- class ActionMineTreeBark: ActionMineTree
- {
- void ActionMineTreeBark()
- {
- m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CUTBARK;
- m_FullBody = true;
- m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
- m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
- m_HarvestType = EHarvestType.BARK;
- }
- };
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