weapondetachingmag.c 13 KB

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  1. // detach magazine composite state
  2. class WeaponDetachingMag_1 extends WeaponStartAction
  3. { };
  4. class WeaponDetachingMag_Store extends WeaponStateBase
  5. {
  6. Magazine m_magazine; /// magazine that will be detached
  7. ref InventoryLocation m_dst;
  8. override void OnEntry (WeaponEventBase e)
  9. {
  10. //if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store, Detaching mag=" + m_magazine.ToString() + "to loc=" + InventoryLocation.DumpToStringNullSafe(m_dst)); }
  11. super.OnEntry(e);
  12. if (e)
  13. {
  14. if (!m_magazine || !m_dst)
  15. {
  16. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store, error - no magazine to load from (m_magazine=NULL)");
  17. }
  18. }
  19. }
  20. override void OnAbort (WeaponEventBase e)
  21. {
  22. m_magazine = NULL;
  23. m_dst = NULL;
  24. super.OnAbort(e);
  25. }
  26. override void OnExit (WeaponEventBase e)
  27. {
  28. InventoryLocation il = new InventoryLocation;
  29. if (m_magazine.GetInventory().GetCurrentInventoryLocation(il))
  30. {
  31. if (GameInventory.LocationSyncMoveEntity(il, m_dst))
  32. {
  33. m_weapon.HideMagazine();
  34. if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store, ok - magazine removed from inv (inv->dst)"); }
  35. }
  36. else
  37. {
  38. // @TODO: drop on gnd
  39. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store, error - cannot store detached magazine!");
  40. }
  41. }
  42. else
  43. {
  44. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store, error - cannot get curr location");
  45. }
  46. m_magazine = NULL;
  47. m_dst = NULL;
  48. super.OnExit(e);
  49. }
  50. override bool SaveCurrentFSMState (ParamsWriteContext ctx)
  51. {
  52. if (!super.SaveCurrentFSMState(ctx))
  53. return false;
  54. if (!ctx.Write(m_magazine))
  55. {
  56. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store.SaveCurrentFSMState: cannot write m_magazine for weapon=" + m_weapon);
  57. return false;
  58. }
  59. if (!OptionalLocationWriteToContext(m_dst, ctx))
  60. {
  61. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store.SaveCurrentFSMState: cannot write m_st for weapon=" + m_weapon);
  62. return false;
  63. }
  64. return true;
  65. }
  66. override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
  67. {
  68. if (!super.LoadCurrentFSMState(ctx, version))
  69. return false;
  70. if (!ctx.Read(m_magazine))
  71. {
  72. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store.LoadCurrentFSMState: cannot read m_magazine for weapon=" + m_weapon);
  73. return false;
  74. }
  75. if (!OptionalLocationReadFromContext(m_dst, ctx))
  76. {
  77. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store.LoadCurrentFSMState: cannot read m_dst for weapon=" + m_weapon);
  78. return false;
  79. }
  80. return true;
  81. }
  82. };
  83. class WeaponDetachingMag_StoreRemoveChamberBullet extends WeaponStateBase
  84. {
  85. Magazine m_magazine; /// magazine that will be detached
  86. ref InventoryLocation m_dst;
  87. bool m_bulletEjected;
  88. override void OnEntry (WeaponEventBase e)
  89. {
  90. //if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store, Detaching mag=" + m_magazine.ToString() + "to loc=" + InventoryLocation.DumpToStringNullSafe(m_dst)); }
  91. super.OnEntry(e);
  92. m_bulletEjected = false;
  93. if (e)
  94. {
  95. if (!m_magazine || !m_dst)
  96. {
  97. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store, error - no magazine to load from (m_magazine=NULL)");
  98. }
  99. else
  100. {
  101. int mi = m_weapon.GetCurrentMuzzle();
  102. if(!m_weapon.IsChamberFiredOut(mi))
  103. {
  104. if(!m_weapon.IsChamberEmpty(mi))
  105. {
  106. m_bulletEjected = true;
  107. DayZPlayer p = e.m_player;
  108. ejectBulletAndStoreInMagazine(m_weapon,mi,m_magazine,p);
  109. m_weapon.EffectBulletHide(mi);
  110. m_weapon.HideBullet(mi);
  111. }
  112. }
  113. }
  114. }
  115. }
  116. override void OnAbort (WeaponEventBase e)
  117. {
  118. if(m_bulletEjected)
  119. {
  120. int mi = m_weapon.GetCurrentMuzzle();
  121. pushToChamberFromAttachedMagazine(m_weapon,mi);
  122. m_weapon.EffectBulletHide(0);
  123. m_weapon.HideBullet(0);
  124. }
  125. m_magazine = NULL;
  126. m_dst = NULL;
  127. super.OnAbort(e);
  128. }
  129. override void OnExit (WeaponEventBase e)
  130. {
  131. InventoryLocation il = new InventoryLocation;
  132. if (m_magazine.GetInventory().GetCurrentInventoryLocation(il))
  133. {
  134. if (GameInventory.LocationSyncMoveEntity(il, m_dst))
  135. {
  136. m_weapon.HideMagazine();
  137. if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store, ok - magazine removed from inv (inv->dst)"); }
  138. }
  139. else
  140. {
  141. // @TODO: drop on gnd
  142. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store, error - cannot store detached magazine!");
  143. }
  144. }
  145. else
  146. {
  147. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store, error - cannot get curr location");
  148. }
  149. m_magazine = NULL;
  150. m_dst = NULL;
  151. super.OnExit(e);
  152. }
  153. override bool SaveCurrentFSMState (ParamsWriteContext ctx)
  154. {
  155. if (!super.SaveCurrentFSMState(ctx))
  156. return false;
  157. if (!ctx.Write(m_magazine))
  158. {
  159. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store.SaveCurrentFSMState: cannot write m_magazine for weapon=" + m_weapon);
  160. return false;
  161. }
  162. if (!OptionalLocationWriteToContext(m_dst, ctx))
  163. {
  164. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store.SaveCurrentFSMState: cannot write m_st for weapon=" + m_weapon);
  165. return false;
  166. }
  167. return true;
  168. }
  169. override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
  170. {
  171. if (!super.LoadCurrentFSMState(ctx, version))
  172. return false;
  173. if (!ctx.Read(m_magazine))
  174. {
  175. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store.LoadCurrentFSMState: cannot read m_magazine for weapon=" + m_weapon);
  176. return false;
  177. }
  178. if (!OptionalLocationReadFromContext(m_dst, ctx))
  179. {
  180. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store.LoadCurrentFSMState: cannot read m_dst for weapon=" + m_weapon);
  181. return false;
  182. }
  183. return true;
  184. }
  185. };
  186. /*class WeaponDetachingMag_Store_W4T extends WeaponDetachingMag_Store
  187. {
  188. override bool IsWaitingForActionFinish () { return true; }
  189. };*/
  190. class WeaponDetachingMag extends WeaponStateBase
  191. {
  192. WeaponActions m_action;
  193. int m_actionType;
  194. Magazine m_magazine; /// detached magazine
  195. ref InventoryLocation m_dst; /// detached magazine destination
  196. ref WeaponStateBase m_start;
  197. ref WeaponDetachingMag_Store m_store;
  198. ref MagazineHide_W4T m_hideM;
  199. void WeaponDetachingMag (Weapon_Base w = NULL, WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)
  200. {
  201. m_action = action;
  202. m_actionType = actionType;
  203. // setup nested state machine
  204. m_start = new WeaponDetachingMag_1(m_weapon, this, m_action, m_actionType);
  205. m_store = new WeaponDetachingMag_Store(m_weapon, this);
  206. m_hideM = new MagazineHide_W4T(m_weapon, this);
  207. // events
  208. WeaponEventBase _fin_ = new WeaponEventHumanCommandActionFinished;
  209. WeaponEventBase __md_ = new WeaponEventAnimMagazineDetached;
  210. WeaponEventBase __mh_ = new WeaponEventAnimMagazineHide;
  211. m_fsm = new WeaponFSM(this); // @NOTE: set owner of the submachine fsm
  212. m_fsm.AddTransition(new WeaponTransition(m_start, __md_, m_store));
  213. m_fsm.AddTransition(new WeaponTransition(m_store, __mh_, m_hideM));
  214. m_fsm.AddTransition(new WeaponTransition(m_hideM, _fin_, NULL));
  215. // Safety exits
  216. m_fsm.AddTransition(new WeaponTransition(m_store , _fin_, null));
  217. m_fsm.AddTransition(new WeaponTransition(m_start , _fin_, null));
  218. m_fsm.SetInitialState(m_start);
  219. }
  220. override void OnEntry (WeaponEventBase e)
  221. {
  222. if (e != NULL)
  223. {
  224. WeaponEventDetachMagazine de;
  225. if (Class.CastTo(de, e))
  226. {
  227. if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("WeaponDetachingMag type=" + typename.EnumToString(InventoryLocationType, de.m_dst.GetType())); }
  228. m_magazine = e.m_magazine;
  229. m_dst = de.m_dst;
  230. m_store.m_magazine = m_magazine;
  231. m_store.m_dst = m_dst;
  232. if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("WeaponDetachingMag type=" + typename.EnumToString(InventoryLocationType, m_store.m_dst.GetType())); }
  233. }
  234. }
  235. super.OnEntry(e); // @NOTE: super at the end (prevent override from submachine start)
  236. }
  237. override void OnExit (WeaponEventBase e)
  238. {
  239. m_dst = NULL;
  240. m_magazine = NULL;
  241. super.OnExit(e);
  242. }
  243. override bool SaveCurrentFSMState (ParamsWriteContext ctx)
  244. {
  245. if (!super.SaveCurrentFSMState(ctx))
  246. return false;
  247. if (!ctx.Write(m_magazine))
  248. {
  249. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag.SaveCurrentFSMState: cannot write m_magazine for weapon=" + m_weapon);
  250. return false;
  251. }
  252. if (!OptionalLocationWriteToContext(m_dst, ctx))
  253. {
  254. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag.SaveCurrentFSMState: cannot write m_st for weapon=" + m_weapon);
  255. return false;
  256. }
  257. return true;
  258. }
  259. override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
  260. {
  261. if (!super.LoadCurrentFSMState(ctx, version))
  262. return false;
  263. if (!ctx.Read(m_magazine))
  264. {
  265. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag.LoadCurrentFSMState: cannot read m_magazine for weapon=" + m_weapon);
  266. return false;
  267. }
  268. if (!OptionalLocationReadFromContext(m_dst, ctx))
  269. {
  270. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag.LoadCurrentFSMState: cannot read m_dst for weapon=" + m_weapon);
  271. return false;
  272. }
  273. return true;
  274. }
  275. };
  276. class WeaponDetachingMagOpenBolt extends WeaponStateBase
  277. {
  278. WeaponActions m_action;
  279. int m_actionType;
  280. Magazine m_magazine; /// detached magazine
  281. ref InventoryLocation m_dst; /// detached magazine destination
  282. ref WeaponStateBase m_start;
  283. ref WeaponDetachingMag_StoreRemoveChamberBullet m_store;
  284. ref MagazineHide_W4T m_hideM;
  285. void WeaponDetachingMagOpenBolt (Weapon_Base w = NULL, WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)
  286. {
  287. m_action = action;
  288. m_actionType = actionType;
  289. // setup nested state machine
  290. m_start = new WeaponDetachingMag_1(m_weapon, this, m_action, m_actionType);
  291. m_store = new WeaponDetachingMag_StoreRemoveChamberBullet(m_weapon, this);
  292. m_hideM = new MagazineHide_W4T(m_weapon, this);
  293. // events
  294. WeaponEventBase _fin_ = new WeaponEventHumanCommandActionFinished;
  295. WeaponEventBase __md_ = new WeaponEventAnimMagazineDetached;
  296. WeaponEventBase __mh_ = new WeaponEventAnimMagazineHide;
  297. m_fsm = new WeaponFSM(this); // @NOTE: set owner of the submachine fsm
  298. m_fsm.AddTransition(new WeaponTransition(m_start, __md_, m_store));
  299. m_fsm.AddTransition(new WeaponTransition(m_store, __mh_, m_hideM));
  300. m_fsm.AddTransition(new WeaponTransition(m_hideM, _fin_, NULL));
  301. // Safety exits
  302. m_fsm.AddTransition(new WeaponTransition(m_store , _fin_, null));
  303. m_fsm.AddTransition(new WeaponTransition(m_start , _fin_, null));
  304. m_fsm.SetInitialState(m_start);
  305. }
  306. override void OnEntry (WeaponEventBase e)
  307. {
  308. if (e != NULL)
  309. {
  310. WeaponEventDetachMagazine de;
  311. if (Class.CastTo(de, e))
  312. {
  313. if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("WeaponDetachingMagOpenBolt type=" + typename.EnumToString(InventoryLocationType, de.m_dst.GetType())); }
  314. m_magazine = e.m_magazine;
  315. m_dst = de.m_dst;
  316. m_store.m_magazine = m_magazine;
  317. m_store.m_dst = m_dst;
  318. if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("WeaponDetachingMagOpenBolt type=" + typename.EnumToString(InventoryLocationType, m_store.m_dst.GetType())); }
  319. }
  320. }
  321. super.OnEntry(e); // @NOTE: super at the end (prevent override from submachine start)
  322. }
  323. override void OnExit (WeaponEventBase e)
  324. {
  325. m_dst = NULL;
  326. m_magazine = NULL;
  327. super.OnExit(e);
  328. }
  329. override bool SaveCurrentFSMState (ParamsWriteContext ctx)
  330. {
  331. if (!super.SaveCurrentFSMState(ctx))
  332. return false;
  333. if (!ctx.Write(m_magazine))
  334. {
  335. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMagOpenBolt.SaveCurrentFSMState: cannot write m_magazine for weapon=" + m_weapon);
  336. return false;
  337. }
  338. if (!OptionalLocationWriteToContext(m_dst, ctx))
  339. {
  340. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMagOpenBolt.SaveCurrentFSMState: cannot write m_st for weapon=" + m_weapon);
  341. return false;
  342. }
  343. return true;
  344. }
  345. override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
  346. {
  347. if (!super.LoadCurrentFSMState(ctx, version))
  348. return false;
  349. if (!ctx.Read(m_magazine))
  350. {
  351. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMagOpenBolt.LoadCurrentFSMState: cannot read m_magazine for weapon=" + m_weapon);
  352. return false;
  353. }
  354. if (!OptionalLocationReadFromContext(m_dst, ctx))
  355. {
  356. Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMagOpenBolt.LoadCurrentFSMState: cannot read m_dst for weapon=" + m_weapon);
  357. return false;
  358. }
  359. return true;
  360. }
  361. };