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				|  |  | +hostname = "DayZ Server Powered By DcrClub";  // Server name
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				|  |  | +password = "";              // Password to connect to the server
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				|  |  | +passwordAdmin = "";         // Password to become a server admin
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				|  |  | +
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				|  |  | +BattlEye = 1;
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				|  |  | +enableCfgGameplayFile = 1;  //使用json配置文件的配置
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				|  |  | +enableWhitelist = 0;        // Enable/disable whitelist (value 0-1)
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				|  |  | +
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				|  |  | +maxPlayers = 10;            // Maximum amount of players
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				|  |  | +verifySignatures = 0;       // Verifies .pbos against .bisign files. (only 2 is supported)
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				|  |  | +forceSameBuild = 1;         // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
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				|  |  | +disableVoN = 0;             // Enable/disable voice over network (value 0-1)
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				|  |  | +vonCodecQuality = 20;        // Voice over network codec quality, the higher the better (values 0-30)
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				|  |  | +disable3rdPerson=0;         // Toggles the 3rd person view for players (value 0-1)
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				|  |  | +disableCrosshair=0;         // Toggles the cross-hair (value 0-1)
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				|  |  | +disablePersonalLight = 1;       // Disables personal light for all clients connected to server
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				|  |  | +lightingConfig = 0;             // 0 for brighter night setup, 1 for darker night setup
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				|  |  | + 
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				|  |  | +serverTime="2022/3/15/08/00";        // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
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				|  |  | +serverTimeAcceleration=1;      // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.
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				|  |  | +serverNightTimeAcceleration=1;  // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours.
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				|  |  | +serverTimePersistent=1;         // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.
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				|  |  | + 
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				|  |  | +guaranteedUpdates=1;            // Communication protocol used with game server (use only number 1)
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				|  |  | +loginQueueConcurrentPlayers=2;  // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time.
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				|  |  | +loginQueueMaxPlayers=10;       // The maximum number of players that can wait in login queue
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				|  |  | + 
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				|  |  | +instanceId = 3;                 // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files
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				|  |  | +lootHistory = 1;                    // How many persistence history files should be kept by instance, number is looped over during save
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				|  |  | +storeHouseStateDisabled = false;    // Disable houses/doors persistence (value true/false), usable in case of problems with persistence
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				|  |  | +storageAutoFix = 1;             // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
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				|  |  | +respawnTime = 3;				// Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead
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				|  |  | +
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				|  |  | +maxPing= 200;					// Max ping value until server kick the user (value in milliseconds)
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				|  |  | +
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				|  |  | +timeStampFormat = "Short";		// Format for timestamps in the .rpt file (value Full/Short)
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				|  |  | +logAverageFps = 0;				// Logs the average server FPS (value in seconds), needs to have ''-doLogs'' launch parameter active
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				|  |  | +logMemory = 0;					// Logs the server memory usage (value in seconds), needs to have the ''-doLogs'' launch parameter active
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				|  |  | +logPlayers = 0;					// Logs the count of currently connected players (value in seconds), needs to have the ''-doLogs'' launch parameter active
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				|  |  | +logFile = "ServerLogs\server_console.log";	// Saves the server console log to a file in the folder with the other server logs
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				|  |  | +
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				|  |  | +adminLogPlayerHitsOnly = 1;		// 1 - log player hits only / 0 - log all hits ( animals/infected )
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				|  |  | +adminLogPlacement = 1;			// 1 - log placement action ( traps, tents )
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				|  |  | +adminLogBuildActions = 1;		// 1 - log basebuilding actions ( build, dismantle, destroy )
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				|  |  | +adminLogPlayerList = 1;			// 1 - log periodic player list with position every 5 minutes
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				|  |  | +
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				|  |  | +enableDebugMonitor = 0;			// shows info about the character using a debug window in a corner of the screen (value 0-1)
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				|  |  | +
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				|  |  | +steamQueryPort = 2305;			// defines Steam query port, should fix the issue with server not being visible in client server browser
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				|  |  | +
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				|  |  | +allowFilePatching = 0;			// if set to 1 it will enable connection of clients with "-filePatching" launch parameter enabled
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				|  |  | +
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				|  |  | +simulatedPlayersBatch = 10;		// 20, Set limit of how much players can be simulated per frame (for server performance gain)
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				|  |  | +
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				|  |  | +multithreadedReplication = 1;	// enables multi-threaded processing of server's replication system
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				|  |  | +								// number of worker threads is derived by settings of jobsystem in dayzSettings.xml by "maxcores" and "reservedcores" parameters (value 0-1)
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				|  |  | +speedhackDetection = 3;         // enable speedhack detection, values 1-10 (1 strict, 10 benevolent, can be float)
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				|  |  | +
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				|  |  | +networkRangeClose = 20;			// network bubble distance for spawn of close objects with items in them (f.i. backpacks), set in meters, default value if not set is 20
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				|  |  | +networkRangeNear = 150;			// network bubble distance for spawn (despawn +10%) of near inventory items objects, set in meters, default value if not set is 150
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				|  |  | +networkRangeFar = 500;			// network bubble distance for spawn (despawn +10%) of far objects (other than inventory items), set in meters, default value if not set is 1000
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				|  |  | +networkRangeDistantEffect = 2500; // network bubble distance for spawn of effects (currently only sound effects), set in meters, default value if not set is 4000
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				|  |  | +
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				|  |  | +defaultVisibility=1375;			// highest terrain render distance on server (if higher than "viewDistance=" in DayZ client profile, clientside parameter applies)
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				|  |  | +defaultObjectViewDistance=1375;	// highest object render distance on server (if higher than "preferredObjectViewDistance=" in DayZ client profile, clientside parameter applies)
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				|  |  | +
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				|  |  | +disableBaseDamage = 0;			// set to 1 to disable damage/destruction of fence and watchtower
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				|  |  | +disableContainerDamage = 0;		// set to 1 to disable damage/destruction of tents, barrels, wooden crate and seachest
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				|  |  | +disableRespawnDialog = 1;       // set to 1 to disable the respawn dialog (new characters will be spawning as random)
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				|  |  | + 
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				|  |  | +class Missions
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				|  |  | +{
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				|  |  | +    class DayZ
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				|  |  | +    {
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				|  |  | +        template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName>
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				|  |  | +					      // Vanilla mission: dayzOffline.chernarusplus
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				|  |  | +					      // DLC mission: dayzOffline.enoch
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				|  |  | +    };
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				|  |  | +};
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