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- // *************************************************************************************
- // ! PluginDayzPlayerDebug_OtherCmds
- // *************************************************************************************
- class PluginDayzPlayerDebug_OtherCmds
- {
- // widgets
- Widget m_MainWnd;
- XComboBoxWidget m_DeathTypeCB;
- EditBoxWidget m_DeathDirectionEdit;
- ButtonWidget m_DeathStartButton;
-
- XComboBoxWidget m_HitTypeCB;
- ButtonWidget m_HitStartButton;
- XComboBoxWidget m_UnconTypeCB;
- ButtonWidget m_UnconStartButton;
- ButtonWidget m_UnconEndButton;
-
- // command handler properties
- bool m_CH_DeathStart = false;
- bool m_CH_HitStart = false;
- bool m_CH_UnconStart = false;
- bool m_CH_UnconEnd = false;
-
- //---------------------------------------------------
- // gui stuff
- void PluginDayzPlayerDebug_OtherCmds(Widget pMainWnd)
- {
- m_MainWnd = pMainWnd;
- CreateModuleWidgets();
- }
-
-
- void ~PluginDayzPlayerDebug_OtherCmds()
- {
- DestroyModuleWidgets();
- }
-
-
- void CreateModuleWidgets()
- {
- m_DeathTypeCB = XComboBoxWidget.Cast( m_MainWnd.FindAnyWidget("DeathTypeCB") );
- m_DeathDirectionEdit = EditBoxWidget.Cast( m_MainWnd.FindAnyWidget("DeathDirectionEdit") );
- m_DeathStartButton = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("DeathStartButton") );
-
- m_HitTypeCB = XComboBoxWidget.Cast( m_MainWnd.FindAnyWidget("HitTypeCB") );
- m_HitStartButton = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("HitStartButton") );
- m_UnconTypeCB = XComboBoxWidget.Cast( m_MainWnd.FindAnyWidget("UnconTypeCB") );
- m_UnconStartButton = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("UnconStartButton") );
- m_UnconEndButton = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("UnconEndButton") );
- }
-
- void DestroyModuleWidgets()
- {
- }
- //---------------------------------------------------
- // window ui clicks
- //! buttons clicks
- bool OnClick(Widget w, int x, int y, int button)
- {
- if( w == m_DeathStartButton )
- {
- Print("PluginPlayerDebug: Death Start");
- m_CH_DeathStart = true;
- return true;
- }
- else if( w == m_HitStartButton )
- {
- Print("PluginPlayerDebug: Uncon Start");
- m_CH_HitStart = true;
- return true;
- }
- else if( w == m_UnconStartButton )
- {
- Print("PluginPlayerDebug: Uncon Start");
- m_CH_UnconStart = true;
- return true;
- }
- else if( w == m_UnconEndButton )
- {
- Print("PluginPlayerDebug: Uncon End");
- m_CH_UnconEnd = true;
- return true;
- }
-
- return false;
- }
- //---------------------------------------------------
- // Global handler to handle commands from player
- void CommandHandler()
- {
- if( m_CH_DeathStart )
- {
- Death_Start();
- m_CH_DeathStart = false;
- }
- if( m_CH_HitStart )
- {
- Hit_Start();
- m_CH_HitStart = false;
- }
- if( m_CH_UnconStart )
- {
- Uncon_Start();
- m_CH_UnconStart = false;
- }
- if( m_CH_UnconEnd )
- {
- Uncon_End();
- m_CH_UnconEnd = false;
- }
- }
- //---------------------------------------------------
- // Commands start functions
- void Death_Start()
- {
- DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() );
- if( !player )
- return;
- int deathType = m_DeathTypeCB.GetCurrentItem();
- if( deathType > 0 )
- deathType += 9;
-
- float deathDirection = m_DeathDirectionEdit.GetText().ToInt();
-
-
- player.StartCommand_Death(deathType, deathDirection, HumanCommandDeathCallback);
- }
- void Hit_Start()
- {
- DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() );
- if( !player )
- return;
- float hitDirection = m_DeathDirectionEdit.GetText().ToInt();
- int hitType = m_HitTypeCB.GetCurrentItem();
- if( hitType == 0 )
- {
- player.AddCommandModifier_Damage(0, hitDirection);
- }
- else
- {
- player.StartCommand_Damage(0, hitDirection);
- }
- }
- void Uncon_Start()
- {
- DayZPlayerImplement player = DayZPlayerImplement.Cast( GetGame().GetPlayer() );
- if( !player )
- return;
-
- int type = m_UnconTypeCB.GetCurrentItem();
-
- player.m_UnconsciousDebug = true;
- player.StartCommand_Unconscious(type);
- }
-
- void Uncon_End()
- {
- DayZPlayerImplement player = DayZPlayerImplement.Cast( GetGame().GetPlayer() );
- if( !player )
- return;
-
- player.m_UnconsciousDebug = false;
- HumanCommandUnconscious hcu = player.GetCommand_Unconscious();
- if( hcu )
- hcu.WakeUp();
- }
- }
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