayzPlayerDebug_Ctrl(m_Card2);
- m_OtherCmds = new PluginDayzPlayerDebug_OtherCmds(m_Card3);
- #endif
-
-
- //m_TypeNameMappings.Insert(TYPE_FB_SUICIDE_LOOPING, "TYPE_FB_SUICIDE_LOOPING");
-
- }
-
- void CreateTypeNameMapping()
- {
- m_TypeNameMappings.Insert(TYPE_MOD_LOOPING, "MOD_LOOPING");
- m_TypeNameMappings.Insert(TYPE_MOD_ONETIME, "MOD_ONETIME");
- m_TypeNameMappings.Insert(TYPE_FB_LOOPING, "FB_LOOPING");
- m_TypeNameMappings.Insert(TYPE_FB_ONETIME, "FB_ONETIME");
- m_TypeNameMappings.Insert(TYPE_MOD_GESTURE_LOOPING, "MOD_GESTURE_LOOPING");
- m_TypeNameMappings.Insert(TYPE_MOD_GESTURE_ONETIME, "MOD_GESTURE_ONETIME");
- m_TypeNameMappings.Insert(TYPE_FB_GESTURE_LOOPING, "FB_GESTURE_LOOPING");
- m_TypeNameMappings.Insert(TYPE_FB_GESTURE_ONETIME, "FB_GESTURE_ONETIME");
- }
-
-
- void ~PluginDayzPlayerDebug()
- {
- ReleaseFocus();
- PlayerSyncDelete();
- #ifndef NO_GUI
- m_Weapons = NULL;
- m_Controls = NULL;
- m_OtherCmds = NULL;
- DestroyModuleWidgets();
- #endif
- }
-
-
- void RegisterDebugItem(ItemBase item, PlayerBase player)
- {
- }
-
-
- bool IsActive()
- {
- return m_IsActive;
- }
- void ShowWidgets(bool show)
- {
- if(m_MainWnd)
- {
- m_MainWnd.Show(show);
- }
- }
- //!
- void Show()
- {
- ShowWidgets(true);
- m_IsActive = true;
- if (!m_TickTimer)
- {
- m_TickTimer = new Timer();
- m_TickTimer.Run(0.1, this, "Tick", NULL, true);
- }
- }
- //!
- void Hide()
- {
- ShowWidgets(false);
- m_IsActive = false;
-
- m_TickTimer = NULL;
- }
- //!
- void CaptureFocus()
- {
- if (!m_HasFocus)
- {
- GetGame().GetInput().ChangeGameFocus(1);
- GetGame().GetUIManager().ShowUICursor(true);
- m_HasFocus = true;
- }
- }
- //!
- void ReleaseFocus()
- {
- if (m_HasFocus)
- {
- GetGame().GetInput().ChangeGameFocus(-1);
- GetGame().GetUIManager().ShowUICursor(false);
- m_HasFocus = false;
- }
- }
- int m_CurrentMode = 0;
- //!
- void ToggleDebugWindowEvent()
- {
- m_CurrentMode++;
- if (m_CurrentMode > 2)
- {
- m_CurrentMode = 0;
- }
- ToggleDebugWindowSetMode(m_CurrentMode);
- }
- //!
- void ToggleDebugWindowEventOld()
- {
- //! act:0 foc:0 -> act:1 foc:0
- //! act:1 foc:0 -> act:0 foc:0
- //! act:1 foc:1 -> act:1 foc:0
- if(m_IsActive && !m_HasFocus)
- {
- Hide();
- }
- else
- {
- Show();
- ReleaseFocus();
- }
- }
- void ToggleDebugWindowEventP()
- {
- //! act:0 foc:0 -> act:1 foc:1
- //! act:1 foc:0 -> act:1 foc:1
- //! act:1 foc:1 -> act:0 foc:0
- if (m_IsActive && m_HasFocus)
- {
- Hide();
- ReleaseFocus();
- }
- else
- {
- Show();
- CaptureFocus();
- }
- }
- void ToggleDebugWindowSetMode(int pMode)
- {
- switch (pMode)
- {
- case 0: Hide(); ReleaseFocus(); break;
- case 1: Show(); ReleaseFocus(); break;
- case 2: Show(); CaptureFocus(); break;
- }
- }
- void CreateModuleWidgets()
- {
- if (!m_pUIHandler)
- {
- m_pUIHandler = new PluginDayzPlayerDebugUIHandler();
- m_pUIHandler.m_pPluginPlayerDebug = this;
- }
- if (!m_MainWnd)
- {
- m_MainWnd = GetGame().GetWorkspace().CreateWidgets("gui/layouts/debug/day_z_playerdebug.layout");
- m_MainWnd.SetHandler(m_pUIHandler);
- m_MainWnd.Show(false);
- }
-
- m_Card0 = m_MainWnd.FindAnyWidget("Card0");
- m_Card1 = m_MainWnd.FindAnyWidget("Card1");
- m_Card2 = m_MainWnd.FindAnyWidget("Card2");
- m_Card3 = m_MainWnd.FindAnyWidget("Card3");
- m_Card4 = m_MainWnd.FindAnyWidget("Card4");
- m_Card0Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card0Button") );
- m_Card1Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card1Button") );
- m_Card2Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card2Button") );
- m_Card3Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card3Button") );
- m_Card4Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card4Button") );
- m_PlayerStatusV = EditBoxWidget.Cast( m_MainWnd.FindAnyWidget("PlayerStatusV") );
- m_ActionsSelector = TextListboxWidget.Cast( m_MainWnd.FindAnyWidget("ActionsSelector") );
- m_ActionsStart = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsStart") );
- m_ActionsEnd = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsEnd") );
- m_ActionsFinish = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsFinish") );
- m_ActionsCancel = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsCancel") );
- m_ActionsOTA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsOTA") );
- m_ActionsOTL = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsOTL") );
- m_ActionStateV = TextWidget.Cast( m_MainWnd.FindAnyWidget("ActionStateV") );
- m_ActionEventV = TextWidget.Cast( m_MainWnd.FindAnyWidget("ActionEventV") );
- m_ActionsGlobalStatus = TextWidget.Cast( m_MainWnd.FindAnyWidget("ActionGlobalStatus") );
-
-
- m_ActionsFilter = EditBoxWidget.Cast( m_MainWnd.FindAnyWidget("FilterField") );
- m_PlayerSyncCreateShadow = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("PlayerSyncCreate") );
- m_PlayerSyncDelete = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("PlayerSyncDelete") );
- m_PlayerServerWalk = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("PlayerServerWalk") );
- m_ItemAccClass = TextWidget.Cast( m_MainWnd.FindAnyWidget("ItemAccessClass") );
- m_ItemAccSClass = TextWidget.Cast( m_MainWnd.FindAnyWidget("ItemAccessSClass") );
- m_ItemAccInst = TextWidget.Cast( m_MainWnd.FindAnyWidget("ItemAccessInst") );
- m_ActionTypeAll = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupALL") );
- m_ActionTypeLA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupLA") );
- m_ActionTypeOA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupOA") );
- m_ActionTypeFLA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupFLA") );
- m_ActionTypeFOA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupFOA") );
- m_ActionTypeLG = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupLG") );
- m_ActionTypeOG = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupOG") );
- m_ActionTypeFLG = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupFLG") );
- m_ActionTypeFOG = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupFOG") );
-
-
- m_EventsHistory = TextListboxWidget.Cast( m_MainWnd.FindAnyWidget("EventHistory") );
- m_ClearEventsButton = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ClearButton") );
- DisplayActions(-1);
- ShowCard(0);
-
- // m_DebugAgentListWidget = m_DebugRootWidget.FindAnyWidget("w_Agents");
- // m_DebugFloatsListWidget = m_DebugRootWidget.FindAnyWidget("w_Floats");
- // m_DebugStringsListWidget = m_DebugRootWidget.FindAnyWidget("w_Strings");
- // m_DebugFloatsProperListWidget = m_DebugRootWidget.FindAnyWidget("w_FloatsProper");
- // m_ItemPreviewWidget = m_DebugRootWidget.FindAnyWidget("w_ItemPreview");
- // m_ClassNameWidget = m_DebugRootWidget.FindAnyWidget("w_ClassName");
- }
-
- void DestroyModuleWidgets()
- {
- delete m_MainWnd;
- }
- void ShowCard(int pCard)
- {
- m_Card0.Show(pCard == 0);
- m_Card1.Show(pCard == 1);
- m_Card2.Show(pCard == 2);
- m_Card3.Show(pCard == 3);
- m_Card4.Show(pCard == 4);
- }
-
- //---------------------------------------------------
- // main update
-
- void Tick()
- {
- DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() );
- if (!player)
- {
- return;
- }
-
- // Print("PluginDayzPlayerDebug tick");
- UpdatePlayerStatus(player);
-
- // DbgShowBoneName(player);
- UpdateCommandModifiers(player);
- //!
- UpdateItemAccessor(player);
-
- m_Weapons.Tick();
- }
-
-
- //---------------------------------------------------
- // Player main
-
- void UpdatePlayerStatus(DayZPlayer pPlayer)
- {
-
- ref HumanMovementState state = new HumanMovementState();
-
-
- pPlayer.GetMovementState(state);
-
- string a = "Cmd:";
-
- if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_MOVE)
- {
- a += "MOVE:";
- a += " st:" + state.m_iStanceIdx.ToString() + ", mv:" + state.m_iMovement.ToString();
- }
- else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_ACTION)
- {
- a += "FB ACTION:";
- a += " st:" + state.m_iStanceIdx.ToString();
- }
- else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_MELEE)
- {
- a += "MELEE:";
- a += " st:" + state.m_iStanceIdx.ToString();
- }
- else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_MELEE2)
- {
- a += "MELEE2:";
- a += " st:" + state.m_iStanceIdx.ToString();
- }
- else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_FALL)
- {
- a += "FALL:";
- a += " st:" + state.m_iStanceIdx.ToString();
- }
- else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_DEATH)
- {
- a += "now DEAD:";
- a += " st:" + state.m_iStanceIdx.ToString();
- }
- else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_LADDER)
- {
- a += "LADDER:";
- a += " st:" + state.m_iStanceIdx.ToString();
- }
- else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_UNCONSCIOUS)
- {
- a += "Unconscious:";
- a += " st:" + state.m_iStanceIdx.ToString();
- }
- else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_SWIM)
- {
- a += "Swimming:";
- a += " st:" + state.m_iStanceIdx.ToString();
- }
- else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_CLIMB)
- {
- a += "Climbing:";
- a += " st:" + state.m_iStanceIdx.ToString();
- }
- else
- {
- a += "UNKNOWN";
- }
-
- m_PlayerStatusV.SetText(a);
- }
- void DbgShowBoneName(DayZPlayer pPlayer)
- {
- int boneIndex = pPlayer.GetBoneIndexByName("Head");
- // vector pos = pPlayer.GetBonePositionMS(boneIndex);
- vector tm[4];
-
- pPlayer.GetBoneTransformMS(boneIndex, tm);
-
- string a = "Bone index:";
- a += boneIndex.ToString();
- a += ",";
- a += tm.ToString();
- Print(a);
- }
- void UpdateCommandModifiers(DayZPlayer pPlayer)
- {
- Actions_UpdateGlobals(pPlayer);
-
- // int nMods = pPlayer.GetCommandModifierCount();
- // Print("Number of modifiers");
- // Print(nMods);
- /*
- for (int i = 0; i < nMods; i ++)
- {
- // int a = pPlayer.GetCommandModifierId(i);
- if (pPlayer.GetCommandModifierId(i) == DayZPlayerConstants.COMMANDID_MOD_ACTION)
- {
- }
-
- // Print(a);
-
- }
- */
- HumanCommandActionCallback clbk = pPlayer.GetCommandModifier_Action();
- if (clbk)
- {
- Print(clbk);
- };
- }
- //---------------------------------------------------
- // Actions
-
- void DisplayActions(int pType)
- {
- m_CurrentType = pType;
- TStringArray sortedNames = new TStringArray();
- m_ActionsSelector.ClearItems();
- string filterTextLower = m_ActionsFilter.GetText();
- filterTextLower.ToLower();
-
- TStringArray filterTokens = new TStringArray;
- filterTextLower.Split(" ", filterTokens);
-
- foreach (PluginDayzPlayerDebugUserData dta: m_AnimationList)
- {
- string nameLower = dta.GetName();
- nameLower.ToLower();
- bool add = false;
- if (pType == -1 || pType == dta.GetCategory())
- {
- if (filterTextLower)
- {
- foreach (string token:filterTokens)
- {
- if (nameLower.Contains(token))
- add = true;
- }
- }
- else
- add = true;
- }
- if (add)
- sortedNames.Insert(dta.GetNameUnique());
- }
- sortedNames.Sort();
- foreach (int i, string sortedNameUnique:sortedNames)
- {
- PluginDayzPlayerDebugUserData data = m_AnimationListMappings.Get(sortedNameUnique);
- string sortedName = data.GetName();
- string typeName;
-
- if (m_TypeNameMappings.Contains(data.GetCategory()))
- {
- typeName = m_TypeNameMappings.Get(data.GetCategory());
- }
- m_ActionsSelector.AddItem(sortedName, data, 0,i);
- if (typeName)
- m_ActionsSelector.SetItem(i, typeName, null, 1);
- }
- }
- //!
- void Actions_Start()
- {
- int row = m_ActionsSelector.GetSelectedRow();
- if (row == -1)
- {
- return;
- }
- //!
- DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() );
- if (!player)
- {
- return;
- }
- PluginDayzPlayerDebugUserData userData;
- m_ActionsSelector.GetItemData(row, 0, userData);
- //! start action
- PluginDayzPlayerActionCallback a;
-
- if (userData.IsFullBody())
- {
- a = PluginDayzPlayerActionCallback.Cast( player.StartCommand_Action(userData.GetInt(), PluginDayzPlayerActionCallback, userData.GetStanceMask()) );
- }
- else
- {
- a = PluginDayzPlayerActionCallback.Cast( player.AddCommandModifier_Action(userData.GetInt(), PluginDayzPlayerActionCallback) );
- }
- m_ActionEventV.SetText("");
- a.m_pStateWidget = m_ActionStateV;
- a.m_pAnimEventWidget = m_ActionEventV;
- a.m_EventsHistory = m_EventsHistory;
- Print(m_ActionStateV);
- m_ActionStateV.SetText("Crash Test");
- }
- //!
- void Actions_DoInternalCommand(int pCommandId)
- {
- //!
- DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() );
- if (!player)
- {
- return;
- }
- HumanCommandActionCallback clbk = player.GetCommand_Action();
- if (!clbk)
- {
- clbk = player.GetCommandModifier_Action();
- if (!clbk)
- {
- return;
- }
- }
-
- clbk.InternalCommand(pCommandId);
- }
- //!
- void Actions_DoCancel()
- {
- //!
- DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() );
- if (!player)
- {
- return;
- }
- HumanCommandActionCallback clbk = player.GetCommand_Action();
- if (!clbk)
- {
- clbk = player.GetCommandModifier_Action();
- if (!clbk)
- {
- return;
- }
- }
- clbk.Cancel();
- }
- //!
- void Actions_UpdateGlobals(DayZPlayer pPlayer)
- {
- HumanCommandActionCallback clbk = pPlayer.GetCommandModifier_Action();
- if (!clbk)
- {
- m_ActionsGlobalStatus.SetText("No Action");
- }
- m_ActionsGlobalStatus.SetText(clbk.ToString());
- }
-
- //! ---------------------------------------------------------
- void PlayerSyncCreate()
- {
- PlayerSyncDelete();
- vector item_position = GetGame().GetPlayer().GetPosition() + ( GetGame().GetPlayer().GetDirection() * 2.0);
- m_pPlayerShadow = Entity.Cast( GetGame().CreateObject("SurvivorM_Mirek", item_position, false, false) );
- DayZPlayer pl = DayZPlayer.Cast( GetGame().GetPlayer() );
- pl.DebugSyncShadowSetup( DayZPlayer.Cast( m_pPlayerShadow ) );
- }
- void PlayerSyncDelete()
- {
- if (m_pPlayerShadow)
- {
- GetGame().ObjectDelete(m_pPlayerShadow);
- m_pPlayerShadow = NULL;
- }
- DayZPlayer pl = DayZPlayer.Cast( GetGame().GetPlayer() );
- if (pl)
- {
- pl.DebugSyncShadowSetup(NULL);
- }
- }
- //---------------------------------------------------
- // item accessor
- void UpdateItemAccessor(DayZPlayer pPlayer)
- {
- m_ItemAccClass.SetText(pPlayer.DebugGetItemClass());
- m_ItemAccSClass.SetText(pPlayer.DebugGetItemSuperClass());
- m_ItemAccInst.SetText(pPlayer.DebugGetItemAnimInstance());
- }
- //---------------------------------------------------
- // window ui clicks
- //! buttons clicks
- bool OnClick(Widget w, int x, int y, int button)
- {
- if (w == m_Card0Button)
- {
- ShowCard(0);
- }
- else if (w == m_Card1Button)
- {
- ShowCard(1);
- }
- else if (w == m_Card2Button)
- {
- ShowCard(2);
- }
- else if (w == m_Card3Button)
- {
- ShowCard(3);
- }
- else if (w == m_Card4Button)
- {
- ShowCard(4);
- }
-
- else if (w == m_ClearEventsButton)
- {
- m_EventsHistory.ClearItems();
- }
- else if (w == m_ActionsStart)
- {
- Print("PluginPlayerDebug: Action Start");
- m_CH_ActionStart = true;
- return true;
- }
- else if (w == m_ActionsEnd)
- {
- Print("PluginPlayerDebug: Action End");
- m_CH_ActionCommand = DayZPlayerConstants.CMD_ACTIONINT_END;
- return true;
- }
- else if (w == m_ActionsFinish)
- {
- Print("PluginPlayerDebug: Action Finish");
- m_CH_ActionCommand = DayZPlayerConstants.CMD_ACTIONINT_FINISH;
- return true;
- }
- else if (w == m_ActionsOTA)
- {
- Print("PluginPlayerDebug: Action One Time Action");
- m_CH_ActionCommand = DayZPlayerConstants.CMD_ACTIONINT_ACTION;
- return true;
- }
- else if (w == m_ActionsOTL)
- {
- Print("PluginPlayerDebug: Action Loop");
- m_CH_ActionCommand = DayZPlayerConstants.CMD_ACTIONINT_ACTIONLOOP;
- return true;
- }
- else if (w == m_ActionsCancel)
- {
- Print("PluginPlayerDebug: Action Cancel");
- m_CH_ActionCancel = true;
- return true;
- }
- else if (w == m_PlayerSyncCreateShadow)
- {
- PlayerSyncCreate();
- return true;
- }
- else if (w == m_PlayerSyncDelete)
- {
- PlayerSyncDelete();
- return true;
- }
- else if (w == m_PlayerServerWalk)
- {
- //! send rcp
- m_HasServerWalk = !m_HasServerWalk;
- #ifdef DEVELOPER
- Param1<bool> rp = new Param1<bool>(m_HasServerWalk);
- GetGame().RPCSingleParam(GetGame().GetPlayer(), ERPCs.RPC_DAYZPLAYER_DEBUGSERVERWALK, rp, true);
- #endif
- }
- else if (w == m_ActionTypeLA)
- {
- DisplayActions(TYPE_MOD_LOOPING);
- }
- else if (w == m_ActionTypeOA)
- {
- DisplayActions(TYPE_MOD_ONETIME);
- }
- else if (w == m_ActionTypeFLA)
- {
- DisplayActions(TYPE_FB_LOOPING);
- }
- else if (w == m_ActionTypeFOA)
- {
- DisplayActions(TYPE_FB_ONETIME);
- }
- else if (w == m_ActionTypeLG)
- {
- DisplayActions(TYPE_MOD_GESTURE_LOOPING);
- }
- else if (w == m_ActionTypeOG)
- {
- DisplayActions(TYPE_MOD_GESTURE_ONETIME);
- }
- else if (w == m_ActionTypeFLG)
- {
- DisplayActions(TYPE_FB_GESTURE_LOOPING);
- }
- else if (w == m_ActionTypeFOG)
- {
- DisplayActions(TYPE_FB_GESTURE_ONETIME);
- }
- else if (w == m_ActionTypeAll)
- {
- DisplayActions(TYPE_ALL);
- }
- if (m_Weapons.OnClick(w,x,y,button))
- {
- return true;
- }
- else if (m_OtherCmds.OnClick(w,x,y,button))
- {
- return true;
- }
- else
- {
- return m_Controls.OnClick(w,x,y,button);
- }
- }
-
- bool OnChange(Widget w, int x, int y, bool finished)
- {
- if (w == m_ActionsFilter)
- {
- DisplayActions(m_CurrentType);
- }
-
- if ( m_Controls.OnChange(w, x, y, finished) )
- return true;
-
-
- return false;
- }
- //---------------------------------------------------
- // Global handler to handle commands from player
- bool IsWeaponChange(out string pNewWeapon, out int pHideSlot, out int pShowSlot)
- {
- if (m_Weapons)
- {
- m_Weapons.IsWeaponChange(pNewWeapon, pHideSlot, pShowSlot);
- }
-
- return false;
- }
- //---------------------------------------------------
- // Global handler to handle commands from player
- void CommandHandler()
- {
- if (m_CH_ActionStart)
- {
- Actions_Start();
- m_CH_ActionStart = false;
- }
- if (m_CH_ActionCommand != -1000)
- {
- Actions_DoInternalCommand(m_CH_ActionCommand);
- m_CH_ActionCommand = -1000;
- }
- if (m_CH_ActionCancel)
- {
- Actions_DoCancel();
- m_CH_ActionCancel = false;
- }
- if (m_Weapons)
- {
- m_Weapons.CommandHandler();
- }
- if (m_Controls)
- {
- m_Controls.CommandHandler();
- }
-
- if (m_OtherCmds)
- {
- m_OtherCmds.CommandHandler();
- }
- }
- void RegisterAnimation(string name, int category, int pUserData, bool pFullBody, int pStanceMask = -1)
- {
- PluginDayzPlayerDebugUserData data = new PluginDayzPlayerDebugUserData(name, category, pUserData, pFullBody, pStanceMask);
- m_AnimationList.Insert(data);
- m_AnimationListMappings.Insert(data.GetNameUnique(), data);
- }
-
- void RegisterAnimations()
- {
- RegisterAnimation("CLEAN HANDS BOTTLE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CLEANHANDSBOTTLE, false);
- RegisterAnimation("DRINK", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_DRINK, false);
- RegisterAnimation("EAT", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_EAT, false);
- RegisterAnimation("EMPTY VESSEL", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_EMPTY_VESSEL, false);
- RegisterAnimation("CATCH RAIN", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CATCHRAIN, false);
- RegisterAnimation("VIEW COMPASS", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_VIEWCOMPASS, false);
- RegisterAnimation("ITEM TUNE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_ITEM_TUNE, false);
- RegisterAnimation("GIVE L ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_GIVEL, false);
- RegisterAnimation("GIVE R ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_GIVER, false);
- RegisterAnimation("SHAVE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SHAVE, false);
- RegisterAnimation("FILL MAG", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_FILLMAG, false);
- RegisterAnimation("EMPTY MAG", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_EMPTYMAG, false);
- RegisterAnimation("OPEN ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_OPENITEM, false);
- RegisterAnimation("TAKE TEMP SELF", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_TAKETEMPSELF, false);
- RegisterAnimation("VIEW MAP", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_VIEWMAP, false);
- RegisterAnimation("RAISE ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_RAISEITEM, false);
- RegisterAnimation("SEARCH INVENTORY", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SEARCHINVENTORY, false);
- RegisterAnimation("CRAFTING UPPDERBODY", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CRAFTING, false);
- RegisterAnimation("RESTRAINED STRUGGLE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_RESTRAINEDSTRUGGLE, false);
- RegisterAnimation("COVER HEAD SELF", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_SELF, false);
- RegisterAnimation("COVER HEAD TARGET", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_TARGET, false);
- RegisterAnimation("SET ALARM CLOCK", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SET_ALARM, false);
- RegisterAnimation("ENGINE START", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_STARTENGINE, false);
- RegisterAnimation("TOOT HORN", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_TOOTHORN, false);
- RegisterAnimation("ENGINE STOP", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_STOPENGINE, false);
- RegisterAnimation("SHIFT GEAR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SHIFTGEAR, false);
- RegisterAnimation("TURN ON/OFF LIGHTS", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_HEADLIGHT, false);
- RegisterAnimation("DRIVER OPEN DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_DRIVER_DOOR_OPEN, false);
- RegisterAnimation("DRIVER CLOSE DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_DRIVER_DOOR_CLOSE, false);
- RegisterAnimation("CODRIVER OPEN DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CODRIVER_DOOROPEN, false);
- RegisterAnimation("CODRIVER CLOSE DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CODRIVER_DOORCLOSE, false);
- RegisterAnimation("BLOODTEST", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_BLOODTEST, false);
- RegisterAnimation("BLOODTESTOTHER", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_BLOODTESTOTHER, false);
- //! one time
- RegisterAnimation("PICK UP HANDS", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS, false);
- RegisterAnimation("PICK UP INVENTORY", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_INVENTORY, false);
- RegisterAnimation("LICK BATTERY", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_LICKBATTERY, false);
- RegisterAnimation("LIGHT FLARE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_LIGHTFLARE, false);
- RegisterAnimation("LITCHEM LIGHT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_LITCHEMLIGHT, false);
- RegisterAnimation("UNPIN GRENAGE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_UNPINGRENAGE, false);
- RegisterAnimation("OPEN DOOR FW", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW, false);
- RegisterAnimation("OPEN LID", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_OPENLID, false);
- RegisterAnimation("CLOSE LID", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_CLOSELID, false);
- RegisterAnimation("RADIO ON", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ITEM_ON, false);
- RegisterAnimation("RADIO OFF", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ITEM_OFF, false);
- RegisterAnimation("BATON EXTEND", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_BATONEXTEND, false);
- RegisterAnimation("BATON RETRACT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_BATONRETRACT, false);
- RegisterAnimation("UNLOCK HANDCUFF TARGET", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_UNLOCKHANDCUFFTARGET, false);
- RegisterAnimation("FISHINGROD EXTEND", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_FISHINGRODEXTEND, false);
- RegisterAnimation("FISHINGROD RETRACT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_FISHINGRODRETRACT, false);
- RegisterAnimation("OPEN ITEM ONCE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_OPENITEM_ONCE, false);
- RegisterAnimation("CLOSE ITEM ONCE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_CLOSEITEM_ONCE, false);
- RegisterAnimation("ATTACH SCOPE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ATTACHSCOPE, false);
- RegisterAnimation("ATTACH BARREL", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ATTACHBARREL, false);
- RegisterAnimation("EMPTY SEEDS PACK", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_EMPTYSEEDSPACK, false);
- RegisterAnimation("INTERACT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_INTERACTONCE, false);
- RegisterAnimation("ATTACH ITEM", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ATTACHITEM, false);
- RegisterAnimation("STOP ALARM CLOCK", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_STOP_ALARM, false);
- RegisterAnimation("PRESS TRIGGER", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_PRESS_TRIGGER, false);
- RegisterAnimation("DROP ITEM HANDS", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_DROPITEM_HANDS, false);
- RegisterAnimation("DROP ITEM INVENTORY", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_DROPITEM_INVENTORY, false);
- RegisterAnimation("EAT PILL", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_EAT_PILL, false);
- RegisterAnimation("EAT TABLET", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_EAT_TABLET, false);
- RegisterAnimation("HEATPACK", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_HEATPACK, false);
- //! fullbody looping
- RegisterAnimation("DRINK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DRINK, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("EAT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EAT, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("CATCH RAIN", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CATCHRAIN, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("WALKIETALKIE TUNE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_ITEM_TUNE, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("GIVE L ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_GIVEL, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("GIVE R ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_GIVER, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("FILL MAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLMAG, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("EMPTY MAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EMPTYMAG, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("DRINK POND", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DRINKPOND, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("DRINK WELL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DRINKWELL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("FILL BOTTLE WELL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLBOTTLEWELL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("FIRE ESTINGUISHER", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FIREESTINGUISHER, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("FLAME REPAIR", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FLAME_REPAIR, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("WRING CLOTH", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_WRING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("FISHING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FISHING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("CPR", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CPR, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("BANDAGE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BANDAGE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("CRAFTING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CRAFTING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("INTERACT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_INTERACT, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("FORCE FEED TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FORCEFEED, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("BANDAGE TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BANDAGETARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("SPRAY PLANT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SPRAYPLANT, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("START FIRE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_STARTFIRE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("ANIMAL SKINNING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_ANIMALSKINNING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("WASH HANDS WELL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSWELL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("WASH HANDS POND", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSPOND, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("SALINE BLOODBAG TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAGTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("SALINE BLOOD BAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAG, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("STITCH UP SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_STITCHUPSELF, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("VOMIT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VOMIT, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("UNRESTRAINT TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_UNRESTRAINTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("RESTRAIN TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RESTRAINTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("CHECK PULSE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CHECKPULSE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("CLEAN WOUNDS TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CLEANWOUNDSTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("COLLECT BLOOD SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_COLLECTBLOODSELF, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("EMPTY VESSEL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EMPTY_VESSEL, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("OPEN ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_OPENITEM, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("HACK BUSH", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_HACKBUSH, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("HACK TREE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_HACKTREE, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("TAKE TEMP SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_TAKETEMPSELF, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("DIG HOLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIG, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("DIG UP CACHE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIGUPCACHE, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("DIG MANIPULATE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIGMANIPULATE, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("DEPLOY HEAVY", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_HEAVY, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("DEPLOY 1HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_1HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("DEPLOY 2HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_2HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("BLOW FIREPLACE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BLOWFIREPLACE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("VIEW MAP", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VIEWMAP, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("VIEW COMPASS", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VIEWCOMPASS, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("FILL BOTTLE POND", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLBOTTLEPOND, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("PLACING HEAVY", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PLACING_HEAVY, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("PLACING 1HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PLACING_1HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("PLACING 2HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PLACING_2HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("CUT BARK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CUTBARK, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("VIEW NOTE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VIEWNOTE, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("SEARCH INVENTORY", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SEARCHINVENTORY, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("LOOK OPTICS", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LOOKOPTICS, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("MINE ROCK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_MINEROCK, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("RAISE ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RAISEITEM, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("RESTRAINED STRUGGLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RESTRAINEDSTRUGGLE, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("RESTRAIN SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RESTRAINSELF, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("ASSEMBLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_ASSEMBLE, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("DISASSEMBLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DISASSEMBLE, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("RAISE FLAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RAISE_FLAG, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("LOWER FLAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_LOWER_FLAG, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("SET ALARM CLOCK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SET_ALARM, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("SHOVEL DIG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SHOVEL_DIG, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("VEHICLE_PUSH", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VEHICLE_PUSH, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("PATCHING_TIRE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_TIRE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("PATCHING_DUCTTAPE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_DUCTTAPE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("PATCHING_SEWING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_SEWING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("PATCHING_LEATHER_SEWING_KIT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_LEATHER_SEWING_KIT, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("SPLITTING FIREWOOD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("BREAKING STICK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BREAKING_STICK, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("CLEANING_WEAPON", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CLEANING_WEAPON, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("EATING_SNOW", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EATING_SNOW, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("FILLING_CONTAINER_SNOW", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLING_CONTAINER_SNOW, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("DIGGING_WORMS", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIGGIN_WORMS, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- //! one time
- RegisterAnimation("PICK UP HANDS", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HANDS, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("PICK UP INVENTORY", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PICKUP_INVENTORY, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("LICK BATTERY", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_LICKBATTERY, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("LIGHT FLARE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_LIGHTFLARE, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("LITCHEM LIGHT", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("UNPIN GRENAGE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_UNPINGRENAGE, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("RADIO ON", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ITEM_ON, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("RADIO OFF", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ITEM_OFF, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("HANDCUFF TARGET", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_HANDCUFFTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("MORPHINE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_MORPHINE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("INJECTION", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_INJECTION, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("INJECTION TARGET", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_INJECTIONTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("DRINK SIP", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_DRINKSIP, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("CLEAN HANDS BOTTLE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_CLEANHANDSBOTTLE, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("OPEN ITEM ONCE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_OPENITEM_ONCE, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("POKE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_POKE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("ATTACH SCOPE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ATTACHSCOPE, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("ATTACH BARREL", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ATTACHBARREL, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("RESTRAIN", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_RESTRAIN, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("PICK UP HEAVY", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HEAVY, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("STOP ALARM CLOCK", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_STOP_ALARM, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("PRESS TRIGGER", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PRESS_TRIGGER, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("EAT PILL", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_EAT_PILL, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("EAT TABLET", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_EAT_TABLET, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("HEATPACK", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_HEATPACK, true, DayZPlayerConstants.STANCEMASK_PRONE);
- //! ---------------------------------------------------------
- //! ---------------------- GESTURES -------------------------
- //! ---------------------------------------------------------
- //! looping
- RegisterAnimation("GREETING", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_GREETING, false);
- RegisterAnimation("POINT", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_POINT, false);
- RegisterAnimation("THUMB UP", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_THUMB, false);
- RegisterAnimation("THUMB DOWN", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_THUMB, false);
- RegisterAnimation("SILENCE", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_SILENCE, false);
- RegisterAnimation("TAUNT", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_TAUNT, false);
- RegisterAnimation("TIME OUT", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_TIMEOUT, false);
- RegisterAnimation("HEART", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_HEART, false);
- RegisterAnimation("FACEPALM", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_FACEPALM, false);
- RegisterAnimation("WATCHING", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_WATCHING, false);
- RegisterAnimation("HOLD", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_HOLD, false);
- RegisterAnimation("LISTENING", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_LISTENING, false);
- RegisterAnimation("POINT AT SELF", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_POINTSELF, false);
- RegisterAnimation("LOOK AT ME", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_LOOKATME, false);
- RegisterAnimation("OKAY", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_OKAY, false);
- RegisterAnimation("RPS", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_RPS, false);
- //! one time
- RegisterAnimation("THROAT", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_THROAT, false);
- RegisterAnimation("CLAP", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_CLAP, false);
- RegisterAnimation("DABBING", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_DABBING, false);
- RegisterAnimation("MOVE", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_MOVE, false);
- RegisterAnimation("DOWN", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_DOWN, false);
- RegisterAnimation("COME", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_COME, false);
- RegisterAnimation("TAUNT KISS", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_TAUNTKISS, false);
- RegisterAnimation("TAUNT ELBOW", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_TAUNTELBOW, false);
- RegisterAnimation("TAUNT THINK", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_TAUNTTHINK, false);
- RegisterAnimation("NOD HEAD", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_NODHEAD, false);
- RegisterAnimation("SHAKE HEAD", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_SHAKEHEAD, false);
- RegisterAnimation("SHRUG", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_SHRUG, false);
- RegisterAnimation("SURRENDER", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_SURRENDER, false);
- //! fullbody looping
- RegisterAnimation("GREETING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_GREETING, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("POINT", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_POINT, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("THUMBUP", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_THUMB, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("THUMBDOWN", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_THUMB, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("SILENCE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SILENCE, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("TAUNT", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_TAUNT, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("TIMEOUT", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_TIMEOUT, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("HEART", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_HEART, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("WATCHING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_WATCHING, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("HOLD", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_HOLD, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("LISTENING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LISTENING, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("POINTSELF", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_POINTSELF, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("LOOKATME", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LOOKATME, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("OKAY", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_OKAY, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("SALUTE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SALUTE, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("CAMPFIRE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_CAMPFIRE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("LYINGDOWN", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LYINGDOWN, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("SOS", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SOS, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("SITA", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SITA, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("SITB", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SITB, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("DABBING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_DABBING, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("SURRENDER", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SURRENDER, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("KNEEL", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_KNEEL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("TRAILER WAKE UP", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WAKE_UP, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("TRAILER DEAD BODY", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_DEAD_BODY, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("TRAILER WALKIE TALKIE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WALKIE_TALKIE, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("TRAILER WOUNDED", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WOUNDED, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("TRAILER WALK AWAY", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WALK_AWAY, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("TRAILER DEAD DEAD", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_DEAD, true, DayZPlayerConstants.STANCEMASK_ERECT);
- //! fullbody one time
- RegisterAnimation("THROAT", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_THROAT, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("MOVE", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_MOVE, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("DOWN", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_DOWN, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("COME", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_COME, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("TAUNT KISS", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_TAUNTKISS, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("TAUNT THINK", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_TAUNTTHINK, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("DANCE", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_DANCE, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("NOD HEAD", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_NODHEAD, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("SHAKE HEAD", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_SHAKEHEAD, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("SHRUG", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_SHRUG, true, DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("SURRENDER", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_SURRENDER, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE);
- RegisterAnimation("TRAILER MASK", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("TRAILER MASK_02", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_02, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("TRAILER MASK_CHAINS", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_CHAINS, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("TRAILER MASK_DALLAS", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_DALLAS, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("TRAILER MASK_HOXTON", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_HOXTON, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("TRAILER MASK_WOLF", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_WOLF, true, DayZPlayerConstants.STANCEMASK_ERECT);
- //! ---------------------------------------------------------
- //! ---------------------- SUICIDE --------------------------
- //! ---------------------------------------------------------
- //! fullbody looping
- RegisterAnimation("1HD", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_1HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("FIREAXE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_FIREAXE, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("PITCHFORK", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_PITCHFORK, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("PISTOL", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_PISTOL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("RIFLE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_RIFLE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("SWORD", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_SWORD, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("UNARMED", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_UNARMED, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("WOODAXE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_WOODAXE, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("SPEAR", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_SPEAR, true, DayZPlayerConstants.STANCEMASK_ERECT);
- RegisterAnimation("SICKLE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_SICKLE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
- RegisterAnimation("HOE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_HOE, true, DayZPlayerConstants.STANCEMASK_ERECT);
- }
-
- }
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