Fix: 物品对照表生成模组,修复没有武器的问题
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@@ -25,26 +25,32 @@ modded class PlayerBase extends ManBase
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return;
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}
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string path = "cfgVehicles";
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int childcount = GetGame().ConfigGetChildrenCount( path );
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FPrintln( file, "| ClassName | DisplayNmae |" );
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FPrintln( file, "| ----------- | ----------- |" );
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for(int i = 0; i < childcount; i++)
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{
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string itemname;
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GetGame().ConfigGetChildName( path, i, itemname );
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string chilepath = path + " " + itemname;
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int scope = GetGame().ConfigGetInt( chilepath + " scope" );
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if ( scope == 0 || scope == 1 )
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continue;
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string displayname;
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GetGame().ConfigGetText( chilepath + " displayname", displayname );
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if ( !displayname || displayname == "" || displayname.Contains( "$UNT$" ) )
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continue;
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FPrintln( file, "| " + itemname + " | " + Widget.TranslateString( displayname ) + " |" );
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string paths = "cfgVehicles";
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ref TStringArray paths = {
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"cfgVehicles", "cfgWeapons"
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};
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foreach( string path : paths )
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{
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int childcount = GetGame().ConfigGetChildrenCount( path );
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for(int i = 0; i < childcount; i++)
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{
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string itemname;
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GetGame().ConfigGetChildName( path, i, itemname );
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string chilepath = path + " " + itemname;
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int scope = GetGame().ConfigGetInt( chilepath + " scope" );
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if ( scope == 0 || scope == 1 )
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continue;
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string displayname;
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GetGame().ConfigGetText( chilepath + " displayname", displayname );
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if ( !displayname || displayname == "" || displayname.Contains( "$UNT$" ) )
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continue;
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FPrintln( file, "| " + itemname + " | " + Widget.TranslateString( displayname ) + " |" );
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}
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}
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CloseFile( file );
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