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- class Surface
- {
- static int GetStepsParticleID(string surface_name)
- {
- return SurfaceInfo.GetByName(surface_name).GetStepParticleId();
- }
-
- static int GetWheelParticleID(string surface_name)
- {
- return SurfaceInfo.GetByName(surface_name).GetWheelParticleId();
- }
-
- static int GetParamInt(string surface_name, string param_name)
- {
- return GetGame().ConfigGetInt("CfgSurfaces " + surface_name + " " + param_name);
- }
-
- static float GetParamFloat(string surface_name, string param_name)
- {
- return GetGame().ConfigGetFloat("CfgSurfaces " + surface_name + " " + param_name);
- }
-
- static string GetParamText(string surfaceName, string paramName)
- {
- string output = "";
- GetGame().ConfigGetText("CfgSurfaces " + surfaceName + " " + paramName, output);
- return output;
-
- }
-
- static bool AllowedWaterSurface(float pHeight, string pSurface, array<string> pAllowedSurfaceList)
- {
- if (pSurface)
- {
- pSurface.Replace("_ext", "");
- pSurface.Replace("_int", "");
- pSurface.Replace("sakhal_", "");
- }
- bool isSeaCheck = false;
-
- foreach (string allowedSurface : pAllowedSurfaceList)
- {
- if (pSurface == "" && allowedSurface == UAWaterType.SEA)
- isSeaCheck = pHeight <= (g_Game.SurfaceGetSeaLevel() + 0.25); //MaxWave_default
- if (isSeaCheck || allowedSurface == pSurface)
- return true;
- }
-
- return false;
- }
-
- static bool CheckLiquidSource(float pHeight, string pSurface, int allowedWaterSourceMask)
- {
- bool success = false;
- if (pSurface == "")
- {
- if ( allowedWaterSourceMask & LIQUID_SALTWATER )
- {
- success = pHeight <= (g_Game.SurfaceGetSeaLevel() + 0.25); //MaxWave_default
- }
- }
- else
- {
- int liquidType = SurfaceInfo.GetByName(pSurface).GetLiquidType();
- success = allowedWaterSourceMask & liquidType;
- }
- return success;
- }
- }
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