|  | @@ -79,10 +79,13 @@ class CustomMission: MissionServer
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				|  |  |          
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				|  |  |          string steamid = player.GetIdentity().GetPlainId();
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				|  |  |          ref PlayerRevivalEquipmentData rev = g_CustomRevivalSuitCfg.GetPlayerRevivalEquipmentData( steamid );
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				|  |  | +        bool isVIP = false;
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				|  |  |          if ( rev )
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				|  |  | +        {
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				|  |  | +            isVIP = true;
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				|  |  |              ProcessVIPEquipment( player, rev );
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				|  |  | -
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				|  |  | -        DefaultPlayerEquipment( player, clothesChosen );
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				|  |  | +        }
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				|  |  | +        DefaultPlayerEquipment( player, clothesChosen, isVIP );
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				|  |  |      }
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				|  |  |      //------------------------------------------------------------------
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				|  |  |      // 处理VIP装备方法:为VIP玩家设置自定义装备
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				|  | @@ -141,15 +144,23 @@ class CustomMission: MissionServer
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				|  |  |      // 参数:
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				|  |  |      //   player - 玩家对象
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				|  |  |      //   clothesChosen - 是否已选择服装
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				|  |  | +    //   isVIP - 是否为VIP玩家
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				|  |  |      // 这里的代码是原版init.c中 StartingEquipSetup 方法中的内容, 只是换了个方法名字
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				|  |  |      //------------------------------------------------------------------
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				|  |  | -    void DefaultPlayerEquipment( PlayerBase player, bool clothesChosen )
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				|  |  | +    void DefaultPlayerEquipment( PlayerBase player, bool clothesChosen, bool isVIP )
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				|  |  |      {
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				|  |  |          EntityAI itemClothing;
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				|  |  |          EntityAI itemEnt;
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				|  |  |          ItemBase itemBs;
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				|  |  |          float rand;
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				|  |  |  
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				|  |  | +        if ( !isVIP )
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				|  |  | +        {
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				|  |  | +            // TODO: 这里给普通玩家创建装备. 以前在StartingEquipSetup中如何给玩家创建新的装备这里就如何写
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				|  |  | +            // player.RemoveAllItems();  // 移除所有默认装备
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				|  |  | +            // itemEnt = player.GetInventory().CreateInInventory( "" /*这里写服装代码 */ );
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				|  |  | +        }
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				|  |  | +        
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				|  |  |          itemClothing = player.FindAttachmentBySlotName( "Body" );
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				|  |  |          if ( itemClothing )
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				|  |  |          {
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