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- class PluginConfigEmotesProfile extends PluginConfigHandler
- {
- /*protected const string EMOTE_1 = "emote_slot_1";
- protected const string EMOTE_2 = "emote_slot_2";
- protected const string EMOTE_3 = "emote_slot_3";
- protected const string EMOTE_4 = "emote_slot_4";
- protected const string EMOTE_5 = "emote_slot_5";
- protected const string EMOTE_6 = "emote_slot_6";
- protected const string EMOTE_7 = "emote_slot_7";
- protected const string EMOTE_8 = "emote_slot_8";
- protected const string EMOTE_9 = "emote_slot_9";
- protected const string EMOTE_10 = "emote_slot_10";
- protected const string EMOTE_11 = "emote_slot_11";
- protected const string EMOTE_12 = "emote_slot_12";*/
- protected ref map<string, ref CfgParam> m_DefaultValues;
- protected ref TStringArray m_PresetList;
-
- //========================================
- // GetInstance
- //========================================
- static PluginConfigEmotesProfile GetInstance()
- {
- return PluginConfigEmotesProfile.Cast( GetPlugin(PluginConfigEmotesProfile) );
- }
-
- //========================================
- // GetCfgParamInt
- //========================================
- protected CfgParamInt GetNewCfgParamInt( int value )
- {
- CfgParamInt param = new CfgParamInt( "" );
- param.SetValue( value );
- return param;
- }
-
- //========================================
- // Int
- //========================================
- protected CfgParamInt SetInt( string key, int value )
- {
- CfgParamInt param = CfgParamInt.Cast( GetParamByName( key, CFG_TYPE_INT ) );
- param.SetValue( value );
- //SaveConfigToFile();
- return param;
- }
- protected int GetInt( string key )
- {
- if ( ParamExist(key) )
- {
- CfgParamInt param = CfgParamInt.Cast( GetParamByName( key, CFG_TYPE_INT ) );
- return param.GetValue();
- }
- else
- {
- if ( m_DefaultValues.Contains(key) )
- {
- CfgParamInt default_param = CfgParamInt.Cast( m_DefaultValues.Get( key ) );
- return SetInt( key, default_param.GetValue() ).GetValue();
- }
- else
- {
- return SetInt( key, 0 ).GetValue();
- }
- }
- }
-
- //========================================
- // PluginConfigEmotesProfile
- //========================================
- void PluginConfigEmotesProfile()
- {
- m_DefaultValues = new map<string, ref CfgParam>;
- //Here you can configure default EMOTES
- m_DefaultValues.Insert( EmoteSlots.EMOTE_1.ToString(), GetNewCfgParamInt(EmoteConstants.ID_EMOTE_GREETING) );
- m_DefaultValues.Insert( EmoteSlots.EMOTE_2.ToString(), GetNewCfgParamInt(EmoteConstants.ID_EMOTE_SOS) );
- m_DefaultValues.Insert( EmoteSlots.EMOTE_3.ToString(), GetNewCfgParamInt(EmoteConstants.ID_EMOTE_HEART) );
- m_DefaultValues.Insert( EmoteSlots.EMOTE_4.ToString(), GetNewCfgParamInt(EmoteConstants.ID_EMOTE_TAUNT) );
- m_DefaultValues.Insert( EmoteSlots.EMOTE_5.ToString(), GetNewCfgParamInt(EmoteConstants.ID_EMOTE_SURRENDER) );
- m_DefaultValues.Insert( EmoteSlots.EMOTE_6.ToString(), GetNewCfgParamInt(EmoteConstants.ID_EMOTE_TAUNTKISS) );
- m_DefaultValues.Insert( EmoteSlots.EMOTE_7.ToString(), GetNewCfgParamInt(EmoteConstants.ID_EMOTE_POINT) );
- m_DefaultValues.Insert( EmoteSlots.EMOTE_8.ToString(), GetNewCfgParamInt(EmoteConstants.ID_EMOTE_TAUNTELBOW) );
- m_DefaultValues.Insert( EmoteSlots.EMOTE_9.ToString(), GetNewCfgParamInt(EmoteConstants.ID_EMOTE_THUMB) );
- m_DefaultValues.Insert( EmoteSlots.EMOTE_10.ToString(), GetNewCfgParamInt(EmoteConstants.ID_EMOTE_THROAT) );
- m_DefaultValues.Insert( EmoteSlots.EMOTE_11.ToString(), GetNewCfgParamInt(EmoteConstants.ID_EMOTE_SUICIDE) );
- //m_DefaultValues.Insert( EMOTE_12, GetNewCfgParamInt(EmoteConstants.ID_EMOTE_DANCE) );
- //m_DefaultValues.Insert( EMOTE_12, GetNewCfgParamInt(EmoteConstants.ID_EMOTE_SOS) );
- }
-
- //========================================
- // GetFileName
- //========================================
- override string GetFileName()
- {
- return CFG_FILE_EMOTES_PROFILE;
- }
- //========================================
- // EmoteStoring
- //========================================
- int GetEmoteSlot1()
- {
- return GetInt( EmoteSlots.EMOTE_1.ToString() );
- }
- void SetEmoteSlot1( int emoted_id )
- {
- SetInt( EmoteSlots.EMOTE_1.ToString(), emoted_id );
- }
-
- int GetEmoteSlot2()
- {
- return GetInt( EmoteSlots.EMOTE_2.ToString() );
- }
- void SetEmoteSlot2( int emoted_id )
- {
- SetInt( EmoteSlots.EMOTE_2.ToString(), emoted_id );
- }
-
- int GetEmoteSlot3()
- {
- return GetInt( EmoteSlots.EMOTE_3.ToString() );
- }
- void SetEmoteSlot3( int emoted_id )
- {
- SetInt( EmoteSlots.EMOTE_3.ToString(), emoted_id );
- }
-
- int GetEmoteSlot4()
- {
- return GetInt( EmoteSlots.EMOTE_4.ToString() );
- }
- void SetEmoteSlot4( int emoted_id )
- {
- SetInt( EmoteSlots.EMOTE_4.ToString(), emoted_id );
- }
- int GetEmoteSlot5()
- {
- return GetInt( EmoteSlots.EMOTE_5.ToString() );
- }
- void SetEmoteSlot5( int emoted_id )
- {
- SetInt( EmoteSlots.EMOTE_5.ToString(), emoted_id );
- }
-
- int GetEmoteSlot6()
- {
- return GetInt( EmoteSlots.EMOTE_6.ToString() );
- }
- void SetEmoteSlot6( int emoted_id )
- {
- SetInt( EmoteSlots.EMOTE_6.ToString(), emoted_id );
- }
-
- int GetEmoteSlot7()
- {
- return GetInt( EmoteSlots.EMOTE_7.ToString() );
- }
- void SetEmoteSlot7( int emoted_id )
- {
- SetInt( EmoteSlots.EMOTE_7.ToString(), emoted_id );
- }
-
- int GetEmoteSlot8()
- {
- return GetInt( EmoteSlots.EMOTE_8.ToString() );
- }
- void SetEmoteSlot8( int emoted_id )
- {
- SetInt( EmoteSlots.EMOTE_8.ToString(), emoted_id );
- }
-
- int GetEmoteSlot9()
- {
- return GetInt( EmoteSlots.EMOTE_9.ToString() );
- }
- void SetEmoteSlot9( int emoted_id )
- {
- SetInt( EmoteSlots.EMOTE_9.ToString(), emoted_id );
- }
-
- int GetEmoteSlot10()
- {
- return GetInt( EmoteSlots.EMOTE_10.ToString() );
- }
- void SetEmoteSlot10( int emoted_id )
- {
- SetInt( EmoteSlots.EMOTE_10.ToString(), emoted_id );
- }
-
- int GetEmoteSlot11()
- {
- return GetInt( EmoteSlots.EMOTE_11.ToString() );
- }
- void SetEmoteSlot11( int emoted_id )
- {
- SetInt( EmoteSlots.EMOTE_11.ToString(), emoted_id );
- }
-
- /*int GetEmoteSlot12()
- {
- return GetInt( EMOTE_12 );
- }
- void SetEmoteSlot12( int emoted_id )
- {
- SetInt( EMOTE_12, emoted_id );
- }*/
-
- int GetEmoteFromSlot(string slot)
- {
- return GetInt( slot );
- }
- }
- enum EmoteSlots
- {
- EMOTE_1 = 1,
- EMOTE_2,
- EMOTE_3,
- EMOTE_4,
- EMOTE_5,
- EMOTE_6,
- EMOTE_7,
- EMOTE_8,
- EMOTE_9,
- EMOTE_10,
- EMOTE_11,
- EMOTE_12
- }
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