update: 添加一个客户端模组
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69
ItemScanToMarkDown/Scripts/PlayerBase.c
Normal file
69
ItemScanToMarkDown/Scripts/PlayerBase.c
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@@ -0,0 +1,69 @@
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modded class PlayerBase extends ManBase
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{
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override void OnJumpStart()
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{
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super.OnJumpStart();
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if ( GetGame().IsServer() )
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return;
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if ( GetCurrentUILanguage() != "zh_CN" )
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{
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MessageAction( "Please set the UI language to Chinese" );
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return;
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}
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string FilePathStr = "$profile:ItemCodeComparisonTable.md";
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if ( FileExist( FilePathStr ) )
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DeleteFile( FilePathStr );
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FileHandle file = OpenFile( FilePathStr, FileMode.APPEND );
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if ( file == 0 )
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{
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MessageImportant( "存储文件创建失败. 请重试!" );
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return;
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}
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string path = "cfgVehicles";
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int childcount = GetGame().ConfigGetChildrenCount( path );
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FPrintln( file, "| ClassName | DisplayNmae |" );
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FPrintln( file, "| ----------- | ----------- |" );
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for(int i = 0; i < childcount; i++)
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{
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string itemname;
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GetGame().ConfigGetChildName( path, i, itemname );
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string chilepath = path + " " + itemname;
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int scope = GetGame().ConfigGetInt( chilepath + " scope" );
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if ( scope == 0 || scope == 1 )
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continue;
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string displayname;
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GetGame().ConfigGetText( chilepath + " displayname", displayname );
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if ( !displayname || displayname == "" || displayname.Contains( "$UNT$" ) )
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continue;
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FPrintln( file, "| " + itemname + " | " + Widget.TranslateString( displayname ) + " |" );
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}
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CloseFile( file );
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}
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string GetCurrentUILanguage()
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{
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ListOptionsAccess language_option;
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GameOptions gameOptions = new GameOptions;
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language_option = ListOptionsAccess.Cast( gameOptions.GetOptionByType( OptionAccessType.AT_OPTIONS_LANGUAGE ) );
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int idx = -1;
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if ( language_option )
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idx = language_option.GetIndex();
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string languageName;
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language_option.GetItemText( idx, languageName );
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if ( languageName == "#options_language_CHS" )
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return "zh_CN";
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return "en_US";
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}
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}
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