update: 添加一个客户端模组
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15
ItemScanToMarkDown/README.MD
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15
ItemScanToMarkDown/README.MD
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### 扫描所有物品到文件
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* 客户端模组
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#### 使用方法:
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* 玩家挂载模组后,进入游戏, 将游戏UI的语言改为中文.
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* 然后在游戏中跳跃一下, 即可在游戏本地Profiles目录下找到一个名字为`ItemCodeComparisonTable.md`的文件
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* 然后自行下载一个markdown编辑器,打开这个文件, 即可
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### MarkDown编辑器推荐:
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* [https://github.com/marktext/marktext](https://github.com/marktext/marktext)
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69
ItemScanToMarkDown/Scripts/PlayerBase.c
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69
ItemScanToMarkDown/Scripts/PlayerBase.c
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modded class PlayerBase extends ManBase
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{
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override void OnJumpStart()
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{
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super.OnJumpStart();
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if ( GetGame().IsServer() )
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return;
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if ( GetCurrentUILanguage() != "zh_CN" )
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{
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MessageAction( "Please set the UI language to Chinese" );
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return;
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}
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string FilePathStr = "$profile:ItemCodeComparisonTable.md";
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if ( FileExist( FilePathStr ) )
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DeleteFile( FilePathStr );
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FileHandle file = OpenFile( FilePathStr, FileMode.APPEND );
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if ( file == 0 )
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{
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MessageImportant( "存储文件创建失败. 请重试!" );
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return;
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}
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string path = "cfgVehicles";
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int childcount = GetGame().ConfigGetChildrenCount( path );
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FPrintln( file, "| ClassName | DisplayNmae |" );
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FPrintln( file, "| ----------- | ----------- |" );
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for(int i = 0; i < childcount; i++)
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{
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string itemname;
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GetGame().ConfigGetChildName( path, i, itemname );
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string chilepath = path + " " + itemname;
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int scope = GetGame().ConfigGetInt( chilepath + " scope" );
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if ( scope == 0 || scope == 1 )
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continue;
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string displayname;
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GetGame().ConfigGetText( chilepath + " displayname", displayname );
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if ( !displayname || displayname == "" || displayname.Contains( "$UNT$" ) )
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continue;
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FPrintln( file, "| " + itemname + " | " + Widget.TranslateString( displayname ) + " |" );
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}
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CloseFile( file );
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}
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string GetCurrentUILanguage()
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{
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ListOptionsAccess language_option;
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GameOptions gameOptions = new GameOptions;
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language_option = ListOptionsAccess.Cast( gameOptions.GetOptionByType( OptionAccessType.AT_OPTIONS_LANGUAGE ) );
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int idx = -1;
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if ( language_option )
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idx = language_option.GetIndex();
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string languageName;
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language_option.GetItemText( idx, languageName );
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if ( languageName == "#options_language_CHS" )
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return "zh_CN";
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return "en_US";
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}
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}
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52
ItemScanToMarkDown/config.cpp
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52
ItemScanToMarkDown/config.cpp
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class CfgPatches
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{
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class ItemScanToMarkDown
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{
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requiredVersion=0.1;
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requiredAddons[]=
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{
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"DZ_Scripts",
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"DZ_Data"
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};
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units[]={};
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weapons[]={};
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};
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};
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class CfgMods
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{
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class ItemScanToMarkDown
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{
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dir = "ItemScanToMarkDown";
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picture = "";
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action = "";
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hideName = 1;
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hidePicture = 1;
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name="ItemScanToMarkDown";
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credits = "";
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creditsJson = "";
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author = "稻草人";
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overview = "";
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authorID = "289986635";
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version = "1.0";
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extra = 0;
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type = "mod";
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dependencies[]=
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{
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"Game",
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"World",
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"Mission"
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};
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class defs
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{
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class worldScriptModule
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{
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value="";
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files[]=
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{
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"ItemScanToMarkDown/Scripts/"
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};
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};
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};
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};
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};
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@@ -2,6 +2,9 @@
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仓库中存放一些DayZ的服务端用脚本, 或者玩家端使用的脚本.
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# MarkDown编辑器推荐
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- [https://github.com/marktext/marktext](https://github.com/marktext/marktext)
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## 目录说明:
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| 目录名 | 说明 |
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@@ -10,6 +13,7 @@
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| PlayerDataReturnGear | 单玩家数据回档 |
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| DayZBoot | 玩家端 启动游戏 直连脚本 |
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| BootWorkBench | 自动挂载P盘,并启动WorkBench |
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| ItemScanToMarkDown | 客户端模组: 提取所有物品代码,内附使用说明 |
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## 如何在windows上启用powershell脚本的执行权限
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