actiongivesalinetarget.c 1.1 KB

123456789101112131415161718192021222324252627282930313233343536373839
  1. class ActionGiveSalineTargetCB : ActionContinuousBaseCB
  2. {
  3. override void CreateActionComponent()
  4. {
  5. m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.SALINE);
  6. }
  7. };
  8. class ActionGiveSalineTarget: ActionContinuousBase
  9. {
  10. void ActionGiveSalineTarget()
  11. {
  12. m_CallbackClass = ActionGiveSalineTargetCB;
  13. m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_MEDIUM;
  14. m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAGTARGET;
  15. m_FullBody = true;
  16. m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
  17. m_Text = "#give_saline_person";
  18. }
  19. override void CreateConditionComponents()
  20. {
  21. m_ConditionItem = new CCINonRuined;
  22. m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
  23. }
  24. override void OnFinishProgressServer( ActionData action_data )
  25. {
  26. PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
  27. Param1<float> nacdata = Param1<float>.Cast( action_data.m_ActionComponent.GetACData() );
  28. float delta = nacdata.param1;
  29. ntarget.GetModifiersManager().ActivateModifier(eModifiers.MDF_SALINE);
  30. action_data.m_MainItem.Delete();
  31. }
  32. };