catchingcontextfishingrodaction.c 12 KB

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  1. class CatchingContextFishingRodAction : CatchingContextFishingBase
  2. {
  3. protected PlayerBase m_Player;
  4. //chances + modifiers
  5. protected float m_BaitLossChanceMod;
  6. protected float m_HookLossChanceMod;
  7. //times
  8. protected float m_SignalDurationMin; //seconds
  9. protected float m_SignalDurationMax; //seconds
  10. protected float m_SignalStartTimeMin; //seconds
  11. protected float m_SignalStartTimeMax; //seconds
  12. //signal targets
  13. protected float m_SignalCycleTarget;
  14. protected float m_SignalCycleEndTarget;
  15. protected float m_SignalCycleTargetAdjustment;
  16. protected float m_SignalCycleTargetEndAdjustment;
  17. //signal targets - constant
  18. protected float m_SignalTargetProbability;
  19. protected float m_SignalTargetEndProbability;
  20. //misc
  21. protected int m_SignalCurrent;
  22. //important items
  23. protected EntityAI m_Hook;
  24. protected EntityAI m_Bait;
  25. protected EntityAI m_Rod;
  26. override protected void Init(Param par)
  27. {
  28. super.Init(par);
  29. m_Rod = m_MainItem; //only stable one, rest initialized on 'InitItemValues' periodically
  30. m_Player = PlayerBase.Cast(m_MainItem.GetHierarchyRootPlayer());
  31. }
  32. override protected void InitCatchMethodMask()
  33. {
  34. m_MethodMask = AnimalCatchingConstants.MASK_METHOD_ROD;
  35. }
  36. override protected void InitCatchEnviroMask()
  37. {
  38. if (m_IsSea)
  39. m_EnviroMask = AnimalCatchingConstants.MASK_ENVIRO_SEA;
  40. else
  41. m_EnviroMask = AnimalCatchingConstants.MASK_ENVIRO_POND;
  42. }
  43. override protected void CreateResultDataStructure()
  44. {
  45. m_Result = new CarchingResultFishingAction(m_MainItem);
  46. super.CreateResultDataStructure();
  47. }
  48. //! only clear stuff you need to update
  49. override protected void ClearCatchingItemData()
  50. {
  51. super.ClearCatchingItemData();
  52. ResetSignalCounter();
  53. m_HookLossChanceMod = 0.0;
  54. m_BaitLossChanceMod = 0.0;
  55. m_SignalDurationMin = -1;
  56. m_SignalDurationMax = -1;
  57. m_SignalStartTimeMin = -1;
  58. m_SignalStartTimeMax = -1;
  59. m_SignalCycleTarget = UAFishingConstants.SIGNAL_CYCLE_MEAN_DEFAULT - 1; //lowered by '1', configured value is count
  60. m_SignalCycleEndTarget = UAFishingConstants.SIGNAL_CYCLE_HARD_TARGET_DEFAULT - 1; //lowered by '1', configured value is count
  61. m_SignalTargetProbability = UAFishingConstants.SIGNAL_MEAN_CHANCE_DEFAULT;
  62. m_SignalTargetEndProbability = UAFishingConstants.SIGNAL_HARD_TARGET_CHANCE_DEFAULT;
  63. m_SignalCycleTargetAdjustment = 0.0;
  64. m_SignalCycleTargetEndAdjustment = 0.0;
  65. }
  66. override void InitCatchingItemData()
  67. {
  68. super.InitCatchingItemData();
  69. //sanitize fishing values
  70. if (m_SignalDurationMin == -1) //if not set by any item
  71. m_SignalDurationMin = UAFishingConstants.SIGNAL_DURATION_MIN_BASE;
  72. else
  73. m_SignalDurationMin = Math.Clamp(m_SignalDurationMin,UAFishingConstants.SIGNAL_DURATION_MIN_BASE,UAFishingConstants.SIGNAL_DURATION_MAX_BASE);
  74. if (m_SignalDurationMax == -1) //if not set by any item
  75. m_SignalDurationMax = UAFishingConstants.SIGNAL_DURATION_MAX_BASE;
  76. else
  77. m_SignalDurationMax = Math.Clamp(m_SignalDurationMax,UAFishingConstants.SIGNAL_DURATION_MIN_BASE,UAFishingConstants.SIGNAL_DURATION_MAX_BASE);
  78. if (m_SignalStartTimeMin == -1) //if not set by any item (else already clamped)
  79. m_SignalStartTimeMin = UAFishingConstants.SIGNAL_START_TIME_MIN_BASE;
  80. if (m_SignalStartTimeMax == -1) //if not set by any item (else already clamped)
  81. m_SignalStartTimeMax = UAFishingConstants.SIGNAL_START_TIME_MAX_BASE;
  82. m_SignalCycleTarget = Math.Clamp((m_SignalCycleTarget + m_SignalCycleTargetAdjustment),0,float.MAX);
  83. m_SignalCycleEndTarget = Math.Clamp((m_SignalCycleEndTarget + m_SignalCycleTargetEndAdjustment),(m_SignalCycleTarget + 1),float.MAX);
  84. #ifdef DEVELOPER
  85. if (IsCLIParam("fishingLogs"))
  86. {
  87. Debug.Log("---InitCatchingItemData---","Fishing");
  88. Debug.Log("m_SignalCycleTarget (adjusted): " + m_SignalCycleTarget,"Fishing");
  89. Debug.Log("m_SignalCycleTargetAdjustment: " + m_SignalCycleTargetAdjustment,"Fishing");
  90. Debug.Log("m_SignalTargetProbability: " + m_SignalTargetProbability,"Fishing");
  91. Debug.Log("m_SignalCycleEndTarget (adjusted): " + m_SignalCycleEndTarget,"Fishing");
  92. Debug.Log("m_SignalCycleTargetEndAdjustment: " + m_SignalCycleTargetEndAdjustment,"Fishing");
  93. Debug.Log("m_SignalTargetEndProbability: " + m_SignalTargetEndProbability,"Fishing");
  94. Debug.Log("m_SignalDurationMin: " + m_SignalDurationMin,"Fishing");
  95. Debug.Log("m_SignalDurationMax: " + m_SignalDurationMax,"Fishing");
  96. Debug.Log("m_SignalStartTimeMin: " + m_SignalStartTimeMin,"Fishing");
  97. Debug.Log("m_SignalStartTimeMax: " + m_SignalStartTimeMax,"Fishing");
  98. }
  99. #endif
  100. }
  101. override protected void InitItemValues(EntityAI item)
  102. {
  103. //skip ruined or deleted items entirely
  104. if (item.IsRuined() || item.IsSetForDeletion())
  105. return;
  106. string path = "" + CFG_VEHICLESPATH + " " + item.GetType() + " Fishing";
  107. if (GetGame().ConfigIsExisting(path))
  108. {
  109. if (GetGame().ConfigIsExisting(path + " resultQuantityBaseMod"))
  110. m_QualityBaseMod += GetGame().ConfigGetFloat(path + " resultQuantityBaseMod");
  111. if (GetGame().ConfigIsExisting(path + " resultQuantityDispersionMin"))
  112. m_QualityDispersionMinMod += GetGame().ConfigGetFloat(path + " resultQuantityDispersionMin");
  113. if (GetGame().ConfigIsExisting(path + " resultQuantityDispersionMax"))
  114. m_QualityDispersionMaxMod += GetGame().ConfigGetFloat(path + " resultQuantityDispersionMax");
  115. if (GetGame().ConfigIsExisting(path + " hookLossChanceMod"))
  116. m_HookLossChanceMod += GetGame().ConfigGetFloat(path + " hookLossChanceMod");
  117. if (GetGame().ConfigIsExisting(path + " baitLossChanceMod"))
  118. m_BaitLossChanceMod += GetGame().ConfigGetFloat(path + " baitLossChanceMod");
  119. if (GetGame().ConfigIsExisting(path + " signalDurationMin"))
  120. {
  121. if (m_SignalDurationMin == -1)
  122. m_SignalDurationMin = 0;
  123. m_SignalDurationMin += GetGame().ConfigGetFloat(path + " signalDurationMin");
  124. }
  125. if (GetGame().ConfigIsExisting(path + " signalDurationMax"))
  126. {
  127. if (m_SignalDurationMax == -1)
  128. m_SignalDurationMax = 0;
  129. m_SignalDurationMax += GetGame().ConfigGetFloat(path + " signalDurationMax");
  130. }
  131. if (GetGame().ConfigIsExisting(path + " signalCycleTargetAdjustment"))
  132. m_SignalCycleTargetAdjustment += GetGame().ConfigGetFloat(path + " signalCycleTargetAdjustment");
  133. if (GetGame().ConfigIsExisting(path + " signalCycleTargetEndAdjustment"))
  134. m_SignalCycleTargetEndAdjustment += GetGame().ConfigGetFloat(path + " signalCycleTargetEndAdjustment");
  135. int slotID;
  136. string slotName;
  137. if (item.GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName))
  138. {
  139. switch (slotName)
  140. {
  141. case "Bait":
  142. m_Bait = item;
  143. break;
  144. case "Hook":
  145. m_Hook = item;
  146. break;
  147. }
  148. }
  149. }
  150. }
  151. override bool ModifySignalProbability(inout float probability)
  152. {
  153. float easingTime;
  154. if ((float)m_SignalCurrent < m_SignalCycleTarget)
  155. {
  156. easingTime = Math.InverseLerp(0,m_SignalCycleTarget,(float)m_SignalCurrent);
  157. probability = Easing.EaseInExpo(easingTime) * m_SignalTargetProbability * GetChanceCoef();
  158. }
  159. else
  160. {
  161. easingTime = Math.InverseLerp(m_SignalCycleTarget,m_SignalCycleEndTarget,(float)m_SignalCurrent);
  162. probability = (m_SignalTargetProbability + (Easing.EaseInExpo(easingTime) * (m_SignalTargetEndProbability - m_SignalTargetProbability))) * GetChanceCoef();
  163. }
  164. #ifdef DEVELOPER
  165. if (IsCLIParam("fishingLogs"))
  166. {
  167. Debug.Log("---ModifySignalProbability---","Fishing");
  168. Debug.Log("m_SignalCurrent: " + m_SignalCurrent,"Fishing");
  169. Debug.Log("easingTime: " + easingTime,"Fishing");
  170. Debug.Log("probability: " + probability,"Fishing");
  171. }
  172. #endif
  173. return true;
  174. }
  175. float GetChanceCoef()
  176. {
  177. return UAFishingConstants.SIGNAL_FISHING_CHANCE_COEF;
  178. }
  179. override bool RollCatch()
  180. {
  181. bool ret = super.RollCatch();
  182. m_SignalCurrent++;
  183. return ret;
  184. }
  185. protected void ResetSignalCounter()
  186. {
  187. m_SignalCurrent = 0.0;
  188. }
  189. //! done locally on both sides, needs a synced random
  190. override void GenerateResult()
  191. {
  192. YieldItemBase yItem;
  193. int idx = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSAnimalCatching,0,m_ProbabilityArray.Count() - 1);
  194. Class.CastTo(yItem,m_YieldsMapAll.Get(m_ProbabilityArray[idx]));
  195. m_Result.SetYieldItem(yItem);
  196. }
  197. int GetResultParticleId()
  198. {
  199. if (m_Result)
  200. return m_Result.GetYieldItemParticleId();
  201. return ParticleList.INVALID;
  202. }
  203. override protected void RecalculateProcessingData()
  204. {
  205. m_Result.UpdateCatchChance(this);
  206. }
  207. float GetHookLossChanceModifierClamped()
  208. {
  209. return Math.Clamp(m_HookLossChanceMod,0.001,1);
  210. }
  211. float GetBaitLossChanceModifierClamped()
  212. {
  213. return Math.Clamp(m_BaitLossChanceMod,0,1);
  214. }
  215. float GetActionCycleTime()
  216. {
  217. return CarchingResultFishingAction.Cast(m_Result).GetCurrentCycleTime(this);
  218. }
  219. float RandomizeSignalDuration()
  220. {
  221. float res = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSAnimalCatching,m_SignalDurationMin,m_SignalDurationMax);
  222. #ifdef DEVELOPER
  223. if (IsCLIParam("fishingLogs"))
  224. {
  225. Debug.Log("---RandomizeSignalDuration---","Fishing");
  226. Debug.Log("next signal duration: " + res,"Fishing");
  227. }
  228. #endif
  229. return res;
  230. }
  231. float RandomizeSignalStartTime()
  232. {
  233. float res = m_Player.GetRandomGeneratorSyncManager().GetRandomInRange(RandomGeneratorSyncUsage.RGSAnimalCatching,m_SignalStartTimeMin,m_SignalStartTimeMax);
  234. #ifdef DEVELOPER
  235. if (IsCLIParam("fishingLogs"))
  236. {
  237. Debug.Log("---RandomizeSignalStartTime---","Fishing");
  238. Debug.Log("next signal start time: " + res,"Fishing");
  239. }
  240. #endif
  241. return res;
  242. }
  243. protected void TryHookLoss()
  244. {
  245. if (m_Hook && !m_Hook.IsSetForDeletion())
  246. {
  247. float lossChance = GetHookLossChanceModifierClamped();
  248. if (lossChance <= 0)
  249. return;
  250. float roll = m_Player.GetRandomGeneratorSyncManager().GetRandom01(RandomGeneratorSyncUsage.RGSAnimalCatching);
  251. if (lossChance >= 1 || roll < lossChance)
  252. {
  253. RemoveItemSafe(m_Hook);
  254. }
  255. }
  256. }
  257. protected void RemoveItemSafe(EntityAI item)
  258. {
  259. if (item && !m_Player.IsQuickFishing())
  260. {
  261. item.SetPrepareToDelete(); //should probably flag the bait too, but the action terminates anyway
  262. item.DeleteSafe();
  263. }
  264. }
  265. protected void TryBaitLoss()
  266. {
  267. if (m_Bait && !m_Bait.IsSetForDeletion())
  268. {
  269. float lossChance = GetBaitLossChanceModifierClamped();
  270. if (lossChance <= 0)
  271. return;
  272. float roll = m_Player.GetRandomGeneratorSyncManager().GetRandom01(RandomGeneratorSyncUsage.RGSAnimalCatching);
  273. if (lossChance >= 1 || roll < lossChance)
  274. {
  275. RemoveItemSafe(m_Bait);
  276. }
  277. }
  278. }
  279. protected void TryDamageItems()
  280. {
  281. if (!GetGame().IsMultiplayer() || GetGame().IsDedicatedServer())
  282. {
  283. if (m_Hook && !m_Hook.IsSetForDeletion())
  284. m_Hook.AddHealth("","Health",-UAFishingConstants.DAMAGE_HOOK);
  285. }
  286. }
  287. override EntityAI SpawnAndSetupCatch(out int yItemIdx, vector v = vector.Zero)
  288. {
  289. //hook check on catch
  290. if (m_Hook && !m_Hook.IsSetForDeletion())
  291. return super.SpawnAndSetupCatch(yItemIdx,v);
  292. return null;
  293. }
  294. //events
  295. void OnBeforeSpawnSignalHit()
  296. {
  297. TryHookLoss();
  298. }
  299. void OnAfterSpawnSignalHit()
  300. {
  301. RemoveItemSafe(m_Bait);
  302. TryDamageItems();
  303. }
  304. //! release without signal
  305. void OnSignalMiss()
  306. {
  307. TryHookLoss();
  308. TryBaitLoss();
  309. }
  310. void OnSignalPass()
  311. {
  312. RemoveItemSafe(m_Bait);
  313. TryDamageItems();
  314. UpdateCatchingItemData();
  315. }
  316. ///////////////////////////////
  317. //Fish pen of deprecated code//
  318. ///////////////////////////////
  319. protected float m_SignalPoissonMean = AnimalCatchingConstants.POISSON_CYCLE_MEAN_DEFAULT; //!Deprecated, left here due to inheritance change
  320. float GetSignalPoissonMean() {return m_SignalPoissonMean;} //!Deprecated, left here due to inheritance change
  321. int GetSignalMax() {return Math.Ceil(m_SignalPoissonMean) + Math.Ceil(m_SignalPoissonMean/5);} //!Deprecated, left here due to inheritance change
  322. }