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715281529153015311532153315341535153615371538 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- // For modding, see PluginDiagMenuModding.c
- // !!! MODDING DISCLAIMER: These are debug functionality files, if you are thinking about modding the vanilla ones, do so at your own risk
- // These files will not be maintained with the thought of "what if a modder modded this" (Excluding the modding functionality of course)
- // Which is why the modding functionality was developed with the thought of the modded ones having their own isolated safe space
- class PluginDiagMenuClient : PluginDiagMenu
- {
- #ifdef DIAG_DEVELOPER
- static int m_SystemsMask;
-
- // Cheats
- bool m_ModifiersEnabled = true;
- int m_IsInvincible;
- bool m_StaminaDisabled;
-
- // Misc
- float m_Playtime;
- bool m_LogPlayerStats;
- Shape m_VehicleFreeAreaBox;
- ref EnvDebugData m_EnvDebugData;
- ref FallDamageDebugData m_FallDamageDebugData;
-
- override void OnInit()
- {
- super.OnInit();
-
- BindCallbacks();
- }
-
- protected void BindCallbacks()
- {
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Crafting
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.CRAFTING_GENERATE, CBCraftingGenerate);
- DiagMenu.BindCallback(DiagMenuIDs.CRAFTING_INSTANT, CBCraftingInstant);
- DiagMenu.BindCallback(DiagMenuIDs.CRAFTING_DUMP, CBCraftingDump);
-
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Vehicles
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.VEHICLE_DEBUG_OUTPUT, CBVehicleDebugOutput);
- DiagMenu.BindCallback(DiagMenuIDs.VEHICLE_DUMP_CRASH_DATA, CBDumpCrashData);
-
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Cheats
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.CHEATS_MODIFIERS, CBCheatsModifiers);
- DiagMenu.BindCallback(DiagMenuIDs.CHEATS_KILL_PLAYER, CBCheatsKillPlayer);
- DiagMenu.BindCallback(DiagMenuIDs.CHEATS_INVINCIBILITY, CBCheatsInvincibility);
- DiagMenu.BindCallback(DiagMenuIDs.CHEATS_DISABLE_STAMINA, CBCheatsStaminaDisable);
- DiagMenu.BindCallback(DiagMenuIDs.CHEATS_RESET_PLAYER, CBCheatsResetPlayer);
- DiagMenu.BindCallback(DiagMenuIDs.CHEATS_RESET_PLAYER_MAX, CBCheatsResetPlayerMax);
- DiagMenu.BindCallback(DiagMenuIDs.CHEATS_INVENTORY_ACCESS, CBCheatsInventoryAccess);
- DiagMenu.BindCallback(DiagMenuIDs.CHEATS_FIX_ITEMS, CBCheatsFixItems);
- DiagMenu.BindCallback(DiagMenuIDs.CHEATS_CREATE_HIT, CBCreateHit);
- DiagMenu.BindCallback(DiagMenuIDs.CHEATS_CREATE_HIT_LIGHT, CBCreateHitLight);
-
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Player Agents
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.PLAYER_AGENTS_INJECTS_SHOW, CBPlayerAgentsInjectActions);
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Soft Skills
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.SOFT_SKILLS_SHOW_DEBUG, CBSoftSkillsShowDebug);
- DiagMenu.BindCallback(DiagMenuIDs.SOFT_SKILLS_TOGGLE_STATE, CBSoftSkillsToggleState);
- DiagMenu.BindCallback(DiagMenuIDs.SOFT_SKILLS_TOGGLE_MODEL, CBSoftSkillsToggleModel);
- DiagMenu.BindCallback(DiagMenuIDs.SOFT_SKILLS_SPECIALTY_VALUE, CBSoftSkillsSpecialtyValue);
-
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Lifespan
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.LIFESPAN_BLOODY_HANDS, CBLifespanBloodyHands);
- DiagMenu.BindCallback(DiagMenuIDs.LIFESPAN_PLAYTIME_UPDATE, CBLifespanPlaytimeUpdate);
-
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Misc
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.MISC_DISABLE_PERSONAL_LIGHT, CBMiscPersonalLight);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_ITEM_DEBUG_ACTIONS, CBMiscItemDebugActions); // Is enabled by default now
- DiagMenu.BindCallback(DiagMenuIDs.MISC_LOG_PLAYER_STATS, CBMiscLogPlayerStats);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_FORCE_HINT_INDEX, CBMiscForceHintIndex);
-
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Misc -> Environment
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.MISC_ENVIRONMENT_DEBUG, CBMiscEnvironmentDebug);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_ENVIRONMENT_LOGGING_DRYWET, CBMiscEnvironmentLoggingDryWet);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_ENVIRONMENT_LOGGING_ITEMHEAT, CBMiscEnvironmentLoggingItemHeat);
-
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Misc
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.MISC_PERMANENT_CROSSHAIR, CBMiscPermanentCrossHair);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_TOGGLE_HUD, CBMiscToggleHud);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_FALLDAMAGE_DEBUG, CBMiscFallDamageDebug);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_DISPLAY_PLAYER_INFO, CBMiscDisplayPlayerInfo);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_UNIVERSAL_TEMPERATURE_SOURCES, CBMiscUniversalTemperatureSources);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_BULLET_IMPACT, CBMiscBulletImpact);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_GO_UNCONSCIOUS, CBMiscGoUnconscious);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_GO_UNCONSCIOUS_DELAYED, CBMiscGoUnconsciousDelayed);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_QUICK_RESTRAIN, CBMiscQuickRestrain);
- //---------------------------------------------------------------
- // LEVEL 3 - Script > Misc > Hair Hiding
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.MISC_HAIR_LEVEL_HIDE, CBMiscHairHide);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_HAIR_HIDE_ALL, CBMiscHairHideAll);
-
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Misc
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.MISC_CAM_SHAKE, CBMiscCamShake);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_QUICK_FISHING, CBMiscQuickFishing);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_SHOCK_IMPACT, CBMiscShockImpact);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_SHOW_PLUG_ARROWS, CBMiscPlugArrows);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_TARGETABLE_BY_AI, CBMiscTargetableByAI);
- //---------------------------------------------------------------
- // LEVEL 3 - Script > Misc > Hit Indication
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_DEBUG, CBMiscHitIndication);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_SPAWN_HIT, CBMiscHitIndicationSpawnHit);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_MODE, CBMiscHitIndication);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_TYPE, CBMiscHitIndication);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_DURATION, CBMiscHitIndication);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_BREAKPOINT, CBMiscHitIndication);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_DISTANCE, CBMiscHitIndication);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_ROTATION, CBMiscHitIndication);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_SCATTER, CBMiscHitIndication);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_HIT_INDICATION_DISABLE_PPE, CBMiscHitIndication);
-
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Misc
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.MISC_FREEZE_ENTITY, CBMiscFreezeEntity);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_FREEZE_PLAYER, CBMiscFreezePlayer);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_DEBUG_MONITOR, CBDebugMonitor);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_SHOW_PRA_ALL, CBPRADrawAll);
- DiagMenu.BindCallback(DiagMenuIDs.MISC_PRA_DETECT, CBPRADetect);
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Simulate script
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.SIMULATE_INFINITE_LOOP, CBSimulateInfiniteLoop);
- DiagMenu.BindCallback(DiagMenuIDs.SIMULATE_NULL_POINTER, CBSimulateNullPointer);
- DiagMenu.BindCallback(DiagMenuIDs.SIMULATE_DIVISION_BY_ZERO, CBSimulateDivisionByZero);
- DiagMenu.BindCallback(DiagMenuIDs.SIMULATE_ERROR_FUNCTION, CBSimulateErrorFunction);
-
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Weapon
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.WEAPON_PARTICLES, CBWeaponParticles);
- DiagMenu.BindCallback(DiagMenuIDs.WEAPON_AIM_NOISE, CBWeaponAimNoise);
- DiagMenu.BindCallback(DiagMenuIDs.WEAPON_RECOIL, CBWeaponRecoil);
- DiagMenu.BindCallback(DiagMenuIDs.WEAPON_UNLIMITED_AMMO, CBWeaponUnlimitedAmmo);
- DiagMenu.BindCallback(DiagMenuIDs.WEAPON_BURST_VERSION, CBWeaponBurstVersion);
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Bleeding
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDING_SOURCES, CBBleedingSources);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDING_DISABLE_BLOOD_LOSS, CBBleedingDisableBloodLoss);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDING_ACTIVATE_SOURCE, CBBleedingActivateSource);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDING_ACTIVATE_ALL_SOURCES, CBBleedingActivateAllSources);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDING_ACTIVATE_SOURCE_LEVEL, CBBleedingActivateSourceLevel);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDING_RELOAD, CBBleedingReload);
-
- //---------------------------------------------------------------
- // LEVEL 3 - Script > Bleeding > Bleeding Indication
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_USEVALUEOVERRIDES, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_RANDOMROTATION, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_SEQUENCE_DURATION, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_BASEDURATION, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_MINDELAY, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_MAXDELAY, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_PROGRESSTHRESHOLD, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_STARTSIZE, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_ENDSIZE, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_RNDSCALEMIN, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_RNDSCALEMAX, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_SCATTER, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_SLIDEDISTANCE, CBBBleedingIndicators);
- //---------------------------------------------------------------
- // LEVEL 4 - Script > Bleeding > Bleeding Indication > Color Debug
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_ENABLEDESATURATION, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_DESATURATIONEND, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_R, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_G, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_B, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_A_START, CBBBleedingIndicators);
- DiagMenu.BindCallback(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_A_END, CBBBleedingIndicators);
-
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Logs
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.LOGS_ACTIONS, CBLogsActions);
- DiagMenu.BindCallback(DiagMenuIDs.LOGS_WEAPONS, CBLogsWeapons);
- DiagMenu.BindCallback(DiagMenuIDs.LOGS_SYNC, CBLogsSync);
- DiagMenu.BindCallback(DiagMenuIDs.LOGS_BASEBUILDING, CBLogsBaseBuilding);
- DiagMenu.BindCallback(DiagMenuIDs.LOGS_SYMPTOMS, CBLogsSymptoms);
- DiagMenu.BindCallback(DiagMenuIDs.LOGS_BLEEDING_CHANCES, CBLogsBleedingChances);
- DiagMenu.BindCallback(DiagMenuIDs.LOGS_QUICKBAR, CBLogsQuickbar);
- //---------------------------------------------------------------
- // LEVEL 3 - Script > Logs > InventoryLogs
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.LOGS_INVENTORY_MOVE, CBLogsInventoryMove);
- DiagMenu.BindCallback(DiagMenuIDs.LOGS_INVENTORY_RESERVATION, CBLogsInventoryReservation);
- DiagMenu.BindCallback(DiagMenuIDs.LOGS_INVENTORY_HFSM, CBLogsInventoryHFSM);
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Triggers
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.TRIGGER_DEBUG, CBTriggerDebug);
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Base Building
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.BASEBUILDING_WOOD, CBBaseBuildingWood);
- DiagMenu.BindCallback(DiagMenuIDs.BASEBUILDING_GATE, CBBaseBuildingGate);
-
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Finishers
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.FINISHERS_FINISHER_FORCED, CBFinishersFinisherForced);
-
- //---------------------------------------------------------------
- // LEVEL 2 - Script > Cinematic Camera Tools
- //---------------------------------------------------------------
- DiagMenu.BindCallback(DiagMenuIDs.CAMERATOOLS_ENABLE_REMOTE_CAMERA, CBCameraToolsEnableRemoteCamera);
- }
-
- //---------------------------------------------
- override void OnRPC(PlayerBase player, int rpc_type, ParamsReadContext ctx)
- {
- super.OnRPC(player, rpc_type, ctx);
-
- switch (rpc_type)
- {
- case ERPCs.DIAG_MISC_ENVIRONMENT_DEBUG_DATA:
- {
- if (!m_EnvDebugData)
- m_EnvDebugData = new EnvDebugData();
-
- ctx.Read(m_EnvDebugData);
- break;
- }
-
- case ERPCs.DIAG_MISC_FALLDAMAGE_DEBUG_DATA:
- {
- if (!m_FallDamageDebugData)
- m_FallDamageDebugData = new FallDamageDebugData();
-
- ctx.Read(m_FallDamageDebugData);
- break;
- }
-
- case ERPCs.DIAG_VEHICLES_DUMP_CRASH_DATA_CONTENTS:
- {
- Param1<array<ref CrashDebugData>> par = new Param1<array<ref CrashDebugData>>(null);
-
- if (ctx.Read(par))
- CrashDebugData.DumpDataArray(par.param1);
- break;
- }
- }
- }
-
- //---------------------------------------------
- override void OnUpdate(float delta_time)
- {
- super.OnUpdate(delta_time);
-
- //---------------------------------------------
- // every system can handle their own actions locally(within the system itself),
- // this section is for systems which don't have client side representation,
- // or don't have their own tick, or for whatever other reason you prefer to put the logic here
- // PUT ONLY METHOD CALLS HERE, NO CODE !!
- // PUT ONLY METHOD CALLS HERE, NO CODE !!
- //---------------------------------------------
-
- UpdateMiscVehicleGetOutBox();
- UpdateEnvironmentDebug();
- CheckTimeAccel();
- UpdateMaterialDebug();
- }
-
- //---------------------------------------------
- void CheckTimeAccel()
- {
- if (!FeatureTimeAccel.m_CurrentTimeAccel)
- {
- InitTimeAccel();
- }
-
- if (GetGame() && GetGame().GetPlayer())
- {
- TimeAccelParam param = GetTimeAccelMenuState();
- if (!FeatureTimeAccel.AreTimeAccelParamsSame(param, FeatureTimeAccel.m_CurrentTimeAccel))
- {
- int timeAccelBig = param.param2;
- float timeAccelSmall = param.param2 - timeAccelBig;
- FeatureTimeAccel.CopyTimeAccelClipboard(param.param1, timeAccelBig, timeAccelSmall, param.param3 );
- FeatureTimeAccel.SendTimeAccel(GetGame().GetPlayer(), param);
- FeatureTimeAccel.m_CurrentTimeAccel = param;
- }
- }
-
- }
-
- //---------------------------------------------
- static void CBCraftingGenerate(bool enabled, int id)
- {
- PluginRecipesManager pluginRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
- DiagButtonAction(enabled, id, ScriptCaller.Create(pluginRecipesManager.CallbackGenerateCache));
- }
-
- //---------------------------------------------
- static void CBCraftingInstant(bool enabled)
- {
- PluginRecipesManager pluginRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
- DiagToggleRPC(enabled, pluginRecipesManager.IsEnableDebugCrafting(), ERPCs.DIAG_CRAFTING_INSTANT);
- }
-
- //---------------------------------------------
- static void CBCraftingDump(bool enabled, int id)
- {
- PluginRecipesManager pluginRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
- DiagButtonAction(enabled, id, ScriptCaller.Create(pluginRecipesManager.GenerateHumanReadableRecipeList));
- }
-
- //---------------------------------------------
- static void CBCheatsModifiers(bool enabled)
- {
- PluginDiagMenuClient pluginDiag = PluginDiagMenuClient.Cast(GetPlugin(PluginDiagMenuClient));
- DiagToggleRPCServer(enabled, pluginDiag.m_ModifiersEnabled, ERPCs.DIAG_CHEATS_MODIFIERS);
- }
-
- //---------------------------------------------
- static void CBCheatsKillPlayer(bool enabled, int id)
- {
- DiagButtonRPC(enabled, id, ERPCs.DIAG_CHEATS_KILL_PLAYER, true);
- }
-
- //---------------------------------------------
- static void CBCheatsInvincibility(int value)
- {
- PluginDiagMenuClient pluginDiag = PluginDiagMenuClient.Cast(GetPlugin(PluginDiagMenuClient));
- DiagToggleRPCServer(value, pluginDiag.m_IsInvincible, ERPCs.DIAG_CHEATS_INVINCIBILITY);
- }
- //---------------------------------------------
- static void CBCheatsStaminaDisable(bool enabled)
- {
- PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
- if (player)
- player.SetStaminaDisabled(enabled);
- PluginDiagMenuClient pluginDiag = PluginDiagMenuClient.Cast(GetPlugin(PluginDiagMenuClient));
- DiagToggleRPCServer(enabled, pluginDiag.m_StaminaDisabled, ERPCs.DIAG_CHEATS_DISABLE_STAMINA);
- }
- //---------------------------------------------
- static void CBCheatsResetPlayer(bool enabled, int id)
- {
- PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
- if (player)
- player.ResetPlayer(false);
- DiagButtonRPC(enabled, id, ERPCs.DIAG_CHEATS_RESET_PLAYER, true);
- }
- //---------------------------------------------
- static void CBCheatsResetPlayerMax(bool enabled, int id)
- {
- PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
- if (player)
- player.ResetPlayer(true);
- DiagButtonRPC(enabled, id, ERPCs.DIAG_CHEATS_RESET_PLAYER_MAX, true);
- }
-
- //---------------------------------------------
- static void CBCheatsInventoryAccess(bool enabled)
- {
- DiagToggleRPCServer(enabled, PlayerBase.DEBUG_INVENTORY_ACCESS, ERPCs.DIAG_CHEATS_INVENTORY_ACCESS);
- }
-
- //---------------------------------------------
- static void CBCheatsFixItems(bool enabled, int id)
- {
- DiagButtonRPC(enabled, id, ERPCs.DIAG_CHEATS_ITEMS_FIX, true);
- }
-
- static void CBCreateHit(bool enabled, int id)
- {
- DiagButtonRPC(enabled, id, ERPCs.DIAG_CHEATS_CREATE_HIT, true);
- }
-
- static void CBCreateHitLight(bool enabled, int id)
- {
- DiagButtonRPC(enabled, id, ERPCs.DIAG_CHEATS_CREATE_HIT_LIGHT, true);
- }
-
- //---------------------------------------------
- static void CBPlayerAgentsInjectActions(bool enabled)
- {
- DiagDebugAction(DebugActionType.PLAYER_AGENTS, enabled);
- }
-
- //---------------------------------------------
- static void CBSoftSkillsShowDebug(bool enabled)
- {
- SoftSkillsManager ssMngr = GetPlayer().GetSoftSkillsManager();
- DiagToggleRPCAction(enabled, ScriptCaller.Create(ssMngr.CreateDebugWindow), ssMngr.IsDebug(), ERPCs.DIAG_SOFT_SKILLS_SHOW_DEBUG);
- }
-
- //---------------------------------------------
- static void CBSoftSkillsToggleState(bool enabled)
- {
- SoftSkillsManager ssMngr = GetPlayer().GetSoftSkillsManager();
- DiagToggleRPC(enabled, ssMngr.GetSoftSkillsState(), ERPCs.DIAG_SOFT_SKILLS_TOGGLE_STATE);
- }
-
- //---------------------------------------------
- static void CBSoftSkillsToggleModel(bool enabled)
- {
- SoftSkillsManager ssMngr = GetPlayer().GetSoftSkillsManager();
- DiagToggleRPC(enabled, ssMngr.IsLinear(), ERPCs.DIAG_SOFT_SKILLS_TOGGLE_MODEL);
- }
- //---------------------------------------------
- static void CBSoftSkillsSpecialtyValue(float value)
- {
- SoftSkillsManager ssMngr = GetPlayer().GetSoftSkillsManager();
- DiagToggleRPC(value, ssMngr.GetSpecialtyLevel(), ERPCs.DIAG_SOFT_SKILLS_SPECIALTY_VALUE);
- }
- //---------------------------------------------
- static void CBLifespanBloodyHands(bool enabled)
- {
- PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
- if (player)
- DiagToggleRPCServer(enabled, player.HasBloodyHands(), ERPCs.DIAG_LIFESPAN_BLOODY_HANDS);
- }
- //---------------------------------------------
- static void CBLifespanPlaytimeUpdate(float value)
- {
- PluginDiagMenuClient pluginDiag = PluginDiagMenuClient.Cast(GetPlugin(PluginDiagMenuClient));
- DiagToggleRPCServer(value * 60, pluginDiag.m_Playtime, ERPCs.DIAG_LIFESPAN_PLAYTIME_UPDATE);
- }
-
- //---------------------------------------------
- static void CBMiscPersonalLight(bool enabled)
- {
- PlayerBaseClient.m_PersonalLightDisabledByDebug = enabled;
- PlayerBaseClient.UpdatePersonalLight();
- }
-
- //---------------------------------------------
- static void CBMiscItemDebugActions(bool enabled)
- {
- DiagDebugAction(DebugActionType.GENERIC_ACTIONS, enabled);
- }
-
- //---------------------------------------------
- static void CBMiscLogPlayerStats(bool enabled)
- {
- PluginDiagMenuClient pluginDiag = PluginDiagMenuClient.Cast(GetPlugin(PluginDiagMenuClient));
- DiagToggleRPC(enabled, pluginDiag.m_LogPlayerStats, ERPCs.DIAG_MISC_LOG_PLAYER_STATS);
- }
-
- //---------------------------------------------
- static void CBMiscForceHintIndex(int index)
- {
- UiHintPanel.m_ForcedIndex = index;
- }
-
- //---------------------------------------------
- static void CBMiscPermanentCrossHair(bool enabled)
- {
- PluginPermanentCrossHair crosshair = PluginPermanentCrossHair.Cast(GetPlugin(PluginPermanentCrossHair));
- crosshair.SwitchPermanentCrossHair(enabled);
- }
-
- //---------------------------------------------
- void UpdateMiscVehicleGetOutBox()
- {
- if ( DiagMenu.GetBool(DiagMenuIDs.MISC_VEHICLE_GETOUT_BOX) )
- {
- if (m_VehicleFreeAreaBox)
- {
- m_VehicleFreeAreaBox.Destroy();
- m_VehicleFreeAreaBox = null;
- }
-
- HumanCommandVehicle hcv = GetGame().GetPlayer().GetCommand_Vehicle();
- if (!hcv)
- return;
-
- m_VehicleFreeAreaBox = hcv.GetTransport().DebugFreeAreaAtDoor( hcv.GetVehicleSeat() );
- }
- else if (m_VehicleFreeAreaBox)
- {
- m_VehicleFreeAreaBox.Destroy();
- m_VehicleFreeAreaBox = null;
- }
- }
-
- //---------------------------------------------
- static void CBMiscToggleHud(bool enabled)
- {
- Mission mission = GetGame().GetMission();
- mission.GetHud().Show(!enabled);
- if (enabled)
- {
- mission.HideCrosshairVisibility();
- }
- else
- {
- mission.RefreshCrosshairVisibility();
- }
- }
-
- //---------------------------------------------
- static void CBMiscEnvironmentDebug(bool enabled)
- {
- SendDiagRPC(enabled, ERPCs.DIAG_MISC_ENVIRONMENT_DEBUG);
- }
-
- void UpdateEnvironmentDebug()
- {
- if (DiagMenu.GetBool(DiagMenuIDs.MISC_ENVIRONMENT_DEBUG) && m_EnvDebugData)
- Environment.DisplayEnvDebugPlayerInfo(true, m_EnvDebugData);
- else if (m_EnvDebugData)
- m_EnvDebugData = null;
- }
-
- //---------------------------------------------
- void UpdateMaterialDebug()
- {
- if (DiagMenu.GetBool(DiagMenuIDs.MATERIALDIAG_GHOSTPP))
- {
- MatGhostDebug();
- }
- }
-
- //---------------------------------------------
- void MatGhostDebug()
- {
- string materialPath = "Graphics/Materials/postprocess/ghost";
- Material material = GetGame().GetWorld().GetMaterial(materialPath);
- if (!material)
- {
- DiagMenu.SetValue(DiagMenuIDs.MATERIALDIAG_GHOSTPP, 0);
- return;
- }
-
- DbgUI.Begin("GhostEffect Debug");
- {
- float channelWeights[] = { 0, 0, 0, 0 };
- float noiseOffset[] = { 0, 0 };
- float noiseScale[] = { 1, 1 };
- float noiseLo[] = { 0, 0, 0, 0 };
- float noiseHi[] = { 1, 1, 1, 1 };
- float ghostOffset[] = { 0, 0 };
- float ghostScale[] = { 1, 1 };
- float colormod[] = { 1, 1, 1, 0.5 };
- int spacer_height = 10;
-
- float rw, gw, bw, aw;
- DbgUI.Text("noise_channel_weight");
- {
- DbgUI.InputFloat("noise_weight_r", rw);
- DbgUI.InputFloat("noise_weight_g", gw);
- DbgUI.InputFloat("noise_weight_b", bw);
- DbgUI.InputFloat("noise_weight_a", aw);
- }
- DbgUI.Spacer(spacer_height);
- //-------------------//
- float nox, noy;
- float nsx = 1, nsy = 1;
- DbgUI.Text("noise_offset");
- {
- DbgUI.InputFloat("noise_offset_x", nox);
- DbgUI.InputFloat("noise_offset_y", noy);
- DbgUI.InputFloat("noise_scale_x", nsx);
- DbgUI.InputFloat("noise_scale_y", nsy);
- }
- DbgUI.Spacer(spacer_height);
- //-------------------//
- float rl = 0, rh = 1;
- float gl = 0, gh = 1;
- float bl = 0, bh = 1;
- float al = 0, ah = 1;
- DbgUI.Text("noise_remap");
- {
- DbgUI.InputFloat("lo_r", rl);
- DbgUI.SameLine();
- DbgUI.InputFloat("hi_r", rh);
-
- DbgUI.InputFloat("lo_g", gl);
- DbgUI.SameLine();
- DbgUI.InputFloat("hi_g", gh);
-
- DbgUI.InputFloat("lo_b", bl);
- DbgUI.SameLine();
- DbgUI.InputFloat("hi_b", bh);
-
- DbgUI.InputFloat("lo_a", al);
- DbgUI.SameLine();
- DbgUI.InputFloat("hi_a", ah);
- }
- DbgUI.Spacer(spacer_height);
- //-------------------//
- float gox = 50, goy = 25;
- float gsx = 0.85, gsy = 0.85;
- DbgUI.Text("ghost_offset");
- {
- DbgUI.InputFloat("ghost_offset_x", gox);
- DbgUI.InputFloat("ghost_offset_y", goy);
- DbgUI.InputFloat("ghost_scale_x", gsx);
- DbgUI.InputFloat("ghost_scale_y", gsy);
- }
- DbgUI.Spacer(spacer_height);
- //-------------------//
- float cmr = 1, cmg = 1, cmb = 1, cma = 1;
- DbgUI.Text("color_mod");
- {
- DbgUI.InputFloat("color_mod_r", cmr);
- DbgUI.InputFloat("color_mod_g", cmg);
- DbgUI.InputFloat("color_mod_b", cmb);
- DbgUI.InputFloat("color_curve", cma);
- }
- DbgUI.Spacer(spacer_height);
- //-------------------//
- channelWeights = { rw, gw, bw, aw };
- noiseOffset = { nox, noy };
- noiseScale = { nsx, nsy };
- noiseLo = { rl, gl, bl, al };
- noiseHi = { rh, gh, bh, ah };
- ghostOffset = { gox, goy };
- ghostScale = { gsx, gsy };
- colormod = { cmr, cmg, cmb, cma };
- }
- DbgUI.End();
-
- material.SetParamByIndex(1, channelWeights);
- material.SetParamByIndex(2, noiseOffset[0]);
- material.SetParamByIndex(3, noiseOffset[1]);
- material.SetParamByIndex(4, noiseScale[0]);
- material.SetParamByIndex(5, noiseScale[1]);
- material.SetParamByIndex(6, noiseLo);
- material.SetParamByIndex(7, noiseHi);
- material.SetParamByIndex(8, ghostOffset[0]);
- material.SetParamByIndex(9, ghostOffset[1]);
- material.SetParamByIndex(10, ghostScale[0]);
- material.SetParamByIndex(11, ghostScale[1]);
- material.SetParamByIndex(12, colormod );
-
- }
- static void CBMiscEnvironmentLoggingDryWet(bool enabled)
- {
- SendDiagRPC(enabled, ERPCs.DIAG_MISC_ENVIRONMENT_LOGGING_DRYWET);
- }
-
- static void CBMiscEnvironmentLoggingItemHeat(bool enabled)
- {
- SendDiagRPC(enabled, ERPCs.DIAG_MISC_ENVIRONMENT_LOGGING_ITEMHEAT);
- }
-
- static void CBMiscFallDamageDebug(bool enabled)
- {
- SendDiagRPC(enabled, ERPCs.DIAG_MISC_FALLDAMAGE_DEBUG);
- }
-
- void UpdateFallDamageDebug()
- {
- if (DiagMenu.GetBool(DiagMenuIDs.MISC_FALLDAMAGE_DEBUG) && m_FallDamageDebugData)
- DayZPlayerImplementFallDamage.DisplayFallDamageDebugInfo(true, m_FallDamageDebugData);
- else if (m_FallDamageDebugData)
- m_FallDamageDebugData = null;
- }
-
- //---------------------------------------------
- static void CBMiscDisplayPlayerInfo(int value)
- {
- PluginRemotePlayerDebugClient prpdc = PluginRemotePlayerDebugClient.Cast(GetPlugin(PluginRemotePlayerDebugClient));
- prpdc.RequestPlayerInfo(PlayerBase.Cast(GetGame().GetPlayer()), value);
- }
-
- //---------------------------------------------
- static void CBMiscUniversalTemperatureSources(bool enabled)
- {
- PluginUniversalTemperatureSourceClient client = PluginUniversalTemperatureSourceClient.Cast(GetPlugin(PluginUniversalTemperatureSourceClient));
- client.RequestUniversalTemperatureSources(PlayerBase.Cast(GetGame().GetPlayer()), enabled);
- }
- //---------------------------------------------
- static void CBMiscBulletImpact(bool enabled, int id)
- {
- PlayerBase player = GetPlayer();
- CachedObjectsParams.PARAM2_FLOAT_FLOAT.param1 = 32;
- CachedObjectsParams.PARAM2_FLOAT_FLOAT.param2 = 0.3;
- DiagButtonActionParams(enabled, id, ScriptCaller.Create(player.SpawnDamageDealtEffect2), CachedObjectsParams.PARAM2_FLOAT_FLOAT);
- }
-
- //---------------------------------------------
- static void CBMiscGoUnconscious(bool enabled, int id)
- {
- DiagButtonRPC(enabled, id, ERPCs.DIAG_MISC_GO_UNCONSCIOUS, true);
- }
-
- //---------------------------------------------
- static void CBMiscGoUnconsciousDelayed(bool enabled, int id)
- {
- DiagButtonRPC(enabled, id, ERPCs.DIAG_MISC_GO_UNCONSCIOUS_DELAYED, true);
- }
-
- //---------------------------------------------
- static void CBMiscQuickRestrain(bool enabled)
- {
- PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
- DiagToggleRPC(enabled, player.IsQuickRestrain(), ERPCs.DIAG_MISC_QUICK_RESTRAIN);
- }
-
- //---------------------------------------------
- static void CBMiscHairHide(bool enabled, int id)
- {
- int value = DiagMenu.GetRangeValue(DiagMenuIDs.MISC_HAIR_LEVEL);
- DiagButtonRPCIntInt(enabled, id, value, enabled, ERPCs.DIAG_MISC_HAIR_LEVEL_HIDE, true);
- }
-
- //---------------------------------------------
- static void CBMiscHairHideAll(bool enabled)
- {
- CachedObjectsParams.PARAM2_INT_INT.param1 = -1;
- CachedObjectsParams.PARAM2_INT_INT.param2 = enabled;
-
- SendDiagRPC(CachedObjectsParams.PARAM2_INT_INT, ERPCs.DIAG_MISC_HAIR_LEVEL_HIDE, true);
- }
-
- //---------------------------------------------
- static void CBMiscCamShake(bool enabled, int id)
- {
- DayZPlayerCamera cam = GetGame().GetPlayer().GetCurrentCamera();
- DiagButtonAction(enabled, id, ScriptCaller.Create(cam.SpawnDiagCameraShake));
- }
-
- //---------------------------------------------
- static void CBMiscQuickFishing(bool enabled)
- {
- PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
- DiagToggleRPC(enabled, player.IsQuickFishing(), ERPCs.DIAG_MISC_QUICK_FISHING);
- }
-
- //---------------------------------------------
- static void CBMiscShockImpact(bool enabled, int id)
- {
- DiagButtonAction(enabled, id, ScriptCaller.Create(ShockImpact));
- }
-
- static void ShockImpact()
- {
- static float intensity;
- intensity += 0.25;
- intensity = Math.WrapFloat(intensity, 0.25, 1);
-
- PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
- player.SpawnShockEffect(intensity);
- }
-
- //---------------------------------------------
- static void CBMiscPlugArrows(bool enabled)
- {
- GetGame().EnableEMPlugs(enabled);
- }
-
- //---------------------------------------------
- static void CBMiscTargetableByAI(bool enabled, int id)
- {
- PlayerBase player = GetPlayer();
- if (player)
- DiagToggleRPC(enabled, player.m_CanBeTargetedDebug, ERPCs.DIAG_MISC_TARGETABLE_BY_AI);
- }
-
- //---------------------------------------------
- static void CBMiscHitIndication()
- {
- PlayerBase player = GetPlayer();
-
- if (DiagMenu.GetBool(DiagMenuIDs.MISC_HIT_INDICATION_DEBUG))
- {
- HitDirectionEffectBase.m_Mode = DiagMenu.GetValue(DiagMenuIDs.MISC_HIT_INDICATION_MODE);
- HitDirectionEffectBase.m_ID = DiagMenu.GetValue(DiagMenuIDs.MISC_HIT_INDICATION_TYPE);
- HitDirectionEffectBase.m_DurationMax = DiagMenu.GetRangeValue(DiagMenuIDs.MISC_HIT_INDICATION_DURATION);
- HitDirectionEffectBase.m_BreakPointBase = DiagMenu.GetRangeValue(DiagMenuIDs.MISC_HIT_INDICATION_BREAKPOINT);
- HitDirectionEffectBase.m_DistanceAdjust = DiagMenu.GetRangeValue(DiagMenuIDs.MISC_HIT_INDICATION_DISTANCE);
- HitDirectionEffectBase.m_RotationOverride = DiagMenu.GetRangeValue(DiagMenuIDs.MISC_HIT_INDICATION_ROTATION);
- HitDirectionEffectBase.m_Scatter = DiagMenu.GetRangeValue(DiagMenuIDs.MISC_HIT_INDICATION_SCATTER);
-
- if (player)
- {
- player.SetHitPPEEnabled(!DiagMenu.GetBool(DiagMenuIDs.MISC_HIT_INDICATION_DISABLE_PPE));
- }
- }
- else
- {
- HitDirectionEffectBase.CheckValues();
- if (player)
- {
- player.SetHitPPEEnabled(CfgGameplayHandler.GetHitIndicationPPEEnabled());
- }
- }
- }
-
- //---------------------------------------------
- static void CBMiscHitIndicationSpawnHit(bool enabled, int id)
- {
- DiagButtonAction(enabled, id, ScriptCaller.Create(SpawnHitDirEffect));
- }
-
- static void SpawnHitDirEffect()
- {
- PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
- GetGame().GetMission().GetHud().SpawnHitDirEffect(player, DiagMenu.GetRangeValue(DiagMenuIDs.MISC_HIT_INDICATION_SPAWN_HIT_DIRECTION), 1.0);
- }
-
- //---------------------------------------------
- static void CBDebugMonitor(bool enabled, int id)
- {
- SendDiagRPC(enabled, ERPCs.DIAG_MISC_DEBUG_MONITOR, true);
-
- if (enabled)
- GetGame().GetMission().CreateDebugMonitor();
- else
- GetGame().GetMission().HideDebugMonitor();
- }
-
- static void CBPRADrawAll(bool enabled, int id)
- {
- CfgPlayerRestrictedAreaHandler.DrawBoxesDebug(enabled);
- CfgPlayerRestrictedAreaHandler.DrawPolygonLinesDebug(enabled);
- }
-
- static void CBPRADetect(bool enabled, int id)
- {
- if (enabled)
- {
- DayZPlayer player = GetGame().GetPlayer();
- PlayerRestrictedAreaInstance pra;
- bool res = CfgPlayerRestrictedAreaHandler.IsPointInPlayerRestrictedArea(player.GetPosition(),pra);
- if (res)
- Print("player: " + player + " | at position: " + player.GetPosition() + " | intersects area: " + pra.areaName);
- else
- Print("player: " + player + " | at position: " + player.GetPosition() + " | is NOT in any PlayerRestrictedArea");
- }
- DiagMenu.SetValue(DiagMenuIDs.MISC_PRA_DETECT, false);
- }
-
- //---------------------------------------------
- static void CBMiscFreezeEntity(bool enabled, int id)
- {
- DiagButtonAction(enabled, id, ScriptCaller.Create(FreezeEntity));
- }
-
- static void FreezeEntity()
- {
- EntityAI entity;
- if (PluginSceneManager.GetInstance() && PluginSceneManager.GetInstance().IsOpened())
- {
- // Scene Editor
- SceneObject scene_obj = PluginSceneManager.GetInstance().GetSelectedSceneObject();
- if (scene_obj)
- {
- entity = scene_obj.GetObject();
- }
- }
- else
- {
- // FreeDebugCamera
- FreeDebugCamera camera = FreeDebugCamera.GetInstance();
- entity = EntityAI.Cast(camera.GetCrosshairObject());
- }
-
- if (entity)
- entity.DisableSimulation(!entity.GetIsSimulationDisabled());
- }
-
- //---------------------------------------------
- static void CBMiscFreezePlayer(bool enabled, int id)
- {
- DiagButtonAction(enabled, id, ScriptCaller.Create(FreezePlayer));
- }
-
- static void FreezePlayer()
- {
- EntityAI player = GetGame().GetPlayer();
- if (player)
- player.DisableSimulation(!player.GetIsSimulationDisabled());
- }
-
- //---------------------------------------------
- static void CBVehicleDebugOutput(int value)
- {
-
- int bitValue = 0;
- if (value == 1)//"Basic"
- {
- bitValue = EVehicleDebugOutputType.DAMAGE_APPLIED;
- }
- if (value == 2)//"Extended"
- {
- bitValue = EVehicleDebugOutputType.DAMAGE_APPLIED | EVehicleDebugOutputType.DAMAGE_CONSIDERED;
- }
- else if (value == 3)//"Contact"
- {
- bitValue = EVehicleDebugOutputType.CONTACT;
- }
- else if (value == 4)//"Basic" + "Contact"
- {
- bitValue = EVehicleDebugOutputType.DAMAGE_APPLIED | EVehicleDebugOutputType.CONTACT;
- }
- SendDiagRPC(bitValue, ERPCs.DIAG_VEHICLE_DEBUG_OUTPUT, true);
- }
-
- //---------------------------------------------
- static void CBDumpCrashData(bool value)
- {
- if (value)
- {
- SendDiagRPC(true, ERPCs.DIAG_VEHICLES_DUMP_CRASH_DATA_REQUEST, true);
- DiagMenu.SetValue(DiagMenuIDs.VEHICLE_DUMP_CRASH_DATA, 0);
- }
- //DiagButtonRPC(value, DiagMenuIDs.VEHICLE_DUMP_CRASH_DATA, ERPCs.DIAG_VEHICLES_DUMP_CRASH_DATA_REQUEST, true);
-
- }
-
- //---------------------------------------------
- static void SimulateMode(bool enabled, int id, int rpc)
- {
- int value = DiagMenu.GetRangeValue(DiagMenuIDs.SIMULATE_MODE);
-
- switch (value)
- {
- case 0:
- {
- DiagButtonRPC(enabled, id, rpc, true);
- break;
- }
- case 1:
- {
- DiagButtonRPCSelf(enabled, id, rpc);
- break;
- }
- case 2:
- {
- DiagButtonRPC(enabled, id, rpc, true);
- DiagButtonRPCSelf(enabled, id, rpc);
- break;
- }
- }
- }
-
- //---------------------------------------------
- static void CBSimulateInfiniteLoop(bool enabled, int id)
- {
- SimulateMode(enabled, id, ERPCs.DIAG_SIMULATE_INFINITE_LOOP);
- }
-
- //---------------------------------------------
- static void CBSimulateNullPointer(bool enabled, int id)
- {
- SimulateMode(enabled, id, ERPCs.DIAG_SIMULATE_NULL_POINTER);
- }
-
- //---------------------------------------------
- static void CBSimulateDivisionByZero(bool enabled, int id)
- {
- SimulateMode(enabled, id, ERPCs.DIAG_SIMULATE_DIVISION_BY_ZERO);
- }
-
- //---------------------------------------------
- static void CBSimulateErrorFunction(bool enabled, int id)
- {
- SimulateMode(enabled, id, ERPCs.DIAG_SIMULATE_ERROR_FUNCTION);
- }
-
- //---------------------------------------------
- static void CBWeaponParticles(bool enabled)
- {
- DiagToggleRPCServer(enabled, PrtTest.m_GunParticlesState, ERPCs.DIAG_WEAPON_PARTICLES);
- }
- //---------------------------------------------
- static void CBWeaponDebug(bool enabled)
- {
- PlayerBase player = GetPlayer();
- DiagToggleAction(enabled, ScriptCaller.Create(player.ShowWeaponDebug), player.IsWeaponDebugEnabled());
- }
-
- //---------------------------------------------
- static void CBWeaponAimNoise(bool enabled)
- {
- PlayerBase player = GetPlayer();
- if (player)
- {
- DayZPlayerImplementAiming aimModel = player.GetAimingModel();
- DiagToggleAction(enabled, ScriptCaller.Create(aimModel.SetAimNoiseAllowed), aimModel.IsAimNoiseAllowed());
- }
- }
-
- //---------------------------------------------
- static void CBWeaponRecoil(bool enabled)
- {
- PlayerBase player = GetPlayer();
- if (player)
- {
- DayZPlayerImplementAiming aimModel = player.GetAimingModel();
- DiagToggleRPC(enabled, aimModel.IsProceduralRecoilEnabled(), ERPCs.DIAG_WEAPON_RECOIL);
- }
- }
-
- //---------------------------------------------
- static void CBWeaponUnlimitedAmmo(bool enabled)
- {
- DiagDebugAction(DebugActionType.UNLIMITED_AMMO, enabled);
- }
-
- //---------------------------------------------
- static void CBWeaponBurstVersion(int value)
- {
- PlayerBase player = GetPlayer();
- WeaponManager wpnMngr = player.GetWeaponManager();
- DiagToggleRPC(value, wpnMngr.GetBurstOption(), ERPCs.DIAG_WEAPON_BURST_VERSION);
- }
-
- //---------------------------------------------
- static void CBBleedingSources(bool enabled)
- {
- PlayerBase player = GetPlayer();
- player.GetBleedingManagerRemote().SetDiag(enabled);
- }
-
- //---------------------------------------------
- static void CBBleedingDisableBloodLoss(bool enabled)
- {
- SendDiagRPC(enabled, ERPCs.DIAG_BLEEDING_DISABLE_BLOOD_LOSS, true);
- }
-
- //---------------------------------------------
- static void CBBleedingActivateSource(int value)
- {
- SendDiagRPC(value, ERPCs.DIAG_BLEEDING_ACTIVATE_SOURCE, true);
- }
-
- //---------------------------------------------
- static void CBBleedingActivateAllSources(bool enabled, int id)
- {
- DiagButtonRPC(enabled, id, ERPCs.DIAG_BLEEDING_ACTIVATE_ALL_SOURCES, true);
- }
-
- //---------------------------------------------
- static void CBBleedingActivateSourceLevel(int value)
- {
- PlayerBase player = GetPlayer();
- BleedingSourcesManagerBase mgr = player.GetBleedingManagerRemote();
-
- int idx = 100; //invalid index, just deletes all
- if (value != 0)
- {
- string bone = ""; //lower-case!
- switch (value)
- {
- case 1: //PlayerConstants.BLEEDING_SOURCE_FLOW_MODIFIER_LOW
- bone = "lefttoebase";
- break;
-
- case 2: //PlayerConstants.BLEEDING_SOURCE_FLOW_MODIFIER_MEDIUM
- bone = "leftarm";
- break;
-
- case 3: //PlayerConstants.BLEEDING_SOURCE_FLOW_MODIFIER_HIGH
- bone = "neck";
- break;
- }
-
- int count = mgr.m_BleedingSourceZone.Count();
-
- for (int i = 0; i < count; ++i)
- {
- if (mgr.m_BleedingSourceZone.GetKey(i) == bone)
- {
- idx = i;
- break;
- }
- }
- }
-
- CBBleedingActivateSource(idx);
- }
-
- //---------------------------------------------
- static void CBBleedingReload(bool enabled, int id)
- {
- PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
- BleedingSourcesManagerRemote bsMngrRem = player.GetBleedingManagerRemote();
- DiagButtonAction(enabled, id, ScriptCaller.Create(bsMngrRem.Reload));
- }
-
- //---------------------------------------------
- static void CBBBleedingIndicators()
- {
- bool diagEnable = DiagMenu.GetBool(DiagMenuIDs.BLEEDINGINDICATORS);
- if (diagEnable != DbgBleedingIndicationStaticInfo.m_DbgEnableBleedingIndication)
- {
- DbgBleedingIndicationStaticInfo.m_DbgEnableBleedingIndication = diagEnable;
- PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
- if (player && player.GetBleedingManagerRemote())
- {
- player.GetBleedingManagerRemote().Reload();
- }
- }
-
- DbgBleedingIndicationStaticInfo.m_DbgUseOverrideValues = DiagMenu.GetBool(DiagMenuIDs.BLEEDINGINDICATORS_USEVALUEOVERRIDES);
-
- if (DbgBleedingIndicationStaticInfo.m_DbgUseOverrideValues)
- {
- DbgBleedingIndicationStaticInfo.m_DbgSequenceDuration = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_SEQUENCE_DURATION);
- DbgBleedingIndicationStaticInfo.m_DbgDropRotationRandom = DiagMenu.GetBool(DiagMenuIDs.BLEEDINGINDICATORS_DROP_RANDOMROTATION);
- DbgBleedingIndicationStaticInfo.m_DbgDropDurationBase = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_BASEDURATION);
- DbgBleedingIndicationStaticInfo.m_DbgDropMinDelay = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_MINDELAY);
- DbgBleedingIndicationStaticInfo.m_DbgDropMaxDelay = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_MAXDELAY);
- DbgBleedingIndicationStaticInfo.m_DbgDropProgressTreshold = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_PROGRESSTHRESHOLD);
- DbgBleedingIndicationStaticInfo.m_DbgDropStartSize = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_STARTSIZE);
- DbgBleedingIndicationStaticInfo.m_DbgDropEndSize = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_ENDSIZE);
- DbgBleedingIndicationStaticInfo.m_DbgDropSizeVariationMin = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_RNDSCALEMIN);
- DbgBleedingIndicationStaticInfo.m_DbgDropSizeVariationMax = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_RNDSCALEMAX);
- DbgBleedingIndicationStaticInfo.m_DbgDropScatter = (int)DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_SCATTER);
- DbgBleedingIndicationStaticInfo.m_DbgDropSlideDistance = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_SLIDEDISTANCE);
-
- DbgBleedingIndicationStaticInfo.m_DbgDropDesaturate = DiagMenu.GetBool(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_ENABLEDESATURATION);
- DbgBleedingIndicationStaticInfo.m_DbgDesaturationEnd = DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_DESATURATIONEND);
- DbgBleedingIndicationStaticInfo.m_DbgDropColorRed = (int)DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_R);
- DbgBleedingIndicationStaticInfo.m_DbgDropColorGreen = (int)DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_G);
- DbgBleedingIndicationStaticInfo.m_DbgDropColorBlue = (int)DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_B);
- DbgBleedingIndicationStaticInfo.m_DbgDropColorAlphaStart = (int)DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_A_START);
- DbgBleedingIndicationStaticInfo.m_DbgDropColorAlphaEnd = (int)DiagMenu.GetRangeValue(DiagMenuIDs.BLEEDINGINDICATORS_DROP_COLOR_A_END);
- }
- }
-
- //---------------------------------------------
- static void CBLogsActions(bool enabled)
- {
- DiagToggleRPC(enabled, LogManager.IsActionLogEnable(), ERPCs.DIAG_LOGS_ACTIONS);
- }
-
- //---------------------------------------------
- static void CBLogsWeapons(bool enabled)
- {
- DiagToggleRPC(enabled, LogManager.IsWeaponLogEnable(), ERPCs.DIAG_LOGS_WEAPONS);
- }
-
- //---------------------------------------------
- static void CBLogsSync(bool enabled)
- {
- DiagToggleRPC(enabled, LogManager.IsSyncLogEnable(), ERPCs.DIAG_LOGS_SYNC);
- }
-
- //---------------------------------------------
- static void CBLogsBaseBuilding(bool enabled)
- {
- DiagToggleRPC(enabled, LogManager.IsBaseBuildingLogEnable(), ERPCs.DIAG_LOGS_BASEBUILDING);
- }
-
- //---------------------------------------------
- static void CBLogsSymptoms(bool enabled)
- {
- DiagToggleRPC(enabled, LogManager.IsSymptomLogEnable(), ERPCs.DIAG_LOGS_SYMPTOMS);
- }
-
- //---------------------------------------------
- static void CBLogsInventoryMove(bool enabled)
- {
- DiagToggleRPC(enabled, LogManager.IsInventoryMoveLogEnable(), ERPCs.DIAG_LOGS_INVENTORY_MOVE);
- }
-
- //---------------------------------------------
- static void CBLogsInventoryReservation(bool enabled)
- {
- DiagToggleRPC(enabled, LogManager.IsInventoryReservationLogEnable(), ERPCs.DIAG_LOGS_INVENTORY_RESERVATION);
- }
-
- //---------------------------------------------
- static void CBLogsInventoryHFSM(bool enabled)
- {
- DiagToggleRPC(enabled, LogManager.IsInventoryHFSMLogEnable(), ERPCs.DIAG_LOGS_INVENTORY_HFSM);
- }
- //---------------------------------------------
- static void CBLogsQuickbar(bool enabled)
- {
- DiagToggleRPC(enabled, LogManager.IsQuickbarLogEnable(), ERPCs.DIAG_LOGS_QUICKBAR);
- }
-
- //---------------------------------------------
- static void CBLogsBleedingChances(bool enabled)
- {
- DiagToggleRPC(enabled, LogManager.IsBleedingChancesLogEnable(), ERPCs.DIAG_LOGS_BLEEDING_CHANCES);
- }
-
- //---------------------------------------------
- static void CBTriggerDebug(bool enabled)
- {
- EnableDebugSystemClient(ESubscriberSystems.TRIGGERS, enabled);
- }
-
- //---------------------------------------------
- static void CBBaseBuildingWood(bool enabled)
- {
- SendDiagRPC(enabled, ERPCs.DIAG_BASEBUILDING_WOOD, true);
- }
-
- //---------------------------------------------
- static void CBBaseBuildingGate(bool enabled)
- {
- SendDiagRPC(enabled, ERPCs.DIAG_BASEBUILDING_GATE, true);
- }
-
- //---------------------------------------------
- static void CBFinishersFinisherForced(int value)
- {
- PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
- DiagToggleRPC(value - 1, player.GetMeleeCombat().DebugGetForcedFinisherType(), ERPCs.DIAG_FINISHERS_FORCE_FINISHER);
- }
-
- //---------------------------------------------
- static void CBCameraToolsEnableRemoteCamera(bool enabled)
- {
- PlayerBase player = GetPlayer();
-
- if (!player)
- return;
-
- if (!enabled && player.m_CameraToolsMenuClient)
- {
- player.m_CameraToolsMenuClient.DelayedDestroy();
- }
-
- auto param = new Param2<bool, EntityAI>(enabled, GetGame().GetPlayer());
- GetGame().RPCSingleParam( null, ERPCs.DIAG_CAMERATOOLS_CAM_SUBSCRIBE, param, true );
- }
-
- //---------------------------------------------
- // Misc
- //---------------------------------------------
- static PlayerBase GetPlayer()
- {
- if (!GetGame())
- return null;
- PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
- if (DiagMenu.GetBool(DiagMenuIDs.MISC_ACTION_ON_CURSOR))
- {
- float hitFraction;
- vector start = GetGame().GetCurrentCameraPosition();
- vector end = start + (GetGame().GetCurrentCameraDirection() * 5.0);
- vector hitPos, hitNormal;
- Object hitObj;
-
- PhxInteractionLayers hitMask = 0xFFFFFFFFFF;
- DayZPhysics.RayCastBullet(start, end, hitMask, null, hitObj, hitPos, hitNormal, hitFraction);
- Class.CastTo(player, hitObj);
- }
-
- return player;
- }
-
- //---------------------------------------------
- // DebugAction
- //---------------------------------------------
- static void DiagDebugAction(DebugActionType type, bool enable)
- {
- int mask;
- if (enable)
- {
- mask = (ItemBase.GetDebugActionsMask() | type);
- }
- else
- {
- mask = (ItemBase.GetDebugActionsMask() & (~type));
- }
-
- DiagToggleRPCAction(mask, ScriptCaller.Create(ItemBase.SetDebugActionsMask), ItemBase.HasDebugActionsMask(type), ERPCs.DIAG_ITEM_DEBUG_ACTIONS);
- }
-
- //---------------------------------------------
- // SubscriberClient
- //---------------------------------------------
- static void EnableDebugSystemClient(ESubscriberSystems system, bool enable)
- {
- int mask;
- if (enable)
- {
- mask = (m_SystemsMask | system);//turn on bit
- }
- else
- {
- mask = (m_SystemsMask & (~system));//turn off bit
- }
-
- if (mask != m_SystemsMask)
- {
- CachedObjectsParams.PARAM1_INT.param1 = mask;
- GetGame().RPCSingleParam( GetGame().GetPlayer(), ERPCs.DEV_DIAGMENU_SUBSCRIBE, CachedObjectsParams.PARAM1_INT, true, GetGame().GetPlayer().GetIdentity() );
- m_SystemsMask = mask;
- }
- }
-
-
- //---------------------------------------------
- // Helper diag functions
- //---------------------------------------------
- static void DiagButtonActionParams(bool enabled, int id, ScriptCaller action, Param params)
- {
- if ( enabled )
- {
- action.Invoke(params);
- DiagMenu.SetValue(id, false);
- }
- }
-
- //---------------------------------------------
- static void DiagButtonAction(bool enabled, int id, ScriptCaller action)
- {
- DiagButtonActionParams(enabled, id, action, null);
- }
-
- //---------------------------------------------
- static void DiagButtonRPC(bool enabled, int id, int rpc, bool serverOnly = false)
- {
- ScriptCaller action = ScriptCaller.Create(SendDiagRPCBasic);
- SendDiagRPCBasicParam params = new SendDiagRPCBasicParam(rpc, serverOnly);
-
- DiagButtonActionParams(enabled, id, action, params);
- }
-
- //---------------------------------------------
- static void DiagButtonRPCSelf(bool enabled, int id, int rpc)
- {
- ScriptCaller action = ScriptCaller.Create(SendDiagRPCSelfBasic);
- SendDiagRPCSelfBasicParam params = new SendDiagRPCSelfBasicParam(rpc);
-
- DiagButtonActionParams(enabled, id, action, params);
- }
-
- //---------------------------------------------
- static void DiagButtonRPCIntInt(bool enabled, int id, int value, int value2, int rpc, bool serverOnly = false)
- {
- ScriptCaller action = ScriptCaller.Create(SendDiagRPCParam);
-
- CachedObjectsParams.PARAM2_INT_INT.param1 = value;
- CachedObjectsParams.PARAM2_INT_INT.param2 = value2;
- SendDiagRPCParamParam params = new SendDiagRPCParamParam(rpc, serverOnly, CachedObjectsParams.PARAM2_INT_INT);
-
- DiagButtonActionParams(enabled, id, action, params);
- }
-
- //---------------------------------------------
- static void DiagToggleRPC(bool value, int current, int rpc)
- {
- if (value != current)
- {
- SendDiagRPC(value, rpc, false);
- }
- }
-
- //---------------------------------------------
- static void DiagToggleRPC(int value, int current, int rpc)
- {
- if (value != current)
- {
- SendDiagRPC(value, rpc, false);
- }
- }
-
- //---------------------------------------------
- static void DiagToggleRPC(float value, int current, int rpc)
- {
- if (value != current)
- {
- SendDiagRPC(value, rpc, false);
- }
- }
-
- //---------------------------------------------
- static void DiagToggleRPCServer(bool value, out bool current, int rpc)
- {
- if (value != current)
- {
- current = value;
- SendDiagRPC(value, rpc, true);
- }
- }
-
- //---------------------------------------------
- static void DiagToggleRPCServer(int value, out int current, int rpc)
- {
- if (value != current)
- {
- current = value;
- SendDiagRPC(value, rpc, true);
- }
- }
-
- //---------------------------------------------
- static void DiagToggleRPCServer(float value, out float current, int rpc)
- {
- if (value != current)
- {
- current = value;
- SendDiagRPC(value, rpc, true);
- }
- }
-
- //---------------------------------------------
- static void DiagToggleRPCAction(int value, ScriptCaller action, int current, int rpc)
- {
- if (value != current)
- {
- SendDiagRPC(value, rpc);
- action.Invoke(value);
- }
- }
-
- //---------------------------------------------
- static void DiagToggleAction(int value, ScriptCaller action, int current)
- {
- if (value != current)
- {
- action.Invoke(value);
- }
- }
-
- //---------------------------------------------
- static void SendDiagRPCSelf(Param value, int rpc)
- {
- PlayerBase player = GetPlayer();
- if (player)
- {
- GetGame().RPCSelfSingleParam(player, rpc, value);
- }
- }
-
- //---------------------------------------------
- static void SendDiagRPCSelfBasic(SendDiagRPCSelfBasicParam param)
- {
- SendDiagRPCSelf(null, param.param1);
- }
-
- //---------------------------------------------
- static void SendDiagRPCSelfParam(SendDiagRPCSelfParamParam param)
- {
- SendDiagRPCSelf(param.param2, param.param1);
- }
-
- //---------------------------------------------
- static void SendDiagRPC(Param value, int rpc, bool serverOnly = false)
- {
- PlayerBase player = GetPlayer();
- if (player)
- {
- PlayerIdentity playerIdentity = player.GetIdentity();
- if (GetGame().IsMultiplayer() && playerIdentity)
- {
- GetGame().RPCSingleParam(player, rpc, value, true, playerIdentity);
- }
-
- if (!GetGame().IsMultiplayer() || !serverOnly)
- {
- GetGame().RPCSelfSingleParam(player, rpc, value);
- }
- }
- }
-
- //---------------------------------------------
- static void SendDiagRPCBasic(SendDiagRPCBasicParam param)
- {
- SendDiagRPC(null, param.param1, param.param2);
- }
-
- //---------------------------------------------
- static void SendDiagRPCParam(SendDiagRPCParamParam param)
- {
- SendDiagRPC(param.param3, param.param1, param.param2);
- }
-
- //---------------------------------------------
- static void SendDiagRPC(int rpc, bool serverOnly = false)
- {
- SendDiagRPC(null, rpc, serverOnly);
- }
-
- //---------------------------------------------
- static void SendDiagRPC(bool value, int rpc, bool serverOnly = false)
- {
- CachedObjectsParams.PARAM1_BOOL.param1 = value;
- SendDiagRPC(CachedObjectsParams.PARAM1_BOOL, rpc, serverOnly);
- }
-
- //---------------------------------------------
- static void SendDiagRPC(int value, int rpc, bool serverOnly = false)
- {
- CachedObjectsParams.PARAM1_INT.param1 = value;
- SendDiagRPC(CachedObjectsParams.PARAM1_INT, rpc, serverOnly);
- }
-
- //---------------------------------------------
- static void SendDiagRPC(float value, int rpc, bool serverOnly = false)
- {
- CachedObjectsParams.PARAM1_FLOAT.param1 = value;
- SendDiagRPC(CachedObjectsParams.PARAM1_FLOAT, rpc, serverOnly);
- }
- #endif
- }
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