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- class UniversalTemperatureSourceLambdaFireplace : UniversalTemperatureSourceLambdaBaseImpl
- {
- int m_NormalFireplaceTemperatureMax;
-
- void UniversalTemperatureSourceLambdaFireplace()
- {
- m_FuelCount = 0;
- m_SmallFireplaceTemperatureMax = 0;
- m_NormalFireplaceTemperatureMax = 0;
- m_Temperature = 0;
- }
-
- void SetNormalFireplaceTemperatureMax(int value)
- {
- m_NormalFireplaceTemperatureMax = value;
- }
-
- //! just an update
- void UpdateFireplaceTemperature(UniversalTemperatureSourceSettings pSettings)
- {
- /*
- float target = m_NormalFireplaceTemperatureMax;
- float speedCoef = Math.Clamp((3 - wetnessSpeedCoef),0,float.MAX);
- speedCoef = GameConstants.TEMP_COEF_FIREPLACE_HEATING * speedCoef;
-
- if (m_FuelCount == 0)
- {
- target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(pSettings.m_Parent);
- }
- pSettings.m_Parent.SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_FIREPLACE,updateTime,speedCoef));
- */
-
- m_Temperature = pSettings.m_Parent.GetTemperature(); //legacy reasons
- }
-
- ///////////////////////////
- //Deprecated code playpen//
- ///////////////////////////
- float m_Temperature; //! DEPRECATED
- int m_SmallFireplaceTemperatureMax; //! DEPRECATED
- int m_FuelCount; //! DEPRECATED
-
- //! DEPRECATED
- void SetSmallFireplaceTemperatureMax(int value)
- {
- m_SmallFireplaceTemperatureMax = value;
- }
-
- //! DEPRECATED
- void SetFuelCount(int value)
- {
- m_FuelCount = value;
- }
-
- //!DEPRECATED
- void SetCurrentTemperature(float temperature)
- {
- //no fuel present, temperature should be low but there can be high temperature from previous fuel burning
- if (m_FuelCount == 0 || temperature <= m_SmallFireplaceTemperatureMax)
- {
- temperature = Math.Clamp(temperature, 0, m_SmallFireplaceTemperatureMax); //small fire
- }
- else
- {
- temperature = Math.Clamp(temperature, 0, m_NormalFireplaceTemperatureMax); //normal fire
- }
-
- m_Temperature = temperature;
- }
- }
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