refactor(RespawnEquipment): 添加isVIP参数以区分普通玩家和VIP玩家
在DefaultPlayerEquipment方法中添加isVIP参数,用于区分普通玩家和VIP玩家的装备处理逻辑。普通玩家的装备创建逻辑暂时留空,待后续实现。
This commit is contained in:
@@ -61,10 +61,13 @@ class CustomMission: MissionServer
|
||||
|
||||
string steamid = player.GetIdentity().GetPlainId();
|
||||
ref PlayerRevivalEquipmentData rev = g_CustomRevivalSuitCfg.GetPlayerRevivalEquipmentData( steamid );
|
||||
bool isVIP = false;
|
||||
if ( rev )
|
||||
{
|
||||
isVIP = true;
|
||||
ProcessVIPEquipment( player, rev );
|
||||
|
||||
DefaultPlayerEquipment( player, clothesChosen );
|
||||
}
|
||||
DefaultPlayerEquipment( player, clothesChosen, isVIP );
|
||||
}
|
||||
|
||||
void ProcessVIPEquipment( PlayerBase player, ref PlayerRevivalEquipmentData equ_data )
|
||||
@@ -109,13 +112,20 @@ class CustomMission: MissionServer
|
||||
}
|
||||
}
|
||||
|
||||
void DefaultPlayerEquipment( PlayerBase player, bool clothesChosen )
|
||||
void DefaultPlayerEquipment( PlayerBase player, bool clothesChosen, bool isVIP )
|
||||
{
|
||||
EntityAI itemClothing;
|
||||
EntityAI itemEnt;
|
||||
ItemBase itemBs;
|
||||
float rand;
|
||||
|
||||
if ( !isVIP )
|
||||
{
|
||||
// TODO: 这里给普通玩家创建装备. 以前在StartingEquipSetup中如何给玩家创建新的装备这里就如何写
|
||||
// player.RemoveAllItems(); // 移除所有默认装备
|
||||
// itemEnt = player.GetInventory().CreateInInventory( "" /*这里写服装代码 */ );
|
||||
}
|
||||
|
||||
itemClothing = player.FindAttachmentBySlotName( "Body" );
|
||||
if ( itemClothing )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user