explosion.c 378 B

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  1. // WIP
  2. class Explosion
  3. {
  4. void SpawnEffect( vector position, Effect eff, vector pos, vector ori)
  5. {
  6. SEffectManager.PlayInWorld(eff, pos);
  7. }
  8. }
  9. class ExplosionTest : House
  10. {
  11. ref Timer m_Delay;
  12. void ExplosionTest()
  13. {
  14. m_Delay = new Timer;
  15. m_Delay.Run(1, this, "ExplodeNow", null, false);
  16. }
  17. void ExplodeNow()
  18. {
  19. Explode(DT_EXPLOSION, "Explosion_NonLethal");
  20. }
  21. }