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- // WIP
- class Explosion
- {
- void SpawnEffect( vector position, Effect eff, vector pos, vector ori)
- {
- SEffectManager.PlayInWorld(eff, pos);
- }
- }
- class ExplosionTest : House
- {
- ref Timer m_Delay;
-
- void ExplosionTest()
- {
- m_Delay = new Timer;
- m_Delay.Run(1, this, "ExplodeNow", null, false);
- }
-
- void ExplodeNow()
- {
- Explode(DT_EXPLOSION, "Explosion_NonLethal");
- }
- }
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