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- class NVGoggles extends PoweredOptic_Base
- {
- bool m_IsLowered;
- Clothing m_Strap;
-
- void NVGoggles()
- {
- RotateGoggles(true);
- }
-
- override void SetActions()
- {
- super.SetActions();
-
- RemoveAction(ActionViewOptics);
- AddAction(ActionViewBinoculars);
- }
-
- override void EEItemAttached(EntityAI item, string slot_name)
- {
- super.EEItemAttached(item, slot_name);
-
- if (GetCompEM().CanWork() && m_IsLowered)
- GetCompEM().SwitchOn();
- }
-
- override void EEItemDetached(EntityAI item, string slot_name)
- {
- super.EEItemDetached(item, slot_name);
-
- RotateGoggles(true);
- PlayerBase player;
- if (m_Strap && PlayerBase.CastTo(player, GetHierarchyRootPlayer()))
- m_Strap.UpdateNVGStatus(player, false, true);
- }
-
- override void OnWasAttached(EntityAI parent, int slot_id)
- {
- super.OnWasAttached(parent, slot_id);
- RotateGoggles(true);
- m_Strap = Clothing.Cast(parent);
- }
-
- override void OnWasDetached(EntityAI parent, int slot_id)
- {
- super.OnWasDetached(parent, slot_id);
- RotateGoggles(true);
- SetPlayer(null);
-
- PlayerBase player;
- if (m_Strap == parent && PlayerBase.CastTo(player, parent.GetHierarchyRootPlayer()))
- {
- if (parent && Clothing.Cast(parent))
- Clothing.Cast(parent).UpdateNVGStatus(player, false, true);
- }
-
- m_Strap = null;
- }
-
- override void OnWorkStart()
- {
- super.OnWorkStart();
- PlayerBase player;
- EntityAI headgear;
- EntityAI glasses;
- if (m_Strap && PlayerBase.CastTo(player, m_Strap.GetHierarchyParent()))
- {
- headgear = player.FindAttachmentBySlotName("Headgear");
- glasses = player.FindAttachmentBySlotName("Eyewear");
-
- //adjust on load - ComponentEnergyManager stores the 'working' state independently
- if (!m_IsLowered)
- RotateGoggles(false);
-
- if (!GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- if ((headgear == m_Strap || glasses == m_Strap))
- m_Strap.UpdateNVGStatus(player);
- }
- }
- }
-
- override void OnWorkStop()
- {
- super.OnWorkStop();
- PlayerBase player;
- EntityAI headgear;
- EntityAI glasses;
- if (m_Strap && PlayerBase.CastTo(player, m_Strap.GetHierarchyParent()))
- {
- headgear = player.FindAttachmentBySlotName("Headgear");
- glasses = player.FindAttachmentBySlotName("Eyewear");
-
- if (!GetGame().IsServer() || !GetGame().IsMultiplayer())
- {
- if ((headgear == m_Strap || glasses == m_Strap))
- m_Strap.UpdateNVGStatus(player);
- }
- }
- }
-
- override void OnWork(float consumed_energy)
- {
- //adjust on load - ComponentEnergyManager stores the 'working' state independently
- if (!m_IsLowered)
- RotateGoggles(false);
-
- PlayerBase player;
- EntityAI headgear;
- EntityAI glasses;
- if (m_Strap && PlayerBase.CastTo(player, m_Strap.GetHierarchyParent()))
- {
- headgear = player.FindAttachmentBySlotName("Headgear");
- glasses = player.FindAttachmentBySlotName("Eyewear");
-
- if (!GetGame().IsServer() || !GetGame().IsMultiplayer()) // Client side
- {
- if ((headgear == m_Strap || glasses == m_Strap) && player.IsControlledPlayer())
- player.AddActiveNV(GetCurrentNVType());
- }
- }
- }
-
- void RotateGoggles(bool state)
- {
- if (!m_Strap && !state) // disable non default rotation while not strapped
- return;
-
- SetAnimationPhase("rotate", !state);
- m_IsLowered = !state;
- PlayerBase player;
- int slotId;
- string slotName;
- if (m_Strap && m_Strap.GetInventory().GetCurrentAttachmentSlotInfo(slotId, slotName) && PlayerBase.CastTo(player, m_Strap.GetHierarchyParent()))
- m_Strap.UpdateNVGStatus(player);
-
- if (GetCompEM())
- {
- if (!state && GetCompEM().CanWork())
- GetCompEM().SwitchOn();
- else
- GetCompEM().SwitchOff();
- }
- }
-
- override int GetCurrentNVType()
- {
- if (IsWorking())
- {
- if (IsUsingOptics2DModel())
- return NVTypes.NV_GOGGLES_2D;
-
- return NVTypes.NV_GOGGLES; //omits the widget occluder
- }
- else
- {
- return NVTypes.NV_GOGGLES_OFF;
- }
- }
-
- override bool IsNVG()
- {
- return true;
- }
-
- //!
- //! DEPRECATED
- //!
- ref Timer m_WorkCheckTimer = new Timer();
-
- //! check for animation state, if another player lowered them first (or solve by synced variable)
- void LoweredCheck()
- {
- if (GetAnimationPhase("rotate") != m_IsLowered)
- {
- m_IsLowered = GetAnimationPhase("rotate");
- }
- }
- void SwitchOnNVGCheck()
- {
- GetCompEM().SwitchOn();
- if (GetCompEM().IsSwitchedOn())
- m_WorkCheckTimer.Stop();
- }
- }
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